13L G40 Tyzoq (Axis) vs suprise attack (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Trans-Jordan to Iraq
                2 bombers moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 1 :  0/5 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Western Ukraine
                    Italians attack with 2 artilleries and 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                        Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 2 bombers and 2 infantry
                    British defend with 1 armour and 2 infantry
                        Italians roll dice for 1 armour, 2 bombers and 2 infantry in Iraq, round 1 :  3/5 hits
                        British roll dice for 1 armour and 2 infantry in Iraq, round 1 :  1/3 hits
                        2 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 infantry
                    British defend with 1 armour
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Iraq to Egypt
                1 fighter moved from Ukraine to Bessarabia
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun moved from Bessarabia to Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                Italians collect 10 PUs (8 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
        Malta : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Bessarabia : 1 flag, 1 fighter
        Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        95 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour and 1 infantry

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 20 / 26
        Japanese : 45 / 53
        Americans : 57 / 78
        Chinese : 15 / 17
        British : 26 / 29
        UK_Pacific : 13 / 11
        Italians : 18 / 13
        ANZAC : 13 / 18
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 20 / 26
        Japanese : 41 / 53
        Americans : 57 / 78
        Chinese : 15 / 17
        British : 26 / 29
        UK_Pacific : 13 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 20 / 26
        Japanese : 41 / 53
        Americans : 57 / 78
        Chinese : 15 / 17
        British : 26 / 29
        UK_Pacific : 13 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour, 2 artilleries and 1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Poland to Bryansk
                1 bomber moved from Western Germany to Bryansk
                6 armour and 3 artilleries moved from Belarus to Smolensk
                1 mech_infantry moved from Archangel to Smolensk
                4 artilleries moved from Archangel to Smolensk
                3 armour moved from Novgorod to Smolensk
                5 armour moved from Baltic States to Smolensk
                2 mech_infantrys moved from Southern Italy to Southern France
                1 destroyer moved from 113 Sea Zone to 105 Sea Zone
                1 carrier moved from 113 Sea Zone to 109 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                2 fighters moved from Western Germany to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern France

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 carrier and 1 cruiser
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 109 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bryansk
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/6 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 1 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Smolensk
                    Germans attack with 14 armour, 7 artilleries and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 14 armour, 7 artilleries and 1 mech_infantry in Smolensk, round 1 :  8/22 hits
                        Russians roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 14 armour, 7 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Southern France
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 1 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  1/6 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 tactical_bomber moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from Poland to Germany
                1 artillery and 6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 artilleries and 9 infantry moved from Baltic States to Belarus
                1 bomber and 1 tactical_bomber moved from Bryansk to Belarus

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                2 bombers placed in Germany
                2 submarines placed in 113 Sea Zone
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Germany : 1 artillery, 2 bombers, 1 factory_major and 1 infantry
        Southern Italy : 3 fighters and 2 tactical_bombers
        Belarus : 1 flag, 2 artilleries, 1 bomber, 9 infantry and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag, 7 armour
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Smolensk : 1 flag, 14 armour, 7 artilleries and 1 mech_infantry
        112 Sea Zone : 1 carrier and 1 transport
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 cruiser
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 67
        Russians : 18 / 26
        Japanese : 41 / 53
        Americans : 54 / 78
        Chinese : 15 / 17
        British : 26 / 29
        UK_Pacific : 13 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 artillery and 12 infantry moved from Russia to Smolensk
                1 infantry moved from Vologda to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 armour, 1 artillery and 13 infantry
                    Germans defend with 14 armour, 7 artilleries and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 13 infantry in Smolensk, round 1 :  1/15 hits
                        Germans roll dice for 14 armour, 7 artilleries and 1 mech_infantry in Smolensk, round 1 :  8/22 hits
                        8 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    5 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 14 armour and 7 artilleries remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                2 infantry moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Germans : 53 / 67
        Russians : 18 / 18
        Japanese : 41 / 53
        Americans : 54 / 78
        Chinese : 15 / 17
        British : 26 / 29
        UK_Pacific : 13 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • would you like to submerge in sz54?


  • The SS will stray in the battle. Did I forget to land my bomber on my Japanese turn?
    S.A.


  • @suprise:

    The SS will stray in the battle. Did I forget to land my bomber on my Japanese turn?
    S.A.

    I’m Japan  :lol:


  • does stray mean stay?


  • New key board and desk top from old lap top  that was 10" the keys were a lot closer and more sensitive, this is like a manual typewriter and the letters seem a lot farther apart and the space bar seems need to be hit the hardest.
    Plus I don’t proof read my crap…well now I have to
    Any way the SS will stay in the battle
    Stray was quite the word to be misspelled for stay
    Tanks
    Surprise Attack
    Yes I dropped the first r for a reason


  • @suprise:

    New key board and desk top from old lap top  that was 10" the keys were a lot closer and more sensitive, this is like a manual typewriter and the letters seem a lot farther apart and the space bar seems need to be hit the hardest.
    Plus I don’t proof read my crap…well now I have to
    Any way the SS will stay in the battle
    Stray was quite the word to be misspelled for stay
    Tanks
    Surprise Attack
    Yes I dropped the first r for a reason

    you and those r’s  :lol:

    rolling the battle now…


  • round 1 I got one hit you got zero, do you want to lose SS or DD?  you can lose either since my sub got the hit…  If you chose to lose the DD do you want to submerge now?


  • Loose the DD and submerge the sub
    Tanks
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                1 mech_infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 mech_infantry moved from Buryatia to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Amur to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 armour and 2 infantry moved from Chahar to Suiyuyan
                1 bomber moved from Amur to Suiyuyan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Kwangtung to Kiangsu
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Hainan to Malaya
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangtung to 42 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  2/2 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 1 :  4/8 hits
                        UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 1 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter and 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 :  1/3 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Suiyuyan, round 1 :  3/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry moved from Buryatia to Yakut S.S.R.
                5 infantry moved from Manchuria to Jehol
                1 aaGun moved from Chahar to Suiyuyan
                1 aaGun moved from Chahar to Jehol
                1 bomber moved from Suiyuyan to Jehol
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 bomber moved from 42 Sea Zone to Sumatra
                1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Hainan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hainan to Kwangtung
                1 tactical_bomber moved from 17 Sea Zone to Japan
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Korea : 2 infantry and 2 mech_infantrys
        Kiangsu : 1 artillery
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Jehol : 1 aaGun, 1 bomber and 5 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag, 1 aaGun, 1 armour and 2 infantry
        Chahar : 1 flag
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag, 1 bomber
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        Olgiy : 1 flag, 1 mech_infantry
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        Dzavhan : 1 flag
        19 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        54 Sea Zone : 1 flag, 1 submarine
        55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 53 / 67
        Russians : 17 / 18
        Japanese : 49 / 49
        Americans : 54 / 78
        Chinese : 11 / 17
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 46 Sea Zone to 55 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 54 Sea Zone
                    Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking Soviet Far East from Japanese, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 18 / 18
        Japanese : 48 / 49
        Americans : 57 / 77
        Chinese : 11 / 17
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe
                Chinese undo move 1.
                1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Anhwe
                Chinese undo move 2.
                1 artillery placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 18 / 18
        Japanese : 46 / 49
        Americans : 57 / 77
        Chinese : 13 / 18
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Tanganyika Territory
                1 artillery moved from Rhodesia to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Kiangsu
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kiangsu
                        British roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        British roll dice for 1 artillery in Kiangsu, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Kiangsu, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Kiangsu, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Kiangsu
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 2 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from Yunnan to Burma

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                British collect 23 PUs (3 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,2
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 18 / 18
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 15 / 18
        British : 26 / 23
        UK_Pacific : 10 / 6
        Italians : 18 / 13
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Egypt to 80 Sea Zone
                1 infantry moved from Iraq to Syria
                      Italians take Syria from French
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Neutral_Allies
                      Italians take Caucasus from Russians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 fighter moved from Bessarabia to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 80 Sea Zone to Egypt
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Egypt
                1 aaGun and 1 artillery moved from Ukraine to Rostov
                1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Egypt : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Malta : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 3 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Bryansk : 1 aaGun, 2 artilleries and 3 infantry
        Rostov : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 14 / 18
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 15 / 18
        British : 26 / 23
        UK_Pacific : 10 / 6
        Italians : 24 / 37
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 14 / 18
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 15 / 18
        British : 26 / 23
        UK_Pacific : 10 / 6
        Italians : 24 / 37
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 14 / 18
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 15 / 18
        British : 26 / 23
        UK_Pacific : 10 / 6
        Italians : 24 / 37
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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