• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                2 artilleries and 10 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Eastern Poland to Slovakia Hungary
                2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                1 fighter moved from Novgorod to Slovakia Hungary
                1 tactical_bomber moved from Novgorod to Slovakia Hungary
                1 fighter moved from Novgorod to Finland

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Italians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Finland
                    Russians attack with 2 artilleries, 1 fighter and 11 infantry
                    Germans defend with 7 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 11 infantry in Finland, round 1 :  5/14 hits
                        Germans roll dice for 7 infantry in Finland, round 1 :  2/7 hits
                        2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 artilleries, 1 fighter and 9 infantry in Finland, round 2 :  4/12 hits
                        Germans roll dice for 2 infantry in Finland, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 fighter moved from Finland to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Karelia to Finland
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Amur to Buyant-Uhaa
                1 armour moved from Sakha to Buyant-Uhaa
                3 armour moved from Korea to Buyant-Uhaa
                3 artilleries moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                5 fighters moved from Hopei to Chahar
                4 tactical_bombers moved from Hopei to Anhwe
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                4 tactical_bombers moved from Hopei to Kiangsi
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 destroyers moved from 36 Sea Zone to 34 Sea Zone
                2 cruisers moved from 36 Sea Zone to 34 Sea Zone
                1 battleship moved from 36 Sea Zone to 34 Sea Zone
                1 transport moved from 19 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 5 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 5 fighters and 1 infantry in Chahar, round 1 :  3/6 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 4 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 infantry in Buyant-Uhaa, round 1 :  0/5 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 :  0/1 hits
                        Japanese roll dice for 4 armour and 1 infantry in Buyant-Uhaa, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Kiangsi, round 1 :  5/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Anhwe, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from Anhwe to Kiangsu
                4 tactical_bombers moved from Anhwe to Kiangsu
                1 bomber moved from Kiangsi to Kiangsu
                5 fighters moved from Chahar to Kiangsu
                4 tactical_bombers moved from Kiangsi to Kiangsu

    Place Units - Japanese
                10 infantry placed in Korea
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 37 PUs total


  • Launch suicide attacks?

    Scramble.tsvg


  • thought sub would block your path?


  • :?

    3 suicide attacks on aircraft carrier
    2 on battle ship
    1 on battle ship


  • Subs & transports do not block.  :lol:


  • mofokin hell!  :-( :cry:

    if you take japan…its ruined a decent start…still fkin learning!!!  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                5 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,5,4
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  5/6 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 4 transports
                    Japanese defend with 1 battleship, 1 carrier and 1 submarine
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 :  8/11 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
                        Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Japan, round 1 :  0/8 hits
                        Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 1 :  2/7 hits
                        2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 :  2/6 hits
                        Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 2 :  2/7 hits
                        2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 3 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 7 infantry in Japan, round 3 :  3/7 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour in Japan, round 4 :  0/1 hits
                        Japanese roll dice for 6 infantry in Japan, round 4 :  3/6 hits
                        1 armour owned by the Americans lost in Japan
                    Japanese win with 6 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 aaGuns and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
                1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from 19 Sea Zone to Kwangtung

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 armour and 3 infantry placed in Western United States
                1 battleship placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • Something’s causing the game to crash when I resolve a certain battle. Strange bug. Will try again tomo…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Tunisia to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Malta to Egypt
                1 tactical_bomber moved from Malta to Egypt
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                3 armour moved from Belgian Congo to Egypt
                3 infantry moved from Northwest Persia to Persia
                4 armour moved from India to Eastern Persia
                1 infantry moved from Kwangtung to Kiangsi
                3 armour moved from Yunnan to Kiangsi
                5 infantry moved from Yunnan to Hunan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 infantry moved from French Indo China to Kwangsi
                1 transport moved from 34 Sea Zone to 54 Sea Zone
                2 artilleries moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 battleship, 2 destroyers and 2 fighters
                    Germans defend with 2 destroyers and 1 transport
                        British roll dice for 1 battleship, 2 destroyers and 2 fighters in 93 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 2 destroyers and 1 transport in 93 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the Germans lost in 93 Sea Zone
                        1 transport owned by the Germans lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 destroyers and 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Kiangsi
                    British attack with 3 armour and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 3 armour and 1 infantry in Kiangsi, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Egypt
                    British attack with 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 harbour and 3 infantry
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 1 :  4/9 hits
                        Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Egypt, round 1 :  1/8 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  4/8 hits
                        Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 2 :  2/4 hits
                        1 infantry owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians and 1 fighter owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 4 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 3 artilleries and 3 infantry

    Non Combat Move - British
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 tactical_bomber moved from Egypt to Alexandria
                1 bomber moved from Egypt to Malta

    Place Units - British
                2 artilleries and 7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                4 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 armour and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                4 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 bomber moved from Southern France to Slovakia Hungary

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 2 mech_infantrys
                        Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 1 :  1/2 hits
                        Russians roll dice for 2 mech_infantrys in Slovakia Hungary, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    retreated to Slovakia Hungary
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Slovakia Hungary to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                3 artilleries moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 110 Sea Zone to 113 Sea Zone
                2 destroyers moved from 110 Sea Zone to 113 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                24 infantry moved from Poland to Baltic States
                4 artilleries moved from Poland to Baltic States
                2 armour moved from Poland to Baltic States
                2 armour moved from Poland to Baltic States
                4 armour moved from Western Germany to Poland
                1 bomber moved from France to Malta
                2 fighters moved from Normandy Bordeaux to 113 Sea Zone
                1 infantry moved from France to Southern France
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                8 infantry and 6 transports moved from 112 Sea Zone to 113 Sea Zone
                12 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Malta
                    Germans attack with 1 bomber
                    British defend with 1 aaGun and 1 bomber
                        AA guns fire in Malta :  0/1 hits
                        Germans roll dice for 1 bomber in Malta, round 1 :  1/1 hits
                        British roll dice for 1 aaGun and 1 bomber in Malta, round 1 :  1/1 hits
                        1 bomber owned by the Germans and 1 aaGun owned by the British lost in Malta
                    British win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 aaGun
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries and 12 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 12 infantry in Bessarabia, round 1 :  1/15 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 4 armour, 4 artilleries and 24 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 4 artilleries and 24 infantry in Baltic States, round 1 :  7/32 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 2 cruisers, 2 destroyers, 2 fighters, 8 infantry and 6 transports
                    Russians defend with 1 cruiser and 1 submarine
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 1 :  1/6 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                        Germans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 6 transports in 113 Sea Zone, round 2 :  2/5 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 2 cruisers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                8 infantry moved from 113 Sea Zone to Norway
                1 fighter moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from Southern France to Poland
                1 fighter moved from 113 Sea Zone to Norway
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Slovakia Hungary
                2 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                9 infantry placed in Western Germany
                1 battleship and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6
                Germans collect 40 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                2 fighters and 1 tactical_bomber moved from Belarus to Slovakia Hungary
                2 armour moved from Western Ukraine to Slovakia Hungary

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 artilleries and 18 infantry
                    Germans defend with 1 armour, 2 artilleries and 11 infantry
                        Russians roll dice for 4 artilleries and 18 infantry in Bessarabia, round 1 :  5/22 hits
                        Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 1 :  6/14 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 12 infantry in Bessarabia, round 2 :  5/16 hits
                        Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 :  4/9 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 8 infantry in Bessarabia, round 3 :  2/12 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 7 infantry in Bessarabia, round 4 :  3/11 hits
                        Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 4 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour, 2 artilleries and 11 infantry
                    Casualties for Russians: 12 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 artillery and 2 infantry
                        AA guns fire in Slovakia Hungary :  0/3 hits
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 1 :  2/5 hits
                        Germans roll dice for 2 aaGuns, 1 artillery and 2 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        1 armour owned by the Russians and 2 aaGuns owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/3 hits
                        2 infantry owned by the Germans , 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns, 1 artillery and 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 infantry moved from Belarus to Eastern Poland
                6 infantry moved from Bryansk to Belarus
                1 aaGun moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bryansk
                5 infantry moved from Russia to Bryansk
                3 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                5 fighters moved from Kiangsu to 6 Sea Zone
                2 bombers moved from Kiangsu to 6 Sea Zone
                8 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 armour moved from Buyant-Uhaa to Suiyuyan
                1 armour moved from Buyant-Uhaa to Hopei
                1 armour moved from Buyant-Uhaa to Suiyuyan
                1 armour moved from Buyant-Uhaa to Hopei
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 artilleries moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 cruisers moved from 34 Sea Zone to 33 Sea Zone
                1 battleship moved from 34 Sea Zone to 33 Sea Zone
                3 destroyers moved from 34 Sea Zone to 33 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 34 Sea Zone to 33 Sea Zone
                4 infantry moved from Korea to Amur
                5 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 5 fighters, 8 tactical_bombers and 1 transport
                    Americans defend with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in 6 Sea Zone, round 1 :  7/15 hits
                        Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 :  5/12 hits
                    Units damaged: 2 carriers owned by the Japanese
                        5 destroyers owned by the Americans , 1 carrier owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 :  6/12 hits
                        Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 4 transports in 6 Sea Zone, round 2 :  4/6 hits
                        2 fighters owned by the Americans , 2 battleships owned by the Americans , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers and 8 tactical_bombers in 6 Sea Zone, round 3 :  5/10 hits
                        4 transports owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Japanese retreated to 19 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 86
                    Casualties for Japanese: 2 carriers and 5 fighters
                    Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports
                Battle in Hopei
                    Japanese attack with 2 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 :  2/6 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 battleship, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                2 bombers moved from 6 Sea Zone to Japan
                4 tactical_bombers moved from 6 Sea Zone to Korea
                4 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 5 infantry placed in Korea
                3 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Kwangtung to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
                3 armour moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                3 armour moved from 3 Sea Zone to Soviet Far East
                3 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from Morocco to 91 Sea Zone
                4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                        Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 :  1/6 hits
                        1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 33 Sea Zone, round 2 :  3/4 hits
                        3 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                    Casualties for Americans: 4 fighters and 1 tactical_bomber
                Battle in Soviet Far East
                    Americans attack with 3 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Soviet Far East, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 :  2/8 hits
                        Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 1 :  1/5 hits
                        2 aaGuns owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 :  3/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 :  1/3 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans captures 14PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Americans
                9 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Kweichow
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

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