Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 2/11 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans , 2 tactical_bombers owned by the Japanese , 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 26 Sea Zone, round 2 : 2/6 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 94
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 bomber and 3 fightersNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 1 : 2/5 hits
Japanese roll dice for 4 infantry in Anhwe, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter moved from Anhwe to Yunnan
6 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in Yunnan
Chinese undo move 1.
1 artillery placed in Hunan
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Kwangsi
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
Yup yup nope? :-D
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ye full scramb :|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 5,5
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 5/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
2 fighters owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British , 1 tactical_bomber owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 1 bomber, 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 battleship and 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British , 2 submarines owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 destroyer and 2 fighters
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser, 1 destroyer and 3 transports
British roll dice for 1 battleship in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 1 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 3/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 tactical_bomber moved from 97 Sea Zone to France
1 fighter moved from 97 Sea Zone to France
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
3 aaGuns moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 cruiser
British defend with 1 cruiser
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Tunisia
Italians attack with 1 artillery and 4 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Tunisia, round 1 : 1/5 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 aaGuns moved from Southern Italy to Northern Italy
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Guam
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter moved from France to Southern Italy
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 3 infantry moved from France to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Southern Italy
French attack with 1 fighter
Italians defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
French roll dice for 1 fighter in Southern Italy, round 1 : 0/1 hits
Italians roll dice for 1 bomber in Southern Italy, round 1 : 1/1 hits
1 fighter owned by the French lost in Southern Italy
Italians win with 1 bomber remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in Holland Belgium
French attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber
AA guns fire in Holland Belgium : 0/1 hits
French roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 1 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the French , 1 armour owned by the Germans , 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
2 infantry owned by the French , 1 armour owned by the French and 1 artillery owned by the French retreated to France
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 artillery
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to France
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
1 artillery and 5 infantry placed in FranceTurn Complete - French
French collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 artillery moved from Western Germany to France
1 bomber moved from Western Germany to France
1 fighter moved from Western Germany to France
3 tactical_bombers moved from Western Germany to France
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Holland Belgium to France
4 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to France
1 fighter moved from Norway to France
1 transport moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in France
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 7 infantry; British defend with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in France, round 1 : 7/14 hits
French roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in France, round 1 : 6/15 hits
7 infantry owned by the French , 4 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in France
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in France, round 2 : 6/8 hits
French roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in France, round 2 : 4/8 hits
1 tactical_bomber owned by the British , 1 armour owned by the French , 1 armour owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 2 artilleries owned by the French and 3 fighters owned by the Germans lost in France
Germans roll dice for 1 bomber and 3 tactical_bombers in France, round 3 : 3/4 hits
French roll dice for 2 fighters in France, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in France
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
Casualties for French: 1 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 11 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 3/17 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 1 : 0/6 hits
3 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 3 armour, 3 artilleries and 11 infantry in Eastern Poland, round 2 : 4/17 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
Battle in Finland
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Finland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from France to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Germans
6 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 infantry moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 2 aaGuns and 1 artillery
AA guns fire in Poland : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 2 aaGuns and 1 artillery in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 2 aaGuns and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Baltic States
1 artillery and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
10 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 infantry moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Korea to Amur
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Guam
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Jehol to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from Kiangsu to Yunnan
5 fighters moved from Kiangsu to Yunnan
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Borneo
Battle in Guam
Japanese attack with 1 bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Americans win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighter
Battle in Anhwe
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers
British defend with 1 fighter and 2 infantry; Chinese defend with 1 artillery, 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/15 hits
Chinese roll dice for 1 artillery, 2 fighters and 10 infantry in Yunnan, round 1 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 artillery, 2 fighters and 5 infantry in Yunnan, round 2 : 3/8 hits
2 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 2/7 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 8 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 1 : 5/16 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 6/18 hits
3 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Amur, round 2 : 6/10 hits
Russians roll dice for 15 infantry in Amur, round 2 : 5/15 hits
6 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 1/5 hits
Russians roll dice for 9 infantry in Amur, round 3 : 1/9 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 4 : 1/4 hits
Russians roll dice for 8 infantry in Amur, round 4 : 0/8 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 5 : 2/4 hits
Russians roll dice for 7 infantry in Amur, round 5 : 5/7 hits
2 infantry owned by the Russians , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
last 5 russian infantry all rolled 1
WTF!? :-o
-
Kamikazes?
-
3 kams for airc carrier
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,1
Battle in 95 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 6 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 1 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 3 : 1/3 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Korea, round 5 : 0/3 hits
1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 6 : 1/3 hits
1 artillery owned by the Americans lost in Korea
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 1 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 3/3 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Egypt
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to YunnanCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 125 Sea Zone
1 transport owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Borneo, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Southern France
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 1 : 3/4 hits
Italians roll dice for 1 armour and 2 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Holland Belgium from Germans, taking Southern France from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
2 fighters moved from Southern France to Normandy Bordeaux
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 aaGuns moved from Burma to YunnanPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys