@DoManMacgee when the German sub submerged to escape the USSR sub, the convoy went back to the UK. I have edited 5 IPC into the UK income.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Philippines, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 destroyers and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
3 armour moved from Germany to Romania
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Smolensk
2 armour moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to France
1 fighter moved from Karelia to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour
Russians defend with 1 armour
Germans roll dice for 3 armour in Romania, round 1 : 2/3 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Nenetsia
Germans attack with 1 armour
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
2 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
5 infantry placed in Western Germany
1 battleship and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries and 7 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 4 armour and 2 artilleries
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Smolensk, round 1 : 1/10 hits
Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 : 3/6 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 3 armour in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 artillery in Smolensk, round 5 : 1/2 hits
Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 armour and 2 artilleries
Casualties for Russians: 2 artilleries and 7 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,3,3,5,2,4,4
Japanese collect 6 PUs (8 lost to blockades); end with 8 PUs total -
Scramb-o :?
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no ta
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 5 armour, 2 battleships and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from Korea to 19 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to YeniseyCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 fighters and 2 transports in 6 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 5 destroyers and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 destroyers and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Germans lost in 95 Sea Zone
Americans win with 5 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter
Battle in Yenisey
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northern Italy
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 4 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Northern Italy, round 1 : 1/7 hits
Italians roll dice for 2 aaGuns and 4 infantry in Northern Italy, round 1 : 3/4 hits
1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour and 2 artilleries in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 3/4 hits
1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
1 armour retreated to Southern Italy
Italians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Southern Italy to United Kingdom
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
2 battleships placed in 110 Sea Zone
1 armour and 2 infantry placed in Korea
1 armour placed in Normandy Bordeaux
3 armour placed in Southern ItalyTurn Complete - Americans
Americans collect 72 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
6 infantry moved from Manchuria to Jehol
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
6 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 armour moved from Chahar to KansuCombat - British
Battle in Formosa
Battle in OkinawaNon Combat Move - British
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 mech_infantrys moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
3 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 3 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in Guam
ANZAC attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 2 infantry in Guam, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Iwo Jima
Battle in HainanNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Baltic States to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
1 armour moved from Baltic States to Smolensk
2 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Romania to Bessarabia
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Southern Italy
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Southern Italy, round 1 : 1/5 hits
Americans roll dice for 4 armour in Southern Italy, round 1 : 1/4 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 2 : 1/4 hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 0/3 hits
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 2 fighters and 2 infantry in Southern Italy, round 3 : 2/4 hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Americans: 4 armour
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 armour
Germans roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Smolensk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Bessarabia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 113 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
2 fighters moved from Southern Italy to FrancePlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Kansu to Timguska
8 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 12 infantry
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 1 : 3/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 1 : 0/6 hits
3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 12 infantry in Bryansk, round 2 : 1/13 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 3 : 1/11 hits
Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 9 infantry in Bryansk, round 4 : 2/10 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,1,5,5,4,2,5
Japanese collect 2 PUs (7 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 10 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
Americans converts factory_major into different units
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 battleship
Americans roll dice for 2 fighters in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 113 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
2 armour and 1 infantry placed in Southern France
3 armour placed in Norway
3 armour placed in Korea
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Kansu
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 1 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Greece to Albania
British take Albania from Italians
2 armour moved from Kansu to Novosibirsk
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Kazakhstan to Novosibirsk
3 bombers moved from India to BessarabiaCombat - British
British creates battle in territory 19 Sea Zone
Battle in Denmark
Battle in Novosibirsk
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 1 : 0/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
British roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
British roll dice for 2 armour in Novosibirsk, round 3 : 0/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 armour owned by the British lost in Novosibirsk
British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Denmark from Germans, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tobruk
British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 4 infantry
British roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Tobruk, round 1 : 2/5 hits
Italians roll dice for 4 infantry in Tobruk, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 2 artilleries and 2 mech_infantrys in Tobruk, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Tobruk
British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Tobruk, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Tobruk
British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
British roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Tobruk, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry
Battle in Southern Italy
British captures 0PUs while taking Italians capital
Battle in Marianas
Battle in Bessarabia
British attack with 3 bombers
Germans defend with 3 armour and 1 infantry
British roll dice for 3 bombers in Bessarabia, round 1 : 2/3 hits
Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 : 2/4 hits
2 bombers owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
British roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Bessarabia
Germans win, taking Southern Italy from Italians, taking Marianas from Japanese with 1 armour remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 3 bombersNon Combat Move - British
6 infantry moved from Caucasus to Rostov
3 infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
4 infantry moved from Greece to Albania
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Anhwe to Jehol
1 transport moved from 19 Sea Zone to 35 Sea ZonePlace Units - British
1 factory_minor placed in Greece
2 artilleries and 2 infantry placed in United Kingdom
3 mech_infantrys placed in IraqTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs