@jonahawesome said in Cold War / Using AA 1940 Global war board:
I’m setting it in the mid-1950s / Late
Experimenting with it and making I can get some ideas from y’all
So how do the forts work?
I have some forts from Age of Imperialism that would do nicely, but do they need pieces?
Is it simply a case of forts absorbing a number of hits, with the defender able to rebuild between turns?
A WWI game without a noted canadian effort?
Pfftp.
What scale do you guys make your fighters, tanks, ships, artillery in? I assume the infantry are about 1/72.
A WWI game without a noted canadian effort?
Pfftp.
Not until you capitalize the name of your country. Besides retailers will be informed not to sell to you.
What scale do you guys make your fighters, tanks, ships, artillery in? I assume the infantry are about 1/72.
I have not seen the infantry, but it will be AA scale. This was a very important point that was made….compatibility
Fortress: Fires twice at 3 on Defense, takes 4 hits
Fortresses (representing large areas of concentrated fortifications and coastal batteries) take 4 hits and fire two times at a 3. Fortress units fire preemptively in battle and may benefit from improved spotting (see aerial superiority).
Fortresses are not built, but they may be captured if all enemy pieces have been killed. Any fort that takes its fourth hit is considered wrecked and may no longer participate in the battle. To remain functional the fort must have at least one hit left and a single infantry, cavalry, or storm troop (exception pass-through fire, see below).
If enemy surface ships move next to or passes through the following areas:
1. Strait of Gibraltar
2. Fao
3. Dardanelles (from Aegean Sea)
4. Dardanelles (from Black Sea)
5. Gulf of Bothnia to get to Saint Petersburg, then the fortress there gets pass-through fire. Pass-through fire is resolved by making one attack (rolling twice) against the ships. The enemy’s movement is temporarily halted to conduct this fire. In the Dardanelles, the defender gets to use both forts. This fire is done each time the area is entered and there need not be an infantry, cavalry, or storm troop present with the fort. Note that submarines are not affected by pass-through fire.
If a coastal fort is invaded by sea, or if a naval battle is being fought in the zone next to the fortress, then the fort may participate in the combat and fire twice each round.
A fortress that was damaged is repaired during phase 6 of the owners turn in which it was not the subject of an attack by five or more land units.
http://www.mediafire.com/view/?cb75plli1eimd4a
box art for GW
Looks great. I love the updates. When will we be able to see more of the pieces?
They are working on sculpts. I will see what i can post and come back. I think i have a few other pics.
Have you posted any rules or samples of the mechanics anywhere? I’m interested to see how ‘Entrenched Infantry’ work.
Infantry: Attack at 1, Defend at 2, Move 1, Cost 1.5
Infantry move 1 and are better on defense than offense. They may entrench if they did not move during their turn. While entrenched they will have a strike first advantage. Entrenched troops are represented with a machine gun. As long as the unit does not move it remains entrenched. It loses this ability if it moves.
See land combat sequence:
Land combat sequence:
This, like naval combat, must be performed step-by-step.
Part A – Note: Planes are only hitting other planes
Part B – Note: After each step the loses are removed
Is there a official link to this game? Ori is this all we got? :?
Once the announcement on release date is set, all those items will be addressed.
What i don’t want is to establish such a place and have all these peeps asking “when is it coming out”, or worse having established a date and the game does not come out in time…ala WOTC
That wont happen.
Ok, thanks for the info!
Are extra units likely to be made available for the game. I’ll need more fighters…
How big is the rulebook Imperious? I plan on buying this one unfortunately I am the one that has to explain all the rules to the other players. They all play Axis and Allies, how hard will it be on a scale of 1 to 10 to get them going on this game?
The larger the rulebook and more complex the game, the less people I can get to play. For example, its much easier to get someone to play spring 1942 than global 1940…
Are extra units likely to be made available for the game. I’ll need more fighters…
Not till much latter after the games release. Our goal is to sell games, not parts.
How big is the rulebook Imperious?
The rulebook is laid out for standard and advanced games with optional rules. Under 40 pages, but complexity is just a tad more than global for the standard game.
Awesome Map!
Colours:
Russia - perfect!
Germany, A-H: Perfect! BUT colours should be switched! PLEASE! Germany ought to be field grey (light), A-H is supposed to be the darker grey.
Italy: Green! No question!
UK, OT: Fine! (I would have given them Khaki and Sand (yellow) based on WWI era uniforms though! And of course all the sand in the Middle-East battlegrounds :-D)
USA: Why do all people think green is logical! Basically USA introduced the green-based fighting uniforms in interwar period! WWI was brown! So…
Very nice work with the sculpts! 8-)
Count me in for a buy!
oh good. Note the British pieces will be khaki and not matching the color of the areas. The point for all pieces is to be slightly different shade within the same color family.
Germany will be OOB milton bradley Grey for example, while her territories are a bit darker.