• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Amur to Manchuria
                8 infantry moved from Amur to Korea
                2 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 fighter moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
                1 fighter moved from 113 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
                        Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/11 hits
                        Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 1 :  4/13 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  4/7 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 3 :  4/5 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 :  0/4 hits
                        1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 artilleries and 10 infantry
                    Casualties for Russians: 6 infantry
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 8 infantry in Korea, round 1 :  2/8 hits
                        Japanese roll dice for 2 infantry in Korea, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 1 :  1/10 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 2 :  1/8 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 3 :  1/8 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Manchuria
                2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Vyborg to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                2 fighters moved from Novgorod to 115 Sea Zone
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,3,3,1,5,5
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • didnt think russia could go to war with japan until round 4  :x :|


  • @pr0c3ss:

    didnt think russia could go to war with japan until round 4  :x :|

    Nope… that’s only on the German side.  :evil: :evil: :evil: :evil: :evil:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                6 infantry moved from Chahar to Jehol
                1 artillery moved from Chahar to Jehol
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                4 infantry moved from Hunan to Yunnan
                2 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                2 fighters moved from Kwangtung to Japan
                1 bomber moved from Kwangtung to Yunnan
                4 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                2 destroyers moved from 37 Sea Zone to 20 Sea Zone
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                3 carriers moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
                        AA guns fire in Yunnan :  1/6 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 :  5/20 hits
                        Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 :  1/7 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  6/19 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Yunnan to Kwangtung
                3 fighters moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung

    Place Units - Japanese
                1 cruiser and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 28 PUs total


  • U scram?

    Scramble.tsvg


  • i scram…all


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 fighters moved from 33 Sea Zone to 45 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 :  1/6 hits
                        1 carrier owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 :  2/6 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 :  3/5 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                        Americans roll dice for 1 fighter in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 fighters
                Battle in 95 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Southern Italy
                    Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 :  2/8 hits
                        Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 :  1/6 hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 :  1/7 hits
                        Italians roll dice for 6 infantry in Southern Italy, round 2 :  0/6 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 :  0/7 hits
                        Italians roll dice for 5 infantry in Southern Italy, round 3 :  1/5 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 :  2/6 hits
                        Italians roll dice for 5 infantry in Southern Italy, round 4 :  2/5 hits
                        2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 :  1/4 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 5 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 :  1/3 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 6 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 7 :  1/1 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour in Southern Italy, round 8 :  1/1 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 8 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 aaGuns and 6 infantry
                    Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys

    Non Combat Move - Americans
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Wake Island to Guam
                1 transport moved from 33 Sea Zone to 27 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                5 artilleries, 1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 5 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kweichow, round 1 :  2/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                2 artilleries and 1 infantry moved from Egypt to Alexandria
                1 transport moved from 75 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 cruiser moved from 81 Sea Zone to 76 Sea Zone
                3 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                3 armour moved from India to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Siam to French Indo China

    Combat - British
                Battle in Yunnan
                    British attack with 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
                        British roll dice for 3 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 :  8/12 hits
                        Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 :  6/10 hits
                        4 infantry owned by the British , 6 infantry owned by the Japanese , 2 artilleries owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 :  4/6 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for British: 2 artilleries and 4 infantry
                Battle in Iraq
                    British attack with 1 fighter and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter and 3 infantry in Iraq, round 1 :  0/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 fighter and 2 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter and 1 infantry in Iraq, round 3 :  1/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter and 1 infantry in Iraq, round 4 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Alexandria
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 armour
                        British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 :  1/4 hits
                        Italians roll dice for 1 armour in Alexandria, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Southern Italy
                    British captures 8PUs while taking Italians capital
                Battle in Ethiopia
                    British attack with 1 infantry
                    Italians defend with 1 bomber
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber in Ethiopia, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Ethiopia
                    British win, taking Southern Italy from Italians, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 :  3/5 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Iraq to Egypt
                1 aaGun moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Yunnan to India

    Place Units - British
                1 artillery and 3 infantry placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 44 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                3 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Belgian Congo to Rhodesia
                2 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 :  4/4 hits
                        British roll dice for 2 infantry in Southern Italy, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Southern Italy
                    Italians win, taking Southern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 :  0/3 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 :  1/3 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Algeria, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 :  1/2 hits
                        French roll dice for 1 infantry in Algeria, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Guam to 20 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 3 carriers and 1 cruiser
                        ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 3 carriers and 1 cruiser in 20 Sea Zone, round 1 :  2/4 hits
                        1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 carriers and 1 cruiser in 20 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 carriers
                    Casualties for ANZAC: 3 fighters
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 battleship
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • scr :?

    scr.tsvg


  • no scram


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 destroyers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                4 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                2 infantry moved from Poland to Baltic States
                4 infantry moved from Germany to Poland
                10 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                3 infantry moved from Western Germany to Germany
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Eastern Poland
                    Germans attack with 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 10 infantry in Eastern Poland, round 1 :  1/10 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Scotland from British, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 infantry and 2 mech_infantrys
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 :  0/4 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 :  0/2 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 5 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                Battle in Novgorod
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 :  0/4 hits
                        Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 :  3/4 hits
                        Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 2 :  0/1 hits
                        1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 aaGuns and 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 submarine; British defend with 4 destroyers and 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  5/11 hits
                        British roll dice for 4 destroyers and 2 transports in 110 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Russians , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for British: 4 destroyers and 2 transports

    Non Combat Move - Germans
                2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from 110 Sea Zone to Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Place Units - Germans
                3 infantry placed in France
                2 infantry placed in Western Germany
                6 infantry placed in Germany
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Western Ukraine to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from 115 Sea Zone to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 artilleries and 4 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 1 :  2/5 hits
                        Germans roll dice for 2 armour and 2 infantry in Novgorod, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Novgorod, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Novgorod, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 2 fighters
                Battle in Romania
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 4 armour and 1 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Romania, round 1 :  2/6 hits
                        Germans roll dice for 4 armour and 1 infantry in Romania, round 1 :  3/5 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 :  0/3 hits
                        Germans roll dice for 3 armour in Romania, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Romania
                    2 artilleries owned by the Russians retreated to Bessarabia
                    Germans win with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                4 infantry moved from Bryansk to Ukraine
                3 artilleries and 7 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 aaGun and 7 infantry moved from Manchuria to Korea

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 factory_minor placed in Korea
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,6,3,3,2,5,6
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                6 fighters moved from Japan to Korea
                4 tactical_bombers moved from Japan to Korea
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                5 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 bomber moved from Kwangtung to Korea
                1 cruiser moved from 20 Sea Zone to 34 Sea Zone
                1 carrier moved from 20 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Guam
                2 fighters moved from Kwangtung to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 :  5/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 factory_minor and 14 infantry
                        AA guns fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 1 :  7/16 hits
                        Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 1 :  5/14 hits
                        6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 4 tactical_bombers in Korea, round 2 :  5/11 hits
                        Russians roll dice for 8 infantry in Korea, round 2 :  5/8 hits
                        5 infantry owned by the Russians , 1 armour owned by the Japanese and 4 fighters owned by the Japanese lost in Korea
                        Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Korea, round 3 :  4/6 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
                    Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 armour, 6 fighters and 5 infantry
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Battle in Guam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield and 2 fighters
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 1 :  1/2 hits
                        Americans roll dice for 2 fighters in Guam, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
                        Japanese roll dice for 1 tactical_bomber in Guam, round 2 :  1/1 hits
                        Americans roll dice for 1 fighter in Guam, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Guam
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in 34 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 tactical_bombers moved from Kwangtung to Shantung
                4 tactical_bombers moved from Korea to Japan
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                1 cruiser and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 battleships and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 34 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 27 Sea Zone to 10 Sea Zone
                1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 34 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in Marshall Islands
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 infantry moved from Central United States to Western United States
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                3 battleships and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                5 artilleries and 4 infantry moved from Kweichow to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 5 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 5 infantry
                        Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Anhwe, round 1 :  4/10 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 1 :  2/6 hits
                        4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 :  4/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Anhwe
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

Suggested Topics

  • 7
  • 23
  • 32
  • 28
  • 58
  • 52
  • 114
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.4k

Users

39.9k

Topics

1.7m

Posts