C v C
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Seleucid
Seleucid buy 5 cavalrys, 1 hoplite and 44 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 10 peltastss moved from Pharan to Memphis
8 cataphracts moved from Jerusalem to Memphis
1 hoplite moved from Gazaca to Cyropolis
Seleucid take Cyropolis from Parthia
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Hatra to Ninive
Seleucid take Ninive from Parthia
1 peltasts moved from Thamea to Gerrha
2 hoplites moved from Thamea to GerrhaCombat - Seleucid
Battle in Gerrha
Seleucid attack with 2 hoplites and 1 peltasts
Neutral defend with 1 spearman
Seleucid roll dice for 2 hoplites and 1 peltasts in Gerrha, round 1 : 1/3 hits
Neutral roll dice for 1 spearman in Gerrha, round 1 : 1/1 hits
1 spearman owned by the Neutral and 1 peltasts owned by the Seleucid lost in Gerrha
Seleucid win, taking Gerrha from Neutral with 2 hoplites remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 spearman
Battle in Memphis
Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss
Egypt defend with 4 archers, 6 axemen, 1 city and 7 spearmen
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss in Memphis, round 1 : 4/20 hits
Egypt roll dice for 4 archers, 6 axemen and 7 spearmen in Memphis, round 1 : 4/17 hits
4 axemen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 6 peltastss in Memphis, round 2 : 6/16 hits
Egypt roll dice for 4 archers, 2 axemen and 7 spearmen in Memphis, round 2 : 6/13 hits
4 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts, 1 hoplite and 1 legionaire in Memphis, round 3 : 4/10 hits
Egypt roll dice for 4 archers and 3 spearmen in Memphis, round 3 : 2/7 hits
1 archer owned by the Egypt , 1 hoplite owned by the Seleucid , 3 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Memphis
Seleucid roll dice for 8 cataphracts in Memphis, round 4 : 3/8 hits
Egypt roll dice for 3 archers in Memphis, round 4 : 3/3 hits
3 archers owned by the Egypt and 3 cataphracts owned by the Seleucid lost in Memphis
Seleucid win, taking Memphis from Egypt with 5 cataphracts remaining. Battle score for attacker is 5
Casualties for Egypt: 4 archers, 6 axemen and 7 spearmen
Casualties for Seleucid: 3 cataphracts, 1 hoplite, 1 legionaire and 10 peltastssNon Combat Move - Seleucid
9 peltastss moved from Jerusalem to Pharan
4 peltastss moved from Palmyra to Hatra
9 peltastss moved from Edessa to Hatra
1 peltasts moved from Palmyra to Hatra
5 peltastss moved from Damascus to Palmyra
1 peltasts moved from Antioch to Emesa
3 peltastss moved from Melitene to Amida
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to AttaliaPlace Units - Seleucid
5 cavalrys placed in Jerusalem
3 peltastss placed in Jerusalem
7 peltastss placed in Sardis
5 peltastss placed in Tarsus
1 hoplite and 4 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 119 PUs; end with 119 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Parthia
Parthia buy 1 city, 5 horsearchers and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Persepolis to Cyropolis
1 cavalry moved from Ctesiphon to Cyropolis
6 cavalrys moved from Ctesiphon to Seleucia
2 cavalrys moved from Persepolis to Vologesia
2 cavalrys moved from Persepolis to SeleuciaCombat - Parthia
Battle in Cyropolis
Parthia attack with 1 cavalry and 3 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cavalry and 3 horsearchers in Cyropolis, round 1 : 1/4 hits
Seleucid roll dice for 1 hoplite in Cyropolis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Cyropolis
Parthia win, taking Cyropolis from Seleucid with 3 horsearchers remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cavalryNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 horsearchers and 5 spearmen placed in Ctesiphon
3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Numidia
Numidia buy 5 cavalrys and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Berenice to Siwa
1 archer moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Leptis Magna to Berenice
3 spearmen moved from Capsa to Thenae
1 spearman moved from Theveste to Capsa
1 spearman moved from Cirta to Theveste
1 swordman moved from Cirta to Theveste
5 cavalrys moved from Auzia to Theveste
2 biremes moved from SZ 36 to SZ 38Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Carthage
Carthage buy 1 bireme, 4 cavalrys, 1 swordman, 1 trireme and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
3 biremes and 7 triremes moved from SZ 33 to SZ 34
5 warelephants moved from Messana to SZ 34
2 cavalrys moved from Messana to SZ 34
1 swordman moved from Messana to SZ 34
1 hoplite moved from Messana to SZ 34
10 spearmen moved from Messana to SZ 34
1 hoplite moved from SZ 34 to Capua
Carthage take Capua from RomanRepublic
1 swordman moved from SZ 34 to Capua
5 warelephants moved from SZ 34 to Capua
2 cavalrys moved from SZ 34 to Capua
10 spearmen moved from SZ 34 to Capua
4 spearmen moved from Carthago to SZ 32
3 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 bireme and 1 spearman moved from SZ 32 to SZ 33
4 spearmen moved from SZ 33 to Lilybaeum
1 warelephant moved from Tolosa to Narbo
8 cavalrys moved from Tolosa to Narbo
3 swordmen moved from Tolosa to Narbo
2 biremes moved from SZ 17 to SZ 18
4 cavalrys moved from Tarraco to Narbo
1 spearman moved from Barcino to Narbo
3 swordmen moved from Tarraco to Barcino
4 cavalrys moved from Carthago Nova to TarracoCombat - Carthage
Battle in Narbo
Carthage attack with 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant in Narbo, round 1 : 5/17 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 2/3 hits
Units damaged: 1 warelephant owned by the Carthage
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage win, taking Narbo from Neutral with 12 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
5 spearmen moved from Thapsus to ThenaePlace Units - Carthage
1 bireme and 1 trireme placed in SZ 32
4 warelephants placed in Barcino
4 cavalrys placed in Carthago Nova
1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 105 PUs; end with 105 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 9 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
3 biremes moved from SZ 28 to SZ 34
9 triremes moved from SZ 28 to SZ 34
2 cavalrys moved from Veldidena to Patavium
2 velitess moved from Veldidena to Patavium
4 legionaires moved from Veldidena to Patavium
1 ballista moved from Veldidena to Patavium
1 onager moved from Verona to Patavium
3 velitess moved from Verona to Patavium
1 ballista moved from Verona to Patavium
6 legionaires moved from Nemausus to Massilia
3 legionaires moved from Genua to Massilia
1 cavalry moved from Genua to Roma
8 cavalrys moved from Mediolanum to Massilia
1 velites moved from Genua to Massilia
5 legionaires moved from Ariminum to Patavium
2 ballistas moved from Ariminum to PataviumCombat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 3 biremes and 9 triremes
Carthage defend with 3 biremes and 7 triremes
RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 34, round 1 : 6/12 hits
Carthage roll dice for 3 biremes and 7 triremes in SZ 34, round 1 : 1/10 hits
3 triremes owned by the Carthage , 3 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
RomanRepublic roll dice for 2 biremes and 9 triremes in SZ 34, round 2 : 5/11 hits
Carthage roll dice for 4 triremes in SZ 34, round 2 : 2/4 hits
4 triremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 34
RomanRepublic win with 9 triremes remaining. Battle score for attacker is 84
Casualties for RomanRepublic: 3 biremes
Casualties for Carthage: 3 biremes and 7 triremes
Battle in Patavium
RomanRepublic attack with 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess in Patavium, round 1 : 12/21 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 6/12 hits
5 axemen owned by the Neutral , 3 archers owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager remaining. Battle score for attacker is 24
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 5 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
RomanRepublic undo move 1.
2 biremes and 1 trireme placed in SZ 28
1 fort and 5 velitess placed in Roma
4 velitess placed in GenuaTurn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 12 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 slingers moved from Sparta to Corinth
2 archers moved from Sparta to CorinthNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Sparta
6 slingerss placed in Pergamum
GreekCityStates undo move 2.
1 hoplite and 5 slingerss placed in Pergamum
1 slingers were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Macedonia
Macedonia buy 7 cavalrys, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 swordmen moved from Larissa to Athens
15 peltastss moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
2 hoplites moved from Larissa to Athens
4 cavalrys moved from Thessalonica to Athens
1 hoplite moved from Tyras to Sarmizegetusa
2 peltastss moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
6 swordmen moved from Pessinus to Heraclea PonticaCombat - Macedonia
Battle in Heraclea Pontica
Macedonia attack with 6 swordmen
Neutral defend with 3 spearmen
Macedonia roll dice for 6 swordmen in Heraclea Pontica, round 1 : 3/6 hits
Neutral roll dice for 3 spearmen in Heraclea Pontica, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 swordman owned by the Macedonia lost in Heraclea Pontica
Macedonia win, taking Heraclea Pontica from Neutral with 5 swordmen remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 swordman
Casualties for Neutral: 3 spearmen
Battle in Athens
Macedonia attack with 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen
GreekCityStates defend with 4 cavalrys, 7 hoplites and 3 slingerss
Macedonia roll dice for 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen in Athens, round 1 : 7/30 hits
GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 3 slingerss in Athens, round 1 : 5/14 hits
3 slingerss owned by the GreekCityStates , 4 cavalrys owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 11 peltastss and 8 swordmen in Athens, round 2 : 6/25 hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 3/7 hits
6 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Athens, round 3 : 5/22 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen remaining. Battle score for attacker is 41
Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 3 slingerss
Casualties for Macedonia: 8 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
1 cavalry, 1 hoplite and 4 peltastss placed in Thessalonica
7 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Egypt
Egypt buy 7 archers; Remaining resources: 0 PUs;Combat Move - Egypt
1 trireme moved from SZ 55 to SZ 53Non Combat Move - Egypt
Place Units - Egypt
7 archers placed in AlexandriaTurn Complete - Egypt
Egypt collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 57 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract moved from Memphis to Hermopolis
Seleucid take Hermopolis from Egypt
1 cataphract moved from Hermopolis to Memphis
9 peltastss moved from Pharan to Memphis
5 cavalrys moved from Jerusalem to Memphis
3 peltastss moved from Jerusalem to Pharan
2 hoplites moved from Gerrha to VologesiaCombat - Seleucid
Battle in Vologesia
Seleucid attack with 2 hoplites
Parthia defend with 2 cavalrys
Seleucid roll dice for 2 hoplites in Vologesia, round 1 : 0/2 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 1 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Seleucid roll dice for 1 hoplite in Vologesia, round 2 : 0/1 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 2 : 1/2 hits
1 hoplite owned by the Seleucid lost in Vologesia
Parthia win with 2 cavalrys remaining. Battle score for attacker is -10
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
2 peltastss moved from Palmyra to Thamea
3 peltastss moved from Palmyra to Thamea
1 peltasts moved from Damascus to Palmyra
1 peltasts moved from Emesa to Hatra
1 peltasts moved from Amida to Satala
1 peltasts moved from Amida to Hatra
4 peltastss moved from Damascus to Emesa
11 peltastss moved from Antioch to Emesa
5 peltastss moved from Attalia to Sardis
5 peltastss moved from Tarsus to Attalia
9 peltastss moved from Sidon to DamascusPlace Units - Seleucid
1 hoplite and 7 peltastss placed in Memphis
8 peltastss placed in Jerusalem
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
5 peltastss placed in Hatra
5 peltastss placed in Tarsus
7 peltastss placed in SardisTurn Complete - Seleucid
Seleucid collect 121 PUs; end with 121 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Parthia
Parthia buy 10 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;Combat Move - Parthia
2 spearmen moved from Ctesiphon to Gazaca
3 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ctesiphon to Seleucia
3 spearmen moved from Ctesiphon to Seleucia
2 cavalrys moved from Ctesiphon to Seleucia
3 horsearchers moved from Persepolis to SeleuciaCombat - Parthia
Battle in Gazaca
Parthia attack with 3 horsearchers and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 horsearchers and 2 spearmen in Gazaca, round 1 : 2/5 hits
Seleucid roll dice for 1 peltasts in Gazaca, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
3 cavalrys and 1 spearman placed in CtesiphonTurn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Numidia
Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
8 cavalrys moved from Berenice to Paraetonium
1 spearman moved from Paliurus to Paraetonium
1 archer, 10 spearmen and 5 swordmen moved from Siwa to ParaetoniumCombat - Numidia
Battle in Paraetonium
Numidia attack with 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen
Egypt defend with 5 archers, 12 axemen, 2 chariots and 3 spearmen
Numidia roll dice for 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen in Paraetonium, round 1 : 7/25 hits
Egypt roll dice for 5 archers, 12 axemen, 2 chariots and 3 spearmen in Paraetonium, round 1 : 4/22 hits
4 spearmen owned by the Numidia and 7 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 7 spearmen and 5 swordmen in Paraetonium, round 2 : 11/21 hits
Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 6/15 hits
3 archers owned by the Egypt , 6 spearmen owned by the Numidia , 3 spearmen owned by the Egypt and 5 axemen owned by the Egypt lost in Paraetonium
Numidia roll dice for 1 archer, 8 cavalrys, 1 spearman and 5 swordmen in Paraetonium, round 3 : 7/15 hits
Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 3 : 2/4 hits
2 archers owned by the Egypt , 1 spearman owned by the Numidia , 1 archer owned by the Numidia and 2 chariots owned by the Egypt lost in Paraetonium
Numidia win, taking Paraetonium from Egypt with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is 40
Casualties for Egypt: 5 archers, 12 axemen, 2 chariots and 3 spearmen
Casualties for Numidia: 1 archer and 11 spearmenNon Combat Move - Numidia
2 spearmen moved from Berenice to Siwa
1 archer moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
3 spearmen moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
5 cavalrys moved from Theveste to Thenae
1 spearman moved from Theveste to Capsa
1 swordman moved from Theveste to Capsa
2 spearmen moved from Cirta to Theveste
1 cavalry moved from Cirta to Capsa
2 biremes moved from SZ 38 to SZ 40Place Units - Numidia
2 cavalrys and 2 spearmen placed in Leptis Magna
4 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Carthage
Carthage buy 8 biremes, 4 cavalrys, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Narbo to Nemausus
Carthage take Nemausus from RomanRepublic
1 cavalry moved from Nemausus to Massilia
11 cavalrys, 3 swordmen and 1 warelephant moved from Narbo to Massilia
2 swordmen moved from Barcino to SZ 18
2 biremes and 2 swordmen moved from SZ 18 to SZ 19
2 swordmen moved from SZ 19 to Massilia
1 cavalry moved from Capua to Arretium
Carthage take Salapia from RomanRepublic
Carthage take Arretium from RomanRepublic
1 cavalry moved from Capua to Ariminum
Carthage take Ariminum from RomanRepublic
1 warelephant moved from Capua to Tarentum
1 warelephant moved from Capua to Croton
1 hoplite, 6 spearmen, 1 swordman and 3 warelephants moved from Capua to Roma
1 spearman moved from Capua to Croton
1 spearman moved from Capua to Tarentum
2 spearmen moved from Capua to Roma
2 cavalrys moved from Berenice to SiwaCombat - Carthage
Battle in Tarentum
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Tarentum, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Tarentum
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 2 : 0/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 2 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 3 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Tarentum, round 3 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Tarentum
Carthage win, taking Tarentum from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Croton
Carthage attack with 1 spearman and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 velites
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 1 : 1/2 hits
RomanRepublic roll dice for 1 legionaire and 1 velites in Croton, round 1 : 0/2 hits
1 velites owned by the RomanRepublic lost in Croton
Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 2 : 1/2 hits
RomanRepublic roll dice for 1 legionaire in Croton, round 2 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Croton
Carthage win, taking Croton from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 legionaire and 1 velites
Battle in Massilia
Carthage attack with 12 cavalrys, 5 swordmen and 1 warelephant
RomanRepublic defend with 8 cavalrys, 9 legionaires and 1 velites
Carthage roll dice for 12 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 1 : 9/18 hits
RomanRepublic roll dice for 8 cavalrys, 9 legionaires and 1 velites in Massilia, round 1 : 5/18 hits
Units damaged: 1 warelephant owned by the Carthage
4 cavalrys owned by the Carthage , 8 cavalrys owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 2 : 5/14 hits
RomanRepublic roll dice for 9 legionaires in Massilia, round 2 : 2/9 hits
2 cavalrys owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 6 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 3 : 2/12 hits
RomanRepublic roll dice for 4 legionaires in Massilia, round 3 : 1/4 hits
1 cavalry owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Massilia
Carthage roll dice for 5 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 4 : 4/11 hits
RomanRepublic roll dice for 2 legionaires in Massilia, round 4 : 0/2 hits
2 legionaires owned by the RomanRepublic lost in Massilia
Carthage win, taking Massilia from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 43
Casualties for RomanRepublic: 8 cavalrys, 9 legionaires and 1 velites
Casualties for Carthage: 7 cavalrys
Battle in Roma
Carthage attack with 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants
RomanRepublic defend with 1 cavalry, 1 city, 3 forts and 5 velitess
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 1 : 5/13 hits
Units damaged: 3 forts owned by the RomanRepublic
RomanRepublic roll dice for 1 cavalry, 3 forts and 5 velitess in Roma, round 1 : 3/9 hits
Units damaged: 3 warelephants owned by the Carthage
1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Roma
Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 2 : 4/13 hits
RomanRepublic roll dice for 3 forts and 4 velitess in Roma, round 2 : 3/7 hits
4 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Roma
Carthage roll dice for 1 hoplite, 5 spearmen, 1 swordman and 3 warelephants in Roma, round 3 : 5/10 hits
RomanRepublic roll dice for 3 forts in Roma, round 3 : 2/3 hits
3 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Roma
Carthage captures 60PUs while taking RomanRepublic capital
Carthage win, taking Roma from RomanRepublic with 1 hoplite, 3 spearmen, 1 swordman and 3 warelephants remaining. Battle score for attacker is 22
Casualties for RomanRepublic: 1 cavalry, 3 forts and 5 velitess
Casualties for Carthage: 5 spearmenNon Combat Move - Carthage
4 warelephants moved from Barcino to Narbo
1 swordman moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
4 cavalrys moved from Carthago Nova to Tarraco
5 spearmen moved from Thenae to Thapsus
4 spearmen moved from Lilybaeum to SZ 33
1 bireme and 1 spearman moved from SZ 33 to SZ 32
3 spearmen and 1 trireme moved from SZ 33 to SZ 32
1 swordman moved from Carthago to SZ 32
3 spearmen moved from Carthago to SZ 32
1 swordman moved from SZ 32 to Caralis
7 spearmen moved from SZ 32 to Caralis
4 spearmen moved from Messana to LilybaeumPlace Units - Carthage
1 city placed in Capua
4 cavalrys placed in Barcino
8 biremes and 1 trireme placed in SZ 32
1 spearman placed in Carthago
1 spearman placed in ThapsusTurn Complete - Carthage
Carthage collect 144 PUs; end with 204 PUs total
5 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Combat Move - RomanRepublic
1 cavalry moved from Patavium to Ariminum
9 legionaires moved from Patavium to Ariminum
1 onager moved from Patavium to Ariminum
4 ballistas moved from Patavium to AriminumCombat - RomanRepublic
Battle in Ariminum
RomanRepublic attack with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager
Carthage defend with 1 cavalry
RomanRepublic roll dice for 4 ballistas, 1 cavalry, 9 legionaires and 1 onager in Ariminum, round 1 : 7/15 hits
Carthage roll dice for 1 cavalry in Ariminum, round 1 : 1/1 hits
1 cavalry owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Ariminum
RomanRepublic win, taking Ariminum from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 cavalry
Casualties for Carthage: 1 cavalryNon Combat Move - RomanRepublic
Turn Complete - RomanRepublic
-
Geeks?
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 11 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
2 archers moved from Corinth to Sparta
1 slingers moved from Corinth to SpartaNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 hoplite and 5 slingerss placed in Pergamum
6 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Macedonia
Macedonia buy 12 cavalrys, 1 hoplite and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
8 peltastss moved from Athens to Corinth
Macedonia take Corinth from GreekCityStates
8 swordmen moved from Athens to Corinth
2 hoplites moved from Athens to Corinth
6 cavalrys moved from Larissa to Athens
1 cavalry moved from Thessalonica to Athens
1 hoplite moved from Sarmizegetusa to Axiopolis
11 peltastss moved from Thessalonica to Pella
1 hoplite moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
5 swordmen moved from Heraclea Pontica to NicaeaCombat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
6 cavalrys placed in Larissa
6 cavalrys placed in Thessalonica
1 hoplite and 6 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 72 PUs; end with 72 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Egypt
Egypt buy 6 spearmen; Remaining resources: 0 PUs;Place Units - Egypt
6 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 1 legionaire and 56 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
15 peltastss moved from Memphis to Alexandria
1 peltasts moved from Memphis to Alexandria
5 cataphracts moved from Memphis to Alexandria
5 cavalrys moved from Memphis to Alexandria
1 hoplite moved from Memphis to Alexandria
5 peltastss moved from Thamea to Gerrha
5 peltastss moved from Tarsus to Melitene
5 peltastss moved from Attalia to Sardis
11 peltastss moved from Antioch to Edessa
15 peltastss moved from Emesa to Hatra
14 peltastss moved from Damascus to Emesa
9 peltastss moved from Sidon to DamascusCombat - Seleucid
Battle in Alexandria
Seleucid attack with 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss
Egypt defend with 7 archers, 1 city and 8 spearmen
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss in Alexandria, round 1 : 8/27 hits
Egypt roll dice for 7 archers and 8 spearmen in Alexandria, round 1 : 6/15 hits
8 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 10 peltastss in Alexandria, round 2 : 6/21 hits
Egypt roll dice for 7 archers in Alexandria, round 2 : 3/7 hits
6 archers owned by the Egypt and 3 peltastss owned by the Seleucid lost in Alexandria
Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss in Alexandria, round 3 : 5/18 hits
Egypt roll dice for 1 archer in Alexandria, round 3 : 0/1 hits
1 archer owned by the Egypt lost in Alexandria
Seleucid captures 12PUs while taking Egypt capital
Seleucid win, taking Alexandria from Egypt with 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss remaining. Battle score for attacker is 34
Casualties for Egypt: 7 archers and 8 spearmen
Casualties for Seleucid: 9 peltastssNon Combat Move - Seleucid
8 peltastss moved from Jerusalem to Bostra
3 peltastss moved from Pharan to JerusalemPlace Units - Seleucid
1 hoplite, 1 legionaire and 5 peltastss placed in Sardis
5 peltastss placed in Hatra
5 peltastss placed in Damascus
9 peltastss placed in Sidon
11 peltastss placed in Antioch
8 peltastss placed in Jerusalem
8 peltastss placed in Memphis
5 peltastss placed in TarsusTurn Complete - Seleucid
Seleucid collect 128 PUs; end with 140 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Parthia
Parthia buy 14 archers; Remaining resources: 1 PUs;Combat Move - Parthia
3 horsearchers moved from Gazaca to Nexuana
1 spearman moved from Gazaca to Nexuana
3 cavalrys moved from Ctesiphon to Nexuana
1 spearman moved from Gazaca to Nexuana
1 spearman moved from Ctesiphon to GazacaCombat - Parthia
Battle in Nexuana
Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
Neutral defend with 3 archers and 1 spearman
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 : 2/8 hits
Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 : 1/8 hits
Neutral roll dice for 2 archers in Nexuana, round 2 : 1/2 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 2/7 hits
Neutral roll dice for 1 archer in Nexuana, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 1 spearman
Casualties for Parthia: 2 spearmenNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
4 archers placed in CtesiphonTurn Complete - Parthia
Parthia collect 60 PUs; end with 61 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Numidia
Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
5 cavalrys moved from Thenae to Oea
1 spearman moved from Capsa to Thenae
1 cavalry moved from Capsa to Sabrata
1 swordman moved from Capsa to Thenae
2 spearmen moved from Theveste to Capsa
4 spearmen moved from Cirta to Theveste
8 cavalrys moved from Paraetonium to Memphis
4 cavalrys moved from Siwa to Hermopolis
1 archer moved from Siwa to Berenice
2 spearmen moved from Siwa to Berenice
5 swordmen moved from Paraetonium to Paliurus
2 biremes moved from SZ 40 to SZ 41Non Combat Move - Numidia
Place Units - Numidia
2 biremes and 1 trireme placed in SZ 41Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total