• 1 tactical bomber - 2 fighter - 1 mech inf & 1 inf


  • Lose land units first.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 :  3/3 hits
                        Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 :  1/5 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
                        Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 2 :  1/2 hits
                        1 fighter owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 bomber in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 3 :  2/2 hits
                        1 bomber owned by the Italians lost in Southern Italy
                    Americans win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 bomber and 2 fighters
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Italians

    Turn Complete - Italians


  • that was fkin bullshit


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 34 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Philippines
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Egypt
                    ANZAC attack with 2 infantry
                    Italians defend with 2 armour and 1 harbour
                        ANZAC roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the ANZAC lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 bomber moved from Alexandria to Southern Italy
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 armour moved from Germany to Romania
                1 artillery moved from Eastern Poland to Romania
                1 artillery moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                6 infantry moved from Germany to Poland
                1 fighter moved from Novgorod to Norway
                1 armour moved from Finland to Norway
                1 infantry moved from Finland to Norway
                1 armour moved from Vyborg to Norway
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                2 armour moved from Baltic States to Archangel

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                        Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 1 :  1/2 hits
                        2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in Archangel
                    Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 :  1/9 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Germans attack with 2 armour, 1 fighter and 1 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 :  2/4 hits
                        British roll dice for 3 infantry in Norway, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 1 fighter in Norway, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from Southern Italy to Greater Southern Germany
                1 fighter moved from Norway to Karelia

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • Assumed you would keep the planes grounded in Italy


  • @pr0c3ss:

    Assumed you would keep the planes grounded in Italy

    Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.

    First, your sub:

    :1d6:

    You destroyer:

    :1d6:

    My destroyer:

    :1d6:

    My two fighters:

    :2d6:


  • Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • @Make_It_Round:

    Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:

    Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                2 armour moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Shensi to Suiyuyan

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 :  1/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Romania, round 1 :  2/3 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
                        Russians roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        Germans roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Russia to Nenetsia
                1 infantry moved from Smolensk to Vologda
                2 artilleries moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • Once you answer the questions above, I’ll do the appropriate edits.  :-P


  • a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would  8-)


  • Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow!  :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to Korea
                2 infantry moved from Manchuria to Korea
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 :  1/3 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 :  3/4 hits
                        2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
                Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans roll 3 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                      Russians take Amur from Japanese
                      Russians take Buryatia from Japanese
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Greater Southern Germany

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 battleship
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 battleship in 93 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 4 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 fighter
                    Germans defend with 1 bomber
                        Americans roll dice for 1 fighter in Greater Southern Germany, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber in Greater Southern Germany, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Greater Southern Germany
                    Americans win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Greater Southern Germany to Southern Italy
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Caroline Islands to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                3 submarines moved from 36 Sea Zone to 19 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese

    Combat - British
                Battle in 19 Sea Zone
                    British attack with 3 submarines
                    Japanese defend with 1 battleship and 1 carrier
                        British roll dice for 3 submarines in 19 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 2 submarines in 19 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 19 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier
                    Casualties for British: 3 submarines
                Battle in Egypt
                    British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 :  3/9 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                3 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 infantry moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 armour moved from Kiangsi to Chahar
                1 aaGun moved from Kiangsi to Anhwe

    Place Units - British
                2 destroyers and 2 transports placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

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