While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
The Great War 1914-1918: Clash of Empires
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I don’t but ill get them…
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Picture of old playtest ( i don’t know where this is, but it was a convention)
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Lovely artillery pieces.
My main gripe with this map is the lack of a northern convoy route from UK to Russia via the white sea. This seems like too vital an area to be missing.
Be aware that the geographical terms terms “Upper” and “Lower” refer to altitude, not latitude; e.g. Upper Bavaria is south of Lower Bavaria, Netherlands and Belgium are referred to as the “Low Countries” despite their northern latitude.
Baghdad is too far north. This tt should be Kurdistan/Mosul; Kurdistan should be Cappadoccia.
Belorussia and White Russia are the same thing.
Some tt names seem odd; why not East and West Ukraine rather than “Kiev”?
Kosovo in wrong place.
Borders given for Poland and Baltic states really date from 1918.
You’ve started with Moscow as capital; I’d have used Petrograd but allowed Russia to move the capital once in the game.
Bukovina was ruled by Austria rather than Hungary, so should be part of Galicia rather than East Hungary.
http://en.wikipedia.org/wiki/File:Austria_Hungary_ethnic.svg
Rome is in Latium.
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Great pic, looks like an outstanding game, I will buy it for sure. After all this years IL finally got it together.
BTW, are you the guy at left ?
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Reclusive millionaires are not likely to post their own photos online.
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Not in picture, just some playtesters.
The TT names have been changed many times… this is an old map… the newer map looks nothing like that.
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Post pic of new map to make sure no errors.
Do you have possible Allied/US intervention via Siberia?
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Do you have possible Allied/US intervention via Siberia?
What do you think? Honestly, everytime somebody makes a ww1 game you start this “we must have some extended war showdown with communist Russia thing”
It’s not that type of game. Just accept the game as is. I have a map pic somewhere, need to look on hard-drive.
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I’ve pretty much made it a house rule in 1914 that the same player always has Russia and USA, but automatic US entry cannot begin until the Russian Revolution (Wilson did not want to ally with the Tsar).
Since Lenin was a German agent, and the Bolshevik takeover was aimed at pulling Russia out of the war, the German player gets control of the Russian “Reds” with the US player keeping the “Whites”, but he can choose to send US units the roundabout route through Siberia.
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Since the Great War ends Nov 1918 and the game is about the Great War, it will never cover Allied expeditions postwar because that is a separate conflict.
If the Central powers are defeated, their is no reason to play out your idea because the game would be over.
If the Entente lost, they certainly would not be occupied fighting Russia because the game would be over.
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We have another playtest on Saturday, pictures of newer map to follow ( note: it is still going thru changes like TT names)
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Interested to see what you’ve done with tactical development, for example artillery support for infantry was much more effective later on (creeping barrage). The balance swung towards attack in the late war for tactical as well as technological reasons.
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The game deals with major developments of the war. If canteens got more efficient and distributed their weight better on a soldier, the game does not account for that.
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This was a major development. At first, they did not know how to support infantry properly with guns.
The introduction of the creeping barrage massively reduced casualties on the attack; the 1914 equivalent would be not allowing the artillery support for infantry for attackers in the fist two rounds.
Advanced tactics went hand in hand with technology to change the nature of the warfare into attack dominated, something that continued on into WWII. -
In that case mr Flashman, why don’t you make your own game, with your own rules, and make everybody happy ?
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Its much simpler to fix other peoples games with house rules, though I’d prefer input at an earlier stage. At least IL is prepared to listen to suggestions.
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But you must first play the game many times before making decisions. It is very balanced with many years playtest. Adding junk can just mess the game up. And at a minimum it’s presumptuous to make changes to games you haven’t seen or played.
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By and large, I’m making the suggestion on the basis of playing 1914 and finding that that game did not address the issue.
I have no idea if your game has included it or not, I’m merely pointing out something you may have overlooked, and may wish to consider before finalizing the rules.
I will not make any comments on your game specifically until I’ve read the rules.
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Well some good news. I for the first time played the game with the new pieces!!!
Outstanding quality, the best i ever saw for any AA game.
Problem is i didn’t take any pictures ( forgot camera). We even got plastic sea mines and the different Zeppelins are really cool. The set we played with was missing Ottomans and Russians. But from what we saw it was great.
The map is actually larger 6 x 4 foot ( unless the producer just made it larger just for playtest… unusual.
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Yesss!!! I will order two games…
Is there an english word for Frühbucherrabbat? :lol: