Can you move this to tournaments? I mistakenly started it under the wrong threads.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo ChinaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 6
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship and 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 35 Sea Zone
British attack with 1 battleship
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is -20
Casualties for British: 1 battleship
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 destroyer owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -27
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 2 fighters
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/6 hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Ethiopia, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 3 : 1/3 hits
1 mech_infantry owned by the British lost in Ethiopia
British roll dice for 1 armour and 1 artillery in Ethiopia, round 4 : 1/2 hits
Italians roll dice for 1 armour and 2 artilleries in Ethiopia, round 4 : 1/3 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 5 : 1/1 hits
Italians roll dice for 1 armour and 1 artillery in Ethiopia, round 5 : 2/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Burma to Yunnan
3 aaGuns moved from India to Burma
1 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -30
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits
British roll dice for 1 infantry in Malta, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 armour
EDIT: Adding units owned by Italians to Kenya: 1 armour and 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 2/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 3 fightersNon Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for French: 1 cruiserNon Combat Move - French
Turn Complete - French
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Like Snoop Dogg would say, were he here: “Put 'em in the air…”
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
14 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
6 infantry moved from Germany to Poland
2 armour moved from Germany to Baltic States
4 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
4 armour moved from Yugoslavia to Romania
3 armour moved from France to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to Poland
1 armour moved from Romania to Eastern Poland
5 infantry moved from Finland to Karelia
1 fighter moved from Finland to KareliaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 5 infantry in Karelia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer and 3 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 destroyer and 3 fighters
Battle in Baltic States
Germans attack with 3 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 5/20 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Karelia to FinlandPlace Units - Germans
1 armour, 1 artillery and 6 infantry placed in Germany
2 artilleries placed in Germany
Germans undo move 1.
1 armour, 2 artilleries and 5 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
2 infantry placed in Southern France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Novgorod to Baltic States
1 artillery and 11 infantry moved from Belarus to Baltic States
2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 0/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 3 armour, 3 artilleries and 14 infantry
Russians roll dice for 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys in Baltic States, round 1 : 4/22 hits
Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 1 : 7/20 hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/15 hits
Germans roll dice for 3 armour, 3 artilleries and 10 infantry in Baltic States, round 2 : 2/16 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Baltic States, round 3 : 2/13 hits
Germans roll dice for 3 armour, 3 artilleries and 6 infantry in Baltic States, round 3 : 4/12 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 4 : 1/9 hits
Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Baltic States, round 4 : 4/10 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Baltic States
2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 11 infantry
Casualties for Russians: 16 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
17 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
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No scramble :-(
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 artillery moved from Korea to Amur
7 infantry moved from Hunan to Yunnan
4 artilleries moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Hopei
3 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
2 tactical_bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Kiangsi to YunnanCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 1 : 3/3 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 9/18 hits
Chinese roll dice for 3 artilleries and 11 infantry in Yunnan, round 1 : 6/14 hits
6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/12 hits
Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 1/5 hits
2 infantry owned by the British , 3 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 7 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 3 artilleries and 9 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 4 fighters, 11 infantry and 4 tactical_bombers in Amur, round 1 : 11/21 hits
Russians roll dice for 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber in Amur, round 1 : 7/21 hits
9 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Amur, round 2 : 7/14 hits
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Amur, round 2 : 5/12 hits
7 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Amur, round 3 : 3/9 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/5 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters and 4 tactical_bombers in Amur, round 4 : 2/7 hits
Russians roll dice for 2 fighters in Amur, round 4 : 2/2 hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Russians lost in Amur
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
1 bomber moved from Philippines to FormosaPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from Western United States to Central United StatesPlace Units - Americans
2 infantry placed in Central United States
1 battleship, 3 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 battleship and 3 transports
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with 3 transports remaining. Battle score for attacker is 0
Casualties for British: 1 bomber and 1 destroyer
Casualties for Italians: 1 battleship
Battle in Yunnan
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries and 1 mech_infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/6 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 armour and 4 artilleries in Yunnan, round 2 : 1/5 hits
1 infantry owned by the British and 3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 4 artilleries and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
4 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to India
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Morocco
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Morocco from French, taking Alexandria from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to LibyaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
1 bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Romania to Novgorod
5 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
4 armour moved from Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern France to Poland
1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 5 armour and 5 infantry in Eastern Poland, round 1 : 3/10 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Novgorod, round 1 : 5/17 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 4/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Bessarabia, round 1 : 3/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Poland
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs