Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsi to Kwangtung
2 fighters moved from Japan to Kiangsi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Okinawa to Kwangtung
2 tactical_bombers moved from Japan to Amur
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour moved from 20 Sea Zone to Kwangtung
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Korea to Anhwe
2 fighters moved from Manchuria to Amur
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Kwangtung, round 3 : 4/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/5 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Jehol to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Amur to Manchuria
2 bombers moved from Japan to Korea
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Kiangsu
2 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Korea : 1 flag, 1 aaGun and 2 bombers
Kiangsu : 1 flag, 1 fighter
Kiangsi : 1 flag, 2 fighters and 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 5 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery and 1 harbour
Amur : 1 flag, 1 artillery and 10 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 tactical_bombers
Production/PUs Summary :
Germans : 41 / 67
Russians : 36 / 42
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
What do you wager?
max scramble on sz97
50% win
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 cruiser owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the British and 1 tactical_bomber owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -47
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 fighters, 1 infantry and 1 tactical_bomber
British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 1 : 1/2 hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/5 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from Egypt to Alexandria
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 bomber moved from Northern Italy to Malta
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 battleship moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry
AA guns fire in Malta : 0/1 hits
Italians roll dice for 1 battleship in Malta, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 1 : 2/3 hits
British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 1 : 1/2 hits
1 infantry owned by the British , 1 fighter owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Malta to Tobruk
1 fighter moved from 99 Sea Zone to Albania
1 fighter moved from 93 Sea Zone to Albania
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Kenya : 1 flag, 1 artillery and 2 infantry
Malta : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Albania : 1 flag, 1 armour, 2 fighters and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major, 1 fighter and 1 infantry
Libya : 1 flag, 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 41 / 67
Russians : 36 / 42
Japanese : 37 / 38
Americans : 54 / 80
Chinese : 11 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 20
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
2 artilleries moved from Yugoslavia to Romania
1 bomber moved from Germany to 109 Sea Zone
2 artilleries moved from Poland to Eastern Poland
8 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Southern Italy to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Romania
1 tactical_bomber moved from Albania to Bulgaria
4 armour moved from France to Germany
2 mech_infantrys moved from France to Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
8 infantry moved from Germany to Poland
2 infantry moved from Finland to Norway
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Eastern Poland
Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 0/6 hits
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 127 Sea Zone
Germans attack with 1 transport
Russians defend with 1 fighter
Russians roll dice for 1 fighter in 127 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 127 Sea Zone
2 infantry owned by the Germans lost in Nenetsia
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 transport
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 cruiser
British defend with 2 destroyers, 3 fighters and 1 transport
Germans roll dice for 1 bomber and 1 cruiser in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 2 destroyers, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 0/5 hits
1 destroyer owned by the British lost in 109 Sea Zone
1 cruiser owned by the Germans retreated to 110 Sea Zone
British win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 1 : 4/9 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Germany
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Baltic States to Poland
Place Units - Germans
1 cruiser and 1 destroyer placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
Poland : 1 flag, 8 infantry and 1 tactical_bomber
Germany : 1 flag, 3 aaGuns, 4 armour, 1 bomber, 1 factory_major and 2 mech_infantrys
Norway : 1 flag, 3 infantry
Holland Belgium : 1 flag, 1 artillery
Albania : 1 flag, 2 infantry
Baltic States : 1 flag, 1 artillery and 8 infantry
Eastern Poland : 1 flag, 2 artilleries
112 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 flag, 1 cruiser and 1 submarine
105 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 43 / 48
Russians : 34 / 42
Japanese : 37 / 38
Americans : 54 / 80
Chinese : 11 / 16
British : 29 / 35
UK_Pacific : 10 / 10
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
18 infantry moved from Buryatia to Amur
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
4 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Karelia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Amur
Russians attack with 20 infantry
Japanese defend with 1 artillery and 10 infantry
Russians roll dice for 20 infantry in Amur, round 1 : 3/20 hits
Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 5/11 hits
5 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits
Japanese roll dice for 1 artillery and 7 infantry in Amur, round 2 : 1/8 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 3 : 3/14 hits
Japanese roll dice for 1 artillery and 6 infantry in Amur, round 3 : 2/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 4 : 0/4 hits
2 infantry owned by the Japanese lost in Amur
Russians roll dice for 12 infantry in Amur, round 5 : 3/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 10 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
2 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 armour moved from Bryansk to Caucasus
10 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Manchuria to Jehol
5 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Siam to French Indo China
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Guam
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 bombers moved from Korea to Kiangsi
1 fighter moved from Manchuria to Guam
3 fighters moved from Manchuria to Kiangsi
4 tactical_bombers moved from Manchuria to Shantung
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 2 tactical_bombers owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Guam
Japanese attack with 2 fighters
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 2 fighters in Guam, round 1 : 1/2 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Guam to 21 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Shantung : 1 flag, 4 tactical_bombers
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers and 3 fighters
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Jehol : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun
Hunan : 1 flag, 1 artillery and 5 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
French Indo China : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 battleship and 1 cruiser
35 Sea Zone : 1 flag, 2 submarines
20 Sea Zone : 1 flag, 1 transport
21 Sea Zone : 1 flag, 1 carrier and 1 fighter
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 3 destroyers
Production/PUs Summary :
Germans : 40 / 48
Russians : 40 / 48
Japanese : 38 / 38
Americans : 54 / 80
Chinese : 9 / 16
British : 29 / 35
UK_Pacific : 10 / 10
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Kamikaze, scramble, submerge, etc…
sz35…3 suicide attacks on destroyer…if successful submerge (done)
sz21 cant do fk all abt it can i?
sz110 submerge
think u need to do the above 1/2
New ruleset files:
these init
Axis & Allies 1940 Europe 2nd Edition (58 MB)
Axis & Allies 1940 Pacific 2nd Edition (87 MB)
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,4,1
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 35 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 21 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
2 submarines owned by the Americans Submerged
Japanese winAmericans win, taking 35 Sea Zone from Japanese with 1 cruiser remaining with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 mech_infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 battleships and 1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6,6,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
9 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
3 artilleries moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Hunan, round 1 : 4/14 hits
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 2/6 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs