Sent PM with link to thread but apparently forgot to tag you sorry
13L G40 Tyzoq (Axis) vs suprise attack (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Trans-Jordan to Iraq
2 bombers moved from Egypt to Iraq
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 1 : 0/5 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 2 bombers and 2 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 2 bombers and 2 infantry in Iraq, round 1 : 3/5 hits
British roll dice for 1 armour and 2 infantry in Iraq, round 1 : 1/3 hits
2 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
British defend with 1 armour
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers moved from Iraq to Egypt
1 fighter moved from Ukraine to Bessarabia
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Italians collect 10 PUs (8 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
Malta : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 flag, 1 fighter
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
95 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 48 / 67
Russians : 20 / 26
Japanese : 45 / 53
Americans : 57 / 78
Chinese : 15 / 17
British : 26 / 29
UK_Pacific : 13 / 11
Italians : 18 / 13
ANZAC : 13 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 48 / 67
Russians : 20 / 26
Japanese : 41 / 53
Americans : 57 / 78
Chinese : 15 / 17
British : 26 / 29
UK_Pacific : 13 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 67
Russians : 20 / 26
Japanese : 41 / 53
Americans : 57 / 78
Chinese : 15 / 17
British : 26 / 29
UK_Pacific : 13 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 2 artilleries and 1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
6 armour and 3 artilleries moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
4 artilleries moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
5 armour moved from Baltic States to Smolensk
2 mech_infantrys moved from Southern Italy to Southern France
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 1 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Germans attack with 14 armour, 7 artilleries and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 14 armour, 7 artilleries and 1 mech_infantry in Smolensk, round 1 : 8/22 hits
Russians roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 14 armour, 7 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 1 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Poland to Germany
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 9 infantry moved from Baltic States to Belarus
1 bomber and 1 tactical_bomber moved from Bryansk to BelarusPlace Units - Germans
3 mech_infantrys placed in Western Germany
2 bombers placed in Germany
2 submarines placed in 113 Sea Zone
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 artillery, 2 bombers, 1 factory_major and 1 infantry
Southern Italy : 3 fighters and 2 tactical_bombers
Belarus : 1 flag, 2 artilleries, 1 bomber, 9 infantry and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 1 artillery
Vyborg : 1 flag
Archangel : 1 flag, 7 armour
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Smolensk : 1 flag, 14 armour, 7 artilleries and 1 mech_infantry
112 Sea Zone : 1 carrier and 1 transport
125 Sea Zone : 1 flag
113 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 cruiser
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 53 / 67
Russians : 18 / 26
Japanese : 41 / 53
Americans : 54 / 78
Chinese : 15 / 17
British : 26 / 29
UK_Pacific : 13 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 12 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 13 infantry
Germans defend with 14 armour, 7 artilleries and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 13 infantry in Smolensk, round 1 : 1/15 hits
Germans roll dice for 14 armour, 7 artilleries and 1 mech_infantry in Smolensk, round 1 : 8/22 hits
8 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
5 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 14 armour and 7 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 8 infantryNon Combat Move - Russians
2 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalProduction/PUs Summary :
Germans : 53 / 67
Russians : 18 / 18
Japanese : 41 / 53
Americans : 54 / 78
Chinese : 15 / 17
British : 26 / 29
UK_Pacific : 13 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
would you like to submerge in sz54?
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The SS will stray in the battle. Did I forget to land my bomber on my Japanese turn?
S.A. -
@suprise:
The SS will stray in the battle. Did I forget to land my bomber on my Japanese turn?
S.A.I’m Japan :lol:
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does stray mean stay?
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New key board and desk top from old lap top that was 10" the keys were a lot closer and more sensitive, this is like a manual typewriter and the letters seem a lot farther apart and the space bar seems need to be hit the hardest.
Plus I don’t proof read my crap…well now I have to
Any way the SS will stay in the battle
Stray was quite the word to be misspelled for stay
Tanks
Surprise Attack
Yes I dropped the first r for a reason -
@suprise:
New key board and desk top from old lap top that was 10" the keys were a lot closer and more sensitive, this is like a manual typewriter and the letters seem a lot farther apart and the space bar seems need to be hit the hardest.
Plus I don’t proof read my crap…well now I have to
Any way the SS will stay in the battle
Stray was quite the word to be misspelled for stay
Tanks
Surprise Attack
Yes I dropped the first r for a reasonyou and those r’s :lol:
rolling the battle now…
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round 1 I got one hit you got zero, do you want to lose SS or DD? you can lose either since my sub got the hit… If you chose to lose the DD do you want to submerge now?
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Loose the DD and submerge the sub
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Amur to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 armour and 2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Amur to Suiyuyan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Hainan to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to 42 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 2/2 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 1 : 4/8 hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Manchuria to Jehol
1 aaGun moved from Chahar to Suiyuyan
1 aaGun moved from Chahar to Jehol
1 bomber moved from Suiyuyan to Jehol
1 tactical_bomber moved from Kiangsu to Kwangtung
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from 42 Sea Zone to Sumatra
1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hainan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hainan to Kwangtung
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Korea : 2 infantry and 2 mech_infantrys
Kiangsu : 1 artillery
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 aaGun, 1 bomber and 5 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 aaGun, 1 armour and 2 infantry
Chahar : 1 flag
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag, 1 bomber
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag, 1 mech_infantry
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
Dzavhan : 1 flag
19 Sea Zone : 1 transport
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 67
Russians : 17 / 18
Japanese : 49 / 49
Americans : 54 / 78
Chinese : 11 / 17
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 54 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 55 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 18 / 18
Japanese : 48 / 49
Americans : 57 / 77
Chinese : 11 / 17
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
Chinese undo move 2.
1 artillery placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 18 / 18
Japanese : 46 / 49
Americans : 57 / 77
Chinese : 13 / 18
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan StateCombat - British
Battle in Kiangsu
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
British roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits
British roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits
1 artillery owned by the British lost in Kiangsu
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from Yunnan to BurmaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 23 PUs (3 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 50 / 67
Russians : 18 / 18
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 15 / 18
British : 26 / 23
UK_Pacific : 10 / 6
Italians : 18 / 13
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Egypt to 80 Sea Zone
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Bessarabia to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Egypt
1 aaGun and 1 artillery moved from Ukraine to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 armour and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Malta : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 3 infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bryansk : 1 aaGun, 2 artilleries and 3 infantry
Rostov : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 67
Russians : 14 / 18
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 15 / 18
British : 26 / 23
UK_Pacific : 10 / 6
Italians : 24 / 37
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 14 / 18
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 15 / 18
British : 26 / 23
UK_Pacific : 10 / 6
Italians : 24 / 37
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 67
Russians : 14 / 18
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 15 / 18
British : 26 / 23
UK_Pacific : 10 / 6
Italians : 24 / 37
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0