Mugzy vs Most Holy
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Germans
Germans repair 9 damage on 9 factories; Remaining resources: 46 PUs;
Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Germany to France
2 infantry moved from Germany to France
2 destroyers moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from Germany to 7 Sea Zone
2 infantry moved from Poland to East Poland
2 artilleries moved from Poland to East Poland
2 artilleries moved from Poland to Bulgaria Romania
1 armour moved from Karelia S.S.R. to Finland
1 infantry moved from Baltic States to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Germany to Bulgaria Romania
1 armour moved from Germany to Bulgaria RomaniaCombat - Germans
Battle in 7 Sea Zone
Germans attack with 2 destroyers and 2 fighters
British defend with 1 battleship, 1 carrier, 2 fighters and 3 transports
Germans roll dice for 2 destroyers and 2 fighters in 7 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 7 Sea Zone, round 1 : 3/4 hits
2 destroyers owned by the Germans and 1 fighter owned by the Germans lost in 7 Sea Zone
retreated to 7 Sea Zone
British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -26
Casualties for Germans: 2 destroyers and 1 fighter
Battle in France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 2 artilleries and 2 infantry in France, round 1 : 1/4 hits
British roll dice for 1 armour in France, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in France
Germans win, taking France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Finland
Germans attack with 1 armour
British defend with 1 artillery
Germans roll dice for 1 armour in Finland, round 1 : 1/1 hits
Russians roll dice for 1 artillery in Finland, round 1 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Finland
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for British: 1 artillery
Battle in East Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in East Poland, round 1 : 2/4 hits
Russians roll dice for 2 infantry in East Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria Romania
Germans attack with 2 armour and 2 artilleries
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 2 artilleries in Bulgaria Romania, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans roll dice for 2 armour and 2 artilleries in Bulgaria Romania, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits
1 artillery owned by the Germans lost in Bulgaria Romania
Germans roll dice for 2 armour and 1 artillery in Bulgaria Romania, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bulgaria Romania
Germans roll dice for 2 armour in Bulgaria Romania, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour in Belorussia, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits
1 armour owned by the Germans lost in Belorussia
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Germans
2 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
1 armour moved from Balkans to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Egypt
1 fighter moved from 7 Sea Zone to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 33 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.Production/PUs Summary :
Germans : 32 / 43
Russians : 25 / 43
Japanese : 41 / 58
British : 28 / 39
Italians : 10 / 15
Chinese : 3 / 0
Americans : 39 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians buy 6 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 7 infantry moved from Eastern Ukraine to East Poland
4 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 artillery and 2 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to PersiaCombat - Russians
Battle in East Poland
Russians attack with 1 artillery and 7 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery and 7 infantry in East Poland, round 1 : 3/8 hits
Germans roll dice for 2 artilleries and 1 infantry in East Poland, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
1 armour owned by the Russians retreated to Belorussia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bulgaria Romania
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Bulgaria Romania, round 1 : 1/4 hits
Germans roll dice for 1 armour in Bulgaria Romania, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Persia
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Archangel
6 infantry moved from Russia to BelorussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
6 armour placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Belorussia : 1 flag, 1 armour and 6 infantry
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
East Poland : 1 flag, 1 artillery and 6 infantry
Finland : 1 flag
Ningxia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Bulgaria Romania : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 6 armour and 1 factory
Yakut S.S.R. : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 29 / 43
Russians : 28 / 43
Japanese : 40 / 58
British : 29 / 39
Italians : 10 / 15
Chinese : 3 / 0
Americans : 39 / 56Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 5 armour, 1 battleship and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour and 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
3 armour moved from Manchuria to Ningxia
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 15 Sea Zone to 13 Sea Zone
2 fighters moved from 15 Sea Zone to 12 Sea ZoneCombat - Japanese
Battle in 12 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 1 : 2/6 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 12 Sea Zone
retreated to 12 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Yakut S.S.R., round 1 : 2/7 hits
Russians roll dice for 6 infantry in Yakut S.S.R., round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 3 : 1/4 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 4 : 2/3 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 6 infantry
Battle in Ningxia
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Ningxia, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ningxia
Japanese win, taking Ningxia from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hupeh to India
1 fighter moved from French Indo-China Thailand to India
1 artillery moved from Yunnan to Hupeh
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Suiyuan to India
1 battleship and 1 cruiser moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 12 Sea Zone to 13 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 49 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Burma
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
3 armour placed in Manchuria
2 armour placed in India
1 battleship placed in 35 Sea Zone
2 destroyers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 29 / 43
Russians : 27 / 43
Japanese : 42 / 59
British : 29 / 39
Italians : 10 / 15
Chinese : 2 / 0
Americans : 39 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Research Technology - British
British spend 5 on tech rolls
British roll 1,4,2 and gets 0 hitsPurchase Units - British
British buy 1 factory and 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia S.S.R.
1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from 7 Sea Zone to 14 Sea Zone
2 bombers moved from United Kingdom to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea ZoneCombat - British
Battle in 13 Sea Zone
British attack with 2 bombers and 1 carrier
Japanese defend with 1 carrier and 1 fighter
British roll dice for 2 bombers and 1 carrier in 13 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 13 Sea Zone, round 1 : 2/2 hits
2 bombers owned by the British and 1 carrier owned by the Japanese lost in 13 Sea Zone
British roll dice for 1 carrier in 13 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the British lost in 13 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Japanese: 1 carrier
Casualties for British: 2 bombers and 1 carrier
Battle in 14 Sea Zone
British attack with 2 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 14 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Karelia S.S.R.
British attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
British roll dice for 2 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 1 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 2 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits
1 artillery owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
1 fighter owned by the Japanese forced to land in FranceNon Combat Move - British
2 fighters could not land in 14 Sea Zone and were removed
1 battleship moved from 7 Sea Zone to 5 Sea ZonePlace Units - British
1 factory placed in Norway
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTerritory Summary for British :
Anglo-Egypt Sudan : 1 flag, 2 infantry
Australia : 1 flag, 1 aaGun and 2 infantry
Karelia S.S.R. : 1 flag, 2 armour, 2 artilleries and 1 infantry
New Guinea : 1 flag, 1 artillery
Norway : 1 flag, 1 factory
United Kingdom : 1 flag, 1 aaGun, 1 factory and 6 infantry
5 Sea Zone : 1 flag, 1 battleship and 3 transportsProduction/PUs Summary :
Germans : 27 / 43
Russians : 29 / 43
Japanese : 42 / 59
British : 29 / 30
Italians : 10 / 15
Chinese : 2 / 0
Americans : 39 / 56Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.200
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to BalkansNon Combat Move - Italians
Place Units - Italians
3 armour placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 27 / 43
Russians : 29 / 43
Japanese : 42 / 59
British : 29 / 30
Italians : 10 / 15
Chinese : 2 / 0
Americans : 39 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Place Units - Chinese
1 infantry placed in ChinghaiTurn Complete - Chinese
Territory Summary for Chinese :
Chinghai : 1 flag, 3 infantry
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 27 / 43
Russians : 29 / 43
Japanese : 41 / 59
British : 29 / 30
Italians : 9 / 15
Chinese : 3 / 0
Americans : 40 / 1Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Americans :
Alaska : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 3 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Morocco Algeria : 1 flag
United Kingdom : 1 flag, 2 bombers
Wake Island : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
6 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
10 Sea Zone : 1 flag, 2 transports
51 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
56 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 27 / 43
Russians : 29 / 43
Japanese : 41 / 59
British : 29 / 30
Italians : 9 / 15
Chinese : 3 / 0
Americans : 40 / 51Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
ASS! It’s your God Damned turn! What the H?!?!
Also, you must download the new maps particularly the 1941 game. We need to play the shit outta this motherfucker and help get it balanced. maybe a best of 7 home and away being replaced with Axis and Allies. You won the year out and thus win ‘home field’ so you’d be Axis for 2 games, then Allies for 3, then 2 more as Axis, or however the NHL does it when they’re not ripping our hearts out.
After we finish this beatdown I’m going to give you, it’s all about 1941, NOW GO COCK IT’S YOUR FUCKING TURN!!!
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 35 PUs;
Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Baltic States to Bulgaria Romania
2 armour moved from Germany to Bulgaria Romania
1 fighter moved from Germany to Bulgaria RomaniaCombat - Germans
Battle in Bulgaria Romania
Germans attack with 4 armour and 1 fighter
Russians defend with 4 infantry
Germans roll dice for 4 armour and 1 fighter in Bulgaria Romania, round 1 : 3/5 hits
Russians roll dice for 4 infantry in Bulgaria Romania, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Germans roll dice for 3 armour and 1 fighter in Bulgaria Romania, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Bulgaria Romania to Germany
1 artillery moved from Poland to Baltic States
3 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 artillery moved from Germany to Balkans
1 infantry moved from Germany to BalkansPlace Units - Germans
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 29 / 34
Russians : 27 / 43
Japanese : 41 / 59
British : 29 / 30
Italians : 9 / 15
Chinese : 3 / 0
Americans : 40 / 51 -
Hey man long time but i m back up and running so we can finally finish this game we got goin on here! Not goin to lie i almost forgot how to do all this shit lol. Oh and btw i dont like your funky tone towards me in your last msg posted lol.
-
I know you prefer the funkyness face to face lol.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover ParatroopersActivate Technology - Russians
Russians activating ParatroopersPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
6 infantry moved from Belorussia to Baltic States
1 artillery moved from East Poland to Baltic States
1 armour moved from Belorussia to Baltic States
2 armour moved from Russia to Baltic States
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Battle in Baltic States
Russians attack with 3 armour, 1 artillery and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 armour, 1 artillery and 6 infantry in Baltic States, round 1 : 2/10 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
3 armour moved from Russia to Evenki National Okrug
1 armour moved from Russia to Persia
1 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Caucasus to Persia
1 aaGun moved from Russia to Caucasus
2 infantry moved from East Poland to Ukraine
2 infantry moved from East Poland to Baltic StatesPlace Units - Russians
1 armour, 1 bomber and 2 infantry placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
Baltic States : 3 armour, 1 artillery and 8 infantry
Caucasus : 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 infantry
East Poland : 2 infantry
Evenki National Okrug : 3 armour
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Persia : 1 aaGun, 2 armour, 2 artilleries and 3 infantry
Russia : 1 artillery, 1 factory and 1 infantry
Trans-Jordan : 1 infantry
Ukraine : 2 infantryProduction/PUs Summary :
Germans : 27 / 34
Russians : 28 / 29
Japanese : 41 / 59
British : 30 / 30
Italians : 9 / 15
Chinese : 3 / 0
Americans : 40 / 51Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
Just developed Para’s for the Soviets! WooHoo!
-
wtf is that shit, Russians with paratroopers thats milarky!!
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour moved from Ningxia to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Chinghai
2 armour moved from Ningxia to Chinghai
1 artillery moved from Hupeh to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Burma to Persia
2 armour moved from India to Persia
2 fighters moved from India to Persia
2 destroyers moved from 62 Sea Zone to 51 Sea Zone
1 battleship moved from 36 Sea Zone to 51 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 51 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 2 destroyers in 51 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 1 battleship and 2 destroyers in 51 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits
2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 51 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -26
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 submarine
Battle in Chinghai
Japanese attack with 3 armour
Chinese defend with 3 infantry
Japanese roll dice for 3 armour in Chinghai, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Chinghai, round 1 : 1/3 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 armour in Chinghai, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 3 armour, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour, 2 artilleries and 3 infantry
AA guns fire in Persia : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 : 1/2 hits
Japanese roll dice for 3 armour, 2 fighters and 2 infantry in Persia, round 1 : 2/7 hits
British roll dice for 2 armour, 2 artilleries and 3 infantry in Persia, round 1 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Persia
Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 4/5 hits
British roll dice for 2 armour and 2 artilleries in Persia, round 2 : 1/4 hits
2 armour owned by the Russians , 1 armour owned by the Japanese and 2 artilleries owned by the Russians lost in Persia
Japanese win, taking Persia from British with 2 armour and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 2 armour, 2 artilleries and 3 infantryNon Combat Move - Japanese
2 fighters moved from Persia to India
1 fighter moved from Yunnan to India
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
3 armour moved from Manchuria to Ningxia
1 destroyer moved from 35 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
2 destroyers and 2 submarines placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 armour
East Indies : 1 flag
France : 1 fighter
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 3 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kwangtung : 1 flag
Manchuria : 3 armour and 1 factory
Ningxia : 1 flag, 3 armour
Persia : 1 flag, 1 aaGun and 2 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 artillery and 1 infantry
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
15 Sea Zone : 1 battleship and 1 cruiser
34 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 27 / 34
Russians : 28 / 29
Japanese : 44 / 59
British : 29 / 30
Italians : 9 / 15
Chinese : 1 / 0
Americans : 40 / 51Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.862
Median : 4.000
Variance : 0.877
Standard Deviation : 0.937
Total rolls : 58Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 4.545
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
I m so pissed. Japan developed super subs but then when I went to do my combat moves a noticed popped up and told me I had to update my triple a version and then shut down what I had goin on :S.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Research Technology - British
Turning on Edit Mode
EDIT: Adding Technology Super subs for Japanese
EDIT: Turning off Edit Mode
British spend 0 on tech rolls
British roll 5,1,5 and gets 0 hitsPurchase Units - British
British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - British
2 armour moved from Karelia S.S.R. to Poland
3 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to PolandCombat - British
Battle in Poland
British attack with 2 armour and 6 infantry
Germans defend with 3 artilleries and 3 infantry
British roll dice for 1 battleship in Poland, round 1 : 1/1 hits
British roll dice for 2 armour and 6 infantry in Poland, round 1 : 3/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Poland, round 1 : 1/6 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
British roll dice for 2 armour and 5 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 2 artilleries in Poland, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Poland
British win, taking Poland from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Karelia S.S.R. to Baltic StatesPlace Units - British
2 armour placed in Norway
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Anglo-Egypt Sudan : 2 infantry
Australia : 1 aaGun and 2 infantry
Baltic States : 2 artilleries and 1 infantry
New Guinea : 1 artillery
Norway : 1 flag, 2 armour and 1 factory
Poland : 1 flag, 2 armour and 5 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
5 Sea Zone : 1 battleship and 3 transportsProduction/PUs Summary :
Germans : 24 / 34
Russians : 28 / 29
Japanese : 44 / 59
British : 32 / 32
Italians : 9 / 15
Chinese : 1 / 0
Americans : 40 / 51Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.519
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Null / Other
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
I added your super subs in edit mode
-
Thank you but that will fuck things up tho cause i went and bought another development die and didnt get anything so now its like i have a free one.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Non Combat Move - Italians
2 infantry moved from Balkans to Bulgaria Romania
2 artilleries moved from Balkans to Bulgaria Romania
3 armour moved from Italy to Czechoslovakia Hungary
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to BalkansPlace Units - Italians
1 artillery and 1 infantry placed in Italy
1 destroyer placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Balkans : 1 artillery and 1 infantry
Czechoslovakia Hungary : 3 armour
Italy : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Bulgaria Romania : 2 artilleries and 2 infantry
14 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 24 / 34
Russians : 28 / 29
Japanese : 44 / 59
British : 32 / 32
Italians : 9 / 9
Chinese : 1 / 0
Americans : 40 / 51