Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs;
                British buy 1 armour and 6 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 7 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Iraq to Turkey
                2 infantry moved from Egypt to 81 Sea Zone
                4 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                4 fighters and 4 tactical_bombers moved from Egypt to Turkey
                3 infantry moved from Northwest Persia to Turkey
                3 infantry moved from Persia to Northwest Persia
                2 armour, 5 artilleries and 9 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from United Kingdom to France

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in France causes 3 damage total.
                Battle in Caucasus
                    British attack with 2 armour, 5 artilleries and 9 infantry
                    Germans defend with 1 infantry
                    British win, taking Caucasus from Germans with 2 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    British attack with 4 fighters, 6 infantry and 4 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 5 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Greece

    Non Combat Move - British
                4 fighters and 4 tactical_bombers moved from Turkey to Northwest Persia
                1 bomber moved from France to United Kingdom

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,1,6,3
                British collect 31 PUs (7 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 armour and 3 mech_infantrys moved from Northern Italy to Spain
                3 fighters moved from Southern France to Spain
                2 transports moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 artillery and 2 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 1 fighter and 6 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 6 infantry in Greece, round 1 :  3/8 hits
                        British roll dice for 2 infantry in Greece, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Spain
                    Italians attack with 3 armour, 3 fighters and 3 mech_infantrys
                    Americans defend with 2 artilleries and 1 mech_infantry
                        Italians roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Spain, round 1 :  3/9 hits
                        Americans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 1 :  1/3 hits
                        1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans and 1 mech_infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Americans with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 2 artilleries and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to 97 Sea Zone
                2 fighters moved from Spain to Southern Italy
                1 fighter moved from Greece to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,3
                Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 5 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 73 / 101
        Russians : 1 / 0
        Japanese : 59 / 61
        Americans : 67 / 86
        Chinese : 2 / 4
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 15 / 15
        ANZAC : 8 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Iraq does 3 damage to factory_minor owned by British
                    Rockets in Volgograd roll: 3
                Rocket attack in Persia does 5 damage to factory_minor owned by British
                    Rockets in Russia roll: 5
                Rocket attack in Morocco does 6 damage to airfield owned by Americans
                    Rockets in Southern France roll: 6
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone
                2 tactical_bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from 113 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from France to Southern France
                5 mech_infantrys moved from Western Germany to Southern France
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 battleships moved from 113 Sea Zone to 112 Sea Zone
                2 carriers moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                7 armour and 7 infantry moved from Norway to 113 Sea Zone
                7 armour, 7 infantry and 7 transports moved from 113 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                7 armour, 2 fighters, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
                4 armour and 1 mech_infantry moved from Sikang to Caucasus
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys
                    British defend with 2 armour, 5 artilleries and 9 infantry
                        Germans roll dice for 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys in Caucasus, round 1 :  9/25 hits
                        British roll dice for 2 armour, 5 artilleries and 9 infantry in Caucasus, round 1 :  10/16 hits
                        9 infantry owned by the British , 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 11 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 :  5/15 hits
                        British roll dice for 2 armour and 5 artilleries in Caucasus, round 2 :  2/7 hits
                        5 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 11 armour and 2 fighters in Caucasus, round 3 :  6/13 hits
                        British roll dice for 2 armour in Caucasus, round 3 :  2/2 hits
                        2 armour owned by the British and 2 armour owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 9 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 5 infantry and 7 mech_infantrys
                    Casualties for British: 2 armour, 5 artilleries and 9 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 3 destroyers and 5 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 1 :  3/3 hits
                        Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  4/10 hits
                        Americans roll dice for 3 destroyers and 5 transports in 91 Sea Zone, round 1 :  0/3 hits
                        3 destroyers owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  3/3 hits
                    Germans win with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Americans: 3 destroyers and 5 transports

    Non Combat Move - Germans
                2 tactical_bombers moved from 91 Sea Zone to Southern France
                2 fighters moved from 91 Sea Zone to Spain
                3 bombers moved from 91 Sea Zone to Western Germany
                3 aaGuns moved from Volgograd to Caucasus
                2 fighters moved from Caucasus to Volgograd

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 destroyers and 2 fighters placed in 112 Sea Zone
                3 tactical_bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 7 armour and 7 infantry
                EDIT: Removing units owned by Germans from 112 Sea Zone: 7 armour, 7 infantry and 7 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 7 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries and 1 infantry moved from Queensland to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                3 mech_infantrys moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                1 bomber moved from Kwangsi to Shensi
                3 infantry moved from Yunnan to Szechwan
                6 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 mech_infantry moved from Siam to Shan State
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                2 battleships, 2 carriers and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 :  2/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  3/7 hits
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  2/3 hits
                        3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 :  5/14 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 :  1/4 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter and 3 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
                    ANZAC defend with 3 battleships, 1 destroyer and 1 transport
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 battleships owned by the ANZAC
                        ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 carriers owned by the Japanese
                        1 destroyer owned by the ANZAC and 1 battleship owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 2 battleships and 1 transport in 62 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese and 2 battleships owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 4 :  1/2 hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 69
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 3 battleships, 1 destroyer and 1 transport
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 :  5/9 hits
                        ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in New South Wales, round 1 :  3/6 hits
                        3 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in New South Wales, round 2 :  2/6 hits
                        ANZAC roll dice for 1 armour in New South Wales, round 2 :  1/1 hits
                        1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New South Wales
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 armour, 1 artillery and 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
                4 submarines moved from 26 Sea Zone to 32 Sea Zone
                2 transports moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 bomber moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Hunan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 1 infantry placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

  • '20 '18 '17 '15

    I think I’m finally ready to concede this one.  Good game.  Don’t see a way for the US to turn it around.


  • Yeah, when the axis were earning more IPCs a turn combined than the allies, you were just pushed off Europe and Japan finally being able to handle the Indians and Chinese (which granted were a pain in the ass this game xD) as well as they just conquered Australia. My plan would be to take back the money islands on the next turn as well as threatening main land USA by taking gibraltar, but I see why you don’t bother to play any further.

    I think Russia fell quite fast as well which made the american invasion easy to keep away from germany. Really fun game though, alot of unexpected and smart moves from your side. Many that I had no plan B for, but I guess it turned out all right :P

  • '20 '18 '17 '15

    rematch with reverse sides?  :-)


  • I guess, 9+ for me too then?

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