It’s rare to see dice that bad, wow 🤯
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Queensland to Wake Island
1 fighter moved from Queensland to Philippines
3 fighters moved from Queensland to PhilippinesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 2/4 hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 2/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 artillery placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
Americans undo move 1.
2 transports placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6,5,2,6,5,4,1,6,3,6,5,4
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 unit repaired.
1 fighter moved from Greece to 95 Sea Zone
1 armour moved from Kenya to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Greece to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Yunnan to Kweichow
1 transport moved from 41 Sea Zone to 39 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 armour
British roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 1 : 1/6 hits
1 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Egypt to Trans-Jordan
1 aaGun moved from Yunnan to Kweichow
2 aaGuns moved from Yunnan to Burma
6 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Malaya to Shan StatePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Southern France
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Greece
1 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
1 artillery moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 2/4 hits
British roll dice for 1 artillery in Greece, round 1 : 0/1 hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 45 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in Marianas
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Hainan from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Western Germany to France
9 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
2 armour moved from Baltic States to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Germany to Romania
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Archangel, round 1 : 3/14 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 destroyers and 2 submarines
British defend with 1 battleship, 3 destroyers and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 battleship, 3 destroyers and 2 transports in 110 Sea Zone, round 1 : 0/4 hits
2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 52
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 3 destroyers and 2 transportsNon Combat Move - Germans
Place Units - Germans
2 transports placed in 113 Sea Zone
1 cruiser and 1 destroyer placed in 93 Sea Zone
2 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
play from this plz….moved planes from baltic state to france
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
8 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Belarus
Russians attack with 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Belarus, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 infantry moved from Russia to Vologda
9 infantry moved from Russia to Smolensk
2 aaGuns, 1 artillery and 2 infantry moved from Finland to Karelia
3 infantry moved from Volgograd to Rostov
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kwangsi to Kiangsi
2 submarines moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
3 armour moved from Korea to Jehol
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia to Yakut S.S.R.
2 artilleries moved from Manchuria to Jehol
1 fighter moved from Anhwe to Kiangsi
1 bomber moved from Kwangtung to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangtung to Japan
3 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to KoreaCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 artilleries, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 bomber moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Yunnan to KwangtungPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
7 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs total -
pussy tokens for pussy attack? :-D
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selected kams and hit done expecting a scramble option to come up, but it never?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 battleship, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
4 fighters moved from Philippines to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Wake Island to 20 Sea Zone
1 fighter moved from Midway to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 4 transports
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
4 transports owned by the Americans retreated to 104 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -22
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship and 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 1 : 7/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 1 : 5/16 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans and 2 destroyers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 tactical_bombers and 3 transports in 20 Sea Zone, round 2 : 7/14 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 1/7 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 20 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 1/6 hits
Japanese roll dice for 2 battleships, 2 fighters and 3 transports in 20 Sea Zone, round 4 : 2/4 hits
2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 5 : 2/4 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 transport in 20 Sea Zone, round 6 : 2/2 hits
Japanese roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 66
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Battle in Formosa
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Kansu to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Hunan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
why didnt I have the option to scramble with the japan & america fiasco?!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Malta to 95 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Shan State to French Indo China
1 artillery and 6 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to YunnanCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 artillery owned by the British lost in Greece
Italians win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Italian Somaliland
Battle in Southern France
British attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 2/4 hits
Germans roll dice for 1 armour in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
British win, taking Italian Somaliland from Italians, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 tactical_bomber moved from Trans-Jordan to Cyprus
2 aaGuns moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhwePlace Units - British
3 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 mech_infantry placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
why didnt I have the option to scramble with the japan & america fiasco?!
No air base in Kwangtung… obv.
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haha oh ye fk…its a harbour :-D