• If I win the 12-point handicap game, I won’t feel comfortable playing you at anything less than an 18-point handicap.

    Again, you can go either side, your choice.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
                        Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Southern Italy, round 1 :  2/4 hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 :  2/6 hits
                        1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 1 bomber in Southern Italy, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 :  3/4 hits
                        1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
                    Americans win with 2 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries, 1 bomber and 1 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Italians

    Turn Complete - Italians


  • :-o

    going down hill here…played better before!  18 is taking the mick a little eh?!  a few mishaps at the start were unresolvable…


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Guam to Amur
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Okinawa

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • Let’s try 18. Prove me wrong!  :evil:


  • Test summary from TripleA, engine version: 1.6.1.4, time: 10:52:21


  • scr  :?

    scr1727272.tsvg


  • Before I reply: where’d you stick your extra units?


  • I gave myself extra cash at start & bought 3 destroyers…not placed yet

    ill do this at the start of each…so buys will happen after move


  • I want you to be able to use the units during the first attacks. So just give each of your countries 18 IPCs worth of units at the beginning of the game, per the placement restrictions we discussed earlier, and let me know what you come up with. After that, edit & post G1 and we’ll do this whole scramble thing over. Coolio?  :mrgreen:


  • yay ok


  • 2 German destroyers added to SZ 112
    1 Italian destroyer added to SZ 97 + 1 artillery & 1 tank added to Ethiopia
    1 Japanese soldier, 1 tank & 2 artillery added to Kwangsi#

    :-D



  • Interesting scenario… Let’s see how this plays out.

    Scramble all to SZ 110!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 3 destroyers
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to Ethiopia: 2 artilleries
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery
                EDIT: Adding units owned by Italians to Ethiopia: 1 armour
                EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 2 artilleries and 1 infantry
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Slovakia Hungary to France
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                2 mech_infantrys moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                11 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                2 armour moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in France
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA guns fire in France :  1/2 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 1 :  5/13 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  2/11 hits
                        4 infantry owned by the French , 2 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 :  6/11 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  5/7 hits
                        2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in France, round 3 :  3/6 hits
                        French roll dice for 1 fighter in France, round 3 :  1/1 hits
                        1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 6 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 :  5/6 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Yugoslavia
                    Germans attack with 4 armour, 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 :  2/12 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  0/5 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 :  2/12 hits
                        Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 :  4/10 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  2/6 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  3/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 destroyer owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 :  1/4 hits
                        1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 :  2/2 hits
                        1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                    British win with no units remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Southern France
                    Germans attack with 1 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the French lost in Southern France
                        Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 :  1/3 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 bomber moved from 111 Sea Zone to Germany
                1 tactical_bomber moved from France to Northern Italy
                1 fighter moved from 111 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to Norway
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 armour and 6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Germans collect 41 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Poland: 3 aaGuns
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Germany: 2 aaGuns
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                1 fighter moved from Novgorod to Yenisey
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                Russians undo move 1.
                Russians undo move 1.
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total



  • Scramble Philippines, not Hawaii  :wink:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                4 infantry moved from Kwangsi to Hunan
                3 artilleries moved from Kwangsi to Hunan
                1 armour moved from Kwangsi to Hunan
                3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Formosa to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                1 tactical_bomber moved from Kiangsu to Hunan
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 62 Sea Zone
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                1 fighter moved from 33 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                1 bomber moved from Japan to Kwangtung
                1 mech_infantry moved from Manchuria to Anhwe
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 :  5/8 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Battle in Hunan
                    Japanese attack with 1 armour, 4 artilleries, 7 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 4 artilleries, 7 infantry and 1 tactical_bomber in Hunan, round 1 :  7/13 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 4 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 bomber in 35 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Kwangtung, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Kwangtung, round 1 :  2/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 bomber moved from 35 Sea Zone to Caroline Islands
                2 fighters moved from Kwangtung to Kiangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Hunan to Kiangsi
                1 bomber moved from Kwangtung to Kiangsi
                1 fighter moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 33 PUs (1 lost to blockades); end with 33 PUs total

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