@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
4 infantry moved from 5 Sea Zone to Amur
7 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 fighter moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 bombers moved from Kiangsu to Amur
1 fighter moved from Kiangsu to Amur
3 fighters moved from Jehol to Amur
2 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
6 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters moved from Kiangsi to Yunnan
3 tactical_bombers moved from Kiangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 infantry moved from Jehol to Chahar
2 tactical_bombers moved from Jehol to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Hunan, round 1 : 3/9 hits
Chinese roll dice for 4 infantry in Hunan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 7/14 hits
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 : 4/11 hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/10 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 11 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
AA guns fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers in Amur, round 1 : 9/25 hits
Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 1 : 4/21 hits
7 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers in Amur, round 2 : 6/21 hits
Russians roll dice for 14 infantry in Amur, round 2 : 3/14 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Amur, round 3 : 9/18 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
8 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 fighters and 9 infantry
Casualties for Russians: 2 aaGuns and 21 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Amur to Kiangsu
2 bombers moved from Amur to Kiangsu
2 tactical_bombers moved from Amur to Jehol
3 fighters moved from Amur to Kiangsu
2 fighters moved from Amur to Chahar
3 fighters moved from Yunnan to Kiangsi
4 tactical_bombers moved from Yunnan to Kiangsi
1 submarine moved from 6 Sea Zone to 7 Sea ZonePlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to Wake Island
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 battleship and 2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to 99 Sea Zone
1 tactical_bomber moved from Malta to 99 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 36 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to KenyaCombat - British
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 : 4/5 hits
1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -65
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Alexandria to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 battleship, 4 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Algeria
1 tactical_bomber moved from 99 Sea Zone to Malta
1 bomber moved from 99 Sea Zone to Malta
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,4,5
UK_Pacific collect 22 PUs (5 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 artilleries moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Greater Southern Germany to Northern Italy
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship and 1 bomber
French defend with 1 cruiser
Italians roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 cruiser in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from French with 1 battleship and 1 bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern FrancePlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Java to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 fighter in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/4 hits
1 fighter owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 3 fighters
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Nigeria to French Equatorial AfricaCombat - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to AlgeriaTurn Complete - French
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fucked up a little here mate…. i rolled my tech &* hit improved mech…did my buying hit done then relaised i fked up my buying, so closed & reloaded…then realised i lost my improved mech (it’s early!)…so thought fuk it & rerolled mech & hit airborne…will continue with this now :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from Germany to Poland
1 armour moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Holland Belgium to Western Germany
1 bomber moved from Germany to Holland Belgium
1 armour moved from Germany to Western Germany
2 armour moved from Germany to Poland
1 bomber moved from Northern Italy to 81 Sea Zone
1 artillery moved from Germany to Poland
1 fighter moved from Western Germany to Normandy BordeauxAirborne Attack Move - Germans
2 infantry moved from Western Germany to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in Scotland
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer
Germans roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 111 Sea Zone to 119 Sea ZonePlace Units - Germans
1 cruiser and 3 transports placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Dzavhan to Ulaanbaatar
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
5 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to BryanskNon Combat Move - Russians
1 aaGun moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 artilleries moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Suiyuyan
2 fighters moved from Chahar to Suiyuyan
2 tactical_bombers moved from Jehol to Anhwe
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
2 tactical_bombers moved from Kiangsu to Shensi
4 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 bombers moved from Kiangsu to Yunnan
3 fighters moved from Kiangsu to Yunnan
3 fighters moved from Kiangsi to Yunnan
4 tactical_bombers moved from Kiangsi to Yunnan
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Anhwe, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Buryatia
Japanese attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Buryatia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 3 artilleries in Buryatia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 aaGuns, 1 artillery and 4 infantry; Chinese defend with 1 infantry
AA guns fire in Yunnan : 3/9 hits
3 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 7/16 hits
Chinese roll dice for 3 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 3/7 hits
3 infantry owned by the British , 3 infantry owned by the Japanese , 1 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 3 fighters and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns, 1 artillery and 4 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shensi to Hopei
2 tactical_bombers moved from Anhwe to Hopei
4 tactical_bombers moved from Yunnan to Hopei
2 bombers moved from Yunnan to Kiangsu
3 fighters moved from Yunnan to Hopei
4 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Suiyuyan to HopeiPlace Units - Japanese
3 armour and 4 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
1 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,1,4
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Tanganyika Territory to Kenya
3 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 92 Sea Zone to 97 Sea Zone
3 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
2 fighters moved from Algeria to 93 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from India to BurmaCombat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber in 97 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 bomber, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Paulau Island
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
British roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Paulau Island
British win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 3 armour and 5 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 3 armour and 5 infantry in Yunnan, round 1 : 3/8 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 0/3 hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 1 : 2/5 hits
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
1 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Scotland
British attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield and 4 infantry
British roll dice for 2 artilleries and 4 infantry in Scotland, round 1 : 2/6 hits
Germans roll dice for 4 infantry in Scotland, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
2 fighters moved from 93 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 86 Sea Zone
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,1,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
UK_Pacific collect 22 PUs (5 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Egypt, round 1 : 3/7 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 cruiser and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 artilleries placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
1 fighter moved from Southern Italy to 81 Sea Zone
2 tactical_bombers moved from Southern Italy to Southern France
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Holland Belgium to Southern FranceCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 81 Sea Zone to Egypt
1 bomber moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Western Germany
1 transport placed in 93 Sea Zone
3 destroyers and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4
Germans collect 42 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
hey hey…I moved 2 destroyers from western germany to southern france
file below