accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 airfields, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
4 bombers moved from Eastern United States to Venezuela
2 infantry moved from Brazil to Venezuela
1 armour moved from Iraq to Caucasus
3 fighters moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Portugal
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 4 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
Americans attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Portugal to Morocco
3 fighters moved from Spain to Gibraltar
4 bombers moved from Venezuela to Gibraltar
Place Units - Americans
1 airfield placed in Morocco
4 destroyers and 1 submarine placed in 10 Sea Zone
1 airfield placed in Java
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,4,2,2,2,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,2,5,3
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Iraq to Turkey
2 infantry moved from Egypt to 81 Sea Zone
4 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
4 fighters and 4 tactical_bombers moved from Egypt to Turkey
3 infantry moved from Northwest Persia to Turkey
3 infantry moved from Persia to Northwest Persia
2 armour, 5 artilleries and 9 infantry moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 3 damage total.
Battle in Caucasus
British attack with 2 armour, 5 artilleries and 9 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 2 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
British attack with 4 fighters, 6 infantry and 4 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Greece
Non Combat Move - British
4 fighters and 4 tactical_bombers moved from Turkey to Northwest Persia
1 bomber moved from France to United Kingdom
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,1,6,3
British collect 31 PUs (7 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
3 armour and 3 mech_infantrys moved from Northern Italy to Spain
3 fighters moved from Southern France to Spain
2 transports moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 6 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 6 infantry in Greece, round 1 : 3/8 hits
British roll dice for 2 infantry in Greece, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Spain
Italians attack with 3 armour, 3 fighters and 3 mech_infantrys
Americans defend with 2 artilleries and 1 mech_infantry
Italians roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Spain, round 1 : 3/9 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 1 : 1/3 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans and 1 mech_infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Spain to 97 Sea Zone
2 fighters moved from Spain to Southern Italy
1 fighter moved from Greece to 97 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,3
Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 5 infantry
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 73 / 101
Russians : 1 / 0
Japanese : 59 / 61
Americans : 67 / 86
Chinese : 2 / 4
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 15 / 15
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Iraq does 3 damage to factory_minor owned by British
Rockets in Volgograd roll: 3
Rocket attack in Persia does 5 damage to factory_minor owned by British
Rockets in Russia roll: 5
Rocket attack in Morocco does 6 damage to airfield owned by Americans
Rockets in Southern France roll: 6
3 submarines moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from 113 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 battleships moved from 113 Sea Zone to 112 Sea Zone
2 carriers moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
7 armour and 7 infantry moved from Norway to 113 Sea Zone
7 armour, 7 infantry and 7 transports moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
7 armour, 2 fighters, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Amur
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys
British defend with 2 armour, 5 artilleries and 9 infantry
Germans roll dice for 11 armour, 2 fighters, 5 infantry and 7 mech_infantrys in Caucasus, round 1 : 9/25 hits
British roll dice for 2 armour, 5 artilleries and 9 infantry in Caucasus, round 1 : 10/16 hits
9 infantry owned by the British , 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 11 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 5/15 hits
British roll dice for 2 armour and 5 artilleries in Caucasus, round 2 : 2/7 hits
5 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 11 armour and 2 fighters in Caucasus, round 3 : 6/13 hits
British roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
2 armour owned by the British and 2 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 9 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 5 infantry and 7 mech_infantrys
Casualties for British: 2 armour, 5 artilleries and 9 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 3 destroyers and 5 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 : 4/10 hits
Americans roll dice for 3 destroyers and 5 transports in 91 Sea Zone, round 1 : 0/3 hits
3 destroyers owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits
Germans win with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Americans: 3 destroyers and 5 transports
Non Combat Move - Germans
2 tactical_bombers moved from 91 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Spain
3 bombers moved from 91 Sea Zone to Western Germany
3 aaGuns moved from Volgograd to Caucasus
2 fighters moved from Caucasus to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 destroyers and 2 fighters placed in 112 Sea Zone
3 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 7 armour and 7 infantry
EDIT: Removing units owned by Germans from 112 Sea Zone: 7 armour, 7 infantry and 7 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 bomber moved from Kwangsi to Shensi
3 infantry moved from Yunnan to Szechwan
6 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Siam to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 battleships, 2 carriers and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 : 2/3 hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 3/7 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 2/3 hits
3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 : 5/14 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 1/4 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
ANZAC defend with 3 battleships, 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 62 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the ANZAC
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the ANZAC
ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 3 battleships, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the ANZAC and 1 battleship owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 destroyer in 62 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 2 battleships and 1 transport in 62 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese and 2 battleships owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 4 : 1/2 hits
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 69
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 battleships, 1 destroyer and 1 transport
Battle in New South Wales
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 : 5/9 hits
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in New South Wales, round 1 : 3/6 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in New South Wales, round 2 : 2/6 hits
ANZAC roll dice for 1 armour in New South Wales, round 2 : 1/1 hits
1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 armour, 1 artillery and 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
4 submarines moved from 26 Sea Zone to 32 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
I think I’m finally ready to concede this one. Good game. Don’t see a way for the US to turn it around.
Yeah, when the axis were earning more IPCs a turn combined than the allies, you were just pushed off Europe and Japan finally being able to handle the Indians and Chinese (which granted were a pain in the ass this game xD) as well as they just conquered Australia. My plan would be to take back the money islands on the next turn as well as threatening main land USA by taking gibraltar, but I see why you don’t bother to play any further.
I think Russia fell quite fast as well which made the american invasion easy to keep away from germany. Really fun game though, alot of unexpected and smart moves from your side. Many that I had no plan B for, but I guess it turned out all right :P
rematch with reverse sides? :-)
I guess, 9+ for me too then?