Special Events:
Russian Revolution:
Russian Revolution – Can begin on turn 10. At the beginning of turn 10 a roll is made to see if Russia goes into a civil war. On a D6 roll of 1 the country spirals into revolution. This roll is modified as follows:
-2 to the roll if an allied capital is held by the Central Powers (-1 if contested)
-2 to the roll if Petrograd is held by the Central Powers (-1 if contested)
-1 to the roll if Moscow is held by the Central Powers (-1/2 if contested)
-1/2 to roll (rounded down) per additional Russian or controlled allied territory that is held (-0 if contested)
+1/2 (rounded down) to the roll per enemy territory held by the Russians or its controlled allies (+0 if contested)
+2 to roll if an enemy capital is held by the Allies (+1 if contested)
The roll is made each and every turn afterwards. If Russia goes into a revolution she will surrender and all her remaining forces (within Russia) are removed from the game. All other units outside of Russia, including any controlled territories, are considered to belong to the Russian-controlled Allies. Furthermore, Serbia, Romania, and Montenegro will remain controlled by the Russian player. However, Serbia will continue to follow the special rules for the “fall of Serbia.”
Effect: Germany gains economic and total control of Estonia, Latvia, Lithuania, Poland, Belorussia, Kiev, Ukraine and Crimea. German units in any other Russian areas must retreat and the German player gains no benefit from other Russian areas. All Russian units are removed from play.