@squirecam that Battleship at Scapa Flow missed again!
G40 Mistergreen Axis vs Karl7(allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
2 bombers moved from Rostov to Caucasus
1 bomber moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
33 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Rostov to Tambov
3 armour moved from Ukraine to Tambov
3 armour, 5 artilleries and 2 infantry moved from Bryansk to Tambov
3 artilleries moved from Russia to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys in Tambov, round 1 : 20/56 hits
Russians roll dice for 2 infantry in Tambov, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Western Germany
1 bomber moved from Volgograd to Southern Italy
1 bomber moved from Volgograd to Novgorod
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
6 fighters and 6 tactical_bombers moved from Rostov to Southern Italy
1 infantry moved from Finland to Norway
10 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 aaGuns moved from Poland to Germany
1 submarine moved from 85 Sea Zone to 52 Sea ZonePlace Units - Germans
3 artilleries placed in France
9 armour and 1 fighter placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 60 / 83
Russians : 18 / 0
Japanese : 63 / 70
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 38
UK_Pacific : 7 / 6
Italians : 13 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Altered my ncm, swapped a infantry for a tank between Novgorod and Ukraine.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Caucasus
1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 fighter moved from Samara to Caucasus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Sikang
1 armour moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Sikang
2 artilleries moved from Tsinghai to SikangCombat - Russians
Battle in Sikang
Russians attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 artilleries moved from Kazakhstan to Sikang
1 aaGun moved from Tsinghai to Sikang
3 aaGuns, 5 artilleries, 2 fighters and 17 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
2 aaGuns moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Japanese buy 1 fighter, 6 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Western Australia to South Australia
1 infantry moved from Northern Territory to South Australia
1 artillery and 5 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 5 infantry moved from 61 Sea Zone to South Australia
2 infantry moved from French Indo China to Shan State
7 artilleries and 13 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in South Australia
Japanese attack with 1 artillery and 10 infantry
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in South Australia, round 1 : 1/1 hits
Japanese roll dice for 1 artillery and 10 infantry in South Australia, round 1 : 0/11 hits
ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 1 : 1/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 artillery and 9 infantry in South Australia, round 2 : 1/10 hits
ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 3/3 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 artillery and 6 infantry in South Australia, round 3 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking 6 Sea Zone from Americans, taking South Australia from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 7 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 7 artilleries and 13 infantry in Yunnan, round 1 : 8/20 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
2 bombers moved from Shan State to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
5 armour moved from French Indo China to Kweichow
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 armour moved from Suiyuyan to Kweichow
2 infantry moved from Korea to AmurPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kwangtung
1 fighter placed in Japan
3 submarines placed in 36 Sea Zone
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 55 / 83
Russians : 22 / 0
Japanese : 63 / 68
Americans : 54 / 79
Chinese : 5 / 1
British : 32 / 38
UK_Pacific : 6 / 6
Italians : 13 / 10
ANZAC : 7 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 6 Sea Zone
6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Korea
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Americans attack with 1 bomber, 6 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun and 2 infantry
Americans win, taking Korea from Japanese with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
4 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Manchuria
1 bomber moved from Korea to ManchuriaPlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from India to French Indo China
1 tactical_bomber moved from India to Shan State
4 fighters moved from India to Shan State
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from ItaliansCombat - British
Strategic bombing raid in French Indo China
1 bomber killed by AA guns
Bombing raid in French Indo China causes 0 damage total.
Battle in Shan State
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 artilleries moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 84 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I just recalled why German bombers do a much better job at killing blockers… :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
EDIT: Turning off Edit Mode
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Bulgaria
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 bomber moved from Philippines to 20 Sea ZoneCombat - Italians
Battle in 20 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
2 mech_infantrys moved from Bulgaria to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 bomber moved from 20 Sea Zone to JapanPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 55 / 83
Russians : 22 / 0
Japanese : 58 / 68
Americans : 58 / 83
Chinese : 6 / 7
British : 32 / 39
UK_Pacific : 7 / 6
Italians : 12 / 15
ANZAC : 7 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 fighters moved from Caroline Islands to New South Wales
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Midway to KoreaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Germans
Germans buy 27 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Western Germany to Vologda
2 infantry moved from Russia to Samara
1 bomber moved from Southern Italy to Samara
3 infantry moved from Ukraine to Rostov
39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys moved from Tambov to Volgograd
1 bomber moved from Western Germany to Rostov
3 infantry moved from France to Southern France
6 fighters and 6 tactical_bombers moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern FranceCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys in Volgograd, round 1 : 25/56 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 39 armour, 11 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 8 fighters, 3 infantry and 6 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 8 fighters, 3 infantry and 6 tactical_bombers in Southern France, round 1 : 8/17 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 52 Sea Zone to 85 Sea Zone
1 bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Bryansk
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Southern France to Western Germany
5 fighters and 6 tactical_bombers moved from Southern France to Southern Italy
2 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Samara to Russia
1 bomber moved from Rostov to Ukraine
1 bomber moved from Vologda to Smolensk
1 aaGun and 2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in France
10 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 63 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 65 / 85
Russians : 17 / 0
Japanese : 58 / 68
Americans : 55 / 83
Chinese : 6 / 7
British : 30 / 39
UK_Pacific : 7 / 6
Italians : 12 / 15
ANZAC : 7 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - Russians
2 armour, 5 artilleries and 2 infantry moved from Sikang to Shensi
8 infantry moved from Manchuria to Amur
10 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Kazakhstan to RostovCombat - Russians
Battle in Shensi
Russians attack with 2 armour, 5 artilleries and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 3 infantry
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Northwest Persia
1 aaGun moved from Sikang to Shensi
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Samara to Kansu
3 aaGuns, 5 artilleries and 14 infantry moved from Kazakhstan to TurkmenistanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from South Australia to Queensland
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to Queensland
1 fighter moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
7 artilleries and 12 infantry moved from Yunnan to Shan State
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
3 infantry moved from Shantung to Jehol
7 armour moved from Kweichow to Jehol
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Manchuria
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Battle in Shan State
Japanese attack with 7 artilleries and 12 infantry
British defend with 1 infantry
Japanese roll dice for 7 artilleries and 12 infantry in Shan State, round 1 : 3/19 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking New Zealand from ANZAC, taking Shan State from UK_Pacific with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 7 armour and 6 infantry
Russians defend with 1 aaGun and 10 infantry
Japanese roll dice for 7 armour and 6 infantry in Jehol, round 1 : 3/13 hits
Chinese roll dice for 1 aaGun and 10 infantry in Jehol, round 1 : 0/10 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 7 armour and 6 infantry in Jehol, round 2 : 2/13 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 4/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 7 armour and 2 infantry in Jehol, round 3 : 1/9 hits
Chinese roll dice for 6 infantry in Jehol, round 3 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 7 armour in Jehol, round 4 : 2/7 hits
Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits
2 infantry owned by the Russians lost in Jehol
Japanese roll dice for 7 armour in Jehol, round 5 : 2/7 hits
Chinese roll dice for 3 infantry in Jehol, round 5 : 0/3 hits
2 infantry owned by the Russians lost in Jehol
Japanese roll dice for 7 armour in Jehol, round 6 : 5/7 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 7 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 2 bombers
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Manchuria, round 1 : 0/5 hits
Chinese roll dice for 2 bombers in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 4/5 hits
Chinese roll dice for 2 bombers in Manchuria, round 2 : 0/2 hits
2 bombers owned by the Americans lost in Manchuria
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Queensland
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Japan
2 battleships, 7 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from South Australia to Northern Territory
2 carriers, 1 cruiser and 1 destroyer moved from 61 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 transports moved from 61 Sea Zone to 42 Sea Zone
2 bombers moved from Manchuria to JapanPlace Units - Japanese
3 destroyers placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,4,1,5,1,2,5,1,6,3,3,1,4,3,5,5,3,5,1,2,5,3,2,1,1,4,5,5,3,2,1,5,1,1,3,4,6,1,1,1,5,1,3,4,2,1
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 62 / 85
Russians : 21 / 0
Japanese : 62 / 59
Americans : 55 / 83
Chinese : 7 / 7
British : 30 / 39
UK_Pacific : 5 / 6
Italians : 12 / 15
ANZAC : 3 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you got any surface warships present when you sink my destroyer please let me know and I’ll order my kamikaze strike. :evil:
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WOW! I missed something on the last post…. ugh… I hate tippleA… It does make this a frustrating experience.
whatever… so I will just attack your fleet off china… Kamikaze go to what?
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If you are attacking my sz19 fleet I’ll kamikaze 2 cruisers and 4 destroyers.
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hmm… resign.
dice were bad but also could not understand battle results……
didn’t really matter anyway, I misread the map last round dooming me
good work though
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Thanks it was a fun game. :-)
So will we be using a coin-toss to determine what engine we use for the league tournament? :-)