• TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :6

    Purchase Units - Seleucid
                Seleucid buy 5 cavalrys, 1 hoplite and 44 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite, 1 legionaire and 10 peltastss moved from Pharan to Memphis
                8 cataphracts moved from Jerusalem to Memphis
                1 hoplite moved from Gazaca to Cyropolis
                      Seleucid take Cyropolis from Parthia
                1 peltasts moved from Amida to Gazaca
                1 peltasts moved from Hatra to Ninive
                      Seleucid take Ninive from Parthia
                1 peltasts moved from Thamea to Gerrha
                2 hoplites moved from Thamea to Gerrha

    Combat - Seleucid
                Battle in Gerrha
                    Seleucid attack with 2 hoplites and 1 peltasts
                    Neutral defend with 1 spearman
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Gerrha, round 1 :  1/3 hits
                        Neutral roll dice for 1 spearman in Gerrha, round 1 :  1/1 hits
                        1 spearman owned by the Neutral and 1 peltasts owned by the Seleucid lost in Gerrha
                    Seleucid win, taking Gerrha from Neutral with 2 hoplites remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 1 spearman
                Battle in Memphis
                    Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss
                    Egypt defend with 4 archers, 6 axemen, 1 city and 7 spearmen
                        Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss in Memphis, round 1 :  4/20 hits
                        Egypt roll dice for 4 archers, 6 axemen and 7 spearmen in Memphis, round 1 :  4/17 hits
                        4 axemen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Memphis
                        Seleucid roll dice for 8 cataphracts, 1 hoplite, 1 legionaire and 6 peltastss in Memphis, round 2 :  6/16 hits
                        Egypt roll dice for 4 archers, 2 axemen and 7 spearmen in Memphis, round 2 :  6/13 hits
                        4 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Memphis
                        Seleucid roll dice for 8 cataphracts, 1 hoplite and 1 legionaire in Memphis, round 3 :  4/10 hits
                        Egypt roll dice for 4 archers and 3 spearmen in Memphis, round 3 :  2/7 hits
                        1 archer owned by the Egypt , 1 hoplite owned by the Seleucid , 3 spearmen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Memphis
                        Seleucid roll dice for 8 cataphracts in Memphis, round 4 :  3/8 hits
                        Egypt roll dice for 3 archers in Memphis, round 4 :  3/3 hits
                        3 archers owned by the Egypt and 3 cataphracts owned by the Seleucid lost in Memphis
                    Seleucid win, taking Memphis from Egypt with 5 cataphracts remaining. Battle score for attacker is 5
                    Casualties for Egypt: 4 archers, 6 axemen and 7 spearmen
                    Casualties for Seleucid: 3 cataphracts, 1 hoplite, 1 legionaire and 10 peltastss

    Non Combat Move - Seleucid
                9 peltastss moved from Jerusalem to Pharan
                4 peltastss moved from Palmyra to Hatra
                9 peltastss moved from Edessa to Hatra
                1 peltasts moved from Palmyra to Hatra
                5 peltastss moved from Damascus to Palmyra
                1 peltasts moved from Antioch to Emesa
                3 peltastss moved from Melitene to Amida
                5 peltastss moved from Attalia to Sardis
                5 peltastss moved from Tarsus to Attalia

    Place Units - Seleucid
                5 cavalrys placed in Jerusalem
                3 peltastss placed in Jerusalem
                7 peltastss placed in Sardis
                5 peltastss placed in Tarsus
                1 hoplite and 4 peltastss placed in Hatra
                5 peltastss placed in Damascus
                9 peltastss placed in Sidon
                11 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 119 PUs; end with 119 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :6

    Purchase Units - Parthia
                Parthia buy 1 city, 5 horsearchers and 5 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 horsearchers moved from Persepolis to Cyropolis
                1 cavalry moved from Ctesiphon to Cyropolis
                6 cavalrys moved from Ctesiphon to Seleucia
                2 cavalrys moved from Persepolis to Vologesia
                2 cavalrys moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Cyropolis
                    Parthia attack with 1 cavalry and 3 horsearchers
                    Seleucid defend with 1 hoplite
                        Parthia roll dice for 1 cavalry and 3 horsearchers in Cyropolis, round 1 :  1/4 hits
                        Seleucid roll dice for 1 hoplite in Cyropolis, round 1 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Cyropolis
                    Parthia win, taking Cyropolis from Seleucid with 3 horsearchers remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 cavalry

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                2 horsearchers and 5 spearmen placed in Ctesiphon
                3 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :6

    Purchase Units - Numidia
                Numidia buy 5 cavalrys and 2 spearmen; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 spearmen moved from Berenice to Siwa
                1 archer moved from Leptis Magna to Berenice
                2 spearmen moved from Leptis Magna to Berenice
                4 cavalrys moved from Leptis Magna to Berenice
                3 spearmen moved from Capsa to Thenae
                1 spearman moved from Theveste to Capsa
                1 spearman moved from Cirta to Theveste
                1 swordman moved from Cirta to Theveste
                5 cavalrys moved from Auzia to Theveste
                2 biremes moved from SZ 36 to SZ 38

    Combat - Numidia

    Non Combat Move - Numidia

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna
                1 cavalry and 2 spearmen placed in Cirta

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Carthage
                Carthage buy 1 bireme, 4 cavalrys, 1 swordman, 1 trireme and 4 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 biremes and 7 triremes moved from SZ 33 to SZ 34
                5 warelephants moved from Messana to SZ 34
                2 cavalrys moved from Messana to SZ 34
                1 swordman moved from Messana to SZ 34
                1 hoplite moved from Messana to SZ 34
                10 spearmen moved from Messana to SZ 34
                1 hoplite moved from SZ 34 to Capua
                      Carthage take Capua from RomanRepublic
                1 swordman moved from SZ 34 to Capua
                5 warelephants moved from SZ 34 to Capua
                2 cavalrys moved from SZ 34 to Capua
                10 spearmen moved from SZ 34 to Capua
                4 spearmen moved from Carthago to SZ 32
                3 spearmen and 1 trireme moved from SZ 32 to SZ 33
                1 bireme and 1 spearman moved from SZ 32 to SZ 33
                4 spearmen moved from SZ 33 to Lilybaeum
                1 warelephant moved from Tolosa to Narbo
                8 cavalrys moved from Tolosa to Narbo
                3 swordmen moved from Tolosa to Narbo
                2 biremes moved from SZ 17 to SZ 18
                4 cavalrys moved from Tarraco to Narbo
                1 spearman moved from Barcino to Narbo
                3 swordmen moved from Tarraco to Barcino
                4 cavalrys moved from Carthago Nova to Tarraco

    Combat - Carthage
                Battle in Narbo
                    Carthage attack with 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 12 cavalrys, 1 spearman, 3 swordmen and 1 warelephant in Narbo, round 1 :  5/17 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 :  2/3 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
                    Carthage win, taking Narbo from Neutral with 12 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 9
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage
                5 spearmen moved from Thapsus to Thenae

    Place Units - Carthage
                1 bireme and 1 trireme placed in SZ 32
                4 warelephants placed in Barcino
                4 cavalrys placed in Carthago Nova
                1 swordman placed in Carthago

    Turn Complete - Carthage
                Carthage collect 105 PUs; end with 105 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 9 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                3 biremes moved from SZ 28 to SZ 34
                9 triremes moved from SZ 28 to SZ 34
                2 cavalrys moved from Veldidena to Patavium
                2 velitess moved from Veldidena to Patavium
                4 legionaires moved from Veldidena to Patavium
                1 ballista moved from Veldidena to Patavium
                1 onager moved from Verona to Patavium
                3 velitess moved from Verona to Patavium
                1 ballista moved from Verona to Patavium
                6 legionaires moved from Nemausus to Massilia
                3 legionaires moved from Genua to Massilia
                1 cavalry moved from Genua to Roma
                8 cavalrys moved from Mediolanum to Massilia
                1 velites moved from Genua to Massilia
                5 legionaires moved from Ariminum to Patavium
                2 ballistas moved from Ariminum to Patavium

    Combat - RomanRepublic
                Battle in SZ 34
                    RomanRepublic attack with 3 biremes and 9 triremes
                    Carthage defend with 3 biremes and 7 triremes
                        RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 34, round 1 :  6/12 hits
                        Carthage roll dice for 3 biremes and 7 triremes in SZ 34, round 1 :  1/10 hits
                        3 triremes owned by the Carthage , 3 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
                        RomanRepublic roll dice for 2 biremes and 9 triremes in SZ 34, round 2 :  5/11 hits
                        Carthage roll dice for 4 triremes in SZ 34, round 2 :  2/4 hits
                        4 triremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 34
                    RomanRepublic win with 9 triremes remaining. Battle score for attacker is 84
                    Casualties for RomanRepublic: 3 biremes
                    Casualties for Carthage: 3 biremes and 7 triremes
                Battle in Patavium
                    RomanRepublic attack with 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                        RomanRepublic roll dice for 4 ballistas, 2 cavalrys, 9 legionaires, 1 onager and 5 velitess in Patavium, round 1 :  12/21 hits
                        Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 :  6/12 hits
                        5 axemen owned by the Neutral , 3 archers owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 5 velitess owned by the RomanRepublic lost in Patavium
                    RomanRepublic win, taking Patavium from Neutral with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager remaining. Battle score for attacker is 24
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 1 cavalry and 5 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                9 velitess placed in Roma
                RomanRepublic undo move 1.
                2 biremes and 1 trireme placed in SZ 28
                1 fort and 5 velitess placed in Roma
                4 velitess placed in Genua

    Turn Complete - RomanRepublic
                RomanRepublic collect 60 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 hoplite and 12 slingerss; Remaining resources: 1 PUs;

    Combat Move - GreekCityStates
                1 cavalry moved from Sparta to Athens
                1 slingers moved from Sparta to Corinth
                2 archers moved from Sparta to Corinth

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 slingerss placed in Sparta
                6 slingerss placed in Pergamum
                GreekCityStates undo move 2.
                1 hoplite and 5 slingerss placed in Pergamum
                1 slingers were produced but were not placed

    Turn Complete - GreekCityStates
                GreekCityStates collect 26 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Macedonia
                Macedonia buy 7 cavalrys, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                8 swordmen moved from Larissa to Athens
                15 peltastss moved from Larissa to Athens
                1 peltasts moved from Delphi to Athens
                2 hoplites moved from Larissa to Athens
                4 cavalrys moved from Thessalonica to Athens
                1 hoplite moved from Tyras to Sarmizegetusa
                2 peltastss moved from Thessalonica to Pella
                7 peltastss moved from Byzantium to Thessalonica
                6 swordmen moved from Pessinus to Heraclea Pontica

    Combat - Macedonia
                Battle in Heraclea Pontica
                    Macedonia attack with 6 swordmen
                    Neutral defend with 3 spearmen
                        Macedonia roll dice for 6 swordmen in Heraclea Pontica, round 1 :  3/6 hits
                        Neutral roll dice for 3 spearmen in Heraclea Pontica, round 1 :  1/3 hits
                        3 spearmen owned by the Neutral and 1 swordman owned by the Macedonia lost in Heraclea Pontica
                    Macedonia win, taking Heraclea Pontica from Neutral with 5 swordmen remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 swordman
                    Casualties for Neutral: 3 spearmen
                Battle in Athens
                    Macedonia attack with 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen
                    GreekCityStates defend with 4 cavalrys, 7 hoplites and 3 slingerss
                        Macedonia roll dice for 4 cavalrys, 2 hoplites, 16 peltastss and 8 swordmen in Athens, round 1 :  7/30 hits
                        GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 3 slingerss in Athens, round 1 :  5/14 hits
                        3 slingerss owned by the GreekCityStates , 4 cavalrys owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 4 cavalrys, 2 hoplites, 11 peltastss and 8 swordmen in Athens, round 2 :  6/25 hits
                        GreekCityStates roll dice for 7 hoplites in Athens, round 2 :  3/7 hits
                        6 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Athens, round 3 :  5/22 hits
                        GreekCityStates roll dice for 1 hoplite in Athens, round 3 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 4 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen remaining. Battle score for attacker is 41
                    Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 3 slingerss
                    Casualties for Macedonia: 8 peltastss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 cavalrys placed in Larissa
                1 cavalry, 1 hoplite and 4 peltastss placed in Thessalonica
                7 peltastss placed in Byzantium

    Turn Complete - Macedonia
                Macedonia collect 65 PUs; end with 65 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Egypt
                Egypt buy 7 archers; Remaining resources: 0 PUs;

    Combat Move - Egypt
                1 trireme moved from SZ 55 to SZ 53

    Non Combat Move - Egypt

    Place Units - Egypt
                7 archers placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite and 57 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 cataphract moved from Memphis to Hermopolis
                      Seleucid take Hermopolis from Egypt
                1 cataphract moved from Hermopolis to Memphis
                9 peltastss moved from Pharan to Memphis
                5 cavalrys moved from Jerusalem to Memphis
                3 peltastss moved from Jerusalem to Pharan
                2 hoplites moved from Gerrha to Vologesia

    Combat - Seleucid
                Battle in Vologesia
                    Seleucid attack with 2 hoplites
                    Parthia defend with 2 cavalrys
                        Seleucid roll dice for 2 hoplites in Vologesia, round 1 :  0/2 hits
                        Parthia roll dice for 2 cavalrys in Vologesia, round 1 :  1/2 hits
                        1 hoplite owned by the Seleucid lost in Vologesia
                        Seleucid roll dice for 1 hoplite in Vologesia, round 2 :  0/1 hits
                        Parthia roll dice for 2 cavalrys in Vologesia, round 2 :  1/2 hits
                        1 hoplite owned by the Seleucid lost in Vologesia
                    Parthia win with 2 cavalrys remaining. Battle score for attacker is -10
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid
                2 peltastss moved from Palmyra to Thamea
                3 peltastss moved from Palmyra to Thamea
                1 peltasts moved from Damascus to Palmyra
                1 peltasts moved from Emesa to Hatra
                1 peltasts moved from Amida to Satala
                1 peltasts moved from Amida to Hatra
                4 peltastss moved from Damascus to Emesa
                11 peltastss moved from Antioch to Emesa
                5 peltastss moved from Attalia to Sardis
                5 peltastss moved from Tarsus to Attalia
                9 peltastss moved from Sidon to Damascus

    Place Units - Seleucid
                1 hoplite and 7 peltastss placed in Memphis
                8 peltastss placed in Jerusalem
                5 peltastss placed in Damascus
                9 peltastss placed in Sidon
                11 peltastss placed in Antioch
                5 peltastss placed in Hatra
                5 peltastss placed in Tarsus
                7 peltastss placed in Sardis

    Turn Complete - Seleucid
                Seleucid collect 121 PUs; end with 121 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Parthia
                Parthia buy 10 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;

    Combat Move - Parthia
                2 spearmen moved from Ctesiphon to Gazaca
                3 horsearchers moved from Cyropolis to Gazaca
                2 horsearchers moved from Ctesiphon to Seleucia
                3 spearmen moved from Ctesiphon to Seleucia
                2 cavalrys moved from Ctesiphon to Seleucia
                3 horsearchers moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 3 horsearchers and 2 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 3 horsearchers and 2 spearmen in Gazaca, round 1 :  2/5 hits
                        Seleucid roll dice for 1 peltasts in Gazaca, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Gazaca
                    Parthia win, taking Gazaca from Seleucid with 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                10 archers placed in Seleucia
                3 cavalrys and 1 spearman placed in Ctesiphon

    Turn Complete - Parthia
                Parthia collect 57 PUs; end with 57 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :7

    Purchase Units - Numidia
                Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs;

    Combat Move - Numidia
                8 cavalrys moved from Berenice to Paraetonium
                1 spearman moved from Paliurus to Paraetonium
                1 archer, 10 spearmen and 5 swordmen moved from Siwa to Paraetonium

    Combat - Numidia
                Battle in Paraetonium
                    Numidia attack with 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen
                    Egypt defend with 5 archers, 12 axemen, 2 chariots and 3 spearmen
                        Numidia roll dice for 1 archer, 8 cavalrys, 11 spearmen and 5 swordmen in Paraetonium, round 1 :  7/25 hits
                        Egypt roll dice for 5 archers, 12 axemen, 2 chariots and 3 spearmen in Paraetonium, round 1 :  4/22 hits
                        4 spearmen owned by the Numidia and 7 axemen owned by the Egypt lost in Paraetonium
                        Numidia roll dice for 1 archer, 8 cavalrys, 7 spearmen and 5 swordmen in Paraetonium, round 2 :  11/21 hits
                        Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 :  6/15 hits
                        3 archers owned by the Egypt , 6 spearmen owned by the Numidia , 3 spearmen owned by the Egypt and 5 axemen owned by the Egypt lost in Paraetonium
                        Numidia roll dice for 1 archer, 8 cavalrys, 1 spearman and 5 swordmen in Paraetonium, round 3 :  7/15 hits
                        Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 3 :  2/4 hits
                        2 archers owned by the Egypt , 1 spearman owned by the Numidia , 1 archer owned by the Numidia and 2 chariots owned by the Egypt lost in Paraetonium
                    Numidia win, taking Paraetonium from Egypt with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is 40
                    Casualties for Egypt: 5 archers, 12 axemen, 2 chariots and 3 spearmen
                    Casualties for Numidia: 1 archer and 11 spearmen

    Non Combat Move - Numidia
                2 spearmen moved from Berenice to Siwa
                1 archer moved from Berenice to Siwa
                4 cavalrys moved from Leptis Magna to Siwa
                3 spearmen moved from Thenae to Sabrata
                1 spearman moved from Capsa to Thenae
                5 cavalrys moved from Theveste to Thenae
                1 spearman moved from Theveste to Capsa
                1 swordman moved from Theveste to Capsa
                2 spearmen moved from Cirta to Theveste
                1 cavalry moved from Cirta to Capsa
                2 biremes moved from SZ 38 to SZ 40

    Place Units - Numidia
                2 cavalrys and 2 spearmen placed in Leptis Magna
                4 spearmen placed in Cirta

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Carthage
                Carthage buy 8 biremes, 4 cavalrys, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 cavalry moved from Narbo to Nemausus
                      Carthage take Nemausus from RomanRepublic
                1 cavalry moved from Nemausus to Massilia
                11 cavalrys, 3 swordmen and 1 warelephant moved from Narbo to Massilia
                2 swordmen moved from Barcino to SZ 18
                2 biremes and 2 swordmen moved from SZ 18 to SZ 19
                2 swordmen moved from SZ 19 to Massilia
                1 cavalry moved from Capua to Arretium
                      Carthage take Salapia from RomanRepublic
                      Carthage take Arretium from RomanRepublic
                1 cavalry moved from Capua to Ariminum
                      Carthage take Ariminum from RomanRepublic
                1 warelephant moved from Capua to Tarentum
                1 warelephant moved from Capua to Croton
                1 hoplite, 6 spearmen, 1 swordman and 3 warelephants moved from Capua to Roma
                1 spearman moved from Capua to Croton
                1 spearman moved from Capua to Tarentum
                2 spearmen moved from Capua to Roma
                2 cavalrys moved from Berenice to Siwa

    Combat - Carthage
                Battle in Tarentum
                    Carthage attack with 1 spearman and 1 warelephant
                    RomanRepublic defend with 1 legionaire and 1 velites
                        Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 1 :  1/2 hits
                        RomanRepublic roll dice for 1 legionaire and 1 velites in Tarentum, round 1 :  0/2 hits
                        1 velites owned by the RomanRepublic lost in Tarentum
                        Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 2 :  0/2 hits
                        RomanRepublic roll dice for 1 legionaire in Tarentum, round 2 :  1/1 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        Carthage roll dice for 1 spearman and 1 warelephant in Tarentum, round 3 :  1/2 hits
                        RomanRepublic roll dice for 1 legionaire in Tarentum, round 3 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Tarentum
                    Carthage win, taking Tarentum from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for RomanRepublic: 1 legionaire and 1 velites
                Battle in Croton
                    Carthage attack with 1 spearman and 1 warelephant
                    RomanRepublic defend with 1 legionaire and 1 velites
                        Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 1 :  1/2 hits
                        RomanRepublic roll dice for 1 legionaire and 1 velites in Croton, round 1 :  0/2 hits
                        1 velites owned by the RomanRepublic lost in Croton
                        Carthage roll dice for 1 spearman and 1 warelephant in Croton, round 2 :  1/2 hits
                        RomanRepublic roll dice for 1 legionaire in Croton, round 2 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Croton
                    Carthage win, taking Croton from RomanRepublic with 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for RomanRepublic: 1 legionaire and 1 velites
                Battle in Massilia
                    Carthage attack with 12 cavalrys, 5 swordmen and 1 warelephant
                    RomanRepublic defend with 8 cavalrys, 9 legionaires and 1 velites
                        Carthage roll dice for 12 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 1 :  9/18 hits
                        RomanRepublic roll dice for 8 cavalrys, 9 legionaires and 1 velites in Massilia, round 1 :  5/18 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        4 cavalrys owned by the Carthage , 8 cavalrys owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
                        Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 2 :  5/14 hits
                        RomanRepublic roll dice for 9 legionaires in Massilia, round 2 :  2/9 hits
                        2 cavalrys owned by the Carthage and 5 legionaires owned by the RomanRepublic lost in Massilia
                        Carthage roll dice for 6 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 3 :  2/12 hits
                        RomanRepublic roll dice for 4 legionaires in Massilia, round 3 :  1/4 hits
                        1 cavalry owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Massilia
                        Carthage roll dice for 5 cavalrys, 5 swordmen and 1 warelephant in Massilia, round 4 :  4/11 hits
                        RomanRepublic roll dice for 2 legionaires in Massilia, round 4 :  0/2 hits
                        2 legionaires owned by the RomanRepublic lost in Massilia
                    Carthage win, taking Massilia from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 43
                    Casualties for RomanRepublic: 8 cavalrys, 9 legionaires and 1 velites
                    Casualties for Carthage: 7 cavalrys
                Battle in Roma
                    Carthage attack with 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants
                    RomanRepublic defend with 1 cavalry, 1 city, 3 forts and 5 velitess
                        Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 1 :  5/13 hits
                    Units damaged: 3 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 1 cavalry, 3 forts and 5 velitess in Roma, round 1 :  3/9 hits
                    Units damaged: 3 warelephants owned by the Carthage
                        1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Roma
                        Carthage roll dice for 1 hoplite, 8 spearmen, 1 swordman and 3 warelephants in Roma, round 2 :  4/13 hits
                        RomanRepublic roll dice for 3 forts and 4 velitess in Roma, round 2 :  3/7 hits
                        4 velitess owned by the RomanRepublic and 3 spearmen owned by the Carthage lost in Roma
                        Carthage roll dice for 1 hoplite, 5 spearmen, 1 swordman and 3 warelephants in Roma, round 3 :  5/10 hits
                        RomanRepublic roll dice for 3 forts in Roma, round 3 :  2/3 hits
                        3 forts owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Roma
                    Carthage captures 60PUs while taking RomanRepublic capital
                    Carthage win, taking Roma from RomanRepublic with 1 hoplite, 3 spearmen, 1 swordman and 3 warelephants remaining. Battle score for attacker is 22
                    Casualties for RomanRepublic: 1 cavalry, 3 forts and 5 velitess
                    Casualties for Carthage: 5 spearmen

    Non Combat Move - Carthage
                4 warelephants moved from Barcino to Narbo
                1 swordman moved from Barcino to Narbo
                4 cavalrys moved from Tarraco to Narbo
                4 cavalrys moved from Carthago Nova to Tarraco
                5 spearmen moved from Thenae to Thapsus
                4 spearmen moved from Lilybaeum to SZ 33
                1 bireme and 1 spearman moved from SZ 33 to SZ 32
                3 spearmen and 1 trireme moved from SZ 33 to SZ 32
                1 swordman moved from Carthago to SZ 32
                3 spearmen moved from Carthago to SZ 32
                1 swordman moved from SZ 32 to Caralis
                7 spearmen moved from SZ 32 to Caralis
                4 spearmen moved from Messana to Lilybaeum

    Place Units - Carthage
                1 city placed in Capua
                4 cavalrys placed in Barcino
                8 biremes and 1 trireme placed in SZ 32
                1 spearman placed in Carthago
                1 spearman placed in Thapsus

    Turn Complete - Carthage
                Carthage collect 144 PUs; end with 204 PUs total
                5 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Combat Move - RomanRepublic
                1 cavalry moved from Patavium to Ariminum
                9 legionaires moved from Patavium to Ariminum
                1 onager moved from Patavium to Ariminum
                4 ballistas moved from Patavium to Ariminum

    Combat - RomanRepublic
                Battle in Ariminum
                    RomanRepublic attack with 4 ballistas, 1 cavalry, 9 legionaires and 1 onager
                    Carthage defend with 1 cavalry
                        RomanRepublic roll dice for 4 ballistas, 1 cavalry, 9 legionaires and 1 onager in Ariminum, round 1 :  7/15 hits
                        Carthage roll dice for 1 cavalry in Ariminum, round 1 :  1/1 hits
                        1 cavalry owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Ariminum
                    RomanRepublic win, taking Ariminum from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 cavalry
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - RomanRepublic

    Turn Complete - RomanRepublic


  • Geeks?


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 hoplite and 11 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                2 archers moved from Corinth to Sparta
                1 slingers moved from Corinth to Sparta

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 hoplite and 5 slingerss placed in Pergamum
                6 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Macedonia
                Macedonia buy 12 cavalrys, 1 hoplite and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                8 peltastss moved from Athens to Corinth
                      Macedonia take Corinth from GreekCityStates
                8 swordmen moved from Athens to Corinth
                2 hoplites moved from Athens to Corinth
                6 cavalrys moved from Larissa to Athens
                1 cavalry moved from Thessalonica to Athens
                1 hoplite moved from Sarmizegetusa to Axiopolis
                11 peltastss moved from Thessalonica to Pella
                1 hoplite moved from Thessalonica to Pella
                7 peltastss moved from Byzantium to Thessalonica
                5 swordmen moved from Heraclea Pontica to Nicaea

    Combat - Macedonia

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 cavalrys placed in Larissa
                6 cavalrys placed in Thessalonica
                1 hoplite and 6 peltastss placed in Byzantium

    Turn Complete - Macedonia
                Macedonia collect 72 PUs; end with 72 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Egypt
                Egypt buy 6 spearmen; Remaining resources: 0 PUs;

    Place Units - Egypt
                6 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite, 1 legionaire and 56 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                15 peltastss moved from Memphis to Alexandria
                1 peltasts moved from Memphis to Alexandria
                5 cataphracts moved from Memphis to Alexandria
                5 cavalrys moved from Memphis to Alexandria
                1 hoplite moved from Memphis to Alexandria
                5 peltastss moved from Thamea to Gerrha
                5 peltastss moved from Tarsus to Melitene
                5 peltastss moved from Attalia to Sardis
                11 peltastss moved from Antioch to Edessa
                15 peltastss moved from Emesa to Hatra
                14 peltastss moved from Damascus to Emesa
                9 peltastss moved from Sidon to Damascus

    Combat - Seleucid
                Battle in Alexandria
                    Seleucid attack with 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss
                    Egypt defend with 7 archers, 1 city and 8 spearmen
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss in Alexandria, round 1 :  8/27 hits
                        Egypt roll dice for 7 archers and 8 spearmen in Alexandria, round 1 :  6/15 hits
                        8 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Alexandria
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 10 peltastss in Alexandria, round 2 :  6/21 hits
                        Egypt roll dice for 7 archers in Alexandria, round 2 :  3/7 hits
                        6 archers owned by the Egypt and 3 peltastss owned by the Seleucid lost in Alexandria
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss in Alexandria, round 3 :  5/18 hits
                        Egypt roll dice for 1 archer in Alexandria, round 3 :  0/1 hits
                        1 archer owned by the Egypt lost in Alexandria
                    Seleucid captures 12PUs while taking Egypt capital
                    Seleucid win, taking Alexandria from Egypt with 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss remaining. Battle score for attacker is 34
                    Casualties for Egypt: 7 archers and 8 spearmen
                    Casualties for Seleucid: 9 peltastss

    Non Combat Move - Seleucid
                8 peltastss moved from Jerusalem to Bostra
                3 peltastss moved from Pharan to Jerusalem

    Place Units - Seleucid
                1 hoplite, 1 legionaire and 5 peltastss placed in Sardis
                5 peltastss placed in Hatra
                5 peltastss placed in Damascus
                9 peltastss placed in Sidon
                11 peltastss placed in Antioch
                8 peltastss placed in Jerusalem
                8 peltastss placed in Memphis
                5 peltastss placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 128 PUs; end with 140 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Parthia
                Parthia buy 14 archers; Remaining resources: 1 PUs;

    Combat Move - Parthia
                3 horsearchers moved from Gazaca to Nexuana
                1 spearman moved from Gazaca to Nexuana
                3 cavalrys moved from Ctesiphon to Nexuana
                1 spearman moved from Gazaca to Nexuana
                1 spearman moved from Ctesiphon to Gazaca

    Combat - Parthia
                Battle in Nexuana
                    Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
                    Neutral defend with 3 archers and 1 spearman
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 :  2/8 hits
                        Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 :  0/4 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 :  1/8 hits
                        Neutral roll dice for 2 archers in Nexuana, round 2 :  1/2 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 :  2/7 hits
                        Neutral roll dice for 1 archer in Nexuana, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
                    Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 archers and 1 spearman
                    Casualties for Parthia: 2 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                10 archers placed in Seleucia
                4 archers placed in Ctesiphon

    Turn Complete - Parthia
                Parthia collect 60 PUs; end with 61 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Numidia
                Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 spearmen moved from Sabrata to Oea
                1 spearman moved from Thenae to Sabrata
                5 cavalrys moved from Thenae to Oea
                1 spearman moved from Capsa to Thenae
                1 cavalry moved from Capsa to Sabrata
                1 swordman moved from Capsa to Thenae
                2 spearmen moved from Theveste to Capsa
                4 spearmen moved from Cirta to Theveste
                8 cavalrys moved from Paraetonium to Memphis
                4 cavalrys moved from Siwa to Hermopolis
                1 archer moved from Siwa to Berenice
                2 spearmen moved from Siwa to Berenice
                5 swordmen moved from Paraetonium to Paliurus
                2 biremes moved from SZ 40 to SZ 41

    Non Combat Move - Numidia

    Place Units - Numidia
                2 biremes and 1 trireme placed in SZ 41

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total

Suggested Topics

  • 6
  • 17
  • 6
  • 41
  • 34
  • 27
  • 55
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.4k

Users

39.9k

Topics

1.7m

Posts