@DoManMacgee when the German sub submerged to escape the USSR sub, the convoy went back to the UK. I have edited 5 IPC into the UK income.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 armour moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Norway
1 armour moved from Finland to Norway
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Baltic States to ArchangelCombat - Germans
Battle in Southern Italy
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from Southern Italy to Greater Southern Germany
1 fighter moved from Norway to KareliaPlace Units - Germans
3 armour placed in Novgorod
4 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Assumed you would keep the planes grounded in Italy
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Assumed you would keep the planes grounded in Italy
Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.
First, your sub:
:1d6:
You destroyer:
:1d6:
My destroyer:
:1d6:
My two fighters:
:2d6:
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Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6) -
Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6) -
Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Shensi to SuiyuyanCombat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Romania, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
1 infantry moved from Smolensk to Vologda
2 artilleries moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Once you answer the questions above, I’ll do the appropriate edits. :-P
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a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would 8-)
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Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow! :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to JapanCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 : 3/4 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
Russians take Amur from Japanese
Russians take Buryatia from Japanese
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Americans take 97 Sea Zone from Germans
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Greater Southern GermanyCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 93 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Americans attack with 1 fighter
Germans defend with 1 bomber
Americans roll dice for 1 fighter in Greater Southern Germany, round 1 : 1/1 hits
Germans roll dice for 1 bomber in Greater Southern Germany, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Greater Southern Germany
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greater Southern Germany to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Caroline Islands to Korea
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
3 submarines moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from JapaneseCombat - British
Battle in 19 Sea Zone
British attack with 3 submarines
Japanese defend with 1 battleship and 1 carrier
British roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 19 Sea Zone
British roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 19 Sea Zone
British roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier
Casualties for British: 3 submarines
Battle in Egypt
British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 : 3/9 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - British
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 armour moved from Kiangsi to Chahar
1 aaGun moved from Kiangsi to AnhwePlace Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in French Indo China change ownership: 1 armour
Some Units in 36 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - Italians
3 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to TobrukNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Philippines, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French