Thanks for the update. Enjoy your travels :)
XDAP-02: Creature Commandos vs Team Third Floor!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Iraq
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to IraqCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 2 submarines
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 111 Sea Zone
British attack with 1 bomber
Germans defend with 1 battleship
Germans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from 97 Sea Zone to Syria
1 tactical_bomber moved from Iraq to Syria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Burma to Shan State
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to Malaya
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to QuebecPlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 2 infantry moved from Albania to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Northern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 : 2/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 4/8 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Tobruk
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Tobruk : 1 flag, 1 bomber
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Greece : 1 flag, 2 armour and 1 infantry
99 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
98 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 68
Russians : 36 / 39
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.088
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 34Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Allies Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.040
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 flag, 2 fighters
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 40 / 68
Russians : 36 / 39
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Go ahead with France too, mate. She’s your problem now :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 tactical_bombers
French defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Holland Belgium, round 1 : 0/4 hits
French roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 2 tactical_bombers in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 tactical_bombers in Holland Belgium, round 3 : 1/3 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 92 Sea Zone to France
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 submarine moved from 106 Sea Zone to 90 Sea Zone
2 armour moved from France to Greater Southern Germany
1 armour moved from Southern France to Greater Southern Germany
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland BelgiumPlace Units - Germans
1 carrier placed in 93 Sea Zone
1 transport placed in 93 Sea Zone
1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Greater Southern Germany : 1 flag, 3 armour
Slovakia Hungary : 1 flag, 2 artilleries and 7 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Romania : 1 flag, 4 armour and 7 infantry
Poland : 1 flag, 5 artilleries and 15 infantry
Germany : 1 flag, 3 aaGuns, 3 armour and 1 factory_major
Norway : 1 flag, 1 armour and 1 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 armour and 1 artillery
112 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
90 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 39
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.630
Median : 5.000
Variance : 2.038
Standard Deviation : 1.428
Total rolls : 27Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.944
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18French Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
OK, I need to explain that last turn a little bit. I got into it and changed my mind about what I wanted to purchase. Since the first time through I failed to get any tech on my rolls, I took it away when I got it in my second turn. I believe that it takes away all the tech tokens when I successfully rolled, and I figured I would just forfeit those, since it was my mistake. If you guys have any concerns about what I did, let me know and we can talk about it. In other news, the turn seemed to go pretty well for you guys; it was pretty dang costly for Germany.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Sakha to Amur
1 artillery moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Bessarabia to Ukraine
4 infantry moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Novgorod
1 mech_infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 infantry moved from Caucasus to Kazakhstan
6 infantry moved from Russia to Bryansk
3 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to BryanskCombat - Russians
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 tactical_bomber
Russians roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 13 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 13 infantry in Amur, round 1 : 2/14 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 1 artillery and 11 infantry in Amur, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Sakha to Amur
1 aaGun moved from Sakha to Amur
1 fighter moved from Novgorod to Baltic StatesPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Jehol : 1 flag, 1 infantry
Kansu : 1 flag, 2 infantry
Amur : 1 flag, 2 aaGuns, 1 artillery and 10 infantry
Kazakhstan : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Bryansk : 1 flag, 1 artillery and 6 infantry
Vyborg : 1 flag, 3 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor, 11 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
at the current pace of your game it looks like you will not finish the game by the end of the month or even get far enough for Garg to make an informed decision in declaring a winner.
i suggest you try to co-ordinate a time that all can meet to play live in the triplea lobby and finish or get a several rounds in.
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Nah, we’re not gonna do that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,6,2 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War BondsActivate Technology - Japanese
Japanese activating War BondsPurchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
4 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 infantry moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to SuiyuyanCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 10 infantry
AA guns fire in Amur : 0/4 hits
Japanese roll dice for 4 infantry and 4 tactical_bombers in Amur, round 1 : 3/8 hits
Russians roll dice for 2 aaGuns, 1 artillery and 10 infantry in Amur, round 1 : 5/11 hits
3 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Amur
retreated to Amur
Russians win with 2 aaGuns, 1 artillery and 7 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Amur to Manchuria
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Japanese collect 4 PUs from War Bonds; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 fighter
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 fighter
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Okinawa : 1 flag, 1 fighter and 1 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 5 fighters and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
22 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
6 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 31 / 45
Americans : 52 / 53
Chinese : 7 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
9 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 9 infantry
Japanese defend with 1 fighter
Chinese roll dice for 9 infantry in Kwangsi, round 1 : 0/9 hits
Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Syria to 99 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to KenyaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Malta
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to French Indo China
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 fighter moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from India to BurmaPlace Units - British
2 mech_infantrys placed in Union of South Africa
3 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 infantry placed in India
3 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 3 submarines -
Hmm, I’m not really sure what to do here, but would it be possible to re-roll the battle in 98 sz? Because you only attacked with a destroyer and tac bomber, I would have taken the first casualty on my destroyer, rather than my sub, because that would have either forced you to take your tac bomber as a casualty, or to take the destroyer and not be able to hit my submarine, saving the unit. I’m not really sure about the etiquette for handling this, maybe Garg can help?
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Hmm, looking at it some more, since my hit was with the sub, you wouldn’t have been able to choose the tac bomber as a casualty, so you would have been forced to take the destroyer, so maybe we can just edit it to where all I have left is the sub, everything else should be the same.
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I would have thought in a tight fight like that, your priority would be protecting the transport until the last unit.
Feel free to edit yourself in a sub if you feel you’ve been misrepresented.
-MIR
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It’s cool, and I can see how you would have thought that. In that situation, you have the heavy hitter (the tac bomber), so I would have gone the other way with it. No big deal!