XDAP-02: Creature Commandos vs Team Third Floor!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Sakha to Amur
                1 artillery moved from Sakha to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Jehol
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Bessarabia to Ukraine
                4 infantry moved from Novgorod to Baltic States
                1 fighter moved from Bryansk to Novgorod
                1 mech_infantry moved from Belarus to Baltic States
                1 armour moved from Belarus to Baltic States
                1 infantry moved from Caucasus to Kazakhstan
                6 infantry moved from Russia to Bryansk
                3 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Bryansk to Baltic States
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Jehol
                    Russians attack with 2 infantry
                    Japanese defend with 1 tactical_bomber
                        Russians roll dice for 2 infantry in Jehol, round 1 :  1/2 hits
                        Japanese roll dice for 1 tactical_bomber in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 1 artillery and 13 infantry
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 13 infantry in Amur, round 1 :  2/14 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 1 artillery and 11 infantry in Amur, round 2 :  3/12 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Sakha to Amur
                1 aaGun moved from Sakha to Amur
                1 fighter moved from Novgorod to Baltic States

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Jehol : 1 flag, 1 infantry
        Kansu : 1 flag, 2 infantry
        Amur : 1 flag, 2 aaGuns, 1 artillery and 10 infantry
        Kazakhstan : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        Bryansk : 1 flag, 1 artillery and 6 infantry
        Vyborg : 1 flag, 3 infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 11 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 53
        Chinese : 10 / 15
        British : 28 / 32
        UK_Pacific : 21 / 21
        Italians : 14 / 13
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    at the current pace of your game it looks like you will not finish the game by the end of the month or even get far enough for Garg to make an informed decision in declaring a winner.

    i suggest you try to co-ordinate a time that all can meet to play live in the triplea lobby and finish or get a several rounds in.


  • Nah, we’re not gonna do that.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 1,6,2 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover War Bonds

    Activate Technology - Japanese
                Japanese activating War Bonds

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                4 infantry moved from Manchuria to Amur
                2 tactical_bombers moved from Manchuria to Amur
                2 tactical_bombers moved from Japan to Amur
                1 artillery moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                4 infantry moved from Anhwe to Hopei
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 4 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 10 infantry
                        AA guns fire in Amur :  0/4 hits
                        Japanese roll dice for 4 infantry and 4 tactical_bombers in Amur, round 1 :  3/8 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 10 infantry in Amur, round 1 :  5/11 hits
                        3 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Amur
                    retreated to Amur
                    Russians win with 2 aaGuns, 1 artillery and 7 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 4 infantry and 1 tactical_bomber
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Amur to Manchuria
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 armour placed in Kiangsu
                3 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Japanese collect 4 PUs from War Bonds; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 fighter
        Korea : 1 flag, 2 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 fighter
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 artillery and 2 infantry
        Okinawa : 1 flag, 1 fighter and 1 infantry
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 5 fighters and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 4 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        22 Sea Zone : 1 flag, 1 transport
        19 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
        17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        6 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 31 / 45
        Americans : 52 / 53
        Chinese : 7 / 15
        British : 28 / 32
        UK_Pacific : 21 / 21
        Italians : 14 / 13
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 21 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to Hawaiian Islands
                1 fighter moved from Guam to Wake Island
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                1 infantry placed in Eastern United States
                1 artillery placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                9 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 9 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 9 infantry in Kwangsi, round 1 :  0/9 hits
                        Japanese roll dice for 1 fighter in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 8 infantry in Kwangsi, round 2 :  2/8 hits
                        Japanese roll dice for 1 fighter in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hunan
                2 artilleries placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                2 artilleries moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Syria to 99 Sea Zone
                1 fighter moved from Syria to 99 Sea Zone
                1 tactical_bomber moved from Syria to 98 Sea Zone
                1 armour moved from Iraq to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 destroyer, 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians , 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in Kenya
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Kenya, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from 80 Sea Zone to Persia
                1 tactical_bomber moved from 98 Sea Zone to Malta
                1 fighter moved from 99 Sea Zone to Malta
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 battleship moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from Shan State to French Indo China
                4 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 fighter moved from Malaya to Shan State
                3 infantry moved from Malaya to Shan State
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 infantry moved from India to Burma

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                3 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 infantry placed in India
                3 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 3 submarines


  • Hmm, I’m not really sure what to do here, but would it be possible to re-roll the battle in 98 sz? Because you only attacked with a destroyer and tac bomber, I would have taken the first casualty on my destroyer, rather than my sub, because that would have either forced you to take your tac bomber as a casualty, or to take the destroyer and not be able to hit my submarine, saving the unit. I’m not really sure about the etiquette for handling this, maybe Garg can help?


  • Hmm, looking at it some more, since my hit was with the sub, you wouldn’t have been able to choose the tac bomber as a casualty, so you would have been forced to take the destroyer, so maybe we can just edit it to where all I have left is the sub, everything else should be the same.


  • I would have thought in a tight fight like that, your priority would be protecting the transport until the last unit.

    Feel free to edit yourself in a sub if you feel you’ve been misrepresented.

    -MIR


  • It’s cool, and I can see how you would have thought that. In that situation, you have the heavy hitter (the tac bomber), so I would have gone the other way with it. No big deal!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Greece to Yugoslavia
                1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia
                1 bomber moved from Tobruk to Tunisia
                1 fighter moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 :  1/8 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 :  4/8 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 2 armour, 1 artillery and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Italians roll dice for 2 armour, 1 artillery and 6 infantry in Yugoslavia, round 1 :  4/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 :  1/7 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 1 :  2/4 hits
                        French roll dice for 2 infantry in Tunisia, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 fighter moved from Tunisia to Libya
                1 infantry moved from Greece to Bulgaria
                1 fighter moved from Libya to Tobruk

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 artillery
        Tobruk : 1 flag, 1 fighter
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 2 armour, 1 artillery and 4 infantry
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.617
            Median : 4.000
            Variance : 0.587
            Standard Deviation : 0.766
            Total rolls : 47

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.743
            Standard Deviation : 0.862
            Total rolls : 36


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                2 fighters moved from Western Australia to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        54 Sea Zone : 1 flag, 1 cruiser
        66 Sea Zone : 1 flag, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from Syria to Iraq

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 flag, 2 infantry
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Iraq : 1 flag, 1 infantry
        72 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble orders, please, sir.


  • none


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 3,2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                5 artilleries and 15 infantry moved from Poland to Baltic States
                3 armour moved from Germany to Baltic States
                4 armour moved from Romania to Baltic States
                      Germans take Eastern Poland from Russians
                2 bombers moved from France to Baltic States
                1 fighter moved from Western Germany to Baltic States
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                7 infantry moved from Finland to Karelia
                1 armour moved from Norway to Karelia
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                1 battleship moved from 112 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from Western Germany to Baltic States
                1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 93 Sea Zone to Morocco
                1 fighter moved from 93 Sea Zone to Morocco
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 90 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Karelia
                    Germans attack with 1 armour and 7 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 7 infantry in Karelia, round 1 :  1/8 hits
                        Russians roll dice for 2 infantry in Karelia, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Karelia
                        Germans roll dice for 1 armour and 7 infantry in Karelia, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Gibraltar
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 115 Sea Zone, round 1 :  3/3 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win, taking Gibraltar from British with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Baltic States
                    Germans attack with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA guns fire in Baltic States :  0/4 hits
                        Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber in Baltic States, round 1 :  14/31 hits
                        Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 :  9/22 hits
                        12 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
                        Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Baltic States, round 2 :  10/22 hits
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  5/10 hits
                        4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
                    Casualties for Germans: 14 infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter moved from Morocco to 92 Sea Zone
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                6 infantry moved from Romania to Eastern Poland
                3 armour moved from Greater Southern Germany to Eastern Poland
                1 infantry moved from Norway to Finland
                1 fighter moved from Baltic States to Finland
                1 tactical_bomber moved from Baltic States to Finland
                1 tactical_bomber moved from 115 Sea Zone to Finland
                2 bombers moved from Baltic States to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                2 armour and 3 mech_infantrys placed in Germany
                1 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Germans collect 43 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Germany : 1 flag, 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys
        Holland Belgium : 1 flag, 1 armour and 1 artillery
        Karelia : 1 flag, 1 armour and 6 infantry
        Baltic States : 1 flag, 7 armour, 5 artilleries and 1 infantry
        Eastern Poland : 1 flag, 3 armour, 2 artilleries and 13 infantry
        Bessarabia : 1 flag, 1 infantry
        119 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        115 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        91 Sea Zone : 1 flag, 1 submarine and 2 transports
        Finland : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
        110 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 34 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 29 times
                3 was rolled 28 times
                4 was rolled 21 times
                5 was rolled 31 times
                6 was rolled 23 times
            Average roll : 3.404
            Median : 3.000
            Variance : 0.506
            Standard Deviation : 0.712
            Total rolls : 161

    Null / Other
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.146
            Standard Deviation : 0.383
            Total rolls : 42

    Germans Combat
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 19 times
                6 was rolled 9 times
            Average roll : 3.368
            Median : 3.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 76

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.146
            Standard Deviation : 0.383
            Total rolls : 42


  • I assumed, since you didn’t want to scramble, you would want your sub to submerge. If this assumption is incorrect, we can most certainly edit!

  • TripleA

    hi guys,

    this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.

    kind regards,

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