• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Anzac
                2 Carriers moved from sz46 to sz50
                3 EarlyFighters moved from sz46 to sz50
                1 Battleship, 1 Fighter and 2 Submarines moved from sz46 to sz50
                4 Submarines moved from sz37 to sz51
                1 T.Boat moved from sz46 to sz49

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 1 S.Sub, 1 Submarine and 2 Transports; Remaining resources: 1 PUs;

    Combat - Anzac

    Non Combat Move - Anzac
                5 Infantry moved from S.W.Australia to W.Australuia

    Place Units - Anzac
                1 S.Sub, 1 Submarine and 2 Transports placed in sz37

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Americans
                1 unit repaired.
                2 Tanks moved from Sanfrancisco to sz23
                3 Infantry moved from Sanfrancisco to sz23
                2 Infantry moved from Sanfrancisco to sz23
                4 Infantry, 2 Tanks and 3 Transports moved from sz23 to sz12
                1 Carrier moved from sz23 to sz22
                1 Cruiser and 1 Infantry moved from sz23 to sz22
                2 Destroyers moved from sz23 to sz22
                4 Submarines moved from sz23 to sz22
                1 Battleship moved from sz5 to sz9
                1 Carrier moved from sz5 to sz9
                2 Fighters moved from sz5 to sz9
                1 Submarine moved from sz5 to sz9

    Purchase Units - Americans
                Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
                Americans buy 3 B.Transports, 1 B29, 2 Destroyers, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                2 EarlyFighters moved from Midway to sz22

    Place Units - Americans
                3 B.Transports placed in sz25
                2 Destroyers, 1 S.Sub and 2 Submarines placed in sz23
                1 B29 placed in Los Angeles

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Masaharu
                3 Infantry moved from Ulaan Ude to Tulun
                3 Artillerys moved from Ulaan Ude to Tulun
                1 Infantry moved from Ustkut to Bratsk
                3 Tanks moved from Ulaan Ude to Jinquan
                3 Tanks moved from Hsingan to Ulaan Ude
                2 Tanks moved from Angarsk to Tulun
                2 Infantry moved from Akina to sz15
                2 Infantry and 1 Transport moved from sz15 to sz2
                2 Infantry moved from sz2 to Kamchatka
                5 Infantry moved from N.Japan to sz1
                4 Infantry and 2 Transports moved from sz1 to sz2
                1 Infantry and 1 T.Boat moved from sz1 to sz2
                5 Infantry moved from sz2 to Kamchatka
                1 Bomber moved from Ustkut to Jinquan

    Purchase Units - Masaharu
                Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
                Masaharu buy 1 L.Fighter, 3 S.Subs and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Jinquan
                    Masaharu attack with 1 Bomber and 3 Tanks
                    Russians defend with 1 Artillery and 1 Infantry
                        Masaharu roll dice for 1 Bomber and 3 Tanks in Jinquan, round 1 :  3/4 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Jinquan, round 1 :  2/2 hits
                        1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 2 Tanks owned by the Masaharu lost in Jinquan
                    Masaharu win, taking Jinquan from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 Artillery and 1 Infantry
                    Casualties for Masaharu: 2 Tanks
                Battle in Tulun
                    Masaharu attack with 3 Artillerys, 3 Infantry and 2 Tanks
                    Russians defend with 2 Elites
                        Masaharu roll dice for 3 Artillerys, 3 Infantry and 2 Tanks in Tulun, round 1 :  2/8 hits
                        Russians roll dice for 2 Elites in Tulun, round 1 :  1/2 hits
                        2 Elites owned by the Russians and 1 Infantry owned by the Masaharu lost in Tulun
                    Masaharu win, taking Tulun from Russians with 3 Artillerys, 2 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 Elites
                    Casualties for Masaharu: 1 Infantry

    Non Combat Move - Masaharu
                1 Bomber moved from Jinquan to Quingdao
                1 Artillery, 3 Infantry and 1 Marine moved from Vostok to Quingdao
                2 Infantry moved from Yakutsk to Angarsk
                5 Infantry moved from Akina to N.Japan

    Place Units - Masaharu
                3 Tanks placed in Hsingan
                1 L.Fighter placed in Akina
                3 S.Subs placed in sz15

    Turn Complete - Masaharu
                Masaharu collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Russians
                2 Tanks moved from Achinsk to Kaask
                1 Infantry moved from Achinsk to Kyzyl

    Purchase Units - Russians
                Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
                Russians buy 7 Infantry, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Non Combat Move - Russians

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Quyan: 1 Tank
                EDIT: Turning off Edit Mode
                6 Infantry placed in Kaask
                1 Infantry, 1 Marine and 1 Tank placed in Achinsk

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Kyzyl: 1 Tank
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Tank moved from Khan to W.Mongolia
                      Yamamoto take N.Mongolia from Russians
                      Yamamoto take W.Mongolia from Chinese
                4 Infantry moved from Ulaan Ude to Kyzal
                2 Artillerys moved from Ulaan Ude to Kyzal
                1 Infantry moved from Irkutsk to Ustkut
                1 Tank moved from Ulaan Ude to N.Mongolia
                5 Tanks moved from Hanan to Burma
                6 Tanks moved from Kwangsi to Burma
                3 Infantry moved from Nagasaki to sz74
                2 Infantry moved from S.Japan to sz74
                4 Infantry and 2 Transports moved from sz74 to sz60
                4 Infantry moved from sz60 to Malaya
                2 Infantry moved from Korea to sz79
                2 Infantry and 1 Transport moved from sz79 to sz67
                2 Infantry moved from sz67 to N.French I.
                1 Infantry and 1 T.Boat moved from sz74 to sz67
                1 Infantry moved from sz67 to N.French I.
                1 Artillery moved from Kiangsi to Hanan
                2 Infantry moved from Kiangsi to Hanan
                2 Infantry moved from Manila to sz68
                2 Infantry and 1 Transport moved from sz68 to sz60
                2 Infantry moved from sz60 to Malaya
                2 Tanks moved from Samar to sz70
                1 Tank moved from Punay to sz70
                3 Infantry moved from Punay to sz70
                2 Infantry moved from Boho to sz70
                1 Infantry moved from Samar to sz70
                1 Infantry moved from Samar to sz70
                2 Battleships, 2 Carriers, 4 Destroyers, 7 Infantry, 1 S.Sub, 2 Submarines, 1 T.Boat, 3 Tanks and 6 Transports moved from sz70 to sz58
                1 Tank moved from Celebs to sz58
                1 Artillery moved from Celebs to sz58
                1 Marine moved from Celebs to sz58
                1 Infantry moved from Celebs to sz58
                1 Artillery, 2 Battleships, 2 Carriers, 4 Destroyers, 7 Infantry, 1 Marine, 1 S.Sub, 2 Submarines, 4 Tanks and 6 Transports moved from sz58 to sz81
                1 Infantry moved from sz58 to Bava
                      Yamamoto take Bava from Dutch
                4 L.Fighters moved from Tokyo to sz81
                1 Artillery moved from sz81 to Flores
                4 Tanks moved from sz81 to Flores
                1 Marine moved from sz81 to Flores
                1 Infantry moved from sz81 to S.G
                      Yamamoto take S.G from British
                1 Infantry moved from sz81 to Nayumo
                1 Infantry moved from sz81 to Nayumo
                1 Infantry moved from sz81 to Flores
                1 Infantry moved from sz81 to Flores
                1 Infantry moved from sz81 to Flores
                1 Infantry moved from sz81 to Flores

    Purchase Units - Yamamoto
                Yamamoto buy 11 Infantry, 6 Mech.Infs, 1 S.Sub and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Nayumo
                    Yamamoto attack with 2 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Battleship in Nayumo, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 Infantry in Nayumo, round 1 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Nayumo, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 Infantry in Nayumo, round 2 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Nayumo, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Infantry in Nayumo, round 3 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Nayumo, round 3 :  0/1 hits
                        Yamamoto roll dice for 2 Infantry in Nayumo, round 4 :  0/2 hits
                        Dutch roll dice for 1 Infantry in Nayumo, round 4 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Nayumo
                        Yamamoto roll dice for 1 Infantry in Nayumo, round 5 :  1/1 hits
                        Dutch roll dice for 1 Infantry in Nayumo, round 5 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Nayumo
                    Yamamoto win, taking Nayumo from Dutch with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Dutch: 1 Infantry
                Battle in Malaya
                    Yamamoto attack with 6 Infantry
                    British defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 6 Infantry in Malaya, round 1 :  0/6 hits
                        British roll dice for 1 Artillery and 1 Infantry in Malaya, round 1 :  0/2 hits
                        Yamamoto roll dice for 6 Infantry in Malaya, round 2 :  1/6 hits
                        British roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 :  2/2 hits
                        1 Infantry owned by the British and 2 Infantry owned by the Yamamoto lost in Malaya
                        Yamamoto roll dice for 4 Infantry in Malaya, round 3 :  0/4 hits
                        British roll dice for 1 Artillery in Malaya, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Malaya
                        Yamamoto roll dice for 3 Infantry in Malaya, round 4 :  1/3 hits
                        British roll dice for 1 Artillery in Malaya, round 4 :  0/1 hits
                        1 Artillery owned by the British lost in Malaya
                    Yamamoto win, taking Malaya from British with 3 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Artillery and 1 Infantry
                    Casualties for Yamamoto: 3 Infantry
                Battle in Flores
                    Yamamoto attack with 1 Artillery, 4 Infantry, 1 Marine and 4 Tanks
                    Anzac defend with 3 Artillerys and 5 Infantry; Dutch defend with 1 Artillery
                        Yamamoto roll dice for 1 Battleship in Flores, round 1 :  1/1 hits
                        1 Infantry owned by the Anzac lost in Flores
                        Yamamoto roll dice for 1 Artillery, 4 Infantry, 1 Marine and 4 Tanks in Flores, round 1 :  4/10 hits
                        Dutch roll dice for 4 Artillerys and 4 Infantry in Flores, round 1 :  3/8 hits
                        4 Infantry owned by the Anzac and 3 Infantry owned by the Yamamoto lost in Flores
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 4 Tanks in Flores, round 2 :  3/7 hits
                        Dutch roll dice for 4 Artillerys in Flores, round 2 :  0/4 hits
                        1 Artillery owned by the Dutch and 2 Artillerys owned by the Anzac lost in Flores
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 4 Tanks in Flores, round 3 :  4/7 hits
                        Dutch roll dice for 1 Artillery in Flores, round 3 :  1/1 hits
                        1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto win, taking Flores from Dutch with 1 Artillery, 1 Marine and 4 Tanks remaining. Battle score for attacker is 18
                    Casualties for Anzac: 3 Artillerys and 5 Infantry
                    Casualties for Yamamoto: 4 Infantry
                    Casualties for Dutch: 1 Artillery
                Battle in Burma
                    Yamamoto attack with 11 Tanks
                    British defend with 3 Artillerys, 2 Infantry and 4 Tanks
                        Yamamoto roll dice for 11 Tanks in Burma, round 1 :  6/11 hits
                        British roll dice for 3 Artillerys, 2 Infantry and 4 Tanks in Burma, round 1 :  4/9 hits
                        1 Tank owned by the British , 2 Infantry owned by the British , 3 Artillerys owned by the British and 4 Tanks owned by the Yamamoto lost in Burma
                        Yamamoto roll dice for 7 Tanks in Burma, round 2 :  5/7 hits
                        British roll dice for 3 Tanks in Burma, round 2 :  1/3 hits
                        3 Tanks owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                    Yamamoto win, taking Burma from British with 6 Tanks remaining. Battle score for attacker is 11
                    Casualties for British: 3 Artillerys, 2 Infantry and 4 Tanks
                    Casualties for Yamamoto: 5 Tanks

    Non Combat Move - Yamamoto
                3 Infantry moved from Manila to Mindor
                1 Artillery and 2 Infantry moved from Bonin to Ani Jima
                1 Infantry moved from Ototo Jima to Ani Jima
                1 Infantry moved from Pikelot to Pula

    Place Units - Yamamoto
                1 S.Sub placed in sz70
                6 Mech.Infs placed in Hongkong
                3 Tanks placed in Kichedung
                3 Infantry placed in Davao
                8 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 89 PUs; end with 89 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Chinese
                2 Infantry moved from Gobi to S.Mongolia
                1 Fighter moved from Tsingnan to S.Mongolia
                1 Tankette moved from Urumal to Jinquan
                1 Tankette moved from Urumal to W.Mongolia
                1 Tankette moved from Urumal to W.Mongolia
                1 Infantry moved from Gansu to N.Shangsi
                      Chinese take N.Shangsi from Hisaichi
                1 Infantry moved from Szechwan to Shangsi
                      Chinese take Shangsi from Hisaichi
                1 Infantry moved from Gansu to Sikang
                4 Infantry moved from Szechwan to Gansu
                2 Artillerys moved from Szechwan to Gansu
                1 Tank moved from Szechwan to Gansu
                1 Tankette moved from Xining to Gobi
                1 Bomber moved from Tsingnan to Jinquan
                1 Tankette moved from Xining to Gobi
                1 Tankette moved from Xining to Gansu
                3 Infantry moved from Xining to Tsingnan

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 1 EarlyFighter and 5 Infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in S.Mongolia
                    Chinese attack with 1 Fighter and 2 Infantry
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Fighter and 2 Infantry in S.Mongolia, round 1 :  1/3 hits
                        Hisaichi roll dice for 1 Tank in S.Mongolia, round 1 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in S.Mongolia
                    Chinese win, taking S.Mongolia from Hisaichi with 1 Fighter and 2 Infantry remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Jinquan
                    Chinese attack with 1 Bomber and 1 Tankette
                    Masaharu defend with 1 Tank
                        Chinese roll dice for 1 Bomber and 1 Tankette in Jinquan, round 1 :  1/2 hits
                        Masaharu roll dice for 1 Tank in Jinquan, round 1 :  1/1 hits
                        1 Tankette owned by the Chinese and 1 Tank owned by the Masaharu lost in Jinquan
                    Chinese win with 1 Bomber remaining. Battle score for attacker is 1
                    Casualties for Masaharu: 1 Tank
                    Casualties for Chinese: 1 Tankette
                Battle in W.Mongolia
                    Chinese attack with 2 Tankettes
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 2 Tankettes in W.Mongolia, round 1 :  1/2 hits
                        Yamamoto roll dice for 1 Tank in W.Mongolia, round 1 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in W.Mongolia
                    Chinese win, taking W.Mongolia from Yamamoto with 2 Tankettes remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Chinese
                1 Bomber moved from Jinquan to Quyan
                1 Fighter moved from S.Mongolia to Quyan

    Place Units - Chinese
                2 Artillerys and 4 Infantry placed in Xining
                1 EarlyFighter and 1 Infantry placed in Urumal

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Hisaichi
                1 Tank moved from W.Sian to Gansu
                      Hisaichi take Szechwan from Chinese
                8 Tanks moved from Ulaan to Gansu
                3 Tanks moved from Peking to Gansu
                2 Artillerys moved from W.Sian to Sikang
                1 Infantry moved from W.Sian to Sikang
                1 Tank moved from Krasnoyarsk to Achinsk
                2 Tanks moved from Kyzal to W.Mongolia
                2 Tanks moved from Kyzal to Gobi
                3 Tanks moved from Kyzal to Kyzyl
                1 Transport moved from sz59 to sz60
                1 Tank moved from N.S to sz60
                1 Tank and 1 Transport moved from sz60 to sz59
                1 Tank moved from sz59 to Soem
                      Hisaichi take Soem from Dutch
                1 Tank moved from N.S to sz60
                1 Artillery moved from N.S to sz60
                1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz59
                1 Artillery moved from sz59 to Bali
                      Hisaichi take Bali from Dutch
                1 Tank moved from sz59 to Lambok
                      Hisaichi take Lambok from Dutch
                2 EarlyFighters moved from sz60 to sz61

    Purchase Units - Hisaichi
                Hisaichi buy 5 Infantry, 1 Marine, 5 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz61
                    Hisaichi attack with 2 EarlyFighters
                    British defend with 1 Transport
                        Hisaichi roll dice for 2 EarlyFighters in sz61, round 1 :  1/2 hits
                        British roll dice for 1 Transport in sz61, round 1 :  0/1 hits
                        1 Transport owned by the British lost in sz61
                    Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 Transport
                Battle in Kyzyl
                    Hisaichi attack with 3 Tanks
                    Russians defend with 1 Infantry and 1 Tank
                        Hisaichi roll dice for 3 Tanks in Kyzyl, round 1 :  3/3 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Kyzyl, round 1 :  1/2 hits
                        1 Tank owned by the Hisaichi , 1 Tank owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
                    Hisaichi win, taking Kyzyl from Russians with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank
                Battle in Gobi
                    Hisaichi attack with 2 Tanks
                    Chinese defend with 2 Tankettes
                        Hisaichi roll dice for 2 Tanks in Gobi, round 1 :  1/2 hits
                        Chinese roll dice for 2 Tankettes in Gobi, round 1 :  0/2 hits
                        1 Tankette owned by the Chinese lost in Gobi
                        Hisaichi roll dice for 2 Tanks in Gobi, round 2 :  1/2 hits
                        Chinese roll dice for 1 Tankette in Gobi, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tankette owned by the Chinese lost in Gobi
                    Hisaichi win, taking Gobi from Chinese with 1 Tank remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Chinese: 2 Tankettes
                Battle in W.Mongolia
                    Hisaichi attack with 2 Tanks
                    Chinese defend with 2 Tankettes
                        Hisaichi roll dice for 2 Tanks in W.Mongolia, round 1 :  1/2 hits
                        Chinese roll dice for 2 Tankettes in W.Mongolia, round 1 :  0/2 hits
                        1 Tankette owned by the Chinese lost in W.Mongolia
                        Hisaichi roll dice for 2 Tanks in W.Mongolia, round 2 :  1/2 hits
                        Chinese roll dice for 1 Tankette in W.Mongolia, round 2 :  0/1 hits
                        1 Tankette owned by the Chinese lost in W.Mongolia
                    Hisaichi win, taking W.Mongolia from Chinese with 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 Tankettes
                Battle in Gansu
                    Hisaichi attack with 12 Tanks
                    Chinese defend with 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette
                        Hisaichi roll dice for 12 Tanks in Gansu, round 1 :  6/12 hits
                        Chinese roll dice for 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette in Gansu, round 1 :  3/14 hits
                        3 Tanks owned by the Hisaichi , 5 Infantry owned by the Chinese and 1 Tankette owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 9 Tanks in Gansu, round 2 :  7/9 hits
                        Chinese roll dice for 2 Artillerys, 3 Infantry, 2 Marines and 1 Tank in Gansu, round 2 :  5/8 hits
                        2 Artillerys owned by the Chinese , 5 Tanks owned by the Hisaichi , 3 Infantry owned by the Chinese and 2 Marines owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 4 Tanks in Gansu, round 3 :  0/4 hits
                        Chinese roll dice for 1 Tank in Gansu, round 3 :  0/1 hits
                        Hisaichi roll dice for 4 Tanks in Gansu, round 4 :  2/4 hits
                        Chinese roll dice for 1 Tank in Gansu, round 4 :  0/1 hits
                        1 Tank owned by the Chinese lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 4 Tanks remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 8 Tanks
                    Casualties for Chinese: 2 Artillerys, 8 Infantry, 2 Marines, 1 Tank and 1 Tankette
                Battle in Sikang
                    Hisaichi attack with 2 Artillerys and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 1 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Sikang, round 1 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Achinsk
                    Hisaichi attack with 1 Tank
                    Russians defend with 1 AAGun, 1 Factory, 1 Infantry, 1 Marine and 1 Tank
                        Hisaichi roll dice for 1 Tank in Achinsk, round 1 :  0/1 hits
                        Russians roll dice for 1 Infantry, 1 Marine and 1 Tank in Achinsk, round 1 :  0/3 hits
                    1 Tank retreated to Krasnoyarsk

    Non Combat Move - Hisaichi
                8 Tanks moved from Tientsin to Ulaan
                1 Infantry moved from Tientsin to Peking
                1 Infantry moved from Sian to Szechwan
                3 Tanks moved from Amursk to Tientsin
                8 Infantry moved from Seoul to Korea
                2 Infantry moved from Manchuria to Tientsin
                2 Marines moved from N.French I. to Burma
                1 Transport moved from sz67 to sz74
                1 Transport moved from sz74 to sz79
                2 Transports moved from sz60 to sz74
                1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines moved from sz60 to sz59
                2 EarlyFighters moved from sz61 to Malaya

    Place Units - Hisaichi
                3 Tanks placed in N.French I.
                3 Tanks placed in Peking
                5 Mech.Infs placed in Seoul
                2 Infantry and 1 Marine placed in Seoul
                3 Infantry placed in Amursk

    Turn Complete - Hisaichi
                Hisaichi collect 74 PUs; end with 74 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Turn Complete - Dutch


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Thai
                6 Tanks moved from N.French I. to Bengal
                1 Infantry moved from S.Borneo to sz60
                2 Tanks moved from S.Borneo to sz60
                2 Infantry moved from Java to sz60
                1 Tank moved from Java to N.S
                2 Artillerys, 5 Infantry and 3 Marines moved from Thailand to Burma
                3 Infantry and 2 Tanks moved from sz60 to Malaya

    Purchase Units - Thai
                Thai buy 6 Infantry and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Bengal
                    Thai attack with 6 Tanks
                    British defend with 1 Artillery, 1 Bomber and 2 EarlyFighters
                        Thai roll dice for 6 Tanks in Bengal, round 1 :  3/6 hits
                        British roll dice for 1 Artillery, 1 Bomber and 2 EarlyFighters in Bengal, round 1 :  0/4 hits
                        1 EarlyFighter owned by the British , 1 Bomber owned by the British and 1 Artillery owned by the British lost in Bengal
                        Thai roll dice for 6 Tanks in Bengal, round 2 :  3/6 hits
                        British roll dice for 1 EarlyFighter in Bengal, round 2 :  0/1 hits
                        1 EarlyFighter owned by the British lost in Bengal
                    Thai win, taking Bengal from British with 6 Tanks remaining. Battle score for attacker is 34
                    Casualties for British: 1 Artillery, 1 Bomber and 2 EarlyFighters

    Non Combat Move - Thai

    Place Units - Thai
                4 Infantry placed in S.Borneo
                2 Infantry and 4 Tanks placed in Phuket

    Turn Complete - Thai
                Thai collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - British
                1 Infantry moved from W.Tibet to Nepal
                1 Infantry moved from W.Chunking to N.Chunking
                      Chinese take N.Chunking from Hisaichi

    Purchase Units - British
                British buy 11 Tanks; Remaining resources: 4 PUs;

    Combat - British

    Non Combat Move - British
                3 Submarines moved from sz63 to sz65
                1 B.Transport moved from sz66 to sz63

    Place Units - British
                3 Tanks placed in Dheli
                8 Tanks placed in Calcutta

    Turn Complete - British
                British collect 49 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Anzac
                1 Infantry moved from E.G to N.G
                4 Submarines moved from sz51 to sz50
                2 Transports moved from sz37 to sz51
                1 S.Sub moved from sz37 to sz50
                1 Submarine moved from sz37 to sz50
                1 T.Boat moved from sz49 to sz50

    Purchase Units - Anzac
                Anzac buy 1 Battleship, 1 Elite and 1 Marine; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Battleship placed in sz37
                1 Elite and 1 Marine placed in Darwin

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Americans
                1 Battleship moved from sz9 to sz18
                1 Submarine moved from sz9 to sz18
                1 Carrier moved from sz9 to sz18
                2 Fighters moved from sz9 to sz18
                1 Carrier moved from sz20 to sz18
                2 Destroyers moved from sz20 to sz18
                1 Battleship moved from sz20 to sz18
                2 EarlyFighters moved from sz20 to sz18
                1 Infantry moved from Wake to sz20
                1 Artillery moved from Wake to sz20
                1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz18
                1 Infantry moved from sz18 to Marcus
                1 Artillery moved from sz18 to Marcus
                2 EarlyFighters moved from sz18 to Marcus
                2 Fighters moved from sz18 to Marcus
                4 Infantry, 2 Tanks and 3 Transports moved from sz12 to sz4
                4 Infantry moved from sz4 to Palana
                      Russians take Palana from Yamamoto
                2 Tanks moved from sz4 to Palana
                2 Destroyers moved from sz22 to sz10
                3 Submarines moved from sz22 to sz10
                1 Cruiser and 1 Infantry moved from sz22 to sz10
                1 Carrier moved from sz22 to sz20
                5 Submarines moved from sz22 to sz20
                2 EarlyFighters moved from sz22 to sz20
                2 Destroyers moved from sz22 to sz20
                1 S.Sub moved from sz23 to sz24
                2 Submarines moved from sz23 to sz25
                2 Destroyers moved from sz23 to sz25
                1 Infantry moved from Honululu to sz25
                1 Artillery moved from Honululu to sz25
                2 Infantry moved from Kuhuli to sz25
                1 Elite moved from Pearl Habour to sz25
                1 Artillery moved from Honululu to sz25
                2 Artillerys, 3 B.Transports, 1 Elite and 3 Infantry moved from sz25 to sz20
                1 Infantry moved from Alaska to Anchorage
                1 Infantry moved from Vancouver to Washington
                1 Artillery moved from Vancouver to Washington
                1 Tank moved from Seattle to Washington
                4 Infantry moved from Vancouver to Terrace
                1 Artillery moved from Vancouver to Terrace
                2 Infantry moved from Vegas to Sanfrancisco
                1 B29 moved from Los Angeles to Anchorage
                1 Infantry moved from Victoria to Vancouver

    Purchase Units - Americans
                Americans buy 2 Marines and 6 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Marcus
                    Americans attack with 1 Artillery, 2 EarlyFighters, 2 Fighters and 1 Infantry
                    Yamamoto defend with 1 Tank
                        Americans roll dice for 2 Battleships in Marcus, round 1 :  1/2 hits
                        1 Tank owned by the Yamamoto lost in Marcus
                    Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank
                Battle in Anchorage
                    Americans attack with 1 B29 and 1 Infantry
                    Masaharu defend with 1 Infantry
                        Americans roll dice for 1 B29 and 1 Infantry in Anchorage, round 1 :  2/2 hits
                        Masaharu roll dice for 1 Infantry in Anchorage, round 1 :  0/1 hits
                        1 Infantry owned by the Masaharu lost in Anchorage
                    Americans win, taking Anchorage from Masaharu with 1 B29 and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Masaharu: 1 Infantry
                Battle in Terrace
                    Americans attack with 1 Artillery and 4 Infantry
                    Masaharu defend with 1 Tank
                        Americans roll dice for 1 Artillery and 4 Infantry in Terrace, round 1 :  3/5 hits
                        Masaharu roll dice for 1 Tank in Terrace, round 1 :  1/1 hits
                        1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Terrace
                    Americans win, taking Terrace from Masaharu with 1 Artillery and 3 Infantry remaining. Battle score for attacker is 3
                    Casualties for Masaharu: 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in Washington
                    Americans attack with 1 Artillery, 1 Infantry and 1 Tank
                    Masaharu defend with 1 Tank
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Washington, round 1 :  3/3 hits
                        Masaharu roll dice for 1 Tank in Washington, round 1 :  0/1 hits
                        1 Tank owned by the Masaharu lost in Washington
                    Americans win, taking Washington from Masaharu with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Masaharu: 1 Tank

    Non Combat Move - Americans
                1 B29 moved from Anchorage to Alaska
                2 EarlyFighters moved from Marcus to sz18
                2 Fighters moved from Marcus to sz18

    Place Units - Americans
                4 S.Subs placed in sz25
                2 S.Subs placed in sz23
                2 Marines placed in Los Angeles

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Masaharu
                1 Tank moved from Tulun to Kyzal
                1 Tank moved from Kyzal to Kaask
                3 Artillerys, 2 Infantry and 1 Tank moved from Tulun to Kaask
                1 Infantry moved from Bratsk to Kaask
                3 Tanks moved from Ulaan Ude to Kaask
                1 Bomber moved from Quingdao to Kaask
                3 Infantry moved from N.Japan to sz15
                3 Infantry and 3 S.Subs moved from sz15 to sz2
                3 Transports moved from sz2 to sz7
                5 Infantry moved from N.Japan to sz7
                5 Infantry and 3 Transports moved from sz7 to sz2
                8 Infantry moved from sz2 to Palana
                7 Infantry moved from Kamchatka to Palana
                1 L.Fighter moved from Akina to sz4

    Purchase Units - Masaharu
                Masaharu buy 2 Bombers, 6 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz4
                    Masaharu attack with 1 L.Fighter
                    Americans defend with 3 Transports
                        Masaharu roll dice for 1 L.Fighter in sz4, round 1 :  1/1 hits
                        Americans roll dice for 3 Transports in sz4, round 1 :  2/3 hits
                        1 Transport owned by the Americans and 1 L.Fighter owned by the Masaharu lost in sz4
                    Americans win with 2 Transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 Transport
                    Casualties for Masaharu: 1 L.Fighter
                Battle in Palana
                    Masaharu attack with 15 Infantry
                    Americans defend with 4 Infantry and 2 Tanks
                        Masaharu roll dice for 15 Infantry in Palana, round 1 :  1/15 hits
                        Russians roll dice for 4 Infantry and 2 Tanks in Palana, round 1 :  1/6 hits
                        1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in Palana
                        Masaharu roll dice for 14 Infantry in Palana, round 2 :  3/14 hits
                        Russians roll dice for 3 Infantry and 2 Tanks in Palana, round 2 :  3/5 hits
                        3 Infantry owned by the Americans and 3 Infantry owned by the Masaharu lost in Palana
                        Masaharu roll dice for 11 Infantry in Palana, round 3 :  4/11 hits
                        Russians roll dice for 2 Tanks in Palana, round 3 :  2/2 hits
                        2 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Palana
                    Masaharu win, taking Palana from Russians with 9 Infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 Infantry and 2 Tanks
                    Casualties for Masaharu: 6 Infantry
                Battle in Kaask
                    Masaharu attack with 3 Artillerys, 1 Bomber, 3 Infantry and 5 Tanks
                    Russians defend with 1 AAGun, 1 Factory, 1 Fighter, 12 Infantry and 2 Tanks
                        AA guns fire in Kaask :  0/1 hits
                        Masaharu roll dice for 3 Artillerys, 1 Bomber, 3 Infantry and 5 Tanks in Kaask, round 1 :  7/12 hits
                        Russians roll dice for 1 Fighter, 12 Infantry and 2 Tanks in Kaask, round 1 :  8/15 hits
                        3 Artillerys owned by the Masaharu , 7 Infantry owned by the Russians , 3 Infantry owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Kaask
                    3 Tanks retreated to Kyzal
                    Russians win with 1 Fighter, 5 Infantry and 2 Tanks remaining. Battle score for attacker is -14
                    Casualties for Russians: 7 Infantry
                    Casualties for Masaharu: 3 Artillerys, 3 Infantry and 2 Tanks

    Non Combat Move - Masaharu
                1 Artillery, 3 Infantry and 1 Marine moved from Quingdao to Ulaan Ude
                3 Tanks moved from Hsingan to Ulaan Ude
                2 Infantry moved from Angarsk to Ustkut
                1 Bomber moved from Kaask to Quingdao

    Place Units - Masaharu
                3 Tanks placed in Hsingan
                2 Bombers and 6 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 39 PUs; end with 39 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Russians
                1 Infantry moved from Achinsk to Kyzyl
                1 Tank moved from Achinsk to Kyzyl
                1 Marine moved from Achinsk to Krasnoyarsk
                1 Fighter moved from Kaask to Kyzyl
                1 Tank moved from Kaask to Krasnoyarsk

    Purchase Units - Russians
                Russians buy 7 Infantry; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Krasnoyarsk
                    Russians attack with 1 Marine and 1 Tank
                    Hisaichi defend with 1 Tank
                        Russians roll dice for 1 Marine and 1 Tank in Krasnoyarsk, round 1 :  2/2 hits
                        Hisaichi roll dice for 1 Tank in Krasnoyarsk, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Marine owned by the Russians lost in Krasnoyarsk
                    Russians win, taking Krasnoyarsk from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Marine
                Battle in Kyzyl
                    Russians attack with 1 Fighter, 1 Infantry and 1 Tank
                    Hisaichi defend with 2 Tanks
                        Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kyzyl, round 1 :  1/3 hits
                        Hisaichi roll dice for 2 Tanks in Kyzyl, round 1 :  2/2 hits
                        1 Tank owned by the Hisaichi , 1 Tank owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
                        Russians roll dice for 1 Fighter in Kyzyl, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Kyzyl, round 2 :  1/1 hits
                        1 Fighter owned by the Russians lost in Kyzyl
                    Hisaichi win with 1 Tank remaining. Battle score for attacker is -12
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Fighter, 1 Infantry and 1 Tank

    Non Combat Move - Russians
                1 Tank moved from Kaask to Achinsk

    Place Units - Russians
                6 Infantry placed in Kaask
                1 Infantry placed in Achinsk

    Turn Complete - Russians
                Russians collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Tank moved from N.Mongolia to Quyan
                1 Infantry moved from Ustkut to Bratsk
                1 Infantry moved from Kyzal to Tulun
                1 Infantry moved from Kyzal to Jinquan
                1 Infantry moved from Kyzal to Jinquan
                2 Artillerys moved from Kyzal to Jinquan
                1 Infantry moved from Kyzal to Jinquan
                1 Artillery and 2 Infantry moved from Hanan to N.Chunking
                1 Tank moved from Burma to S.Tibet
                      Yamamoto take S.Tibet from British
                1 Tank moved from Burma to E.India
                      Yamamoto take E.India from British
                1 Tank moved from Burma to W.Chunking
                      Yamamoto take W.Chunking from Chinese
                1 Tank moved from W.Chunking to N.Chunking
                3 Tanks moved from Burma to Nepal
                2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 1 S.Sub, 2 Submarines and 2 Transports moved from sz81 to sz50
                3 Tanks moved from Flores to sz81
                1 Marine moved from Flores to sz81
                1 Infantry moved from Nayumo to sz81
                1 Infantry moved from S.G to sz81
                2 Infantry, 1 Marine, 3 Tanks and 3 Transports moved from sz81 to sz49
                2 Infantry, 1 Marine and 3 Tanks moved from sz49 to Moresby
                1 S.Sub moved from sz70 to sz50
                1 Transport moved from sz81 to sz50
                1 T.Boat moved from sz58 to sz50
                3 Infantry moved from Malaya to sz60
                3 Infantry and 2 Transports moved from sz60 to sz58
                1 Artillery moved from Flores to sz58
                1 Artillery and 3 Infantry moved from sz58 to Buru
                1 Transport moved from sz60 to sz58
                1 Tank moved from Flores to sz58
                1 Infantry moved from Celebs to sz58
                1 Infantry and 1 Tank moved from sz58 to Buru

    Purchase Units - Yamamoto
                Yamamoto buy 12 Infantry, 4 Mech.Infs and 5 S.Subs; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz50
                    Yamamoto attack with 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 2 S.Subs, 2 Submarines, 1 T.Boat and 3 Transports
                    Anzac defend with 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter, 1 S.Sub, 7 Submarines, 1 T.Boat and 3 Transports
                        Yamamoto roll dice for 2 S.Subs and 2 Submarines in sz50, round 1 :  2/4 hits
                    Units damaged: 1 Battleship owned by the Anzac
                    1 T.Boat owned by the Anzac lost in sz50
                        Anzac roll dice for 1 S.Sub and 7 Submarines in sz50, round 1 :  1/8 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        Yamamoto roll dice for 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters, 1 T.Boat and 3 Transports in sz50, round 1 :  6/13 hits
                        Anzac roll dice for 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter and 3 Transports in sz50, round 1 :  4/10 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        3 Transports owned by the Anzac , 3 Submarines owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz50
                        Yamamoto roll dice for 2 S.Subs and 2 Submarines in sz50, round 2 :  2/4 hits
                        Anzac roll dice for 1 S.Sub and 4 Submarines in sz50, round 2 :  1/5 hits
                        Yamamoto roll dice for 2 Battleships, 2 Carriers, 4 Destroyers, 4 L.Fighters and 1 T.Boat in sz50, round 2 :  4/13 hits
                        Anzac roll dice for 1 Battleship, 2 Carriers, 3 EarlyFighters and 1 Fighter in sz50, round 2 :  4/7 hits
                        2 Destroyers owned by the Yamamoto , 1 EarlyFighter owned by the Anzac , 4 Submarines owned by the Anzac , 1 S.Sub owned by the Anzac , 2 Submarines owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz50
                        Yamamoto roll dice for 2 S.Subs in sz50, round 3 :  0/2 hits
                        Yamamoto roll dice for 2 Battleships, 2 Carriers, 2 Destroyers and 4 L.Fighters in sz50, round 3 :  5/10 hits
                        Anzac roll dice for 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Fighter in sz50, round 3 :  4/6 hits
                        2 Carriers owned by the Anzac , 2 S.Subs owned by the Yamamoto , 2 EarlyFighters owned by the Anzac , 2 Carriers owned by the Yamamoto and 1 Fighter owned by the Anzac lost in sz50
                        Yamamoto roll dice for 2 Battleships, 2 Destroyers and 4 L.Fighters in sz50, round 4 :  6/8 hits
                        Anzac roll dice for 1 Battleship in sz50, round 4 :  1/1 hits
                        1 Destroyer owned by the Yamamoto and 1 Battleship owned by the Anzac lost in sz50
                    Yamamoto win with 2 Battleships, 1 Destroyer and 4 L.Fighters remaining. Battle score for attacker is 51
                    Casualties for Anzac: 1 Battleship, 2 Carriers, 3 EarlyFighters, 1 Fighter, 1 S.Sub, 7 Submarines, 1 T.Boat and 3 Transports
                    Casualties for Yamamoto: 2 Carriers, 3 Destroyers, 2 S.Subs, 2 Submarines, 1 T.Boat and 3 Transports
                Battle in Buru
                    Yamamoto attack with 1 Artillery, 4 Infantry and 1 Tank
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 4 Infantry and 1 Tank in Buru, round 1 :  1/6 hits
                        Dutch roll dice for 1 Infantry in Buru, round 1 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Buru
                    Yamamoto win, taking Buru from Dutch with 1 Artillery, 4 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Quyan
                    Yamamoto attack with 1 Tank
                    Chinese defend with 1 AAGun, 1 Bomber and 1 Fighter
                        Yamamoto roll dice for 1 Tank in Quyan, round 1 :  0/1 hits
                        Chinese roll dice for 1 Bomber and 1 Fighter in Quyan, round 1 :  1/2 hits
                        1 Tank owned by the Yamamoto lost in Quyan
                    Chinese win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Tank
                Battle in Moresby
                    Yamamoto attack with 2 Infantry, 1 Marine and 3 Tanks
                    British defend with 1 AAGun, 1 Factory and 3 Tanks
                        Yamamoto roll dice for 2 Infantry, 1 Marine and 3 Tanks in Moresby, round 1 :  3/6 hits
                        British roll dice for 3 Tanks in Moresby, round 1 :  1/3 hits
                        3 Tanks owned by the British and 1 Infantry owned by the Yamamoto lost in Moresby
                    Yamamoto win, taking Moresby from British with 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 13
                    Casualties for British: 3 Tanks
                    Casualties for Yamamoto: 1 Infantry
                Battle in N.Chunking
                    Yamamoto attack with 1 Artillery, 2 Infantry and 1 Tank
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 2 Infantry and 1 Tank in N.Chunking, round 1 :  0/4 hits
                        Chinese roll dice for 1 Infantry in N.Chunking, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery, 2 Infantry and 1 Tank in N.Chunking, round 2 :  1/4 hits
                        Chinese roll dice for 1 Infantry in N.Chunking, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in N.Chunking
                    Yamamoto win, taking N.Chunking from Chinese with 1 Artillery, 2 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Nepal
                    Yamamoto attack with 3 Tanks
                    British defend with 1 Infantry
                        Yamamoto roll dice for 3 Tanks in Nepal, round 1 :  2/3 hits
                        British roll dice for 1 Infantry in Nepal, round 1 :  1/1 hits
                        1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Nepal
                    Yamamoto win, taking Nepal from British with 2 Tanks remaining. Battle score for attacker is -3
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Yamamoto
                6 Mech.Infs moved from Hongkong to Chunking
                3 Tanks moved from Kichedung to Sian
                3 Infantry moved from N.French I. to Burma
                1 T.Boat moved from sz67 to sz74
                3 Infantry moved from Mindor to Manila
                1 Transport moved from sz67 to sz79
                4 L.Fighters moved from sz50 to Davao

    Place Units - Yamamoto
                3 S.Subs placed in sz74
                2 S.Subs placed in sz67
                4 Mech.Infs placed in Hongkong
                8 Infantry placed in Tokyo
                4 Infantry placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 95 PUs; end with 95 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from Tokyo: 8 Infantry
                EDIT: Adding units owned by Yamamoto to S.Japan: 4 Infantry
                EDIT: Adding units owned by Yamamoto to Japan: 4 Infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Chinese
                1 Infantry moved from N.Shangsi to E.Shansi
                      Chinese take E.Shansi from Hisaichi
                1 Infantry moved from Shangsi to Shansi
                      Chinese take Shansi from Hisaichi
                4 Infantry moved from Xining to Tsingnan
                1 Artillery moved from Xining to Tsingnan
                1 Artillery moved from Xining to Tsingnan
                2 Infantry moved from S.Mongolia to Gobi
                1 EarlyFighter moved from Urumal to Gobi
                1 Fighter moved from Quyan to Gobi
                1 Bomber moved from Quyan to Gobi
                1 Infantry moved from Urumal to Quyan

    Purchase Units - Chinese
                Chinese buy 1 Bunker, 8 Infantry and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gobi
                    Chinese attack with 1 Bomber, 1 EarlyFighter, 1 Fighter and 2 Infantry
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Bomber, 1 EarlyFighter, 1 Fighter and 2 Infantry in Gobi, round 1 :  1/5 hits
                        Hisaichi roll dice for 1 Tank in Gobi, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi
                    Chinese win, taking Gobi from Hisaichi with 1 Bomber, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Bomber moved from Gobi to Xining
                1 EarlyFighter moved from Gobi to Tsingnan
                1 Fighter moved from Gobi to Tsingnan

    Place Units - Chinese
                1 Bunker, 2 Infantry and 1 Tank placed in Urumal
                6 Infantry placed in Xining

    Turn Complete - Chinese
                Chinese collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Hisaichi
                1 Tank moved from Kyzyl to Achinsk
                1 Tank moved from Ulaan to S.Mongolia
                      Hisaichi take S.Mongolia from Chinese
                1 Tank moved from S.Mongolia to Tsingnan
                7 Tanks moved from Ulaan to Tsingnan
                4 Tanks moved from Gansu to Tsingnan
                2 Artillerys moved from Sikang to Tsingnan
                1 Infantry moved from Sikang to Tsingnan
                1 Infantry moved from Szechwan to Shangsi
                      Hisaichi take Shangsi from Chinese
                1 Tank moved from Peking to N.Shangsi
                      Hisaichi take N.Shangsi from Chinese
                3 Tanks moved from Tientsin to Shansi
                2 Tanks moved from Peking to E.Shansi
                1 Infantry moved from Peking to E.Shansi
                1 Tank moved from W.Mongolia to Abakan
                      Hisaichi take Haixi from Chinese
                      Hisaichi take Abakan from Russians
                1 Tank moved from W.Mongolia to Maltan
                      Hisaichi take Maltan from Russians
                2 Marines moved from Burma to Bengal
                3 Tanks moved from N.French I. to Bengal
                1 Artillery moved from Bali to sz59
                1 Tank moved from Lambok to sz59
                1 Tank moved from Soem to sz59
                1 Artillery, 2 Tanks and 3 Transports moved from sz59 to sz81
                1 Artillery moved from sz81 to Ceram
                      Hisaichi take Ceram from Dutch
                1 Tank moved from sz81 to Sarong
                1 Tank moved from sz81 to New Guinea
                      Hisaichi take New Guinea from British
                1 Battleship moved from sz59 to sz81

    Purchase Units - Hisaichi
                Hisaichi buy 3 Mech.Infs, 6 S.Subs and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Sarong
                    Hisaichi attack with 1 Tank
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Battleship in Sarong, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Sarong, round 1 :  1/1 hits
                        Dutch roll dice for 1 Infantry in Sarong, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Sarong
                    Dutch win with no units remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Tank
                    Casualties for British: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 3 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 3 Tanks in Shansi, round 1 :  2/3 hits
                        Chinese roll dice for 1 Infantry in Shansi, round 1 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in E.Shansi
                    Hisaichi attack with 1 Infantry and 2 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 2 Tanks in E.Shansi, round 1 :  1/3 hits
                        Chinese roll dice for 1 Infantry in E.Shansi, round 1 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                    Hisaichi win, taking E.Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Achinsk
                    Hisaichi attack with 1 Tank
                    Russians defend with 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
                        Hisaichi roll dice for 1 Tank in Achinsk, round 1 :  1/1 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Achinsk, round 1 :  0/2 hits
                        1 Infantry owned by the Russians lost in Achinsk
                        Hisaichi roll dice for 1 Tank in Achinsk, round 2 :  0/1 hits
                        Russians roll dice for 1 Tank in Achinsk, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Achinsk, round 3 :  1/1 hits
                        Russians roll dice for 1 Tank in Achinsk, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Achinsk
                    Russians win with no units remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank
                Battle in Tsingnan
                    Hisaichi attack with 2 Artillerys, 1 Infantry and 12 Tanks
                    Chinese defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 Infantry
                        Hisaichi roll dice for 2 Artillerys, 1 Infantry and 12 Tanks in Tsingnan, round 1 :  7/15 hits
                        Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 Infantry in Tsingnan, round 1 :  5/11 hits
                        1 Infantry owned by the Hisaichi , 2 Tanks owned by the Hisaichi , 7 Infantry owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Tsingnan
                        Hisaichi roll dice for 10 Tanks in Tsingnan, round 2 :  3/10 hits
                        Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Tsingnan, round 2 :  2/4 hits
                        2 Artillerys owned by the Chinese , 2 Tanks owned by the Hisaichi and 1 EarlyFighter owned by the Chinese lost in Tsingnan
                        Hisaichi roll dice for 8 Tanks in Tsingnan, round 3 :  3/8 hits
                        Chinese roll dice for 1 Fighter in Tsingnan, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Tsingnan
                    Hisaichi win, taking Tsingnan from Chinese with 7 Tanks remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 5 Tanks
                    Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Fighter and 7 Infantry

    Non Combat Move - Hisaichi
                4 Infantry moved from Korea to sz74
                4 Infantry and 2 Transports moved from sz74 to sz60
                4 Infantry moved from sz60 to Malaya
                2 EarlyFighters moved from Malaya to sz81
                1 Carrier, 2 Destroyers and 2 Submarines moved from sz59 to sz81
                2 Infantry moved from Tientsin to Peking
                4 Infantry moved from Korea to Tientsin
                1 Infantry and 1 Marine moved from Seoul to sz79
                1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz68
                1 Infantry and 1 Marine moved from sz68 to Manila
                1 Infantry moved from Seoul to Korea
                5 Mech.Infs moved from Seoul to Peking

    Place Units - Hisaichi
                3 Mech.Infs placed in Peking
                6 S.Subs and 1 T.Boat placed in sz79
                Hisaichi undo move 2.
                3 S.Subs placed in sz1
                3 S.Subs and 1 T.Boat placed in sz79

    Turn Complete - Hisaichi
                Hisaichi collect 80 PUs; end with 80 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Thai
                6 Tanks moved from Bengal to Bhopa
                      Thai take Bhopa from British
                2 Artillerys, 5 Infantry and 3 Marines moved from Burma to Bengal
                4 Tanks moved from Phuket to Burma
                2 Tanks moved from Malaya to Burma
                2 Infantry moved from Phuket to Thailand
                3 Infantry moved from Malaya to Thailand
                1 Tank moved from N.S to sz60
                1 Tank moved from S.Borneo to sz60
                3 Infantry moved from S.Borneo to sz60
                1 Infantry moved from S.Borneo to sz60
                2 Tanks moved from sz60 to Malaya
                4 Infantry moved from sz60 to Malaya

    Purchase Units - Thai
                Thai buy 6 Infantry, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                2 Infantry, 2 Marines and 2 Mech.Infs placed in Phuket
                4 Infantry placed in S.Borneo

    Turn Complete - Thai
                Thai collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - British
                1 Infantry moved from C.India to E.India
                1 Artillery moved from C.India to E.India
                8 Tanks moved from Calcutta to C.India
                1 Lancaster moved from Calcutta to E.India

    Purchase Units - British
                British buy 2 B.Transports, 1 Bunker, 8 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in E.India
                    British attack with 1 Artillery, 1 Infantry and 1 Lancaster
                    Yamamoto defend with 1 Tank
                        British roll dice for 1 Artillery, 1 Infantry and 1 Lancaster in E.India, round 1 :  2/3 hits
                        Yamamoto roll dice for 1 Tank in E.India, round 1 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in E.India
                    British win, taking E.India from Yamamoto with 1 Artillery, 1 Infantry and 1 Lancaster remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - British
                1 Lancaster moved from E.India to Calcutta
                1 Infantry moved from C.India to Nagpur

    Place Units - British
                1 Bunker and 3 Tanks placed in Dheli
                2 B.Transports placed in sz63
                6 Infantry placed in Calcutta
                2 Infantry placed in Janeca

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Anzac
                1 Battleship moved from sz37 to sz46
                2 Infantry moved from W.Australuia to sz51
                2 Infantry moved from W.Australuia to sz51
                4 Infantry and 2 Transports moved from sz51 to sz57
                2 Infantry moved from sz57 to Java
                      Anzac take Java from Thai
                1 Infantry moved from sz57 to Bali
                      Anzac take Bali from Hisaichi
                1 Infantry moved from sz57 to Bali
                1 Infantry moved from W.Australuia to Derby
                1 Marine moved from Darwin to N.Australia
                1 Elite moved from Darwin to N.Australia
                1 Infantry moved from Melbourne to S.W.Australia

    Purchase Units - Anzac
                Anzac buy 4 Submarines; Remaining resources: 2 PUs;

    Combat - Anzac

    Non Combat Move - Anzac

    Place Units - Anzac
                4 Submarines placed in sz37

    Turn Complete - Anzac
                Anzac collect 29 PUs; end with 31 PUs total

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