• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from 99 Sea Zone to Syria
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 artillery moved from Libya to Tobruk
                1 bomber moved from Northern Italy to 96 Sea Zone
                2 infantry moved from Northern Italy to Greater Southern Germany
                1 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 cruiser and 1 transport
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 96 Sea Zone, round 1 :  1/4 hits
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Syria
                    Italians attack with 1 armour and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Syria, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Syria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 aaGun moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                2 fighters moved from New Zealand to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • Seems like you’ve underestimated the fury of the French!

    How do you like your eggs?



  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Southern France
                1 fighter moved from United Kingdom to Southern France
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from French West Africa to Nigeria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 2 fighters and 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 97 Sea Zone
                        French roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 cruiser in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    French win, taking 97 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 19
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 2 fighters and 1 transport
                Battle in Southern France
                    French attack with 1 artillery and 1 fighter
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        French roll dice for 1 artillery and 1 fighter in Southern France, round 1 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 1 :  1/2 hits
                        1 artillery owned by the French lost in Southern France
                    retreated to Southern France
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for French: 1 artillery

    Non Combat Move - French
                1 fighter moved from Southern France to Normandy Bordeaux

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                3 armour moved from France to Germany
                8 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to 112 Sea Zone
                5 infantry moved from Bulgaria to Romania
                1 armour moved from Southern France to Western Germany
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Southern Italy
                2 tactical_bombers moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/4 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 factory_minor, 1 fighter and 1 harbour
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        French roll dice for 1 fighter in Normandy Bordeaux, round 1 :  0/1 hits
                        1 fighter owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway
                5 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania

    Place Units - Germans
                2 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany
                2 destroyers and 3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                3 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                6 infantry moved from Russia to Bryansk
                1 artillery moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Amur
                    Russians attack with 21 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 21 infantry in Amur, round 1 :  1/21 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Olgiy to Dzavhan
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 factory_upgrade and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Amur
                4 infantry moved from 5 Sea Zone to Amur
                7 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 fighter moved from Korea to Amur
                2 fighters moved from Manchuria to Amur
                2 tactical_bombers moved from Manchuria to Amur
                2 bombers moved from Kiangsu to Amur
                1 fighter moved from Kiangsu to Amur
                3 fighters moved from Jehol to Amur
                2 infantry moved from Chahar to Hopei
                1 artillery moved from Chahar to Hopei
                6 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hunan
                5 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 fighters moved from Kiangsi to Yunnan
                3 tactical_bombers moved from Kiangsi to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                2 infantry moved from Jehol to Chahar
                2 tactical_bombers moved from Jehol to Amur

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Hunan, round 1 :  3/9 hits
                        Chinese roll dice for 4 infantry in Hunan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 :  7/14 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 :  4/11 hits
                        4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 :  4/10 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  3/4 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 11 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 21 infantry
                        AA guns fire in Amur :  2/6 hits
                        2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers in Amur, round 1 :  9/25 hits
                        Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 1 :  4/21 hits
                        7 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers in Amur, round 2 :  6/21 hits
                        Russians roll dice for 14 infantry in Amur, round 2 :  3/14 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Amur, round 3 :  9/18 hits
                        Russians roll dice for 8 infantry in Amur, round 3 :  2/8 hits
                        8 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 fighters and 9 infantry
                    Casualties for Russians: 2 aaGuns and 21 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Amur to Kiangsu
                2 bombers moved from Amur to Kiangsu
                2 tactical_bombers moved from Amur to Jehol
                3 fighters moved from Amur to Kiangsu
                2 fighters moved from Amur to Chahar
                3 fighters moved from Yunnan to Kiangsi
                4 tactical_bombers moved from Yunnan to Kiangsi
                1 submarine moved from 6 Sea Zone to 7 Sea Zone

    Place Units - Japanese
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to Wake Island
                1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 battleship and 2 destroyers placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 unit repaired.
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 bomber moved from Malta to 99 Sea Zone
                1 tactical_bomber moved from Malta to 99 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 battleship moved from 39 Sea Zone to 36 Sea Zone
                1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 36 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 :  4/5 hits
                        1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship and 1 cruiser in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 :  3/5 hits
                        1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -65
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Battle in 99 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer and 2 transports
                        British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                        2 transports owned by the Italians lost in 99 Sea Zone
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                        British roll dice for 1 artillery in Kenya, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 armour moved from Suriname to 88 Sea Zone
                1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 battleship, 4 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to Algeria
                1 tactical_bomber moved from 99 Sea Zone to Malta
                1 bomber moved from 99 Sea Zone to Malta
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Union of South Africa
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                3 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,4,5
                UK_Pacific collect 22 PUs (5 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 3 armour and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                2 artilleries moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Greater Southern Germany to Northern Italy
                2 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Syria to Trans-Jordan
                1 infantry moved from Albania to Yugoslavia

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 battleship and 1 bomber
                    French defend with 1 cruiser
                        Italians roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 1 :  2/2 hits
                        French roll dice for 1 cruiser in 97 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the French lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from French with 1 battleship and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Southern France

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Java to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 1 :  2/5 hits
                        1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 :  1/4 hits
                        1 fighter owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 fighter in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 3 :  1/4 hits
                        1 fighter owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 artillery owned by the ANZAC lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Nigeria to French Equatorial Africa

    Combat - French

    Non Combat Move - French
                2 infantry moved from 92 Sea Zone to Algeria

    Turn Complete - French


  • fucked up a little here mate…. i rolled my tech &* hit improved mech…did my buying hit done then relaised i fked up my buying, so closed & reloaded…then realised i lost my improved mech (it’s early!)…so thought fuk it & rerolled mech & hit airborne…will continue with this now :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Norway to 126 Sea Zone
                2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 submarines moved from 112 Sea Zone to 111 Sea Zone
                6 infantry moved from Germany to Poland
                1 armour moved from Normandy Bordeaux to Holland Belgium
                2 armour moved from Holland Belgium to Western Germany
                1 bomber moved from Germany to Holland Belgium
                1 armour moved from Germany to Western Germany
                2 armour moved from Germany to Poland
                1 bomber moved from Northern Italy to 81 Sea Zone
                1 artillery moved from Germany to Poland
                1 fighter moved from Western Germany to Normandy Bordeaux

    Airborne Attack Move - Germans
                2 infantry moved from Western Germany to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Battle in Scotland
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 bomber in 81 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 81 Sea Zone to Trans-Jordan
                1 submarine moved from 111 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 cruiser and 3 transports placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Tsagaan Olom to Central Mongolia
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 artillery moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Belarus
                5 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk

    Non Combat Move - Russians
                1 aaGun moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Siberia from Russians
                      Japanese take Sakha from Russians
                3 artilleries moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Suiyuyan
                2 fighters moved from Chahar to Suiyuyan
                2 tactical_bombers moved from Jehol to Anhwe
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Hopei to Kweichow
                2 tactical_bombers moved from Kiangsu to Shensi
                4 infantry moved from Hunan to Yunnan
                2 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                2 bombers moved from Kiangsu to Yunnan
                3 fighters moved from Kiangsu to Yunnan
                3 fighters moved from Kiangsi to Yunnan
                4 tactical_bombers moved from Kiangsi to Yunnan
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                2 destroyers moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Anhwe, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Buryatia
                    Japanese attack with 3 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 1 infantry in Buryatia, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Buryatia, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                        Japanese roll dice for 3 artilleries in Buryatia, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 3 aaGuns, 1 artillery and 4 infantry; Chinese defend with 1 infantry
                        AA guns fire in Yunnan :  3/9 hits
                        3 fighters owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 :  7/16 hits
                        Chinese roll dice for 3 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 :  3/7 hits
                        3 infantry owned by the British , 3 infantry owned by the Japanese , 1 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  7/13 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 fighters and 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 aaGuns, 1 artillery and 4 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Shensi to Hopei
                2 tactical_bombers moved from Anhwe to Hopei
                4 tactical_bombers moved from Yunnan to Hopei
                2 bombers moved from Yunnan to Kiangsu
                3 fighters moved from Yunnan to Hopei
                4 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Suiyuyan to Hopei

    Place Units - Japanese
                3 armour and 4 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Wake Island to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 battleship and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 battleship and 1 destroyer placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  0/4 hits
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 :  2/3 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Kweichow
                1 infantry placed in Kwangsi
                1 infantry placed in Szechwan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,1,4
                Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total

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