• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,1,2,2,6,4,2
                Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs total


  • how come japan only had 2pus when japan is worth 8?


  • Blockades on your convoy zones…  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 6 armour, 3 bombers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Korea to Japan
                1 bomber and 1 tactical_bomber moved from Korea to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour moved from Norway to 112 Sea Zone
                2 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from Norway to Germany
                2 armour moved from 113 Sea Zone to Germany
                1 armour moved from Northern Italy to Greater Southern Germany
                      Americans take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Germany
                2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Sakha to Amur
                3 bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    1 armour owned by the Americans retreated to Southern France
                    Germans win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Japan
                    Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
                        AA guns fire in Japan :  0/6 hits
                        Americans roll dice for 1 battleship in Japan, round 1 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 :  3/10 hits
                        Japanese roll dice for 3 aaGuns, 3 fighters and 12 infantry in Japan, round 1 :  7/15 hits
                        3 fighters owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                    Japanese win with 3 fighters and 11 infantry remaining. Battle score for attacker is -28
                    Casualties for Japanese: 3 aaGuns and 1 infantry
                    Casualties for Americans: 1 artillery, 3 fighters and 3 infantry
                    1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                Battle in Germany
                    Americans attack with 3 armour and 1 fighter
                    Germans defend with 1 factory_major and 5 infantry
                        Americans roll dice for 2 battleships in Germany, round 1 :  1/2 hits
                        Americans roll dice for 3 armour and 1 fighter in Germany, round 1 :  2/4 hits
                        Germans roll dice for 5 infantry in Germany, round 1 :  2/5 hits
                        3 infantry owned by the Germans and 2 armour owned by the Americans lost in Germany
                        Americans roll dice for 1 armour and 1 fighter in Germany, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Germany, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Germany
                        Americans roll dice for 1 armour in Germany, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Germany, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Germany
                    Americans captures 50PUs while taking Germans capital
                    Americans converts factory_major into different units
                    Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 2 armour and 1 fighter

    Non Combat Move - Americans
                1 armour moved from Norway to Karelia
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                5 destroyers and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                3 bombers moved from 6 Sea Zone to Korea
                1 bomber moved from Japan to Korea
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Americans
                2 transports placed in 6 Sea Zone
                1 infantry placed in Korea
                3 bombers placed in Western United States
                3 armour placed in Norway
                1 infantry and 2 mech_infantrys placed in Southern France
                3 armour placed in Northern Italy

    Turn Complete - Americans
                Americans collect 79 PUs; end with 129 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 139 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 154 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Denmark to Western Germany
                5 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 mech_infantry moved from Southern Italy to Western Germany
                1 armour moved from Novosibirsk to Vologda
                1 armour moved from Kazakhstan to Vologda
                3 bombers moved from India to Korea
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone

    Combat - British
                Battle in Vologda
                    British attack with 2 armour
                    Germans defend with 2 armour
                        British roll dice for 2 armour in Vologda, round 1 :  1/2 hits
                        Germans roll dice for 2 armour in Vologda, round 1 :  0/2 hits
                        1 armour owned by the Germans lost in Vologda
                        British roll dice for 2 armour in Vologda, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Western Germany
                    British attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
                        British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 1 :  4/7 hits
                        Germans roll dice for 3 aaGuns, 4 infantry and 1 tactical_bomber in Western Germany, round 1 :  4/5 hits
                        3 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 aaGuns owned by the Germans lost in Western Germany
                        British roll dice for 3 artilleries in Western Germany, round 2 :  0/3 hits
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 2 :  1/4 hits
                        1 artillery owned by the British lost in Western Germany
                        British roll dice for 2 artilleries in Western Germany, round 3 :  1/2 hits
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
                    1 artillery retreated to Denmark
                    Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 aaGuns and 2 infantry
                    Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                6 infantry moved from Rostov to Ukraine
                6 mech_infantrys moved from Caucasus to Bryansk
                3 infantry moved from Kazakhstan to Volgograd
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Yugoslavia
                3 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Marianas to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from Jehol to Manchuria

    Place Units - British
                3 armour placed in Southern Italy
                3 armour placed in Greece
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Place Units - UK_Pacific
                3 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 33 PUs; end with 37 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
                Some Units in India change ownership: 3 bombers


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from Queensland to Korea
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 aaGun moved from Caroline Islands to 33 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 fighter moved from Queensland to Guam

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Tobruk to Libya

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Politics - Germans

    Combat Move - Germans
                2 infantry moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                8 infantry moved from Holland Belgium to Western Germany
                3 infantry moved from France to Southern France
                2 fighters moved from France to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                4 infantry moved from Archangel to Novgorod
                2 infantry moved from Novgorod to Karelia
                1 bomber moved from Novgorod to Karelia
                1 infantry moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 :  2/3 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 1 :  2/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                    retreated to Karelia
                    Russians win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 2 fighters and 4 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 2 fighters and 4 infantry in Southern France, round 1 :  2/6 hits
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern France, round 1 :  3/4 hits
                        1 mech_infantry owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 2 fighters and 1 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
                        Germans roll dice for 1 fighter in Southern France, round 3 :  1/1 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 fighter owned by the Germans lost in Southern France
                    Americans win with no units remaining. Battle score for attacker is -15
                    Casualties for Germans: 2 fighters and 4 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
                Battle in Germany
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 factory_minor
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Germany, round 1 :  2/3 hits
                        Americans roll dice for 1 armour in Germany, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Germany
                    Germans win, taking Germany from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Germany to Normandy Bordeaux
                1 bomber moved from Karelia to Novgorod

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 5 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 5 infantry moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                1 infantry moved from Timguska to Novosibirsk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 1 :  0/6 hits
                        Germans roll dice for 1 armour, 1 bomber and 6 infantry in Novgorod, round 1 :  3/8 hits
                        3 infantry owned by the Russians lost in Novgorod
                    2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
                    Germans win with 1 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                1 artillery and 1 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • You seriously want to keep this going  :?


  • Ok, I’ll let you have this 1!


  • Shall we start off the 30-IPC handicap game…?  :evil: :evil: :evil:


  • Here’s a gentler diversion… Let’s play ‘Atari’, the battle for the Philippines. At least then you can tell Marisol you’re researching her culture when you put your moves in of an evening.  :-D

    You’ll need to hit ‘Download Maps’, then ‘List Games’, then click on ‘Atari’ to install it in your TripleA.

    You want to go Japanese or Allies?


  • ill take whoever goes 2nd!


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :1

    Combat Move - Yamamoto
                1 Tank moved from Hopeh to N.Shangsi
                1 Tank moved from Hopeh to Shangsi
                2 Tanks moved from Hopeh to Kichedung
                1 Tank moved from Korea to Vladivostok
                1 EarlyFighter moved from Korea to Vladivostok
                1 T.Boat moved from sz67 to sz68
                1 Artillery moved from Naha to sz74
                1 Infantry moved from Nagasaki to sz74
                1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
                2 Submarines moved from sz67 to sz60
                1 Artillery and 1 Infantry moved from sz68 to W.Borneo
                1 Carrier moved from sz74 to sz68
                2 EarlyFighters moved from sz74 to sz60
                2 Artillerys moved from Kwangsi to N.French I.
                3 Infantry moved from Kwangsi to N.French I.
                1 Tank moved from Kwangsi to N.French I.
                2 Artillerys moved from S.Japan to sz78
                1 Artillery moved from Nagasaki to sz78
                3 Infantry moved from Nagasaki to sz78
                3 Artillerys, 3 Infantry and 3 Transports moved from sz78 to sz67
                3 Artillerys and 3 Infantry moved from sz67 to Hongkong
                2 EarlyFighters moved from sz20 to sz25
                2 EarlyFighters moved from sz11 to sz25
                1 Submarine moved from sz21 to sz25
                2 Submarines moved from sz30 to sz25
                3 Submarines moved from sz20 to sz25
                1 Cruiser and 1 Submarine moved from sz11 to sz25
                1 Carrier moved from sz11 to sz25
                1 Carrier moved from sz20 to sz25
                1 Submarine moved from sz12 to sz25
                1 Submarine moved from sz76 to sz70
                1 Submarine moved from sz17 to sz45
                1 EarlyFighter moved from Marcus to sz45
                1 EarlyFighter moved from Iwo Jima to sz45
                2 EarlyFighters moved from Tokyo to sz71
                2 EarlyFighters moved from sz78 to sz70
                1 Bomber moved from Tokyo to sz70
                1 Tank moved from Japan to sz16
                2 Artillerys moved from Japan to sz16
                3 Infantry moved from Japan to sz16
                1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz1
                1 Infantry and 1 Tank moved from sz1 to Vladivostok
                2 Artillerys, 2 Infantry and 2 Transports moved from sz16 to sz19
                2 Artillerys and 2 Infantry moved from sz19 to Wake
                1 Submarine moved from sz78 to sz71
                1 Destroyer moved from sz78 to sz68
                1 Battleship moved from sz78 to sz67
                1 Bomber moved from Japan to sz70

    Purchase Units - Yamamoto
                Yamamoto buy 1 Battleship, 1 Infantry and 3 Transports; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz71
                    Yamamoto attack with 2 EarlyFighters and 1 Submarine
                    Americans defend with 1 Submarine
                        Yamamoto roll dice for 1 Submarine in sz71, round 1 :  1/1 hits
                        Americans roll dice for 1 Submarine in sz71, round 1 :  0/1 hits
                        1 Submarine owned by the Americans lost in sz71
                    Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Submarine
                Battle in sz70
                    Yamamoto attack with 2 Bombers, 2 EarlyFighters and 1 Submarine
                    Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                        Yamamoto roll dice for 1 Submarine in sz70, round 1 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz70, round 1 :  1/1 hits
                        Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 1 :  1/4 hits
                        Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 1 :  0/2 hits
                        1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
                    1 Submarine owned by the Americans Submerged
                        Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 2 :  3/4 hits
                        Americans roll dice for 1 Destroyer in sz70, round 2 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
                    Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
                    Casualties for Americans: 1 Destroyer and 1 Transport
                Battle in sz45
                    Yamamoto attack with 2 EarlyFighters and 1 Submarine
                    Americans defend with 1 Destroyer and 1 Transport
                        Yamamoto roll dice for 1 Submarine in sz45, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 EarlyFighters in sz45, round 1 :  2/2 hits
                        Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 1 :  1/2 hits
                        1 Destroyer owned by the Americans , 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
                    Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 Destroyer and 1 Transport
                Battle in sz25
                    Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
                    Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                        Yamamoto roll dice for 8 Submarines in sz25, round 1 :  3/8 hits
                    Units damaged: 3 Battleships owned by the Americans
                        Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 1 :  0/7 hits
                        Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 1 :  2/7 hits
                        2 Submarines owned by the Yamamoto lost in sz25
                        Yamamoto roll dice for 6 Submarines in sz25, round 2 :  3/6 hits
                        Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 :  4/7 hits
                        Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 :  6/7 hits
                        1 Destroyer owned by the Americans , 2 Carriers owned by the Americans , 3 Battleships owned by the Americans , 1 Cruiser owned by the Americans and 6 Submarines owned by the Yamamoto lost in sz25
                    Yamamoto win with 2 Carriers, 1 Cruiser and 4 EarlyFighters remaining. Battle score for attacker is 58
                    Casualties for Yamamoto: 8 Submarines
                    Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                Battle in sz60
                    Yamamoto attack with 2 EarlyFighters and 2 Submarines
                    Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                        Yamamoto roll dice for 2 Submarines in sz60, round 1 :  0/2 hits
                        Dutch roll dice for 1 Submarine in sz60, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 EarlyFighters in sz60, round 1 :  1/2 hits
                        Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 1 :  2/4 hits
                        1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
                        Yamamoto roll dice for 2 EarlyFighters in sz60, round 2 :  1/2 hits
                        Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 2 :  3/3 hits
                        1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
                    Dutch win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16
                    Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
                    Casualties for Dutch: 1 Submarine and 1 Transport
                Battle in sz68
                    Yamamoto attack with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport
                    British defend with 1 Submarine
                        British roll dice for 1 Submarine in sz68, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in sz68, round 1 :  1/3 hits
                        1 Submarine owned by the British lost in sz68
                    Yamamoto win with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 Submarine
                Battle in Wake
                    Yamamoto attack with 2 Artillerys and 2 Infantry
                    Americans defend with 1 Infantry and 1 Tank
                        Yamamoto roll dice for 2 Artillerys and 2 Infantry in Wake, round 1 :  1/4 hits
                        Americans roll dice for 1 Infantry and 1 Tank in Wake, round 1 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
                        Yamamoto roll dice for 2 Artillerys and 1 Infantry in Wake, round 2 :  2/3 hits
                        Americans roll dice for 1 Tank in Wake, round 2 :  0/1 hits
                        1 Tank owned by the Americans lost in Wake
                    Yamamoto win, taking Wake from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry and 1 Tank
                Battle in N.French I.
                    Yamamoto attack with 2 Artillerys, 3 Infantry and 1 Tank
                    Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                        Yamamoto roll dice for 2 Artillerys, 3 Infantry and 1 Tank in N.French I., round 1 :  1/6 hits
                        Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 1 :  1/3 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                        Yamamoto roll dice for 2 Artillerys, 2 Infantry and 1 Tank in N.French I., round 2 :  4/5 hits
                        Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 2 :  2/2 hits
                        1 Artillery owned by the Dutch , 2 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
                    Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 3 Infantry
                    Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
                Battle in Hongkong
                    Yamamoto attack with 3 Artillerys and 3 Infantry
                    British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
                        Yamamoto roll dice for 1 Battleship in Hongkong, round 1 :  1/1 hits
                    Units damaged: 1 Bunker owned by the British
                        Yamamoto roll dice for 3 Artillerys and 3 Infantry in Hongkong, round 1 :  3/6 hits
                        British roll dice for 1 Bunker and 2 Infantry in Hongkong, round 1 :  1/3 hits
                        1 Bunker owned by the British , 2 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in Hongkong
                    Yamamoto win, taking Hongkong from British with 3 Artillerys and 2 Infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 Bunker and 2 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Vladivostok
                    Yamamoto attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
                    Russians defend with 1 Bunker
                        Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 1 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker in Vladivostok, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 2 :  1/4 hits
                        Russians roll dice for 1 Bunker in Vladivostok, round 2 :  0/1 hits
                        1 Bunker owned by the Russians lost in Vladivostok
                    Yamamoto win, taking Vladivostok from Russians with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Bunker
                Battle in N.Shangsi
                    Yamamoto attack with 1 Tank
                    Chinese defend with 1 Infantry
                        Yamamoto roll dice for 1 Tank in N.Shangsi, round 1 :  1/1 hits
                        Chinese roll dice for 1 Infantry in N.Shangsi, round 1 :  1/1 hits
                        1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Chinese: 1 Infantry
                Battle in Kichedung
                    Yamamoto attack with 2 Tanks
                    Chinese defend with 2 Infantry
                        Yamamoto roll dice for 2 Tanks in Kichedung, round 1 :  1/2 hits
                        Chinese roll dice for 2 Infantry in Kichedung, round 1 :  1/2 hits
                        1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kichedung
                        Yamamoto roll dice for 1 Tank in Kichedung, round 2 :  1/1 hits
                        Chinese roll dice for 1 Infantry in Kichedung, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Kichedung
                    Yamamoto win, taking Kichedung from Chinese with 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Chinese: 2 Infantry
                Battle in Shangsi
                    Yamamoto attack with 1 Tank
                    Chinese defend with 1 Infantry
                        Yamamoto roll dice for 1 Tank in Shangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 Infantry in Shangsi, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Shangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 Infantry in Shangsi, round 2 :  1/1 hits
                        1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Chinese: 1 Infantry
                Battle in W.Borneo
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    British defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 :  1/2 hits
                        British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 :  0/2 hits
                        1 Infantry owned by the British lost in W.Borneo
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 :  0/2 hits
                        British roll dice for 1 Artillery in W.Borneo, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 :  1/2 hits
                        British roll dice for 1 Artillery in W.Borneo, round 3 :  0/1 hits
                        1 Artillery owned by the British lost in W.Borneo
                    Yamamoto win, taking W.Borneo from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 Artillery and 1 Infantry

    Non Combat Move - Yamamoto
                2 EarlyFighters moved from sz71 to sz68
                1 Destroyer and 1 Submarine moved from sz16 to sz19
                1 Carrier moved from sz78 to sz68
                1 EarlyFighter moved from sz70 to sz68
                1 EarlyFighter moved from sz45 to sz68
                1 EarlyFighter moved from sz45 to Iwo Jima
                2 Bombers moved from sz70 to Iwo Jima
                1 EarlyFighter moved from Vladivostok to Japan
                2 Artillerys and 4 Infantry moved from Korea to Manchuria
                5 Infantry moved from Hopeh to Shansi
                6 Infantry moved from S.Japan to Nagasaki
                1 Tank moved from Kochi to Nagasaki
                2 Tanks moved from S.Japan to Nagasaki
                6 Infantry moved from Tokyo to S.Japan
                1 Infantry moved from Ani Jima to Bonin
                1 Artillery moved from Tokyo to S.Japan
                2 Tanks moved from Tokyo to S.Japan
                5 Infantry moved from Japan to S.Japan
                3 Tanks moved from Japan to S.Japan

    Place Units - Yamamoto
                1 Battleship and 3 Transports placed in sz78
                1 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 57 PUs; end with 57 PUs total


  • You’re up! Good luck… it looks like it’s going to be an interesting game…  :-D


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :1

    Combat Move - Chinese
                1 Infantry moved from Hanan to Kwangsi
                      Chinese take Kwangsi from Yamamoto
                1 Tank moved from W.Chunking to N.French I.
                2 Infantry moved from Chunking to N.French I.
                1 Tank moved from Kiangsi to N.French I.
                1 Infantry moved from Macau to Kwangsi
                1 Infantry moved from Kwangtung to Kiangsi
                1 Infantry moved from Nanking to Sian
                1 Infantry moved from Hankou to Hanan
                1 Infantry moved from Hanan to Sian
                1 Infantry moved from Tsingnan to Gansu
                1 Tank moved from Tsingnan to Szechwan
                1 Infantry moved from Nancheng to Sikang
                1 Infantry moved from Sikang to Szechwan
                1 Infantry moved from W.Sian to Szechwan
                2 Tanks moved from Xining to Gansu
                5 Infantry moved from Xining to Tsingnan
                2 Artillerys moved from Xining to Tsingnan
                1 Infantry moved from Ming Jong to Tsingnan
                1 Infantry moved from Quyan to Gobi
                2 Tanks moved from Urumal to Gobi
                1 EarlyFighter moved from Urumal to Gobi
                1 Artillery moved from Cheng to Quyan
                1 Artillery moved from Urumal to Quyan
                1 Infantry moved from Urumal to Quyan
                1 Infantry moved from Yecheng to Quyan
                1 Infantry moved from Haixi to Quyan
                1 EarlyFighter moved from Xining to Gobi
                2 Infantry moved from N.Chunking to Hanan

    Purchase Units - Chinese
                Chinese buy 2 Marines; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gobi
                    Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
                    Neutral defend with 1 Bunker
                        Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Gobi, round 1 :  2/5 hits
                        Neutral roll dice for 1 Bunker in Gobi, round 1 :  1/1 hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
                    Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Bunker
                    Casualties for Chinese: 1 Infantry
                Battle in N.French I.
                    Chinese attack with 2 Infantry and 2 Tanks
                    Yamamoto defend with 2 Artillerys and 1 Tank
                        Chinese roll dice for 2 Infantry and 2 Tanks in N.French I., round 1 :  1/4 hits
                        Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 1 :  1/3 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                        Chinese roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 :  1/3 hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 2 :  1/2 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
                        Chinese roll dice for 2 Tanks in N.French I., round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Tank in N.French I., round 3 :  1/1 hits
                        1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in N.French I.
                    Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 2 Artillerys and 1 Tank
                    Casualties for Chinese: 2 Infantry and 1 Tank

    Non Combat Move - Chinese
                1 EarlyFighter moved from Gobi to Gansu
                1 EarlyFighter moved from Gobi to Tsingnan

    Place Units - Chinese
                2 Marines placed in Xining

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 40 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :1

    Combat Move - Hisaichi
                2 Artillerys and 4 Infantry moved from Shansi to Sian
                1 Infantry moved from Shantung to Nanking
                      Hisaichi take Nanking from Chinese
                1 Infantry moved from E.Shansi to N.Shangsi
                      Hisaichi take N.Shangsi from Chinese
                1 Infantry moved from E.Shansi to Shangsi
                      Hisaichi take Shangsi from Chinese
                1 Tank moved from Shantung to Hanan
                5 Tanks moved from Fukien to Hanan
                      Hisaichi take Hankou from Chinese
                1 Infantry moved from Fukien to Kwangtung
                      Hisaichi take Kwangtung from Chinese
                1 Tank moved from E.Shansi to Sian
                1 Artillery and 1 Infantry moved from E.Shansi to Ulaan
                1 Tank moved from Peking to Ulaan
                4 Infantry moved from Peking to Ulaan
                2 Infantry and 2 Tanks moved from Formosa to sz74
                1 Infantry moved from Formosa to sz74
                1 Battleship, 1 Destroyer, 2 Infantry, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz70
                2 Infantry and 2 Tanks moved from sz70 to Davao
                1 Infantry and 1 T.Boat moved from sz74 to sz68
                1 Infantry moved from sz68 to Spralty
                      Hisaichi take Spralty from Americans
                2 Artillerys moved from Seoul to sz79
                6 Infantry moved from Seoul to sz79
                2 Artillerys, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 6 Infantry, 2 Submarines and 4 Transports moved from sz79 to sz68
                2 Artillerys and 6 Infantry moved from sz68 to Manila
                2 EarlyFighters moved from Formosa to Manila
                2 Tanks moved from Tientsin to Amursk
                3 Tanks moved from Seoul to Amursk
                1 EarlyFighter moved from Peking to Ulaan
                1 EarlyFighter moved from Fukien to Sian
                1 Bomber moved from Seoul to sz60
                1 Bomber moved from Formosa to sz60
                2 EarlyFighters moved from sz68 to sz60
                1 EarlyFighter moved from Seoul to Manila

    Purchase Units - Hisaichi
                Hisaichi buy 8 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz70
                    Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports
                    Americans defend with 1 Submarine
                        Hisaichi roll dice for 1 Submarine in sz70, round 1 :  1/1 hits
                        Americans roll dice for 1 Submarine in sz70, round 1 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        1 Submarine owned by the Americans lost in sz70
                    Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Submarine
                Battle in sz60
                    Hisaichi attack with 2 Bombers and 2 EarlyFighters
                    Dutch defend with 2 Destroyers and 1 Transport
                        Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 1 :  1/4 hits
                        Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 1 :  2/3 hits
                        2 EarlyFighters owned by the Hisaichi and 1 Transport owned by the Dutch lost in sz60
                        Hisaichi roll dice for 2 Bombers in sz60, round 2 :  2/2 hits
                        Dutch roll dice for 2 Destroyers in sz60, round 2 :  1/2 hits
                        1 Bomber owned by the Hisaichi and 2 Destroyers owned by the Dutch lost in sz60
                    Hisaichi win with 1 Bomber remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
                    Casualties for Dutch: 2 Destroyers and 1 Transport
                Battle in Ulaan
                    Hisaichi attack with 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank
                    Neutral defend with 1 Bunker and 4 Infantry
                        Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan, round 1 :  2/8 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantry in Ulaan, round 1 :  1/5 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Neutral lost in Ulaan
                        Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantry and 1 Tank in Ulaan, round 2 :  4/7 hits
                        Neutral roll dice for 1 Bunker and 3 Infantry in Ulaan, round 2 :  1/4 hits
                        1 Infantry owned by the Hisaichi , 1 Bunker owned by the Neutral and 3 Infantry owned by the Neutral lost in Ulaan
                    Hisaichi win, taking Ulaan from Neutral with 1 Artillery, 1 EarlyFighter, 3 Infantry and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Neutral: 1 Bunker and 4 Infantry
                Battle in Davao
                    Hisaichi attack with 2 Infantry and 2 Tanks
                    Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
                        Hisaichi roll dice for 2 Infantry and 2 Tanks in Davao, round 1 :  1/4 hits
                        Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 1 :  2/4 hits
                        2 Infantry owned by the Hisaichi and 1 Infantry owned by the Americans lost in Davao
                        Hisaichi roll dice for 2 Tanks in Davao, round 2 :  1/2 hits
                        Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 :  3/3 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Americans lost in Davao
                    Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 2 Infantry and 2 Tanks
                    Casualties for Americans: 1 Infantry and 1 Tank
                Battle in Amursk
                    Hisaichi attack with 5 Tanks
                    Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                        Hisaichi roll dice for 5 Tanks in Amursk, round 1 :  3/5 hits
                        Russians roll dice for 1 Bunker in Amursk, round 1 :  0/1 hits
                        1 Bunker owned by the Russians lost in Amursk
                    Hisaichi win, taking Amursk from Russians with 5 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Bunker
                Battle in Sian
                    Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank
                    Chinese defend with 1 Artillery and 4 Infantry
                        Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank in Sian, round 1 :  4/8 hits
                        Chinese roll dice for 1 Artillery and 4 Infantry in Sian, round 1 :  2/5 hits
                        2 Infantry owned by the Hisaichi and 4 Infantry owned by the Chinese lost in Sian
                        Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank in Sian, round 2 :  2/6 hits
                        Chinese roll dice for 1 Artillery in Sian, round 2 :  0/1 hits
                        1 Artillery owned by the Chinese lost in Sian
                    Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Chinese: 1 Artillery and 4 Infantry
                Battle in Hanan
                    Hisaichi attack with 6 Tanks
                    Chinese defend with 3 Infantry
                        Hisaichi roll dice for 6 Tanks in Hanan, round 1 :  4/6 hits
                        Chinese roll dice for 3 Infantry in Hanan, round 1 :  0/3 hits
                        3 Infantry owned by the Chinese lost in Hanan
                    Hisaichi win, taking Hanan from Chinese with 6 Tanks remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 Infantry
                Battle in Manila
                    Hisaichi attack with 2 Artillerys, 3 EarlyFighters and 6 Infantry
                    Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank
                        Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantry in Manila, round 1 :  4/11 hits
                        Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank in Manila, round 1 :  1/5 hits
                        1 Artillery owned by the Americans , 1 Infantry owned by the Hisaichi , 2 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Manila
                        Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 5 Infantry in Manila, round 2 :  3/10 hits
                        Americans roll dice for 1 EarlyFighter in Manila, round 2 :  0/1 hits
                        1 EarlyFighter owned by the Americans lost in Manila
                    Hisaichi win, taking Manila from Americans with 2 Artillerys, 3 EarlyFighters and 5 Infantry remaining. Battle score for attacker is 19
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank

    Non Combat Move - Hisaichi
                1 Bomber moved from sz60 to Formosa
                2 EarlyFighters moved from Manila to sz68
                1 EarlyFighter moved from Manila to Formosa
                1 EarlyFighter moved from Ulaan to E.Shansi
                1 EarlyFighter moved from E.Shansi to Shansi
                4 Infantry moved from Tientsin to Hsingan
                2 Infantry moved from Shantung to Shansi
                2 Artillerys moved from Fukien to Hankou
                5 Infantry moved from Fukien to Hankou
                1 EarlyFighter moved from Sian to Shansi

    Place Units - Hisaichi
                8 Tanks placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 48 PUs; end with 48 PUs total

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