Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll:
You forget the ottomans rule thread C? I conceded and started a new game.
M
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
^ message for Matt, thinking he was referring to me, not you! My bad…
No prob. Full scrambo!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
10 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Archangel to Vologda
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Holland Belgium to France
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
British defend with 3 destroyers and 1 fighter
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for British: 3 destroyers and 1 fighter
Battle in United Kingdom
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 : 1/6 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 : 3/6 hits
3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries in United Kingdom, round 2 : 1/3 hits
British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 : 2/6 hits
2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 : 4/6 hits
1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 3 aaGuns
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 artillery placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Novgorod
6 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
8 infantry moved from Smolensk to Vologda
10 infantry moved from Russia to Vologda
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 artilleries and 14 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 : 2/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 2/7 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 4/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 fighter and 8 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 2 artilleries and 10 infantry
Russians roll dice for 18 infantry in Vologda, round 1 : 2/18 hits
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 6/12 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 12 infantry in Vologda, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 7 infantry in Vologda, round 4 : 0/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 : 2/6 hits
2 infantry owned by the Russians lost in Vologda
5 infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 6 infantry
Casualties for Russians: 13 infantry
Battle in Romania
Russians attack with 2 artilleries and 14 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 : 1/16 hits
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 : 1/11 hits
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for Russians: 8 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
3 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to Evenkiyskiy
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 artilleries moved from Jehol to Chahar
2 mech_infantrys moved from Jehol to Chahar
3 armour moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
3 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
5 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour placed in Korea
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Cyprus to Southern France
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from French Indo China to Kwangsi
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Philippines to Guam
Combat - British
Battle in Greece
Non Combat Move - British
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 aaGuns moved from Yunnan to Kwangsi
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
3 infantry placed in Southern France
3 destroyers and 1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 33 Sea Zone to 62 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to Philippines
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
6 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 2/2 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Norway from Russians with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 submarines, 1 tactical_bomber and 2 transports
British defend with 3 destroyers and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans retreated to 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Gibraltar
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to France
2 transports moved from 112 Sea Zone to 114 Sea Zone
Place Units - Germans
2 infantry placed in Western Germany
5 infantry placed in Germany
1 cruiser and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Greater Southern Germany to Yugoslavia
Russians take Yugoslavia from Italians
2 artilleries and 8 infantry moved from Bessarabia to Romania
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Romania
Russians attack with 2 artilleries and 8 infantry
Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 2 infantry
Russians roll dice for 2 artilleries and 8 infantry in Romania, round 1 : 3/10 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 2/9 hits
Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 armour in Romania, round 3 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Urals
5 infantry moved from Rostov to Bryansk
9 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 4.
Russians undo move 2.
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 20 Sea Zone to 33 Sea Zone
5 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
4 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
3 armour moved from Kiangsu to Kiangsi
1 bomber moved from Kwangtung to Hopei
2 mech_infantrys moved from Chahar to Hopei
2 artilleries moved from Chahar to Hopei
1 mech_infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 bomber moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to Korea
1 fighter moved from Kwangtung to Korea
2 fighters moved from Kwangtung to Shantung
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Shantung
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Hopei, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 5 infantry in Jehol, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 6/11 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 6 : 2/2 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Casualties for ANZAC: 2 destroyers and 2 submarines
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from 16 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsi to Kiangsu
Place Units - Japanese
8 infantry placed in Japan
1 artillery and 3 infantry placed in Korea
Japanese undo move 1.
3 infantry placed in Korea
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Scramble Rambo?