1d6: 5
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 20 Sea Zone to 33 Sea Zone
5 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
4 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
3 armour moved from Kiangsu to Kiangsi
1 bomber moved from Kwangtung to Hopei
2 mech_infantrys moved from Chahar to Hopei
2 artilleries moved from Chahar to Hopei
1 mech_infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to Korea
1 fighter moved from Kwangtung to Korea
2 fighters moved from Kwangtung to Shantung
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in Shantung
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Hopei, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 5 infantry in Jehol, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 6/11 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 6 : 2/2 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Casualties for ANZAC: 2 destroyers and 2 submarines
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from 16 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
8 infantry placed in Japan
1 artillery and 3 infantry placed in Korea
Japanese undo move 1.
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
Scramble Rambo?
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no ta
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Midway to Korea
2 fighters moved from 25 Sea Zone to Korea
6 fighters moved from Midway to 6 Sea Zone
1 armour and 4 artilleries moved from Hawaiian Islands to 26 Sea Zone
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry
Japanese defend with 2 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 8 infantry
AA guns fire in Korea : 0/3 hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry in Korea, round 1 : 9/15 hits
Japanese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 8 infantry in Korea, round 1 : 5/12 hits
7 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 : 4/10 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Korea, round 2 : 2/5 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Americans roll dice for 1 armour, 4 artilleries, 1 bomber and 2 fighters in Korea, round 3 : 4/8 hits
Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Korea
Americans converts factory_major into different units
Americans win, taking Korea from Japanese with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 aaGuns, 1 artillery, 3 fighters and 8 infantry
Casualties for Americans: 1 artillery and 7 infantryNon Combat Move - Americans
2 fighters could not land in Korea and were removed
3 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Iwo Jima
6 fighters moved from 6 Sea Zone to Iwo JimaPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 armour and 3 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Tobruk
1 artillery and 11 infantry moved from Kwangsi to Kiangsi
3 mech_infantrys moved from Hunan to Kiangsi
1 fighter moved from Guam to KiangsiCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 104 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Southern Italy
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA guns fire in Southern Italy : 0/2 hits
British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 0/2 hits
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 2/4 hits
2 infantry owned by the British , 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 2/4 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 : 3/3 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys
Japanese defend with 3 armour, 2 artilleries and 4 infantry
British roll dice for 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys in Kiangsi, round 1 : 5/16 hits
Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 : 3/9 hits
3 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys in Kiangsi, round 2 : 2/13 hits
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 4/4 hits
4 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys in Kiangsi, round 3 : 1/9 hits
Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kiangsi, round 4 : 2/7 hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 3 armour, 2 artilleries and 4 infantry
Casualties for British: 9 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Formosa
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Hunan to Kiangsi
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from India to Burma
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British
1 factory_minor placed in Greece
3 infantry placed in Southern France
1 destroyer and 1 submarine placed in 109 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
British collect 39 PUs (2 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from RussiansCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 1 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 1 : 1/3 hits
British roll dice for 1 armour in Southern Italy, round 1 : 0/1 hits
1 armour owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 26 PUs;
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Philippines to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to KiangsiPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Alexandria to TobrukCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Novgorod
6 infantry moved from Belarus to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from France to Southern France
3 armour moved from France to Southern France
1 tactical_bomber moved from France to Southern France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Southern France, round 1 : 2/9 hits
British roll dice for 1 artillery, 1 fighter and 7 infantry in Southern France, round 1 : 3/9 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits
British roll dice for 1 artillery, 1 fighter and 5 infantry in Southern France, round 2 : 2/7 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
British roll dice for 1 artillery and 1 fighter in Southern France, round 4 : 0/2 hits
1 artillery owned by the British and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 1 artillery, 1 fighter and 7 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
1 bomber placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
2 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
13 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
5 infantry moved from Bryansk to Belarus
6 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Slovakia HungaryCombat - Russians
Battle in Eastern Poland
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Eastern Poland, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 4 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 1 : 1/6 hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Romania to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 armour placed in Ukraine
4 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Jehol to Korea
3 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
2 bombers moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 mech_infantrys moved from Hopei to Kiangsu
2 artilleries moved from Hopei to Anhwe
4 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Kansu
2 armour moved from Timguska to Urals
4 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Sakha to AmurCombat - Japanese
Battle in Urals
Japanese attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 6 transports
Japanese roll dice for 2 bombers in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 6 transports in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
6 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer and 6 transports
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
Americans defend with 1 armour, 3 artilleries and 1 factory_minor
Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Korea, round 1 : 4/6 hits
Americans roll dice for 1 armour and 3 artilleries in Korea, round 1 : 0/4 hits
3 artilleries owned by the Americans and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Kiangsu
3 fighters moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese
1 aaGun and 1 armour placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber and 6 fighters moved from Iwo Jima to Korea
4 carriers and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 bomber and 6 fighters
Japanese defend with 2 armour and 1 factory_minor
Americans roll dice for 1 bomber and 6 fighters in Korea, round 1 : 4/7 hits
Japanese roll dice for 2 armour in Korea, round 1 : 1/2 hits
2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Korea
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Korea to 6 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 6 infantry in Anhwe, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 1 : 4/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
2 infantry owned by the Chinese retreated to Hunan
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery, 2 infantry and 3 mech_infantrys moved from Kiangsi to Anhwe
1 fighter moved from Formosa to Anhwe
1 artillery and 5 infantry moved from Burma to YunnanCombat - British
Battle in 93 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Morocco
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 2/2 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Anhwe, round 1 : 0/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 2/3 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Anhwe to Hopei
3 aaGuns moved from Kiangsi to Anhwe
1 mech_infantry moved from Kazakhstan to Kansu
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in GreeceTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 tactical_bomber
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greater Southern Germany to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 armour moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Kiangsi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
2 fighters moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 bomber moved from New South Wales to Wake Island
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
Battle in KoreaNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Greece
1 armour moved from Southern France to Normandy Bordeaux
8 infantry moved from Germany to PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 armour owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Greece
AA guns fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
3 infantry placed in Novgorod
5 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Southern France
2 fighters placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Germans collect 34 PUs; end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs