Thanks for the update. Enjoy your travels :)
XDAP-02: Creature Commandos vs Team Third Floor!
-
Nah, we’re not gonna do that.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,6,2 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War BondsActivate Technology - Japanese
Japanese activating War BondsPurchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
4 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 infantry moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to SuiyuyanCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 10 infantry
AA guns fire in Amur : 0/4 hits
Japanese roll dice for 4 infantry and 4 tactical_bombers in Amur, round 1 : 3/8 hits
Russians roll dice for 2 aaGuns, 1 artillery and 10 infantry in Amur, round 1 : 5/11 hits
3 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Amur
retreated to Amur
Russians win with 2 aaGuns, 1 artillery and 7 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Amur to Manchuria
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Japanese collect 4 PUs from War Bonds; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 fighter
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 fighter
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Okinawa : 1 flag, 1 fighter and 1 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 5 fighters and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
22 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
6 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 31 / 45
Americans : 52 / 53
Chinese : 7 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
9 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 9 infantry
Japanese defend with 1 fighter
Chinese roll dice for 9 infantry in Kwangsi, round 1 : 0/9 hits
Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Syria to 99 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to KenyaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Malta
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to French Indo China
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 fighter moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from India to BurmaPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 infantry placed in India
3 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines -
Hmm, I’m not really sure what to do here, but would it be possible to re-roll the battle in 98 sz? Because you only attacked with a destroyer and tac bomber, I would have taken the first casualty on my destroyer, rather than my sub, because that would have either forced you to take your tac bomber as a casualty, or to take the destroyer and not be able to hit my submarine, saving the unit. I’m not really sure about the etiquette for handling this, maybe Garg can help?
-
Hmm, looking at it some more, since my hit was with the sub, you wouldn’t have been able to choose the tac bomber as a casualty, so you would have been forced to take the destroyer, so maybe we can just edit it to where all I have left is the sub, everything else should be the same.
-
I would have thought in a tight fight like that, your priority would be protecting the transport until the last unit.
Feel free to edit yourself in a sub if you feel you’ve been misrepresented.
-MIR
-
It’s cool, and I can see how you would have thought that. In that situation, you have the heavy hitter (the tac bomber), so I would have gone the other way with it. No big deal!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Greece to Yugoslavia
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 bomber moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to TunisiaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 1/8 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 6 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery and 6 infantry in Yugoslavia, round 1 : 4/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/7 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Libya
1 infantry moved from Greece to Bulgaria
1 fighter moved from Libya to TobrukPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 flag, 1 fighter
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 2 armour, 1 artillery and 4 infantry
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.617
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 47Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
2 fighters moved from Western Australia to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 cruiser
66 Sea Zone : 1 flag, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Syria to IraqNon Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Iraq : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble orders, please, sir.
-
none
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
5 artilleries and 15 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
4 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
2 bombers moved from France to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 93 Sea Zone to Morocco
1 fighter moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 1 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 7 infantry in Karelia, round 1 : 1/8 hits
Russians roll dice for 2 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour and 7 infantry in Karelia, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 115 Sea Zone, round 1 : 3/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win, taking Gibraltar from British with 1 battleship, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in Baltic States : 0/4 hits
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber in Baltic States, round 1 : 14/31 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 : 9/22 hits
12 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Baltic States, round 2 : 10/22 hits
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 5/10 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 14 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 infantry moved from Norway to Finland
1 fighter moved from Baltic States to Finland
1 tactical_bomber moved from Baltic States to Finland
1 tactical_bomber moved from 115 Sea Zone to Finland
2 bombers moved from Baltic States to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Germany : 1 flag, 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 flag, 1 armour and 1 artillery
Karelia : 1 flag, 1 armour and 6 infantry
Baltic States : 1 flag, 7 armour, 5 artilleries and 1 infantry
Eastern Poland : 1 flag, 3 armour, 2 artilleries and 13 infantry
Bessarabia : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
115 Sea Zone : 1 flag, 1 battleship and 1 cruiser
91 Sea Zone : 1 flag, 1 submarine and 2 transports
Finland : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
110 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.404
Median : 3.000
Variance : 0.506
Standard Deviation : 0.712
Total rolls : 161Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.146
Standard Deviation : 0.383
Total rolls : 42Germans Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 19 times
6 was rolled 9 times
Average roll : 3.368
Median : 3.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 76French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.146
Standard Deviation : 0.383
Total rolls : 42 -
I assumed, since you didn’t want to scramble, you would want your sub to submerge. If this assumption is incorrect, we can most certainly edit!
-
hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
kind regards,
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
7 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 infantry moved from Tsagaan Olom to Kansu
7 infantry moved from Russia to Smolensk
9 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Bessarabia
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 1 : 0/8 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 aaGun moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 artillery and 7 infantry
Kansu : 1 flag, 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 infantry and 1 mech_infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 armour, 1 artillery and 15 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Smolensk : 1 flag, 1 aaGun and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 49
Russians : 37 / 43
Japanese : 26 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 17 / 27
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.969
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.800
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25 -
C’mon boys, let’s get this going…