• TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 11 axemen and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - Egypt
                5 axemen moved from Petra to Jerusalem
                5 spearmen moved from Petra to Jerusalem
                2 chariots moved from Petra to Jerusalem
                2 spearmen moved from Alexandria to Memphis
                3 axemen moved from Alexandria to Memphis
                1 archer moved from Paliurus to Cyrene
                      Egypt take Cyrene from Numidia
                2 archers moved from Paliurus to Berenice
                1 axeman moved from Siwa to Berenice
                2 archers moved from Siwa to Berenice
                2 chariots moved from Siwa to Berenice
                2 spearmen moved from Siwa to Berenice
                2 axemen moved from Paraetonium to Siwa
                1 spearman moved from Paraetonium to Siwa
                3 triremes moved from SZ 56 to SZ 64
                1 bireme moved from SZ 56 to SZ 64

    Combat - Egypt
                Battle in Berenice
                    Egypt attack with 4 archers, 1 axeman, 2 chariots and 2 spearmen
                    Numidia defend with 1 archer
                        Egypt roll dice for 4 archers, 1 axeman, 2 chariots and 2 spearmen in Berenice, round 1 :  3/9 hits
                        Numidia roll dice for 1 archer in Berenice, round 1 :  1/1 hits
                        1 spearman owned by the Egypt and 1 archer owned by the Numidia lost in Berenice
                    Egypt win, taking Berenice from Numidia with 4 archers, 1 axeman, 2 chariots and 1 spearman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 archer
                Battle in Jerusalem
                    Egypt attack with 5 axemen, 2 chariots and 5 spearmen
                    Seleucid defend with 3 cataphracts, 3 cavalrys and 1 city
                        Egypt roll dice for 5 axemen, 2 chariots and 5 spearmen in Jerusalem, round 1 :  5/12 hits
                        Seleucid roll dice for 3 cataphracts and 3 cavalrys in Jerusalem, round 1 :  1/6 hits
                        1 spearman owned by the Egypt , 3 cavalrys owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Jerusalem
                        Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 2 :  4/11 hits
                        Seleucid roll dice for 1 cataphract in Jerusalem, round 2 :  0/1 hits
                        1 cataphract owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 5 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 30
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 3 cataphracts and 3 cavalrys

    Non Combat Move - Egypt

    Place Units - Egypt
                8 axemen placed in Alexandria
                1 trireme placed in SZ 56
                3 axemen were produced but were not placed

    Turn Complete - Egypt
                Egypt collect 49 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 4 cataphracts, 1 city, 1 hoplite and 21 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 cavalrys moved from Antioch to Jerusalem
                4 cataphracts moved from Antioch to Jerusalem
                5 peltastss moved from Sidon to Jerusalem
                3 hoplites moved from Bostra to Jerusalem
                2 hoplites moved from Halicarnassus to SZ 65
                2 hoplites moved from SZ 65 to Rhodos
                1 hoplite moved from Tavium to Melitene
                1 legionaire moved from Satala to Melitene
                3 hoplites moved from Satala to Melitene

    Combat - Seleucid
                Battle in Melitene
                    Seleucid attack with 4 hoplites and 1 legionaire
                    Neutral defend with 2 archers
                        Seleucid roll dice for 4 hoplites and 1 legionaire in Melitene, round 1 :  1/5 hits
                        Neutral roll dice for 2 archers in Melitene, round 1 :  2/2 hits
                        1 hoplite owned by the Seleucid , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 3 hoplites in Melitene, round 2 :  0/3 hits
                        Neutral roll dice for 1 archer in Melitene, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 2 hoplites in Melitene, round 3 :  1/2 hits
                        Neutral roll dice for 1 archer in Melitene, round 3 :  0/1 hits
                        1 archer owned by the Neutral lost in Melitene
                    Seleucid win, taking Melitene from Neutral with 2 hoplites remaining. Battle score for attacker is -6
                    Casualties for Seleucid: 2 hoplites and 1 legionaire
                    Casualties for Neutral: 2 archers
                Battle in Rhodos
                    Seleucid attack with 2 hoplites
                    GreekCityStates defend with 1 hoplite and 1 slingers
                        Seleucid roll dice for 2 hoplites in Rhodos, round 1 :  1/2 hits
                        GreekCityStates roll dice for 1 hoplite and 1 slingers in Rhodos, round 1 :  0/2 hits
                        1 slingers owned by the GreekCityStates lost in Rhodos
                        Seleucid roll dice for 2 hoplites in Rhodos, round 2 :  2/2 hits
                        GreekCityStates roll dice for 1 hoplite in Rhodos, round 2 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Rhodos
                    Seleucid win, taking Rhodos from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite and 1 slingers
                Battle in Jerusalem
                    Seleucid attack with 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss
                    Egypt defend with 5 axemen, 2 chariots, 1 city and 4 spearmen
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss in Jerusalem, round 1 :  6/14 hits
                        Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 1 :  2/11 hits
                        1 spearman owned by the Egypt , 5 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 3 peltastss in Jerusalem, round 2 :  4/12 hits
                        Egypt roll dice for 2 chariots and 3 spearmen in Jerusalem, round 2 :  2/5 hits
                        3 spearmen owned by the Egypt , 1 chariot owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 1 peltasts in Jerusalem, round 3 :  5/10 hits
                        Egypt roll dice for 1 chariot in Jerusalem, round 3 :  1/1 hits
                        1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 29
                    Casualties for Egypt: 5 axemen, 2 chariots and 4 spearmen
                    Casualties for Seleucid: 5 peltastss

    Non Combat Move - Seleucid
                1 peltasts moved from Palmyra to Bostra
                1 peltasts moved from Hatra to Palmyra
                5 peltastss moved from Antioch to Emesa

    Place Units - Seleucid
                1 hoplite and 4 peltastss placed in Hatra
                4 cataphracts and 1 peltasts placed in Tarsus
                11 peltastss placed in Antioch
                5 peltastss placed in Damascus
                1 city placed in Sidon

    Turn Complete - Seleucid
                Seleucid collect 87 PUs; end with 87 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 8 horsearchers; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 spearmen moved from Cyropolis to Gazaca
                1 archer moved from Cyropolis to Gazaca
                5 horsearchers moved from Persepolis to Gazaca
                1 archer moved from Babylon to Teredon
                1 cataphract moved from Babylon to Teredon
                1 archer moved from Babylon to Seleucia
                3 horsearchers moved from Babylon to Teredon
                1 cavalry moved from Babylon to Teredon

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 1 archer, 5 horsearchers and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Parthia roll dice for 1 archer, 5 horsearchers and 3 spearmen in Gazaca, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 :  2/4 hits
                        2 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Gazaca
                        Parthia roll dice for 1 archer, 5 horsearchers and 1 spearman in Gazaca, round 2 :  4/7 hits
                        Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 2 :  1/2 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                    Parthia win, taking Gazaca from Neutral with 1 archer and 5 horsearchers remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Parthia: 3 spearmen
                Battle in Teredon
                    Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers
                    Neutral defend with 4 spearmen
                        Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers in Teredon, round 1 :  4/6 hits
                        Neutral roll dice for 4 spearmen in Teredon, round 1 :  3/4 hits
                        4 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Parthia and 1 horsearcher owned by the Parthia lost in Teredon
                    Parthia win, taking Teredon from Neutral with 1 cataphract and 2 horsearchers remaining. Battle score for attacker is -2
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 archer, 1 cavalry and 1 horsearcher

    Non Combat Move - Parthia

    Place Units - Parthia
                7 horsearchers placed in Persepolis
                1 horsearcher were produced but were not placed

    Turn Complete - Parthia
                Parthia collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 6 cavalrys, 13 spearmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 warelephant moved from Valentia to Tarraco
                3 swordmen moved from Valentia to Tarraco
                4 cavalrys moved from Carthago Nova to Tarraco
                2 biremes moved from SZ 14 to SZ 15
                1 cavalry moved from Palantia to Tarraco
                1 swordman moved from Salmantica to Palantia
                1 warelephant moved from Carthago to SZ 36
                9 spearmen moved from Carthago to SZ 36
                1 warelephant moved from SZ 36 to Lilybaeum
                9 spearmen moved from SZ 36 to Lilybaeum

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Tarraco, round 1 :  7/9 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
                    Casualties for Neutral: 3 axemen and 3 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                4 cavalrys placed in Carthago Nova
                2 cavalrys, 4 spearmen and 1 warelephant placed in Thapsus
                9 spearmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 81 PUs; end with 81 PUs total
                1 unit repaired.

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cavalry, 1 city, 5 legionaires and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - RomanRepublic
                1 cavalry moved from Massilia to Nemausus
                1 ballista moved from Massilia to Nemausus
                4 cavalrys moved from Massilia to Nemausus
                1 onager moved from Massilia to Nemausus
                6 legionaires moved from Massilia to Nemausus
                4 legionaires moved from Mediolanum to Vindonissa
                1 ballista moved from Mediolanum to Vindonissa
                1 cavalry moved from Mediolanum to Vindonissa
                5 velitess moved from Mediolanum to Vindonissa
                5 biremes moved from SZ 34 to SZ 33
                3 triremes moved from SZ 34 to SZ 33
                1 cavalry moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Croton to SZ 35
                1 legionaire moved from Tarentum to Croton
                1 bireme and 1 legionaire moved from SZ 35 to SZ 34
                1 cavalry, 1 legionaire and 1 trireme moved from SZ 28 to SZ 34
                2 legionaires moved from SZ 34 to Messana
                1 cavalry moved from SZ 34 to Messana
                2 biremes moved from SZ 21 to SZ 25
                1 cavalry moved from Ariminum to Vindonissa
                4 cavalrys moved from Roma to Ariminum

    Combat - RomanRepublic
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager
                    Neutral defend with 4 cavalrys and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 5 cavalrys, 6 legionaires and 1 onager in Nemausus, round 1 :  6/13 hits
                        Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 1 :  1/5 hits
                        1 swordman owned by the Neutral , 1 cavalry owned by the RomanRepublic and 4 cavalrys owned by the Neutral lost in Nemausus
                    RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 4 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys and 1 swordman
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Vindonissa
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess
                    Neutral defend with 3 archers and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess in Vindonissa, round 1 :  3/12 hits
                        Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 1 :  2/4 hits
                        2 archers owned by the Neutral , 1 swordman owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Vindonissa
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 3 velitess in Vindonissa, round 2 :  5/10 hits
                        Neutral roll dice for 1 archer in Vindonissa, round 2 :  1/1 hits
                        1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Vindonissa
                    RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
                    Casualties for Neutral: 3 archers and 1 swordman
                    Casualties for RomanRepublic: 3 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 city placed in Genua
                1 bireme and 1 trireme placed in SZ 28
                1 cavalry and 5 legionaires placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 62 PUs; end with 63 PUs total


  • Grrrr. Eeeeks.


  • Doh!


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites and 4 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Corinth to Athens
                2 slingerss moved from Sparta to SZ 67
                2 biremes and 2 slingerss moved from SZ 67 to SZ 68
                2 slingerss moved from SZ 68 to Athens
                2 archers moved from Pergamum to Nicaea
                1 hoplite moved from Pergamum to Nicaea
                5 hoplites moved from Sardis to Nicaea
                1 hoplite moved from Sparta to Corinth

    Combat - GreekCityStates
                Battle in Athens
                    GreekCityStates attack with 5 hoplites and 2 slingerss
                    Macedonia defend with 3 hoplites
                        GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 1 :  2/7 hits
                        Macedonia roll dice for 3 hoplites in Athens, round 1 :  0/3 hits
                        2 hoplites owned by the Macedonia lost in Athens
                        GreekCityStates roll dice for 5 hoplites and 2 slingerss in Athens, round 2 :  1/7 hits
                        Macedonia roll dice for 1 hoplite in Athens, round 2 :  0/1 hits
                        1 hoplite owned by the Macedonia lost in Athens
                    GreekCityStates win, taking Athens from Macedonia with 5 hoplites and 2 slingerss remaining. Battle score for attacker is 15
                    Casualties for Macedonia: 3 hoplites
                Battle in Nicaea
                    GreekCityStates attack with 2 archers and 6 hoplites
                    Neutral defend with 4 spearmen
                        GreekCityStates roll dice for 2 archers and 6 hoplites in Nicaea, round 1 :  1/8 hits
                        Neutral roll dice for 4 spearmen in Nicaea, round 1 :  2/4 hits
                        1 spearman owned by the Neutral and 2 archers owned by the GreekCityStates lost in Nicaea
                        GreekCityStates roll dice for 6 hoplites in Nicaea, round 2 :  4/6 hits
                        Neutral roll dice for 3 spearmen in Nicaea, round 2 :  1/3 hits
                        3 spearmen owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Nicaea
                    GreekCityStates win, taking Nicaea from Neutral with 5 hoplites remaining. Battle score for attacker is -1
                    Casualties for GreekCityStates: 2 archers and 1 hoplite
                    Casualties for Neutral: 4 spearmen

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                2 hoplites and 1 slingers placed in Sparta
                3 hoplites and 3 slingerss placed in Pergamum
                1 hoplite placed in Sardis
                GreekCityStates undo move 3.
                GreekCityStates undo move 2.
                2 hoplites and 2 slingerss placed in Pergamum
                GreekCityStates undo move 2.
                GreekCityStates undo move 1.
                2 hoplites and 1 slingers placed in Pergamum
                2 hoplites and 1 slingers placed in Sardis
                1 hoplite and 1 slingers placed in Sparta
                1 hoplite placed in Sardis
                1 slingers placed in Pergamum

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Macedonia
                Macedonia buy 2 hoplites and 10 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                5 swordmen moved from Thessalonica to SZ 70
                1 peltasts moved from Thessalonica to SZ 70
                5 swordmen moved from SZ 70 to Pergamum
                1 peltasts moved from SZ 70 to Pergamum
                3 hoplites moved from Istropolis to Sarmizegetusa
                1 swordman moved from Larissa to Delphi

    Combat - Macedonia
                Battle in Sarmizegetusa
                    Macedonia attack with 3 hoplites
                    Neutral defend with 1 axeman and 1 swordman
                        Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 1 :  1/3 hits
                        Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 1 :  0/2 hits
                        1 axeman owned by the Neutral lost in Sarmizegetusa
                        Macedonia roll dice for 3 hoplites in Sarmizegetusa, round 2 :  2/3 hits
                        Neutral roll dice for 1 swordman in Sarmizegetusa, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Sarmizegetusa
                    Macedonia win, taking Sarmizegetusa from Neutral with 3 hoplites remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 axeman and 1 swordman
                Battle in Pergamum
                    Macedonia attack with 1 peltasts and 5 swordmen
                    GreekCityStates defend with 1 city, 2 hoplites and 2 slingerss
                        Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 1 :  1/6 hits
                        GreekCityStates roll dice for 2 hoplites and 2 slingerss in Pergamum, round 1 :  0/4 hits
                        1 slingers owned by the GreekCityStates lost in Pergamum
                        Macedonia roll dice for 1 peltasts and 5 swordmen in Pergamum, round 2 :  3/6 hits
                        GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 2 :  1/3 hits
                        1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
                    Macedonia win, taking Pergamum from GreekCityStates with 5 swordmen remaining. Battle score for attacker is 12
                    Casualties for Macedonia: 1 peltasts
                    Casualties for GreekCityStates: 2 hoplites and 2 slingerss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                2 hoplites and 4 swordmen placed in Larissa
                6 swordmen placed in Thessalonica
                Turning on Edit Mode
                EDIT: Removing units owned by Macedonia from Larissa: 5 swordmen
                EDIT: Adding units owned by Macedonia to Thessalonica: 5 swordmen
                EDIT: Turning off Edit Mode

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Egypt
                Egypt buy 7 axemen, 1 city and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - Egypt
                2 chariots moved from Petra to Thamea
                8 axemen moved from Alexandria to Memphis
                2 axemen moved from Memphis to Hermopolis
                1 spearman moved from Memphis to Hermopolis
                3 triremes moved from SZ 64 to SZ 65
                1 bireme moved from SZ 64 to SZ 65
                3 biremes moved from SZ 63 to SZ 58
                2 triremes moved from SZ 63 to SZ 58
                1 trireme moved from SZ 56 to SZ 55
                2 axemen moved from Cydonia to SZ 55
                2 axemen moved from SZ 55 to Paraetonium
                4 archers moved from Berenice to Siwa
                2 chariots moved from Berenice to Siwa
                1 spearman moved from Berenice to Siwa
                1 axeman moved from Berenice to Siwa
                1 archer moved from Cyrene to Paliurus

    Combat - Egypt
                Battle in SZ 65
                    Egypt attack with 1 bireme and 3 triremes
                    Seleucid defend with 1 bireme and 1 trireme
                        Egypt roll dice for 1 bireme and 3 triremes in SZ 65, round 1 :  2/4 hits
                        Seleucid roll dice for 1 bireme and 1 trireme in SZ 65, round 1 :  1/2 hits
                        1 bireme owned by the Seleucid , 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 65
                    Egypt win with 3 triremes remaining. Battle score for attacker is 12
                    Casualties for Egypt: 1 bireme
                    Casualties for Seleucid: 1 bireme and 1 trireme
                Battle in Thamea
                    Egypt attack with 2 chariots
                    Neutral defend with 1 spearman
                        Egypt roll dice for 2 chariots in Thamea, round 1 :  1/2 hits
                        Neutral roll dice for 1 spearman in Thamea, round 1 :  1/1 hits
                        1 spearman owned by the Neutral and 1 chariot owned by the Egypt lost in Thamea
                    Egypt win, taking Thamea from Neutral with 1 chariot remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 chariot
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Egypt

    Place Units - Egypt
                7 axemen placed in Alexandria
                1 city placed in Memphis
                1 trireme placed in SZ 56

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 43 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite, 1 legionaire and 39 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                4 cataphracts moved from Tarsus to Sardis
                1 peltasts moved from Bostra to Thamea
                1 peltasts moved from Palmyra to Thamea
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                2 cavalrys moved from Jerusalem to Memphis
                4 cataphracts moved from Jerusalem to Memphis
                1 hoplite moved from Jerusalem to Petra
                      Seleucid take Petra from Egypt
                1 hoplite moved from Jerusalem to Aelana
                      Seleucid take Aelana from Egypt

    Combat - Seleucid
                Battle in Thamea
                    Seleucid attack with 2 peltastss
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 2 peltastss in Thamea, round 1 :  0/2 hits
                        Egypt roll dice for 1 chariot in Thamea, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Thamea
                        Seleucid roll dice for 1 peltasts in Thamea, round 2 :  0/1 hits
                        Egypt roll dice for 1 chariot in Thamea, round 2 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Thamea
                    Egypt win with 1 chariot remaining. Battle score for attacker is -4
                    Casualties for Seleucid: 2 peltastss
                Battle in Memphis
                    Seleucid attack with 4 cataphracts and 2 cavalrys
                    Egypt defend with 9 axemen, 1 city and 1 spearman
                        Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 1 :  1/6 hits
                        Egypt roll dice for 9 axemen and 1 spearman in Memphis, round 1 :  0/10 hits
                        1 axeman owned by the Egypt lost in Memphis
                        Seleucid roll dice for 4 cataphracts and 2 cavalrys in Memphis, round 2 :  3/6 hits
                        Egypt roll dice for 8 axemen and 1 spearman in Memphis, round 2 :  2/9 hits
                        3 axemen owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Memphis
                        Seleucid roll dice for 4 cataphracts in Memphis, round 3 :  2/4 hits
                        Egypt roll dice for 5 axemen and 1 spearman in Memphis, round 3 :  0/6 hits
                        2 axemen owned by the Egypt lost in Memphis
                        Seleucid roll dice for 4 cataphracts in Memphis, round 4 :  1/4 hits
                        Egypt roll dice for 3 axemen and 1 spearman in Memphis, round 4 :  0/4 hits
                        1 axeman owned by the Egypt lost in Memphis
                        Seleucid roll dice for 4 cataphracts in Memphis, round 5 :  1/4 hits
                        Egypt roll dice for 2 axemen and 1 spearman in Memphis, round 5 :  1/3 hits
                        1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
                        Seleucid roll dice for 3 cataphracts in Memphis, round 6 :  2/3 hits
                        Egypt roll dice for 1 axeman and 1 spearman in Memphis, round 6 :  0/2 hits
                        1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Memphis
                    Seleucid win, taking Memphis from Egypt with 3 cataphracts remaining. Battle score for attacker is 15
                    Casualties for Egypt: 9 axemen and 1 spearman
                    Casualties for Seleucid: 1 cataphract and 2 cavalrys
                Battle in Sardis
                    Seleucid attack with 4 cataphracts
                    GreekCityStates defend with 1 city, 3 hoplites and 1 slingers
                        Seleucid roll dice for 4 cataphracts in Sardis, round 1 :  1/4 hits
                        GreekCityStates roll dice for 3 hoplites and 1 slingers in Sardis, round 1 :  2/4 hits
                        1 slingers owned by the GreekCityStates and 2 cataphracts owned by the Seleucid lost in Sardis
                        Seleucid roll dice for 2 cataphracts in Sardis, round 2 :  0/2 hits
                        GreekCityStates roll dice for 3 hoplites in Sardis, round 2 :  2/3 hits
                        2 cataphracts owned by the Seleucid lost in Sardis
                    GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -26
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Seleucid: 4 cataphracts

    Non Combat Move - Seleucid
                1 peltasts moved from Tarsus to Attalia
                1 hoplite moved from Melitene to Satala
                1 hoplite moved from Melitene to Amida
                1 peltasts moved from Damascus to Bostra
                5 peltastss moved from Emesa to Hatra
                1 peltasts moved from Damascus to Palmyra
                3 peltastss moved from Damascus to Jerusalem
                11 peltastss moved from Antioch to Melitene

    Place Units - Seleucid
                1 hoplite and 4 peltastss placed in Hatra
                1 legionaire and 7 peltastss placed in Jerusalem
                9 peltastss placed in Sidon
                5 peltastss placed in Damascus
                11 peltastss placed in Antioch
                3 peltastss placed in Tarsus
                Seleucid undo move 5.
                2 peltastss placed in Tarsus
                9 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 102 PUs; end with 102 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Parthia
                Parthia buy 2 cavalrys, 1 city and 5 horsearchers; Remaining resources: 2 PUs;

    Combat Move - Parthia
                5 horsearchers moved from Gazaca to Ninive
                1 cataphract moved from Seleucia to Ninive
                7 horsearchers moved from Persepolis to Ninive
                4 horsearchers moved from Seleucia to Ninive
                1 cavalry moved from Seleucia to Ninive
                1 archer moved from Gazaca to Ninive
                1 archer moved from Seleucia to Vologesia
                1 cataphract moved from Teredon to Vologesia
                1 archer moved from Seleucia to Vologesia
                2 horsearchers moved from Teredon to Vologesia

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers
                    Neutral defend with 2 archers and 5 spearmen
                        Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 16 horsearchers in Ninive, round 1 :  6/19 hits
                        Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 1 :  2/7 hits
                        5 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Neutral and 1 archer owned by the Parthia lost in Ninive
                        Parthia roll dice for 1 cataphract and 16 horsearchers in Ninive, round 2 :  4/17 hits
                        Neutral roll dice for 1 archer in Ninive, round 2 :  0/1 hits
                        1 archer owned by the Neutral lost in Ninive
                    Parthia win, taking Ninive from Neutral with 1 cataphract and 16 horsearchers remaining. Battle score for attacker is 15
                    Casualties for Neutral: 2 archers and 5 spearmen
                    Casualties for Parthia: 1 archer and 1 cavalry
                Battle in Vologesia
                    Parthia attack with 2 archers, 1 cataphract and 2 horsearchers
                    Neutral defend with 3 spearmen
                        Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 1 :  1/5 hits
                        Neutral roll dice for 3 spearmen in Vologesia, round 1 :  0/3 hits
                        1 spearman owned by the Neutral lost in Vologesia
                        Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 2 :  1/5 hits
                        Neutral roll dice for 2 spearmen in Vologesia, round 2 :  0/2 hits
                        1 spearman owned by the Neutral lost in Vologesia
                        Parthia roll dice for 2 archers, 1 cataphract and 2 horsearchers in Vologesia, round 3 :  1/5 hits
                        Neutral roll dice for 1 spearman in Vologesia, round 3 :  0/1 hits
                        1 spearman owned by the Neutral lost in Vologesia
                    Parthia win, taking Vologesia from Neutral with 2 archers, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Ctesiphon
                2 cavalrys and 5 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 61 PUs; end with 63 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Carthage
                Carthage buy 2 biremes, 4 cavalrys, 1 spearman and 4 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 cavalry moved from Leptis Magna to Cyrene
                      Carthage take Cyrene from Egypt
                1 cavalry moved from Leptis Magna to Berenice
                1 warelephant moved from Tarraco to Barcino
                5 cavalrys moved from Tarraco to Barcino
                3 swordmen moved from Tarraco to Barcino
                4 cavalrys moved from Carthago Nova to Tarraco
                3 swordmen moved from Palantia to Toletum
                1 warelephant moved from Thapsus to SZ 36
                2 cavalrys moved from Thapsus to SZ 36
                6 spearmen moved from Carthago to SZ 36
                2 spearmen moved from Carthago to SZ 36
                1 warelephant moved from SZ 36 to Lilybaeum
                2 cavalrys moved from SZ 36 to Lilybaeum
                8 spearmen moved from SZ 36 to Lilybaeum
                2 biremes moved from SZ 15 to SZ 16

    Combat - Carthage
                Battle in Barcino
                    Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                        Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 1 :  3/9 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 :  1/5 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Barcino
                        Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Barcino, round 2 :  3/9 hits
                        Neutral roll dice for 2 swordmen in Barcino, round 2 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Barcino
                    Carthage win, taking Barcino from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 19
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                2 biremes and 4 triremes placed in SZ 36
                1 spearman placed in Carthago
                4 cavalrys placed in Carthago Nova

    Turn Complete - Carthage
                Carthage collect 89 PUs; end with 89 PUs total
                1 unit repaired.

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 fort, 4 triremes and 3 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 bireme moved from SZ 34 to SZ 33
                2 biremes moved from SZ 25 to SZ 27
                1 bireme moved from SZ 28 to SZ 27
                1 trireme moved from SZ 34 to SZ 33
                1 trireme moved from SZ 28 to SZ 27
                2 velitess moved from Vindonissa to Veldidena
                2 cavalrys moved from Vindonissa to Veldidena
                4 legionaires moved from Vindonissa to Veldidena
                1 ballista moved from Vindonissa to Veldidena
                4 cavalrys moved from Ariminum to Massilia
                1 cavalry moved from Roma to Genua
                2 ballistas moved from Roma to Arretium
                5 legionaires moved from Roma to Arretium
                4 cavalrys moved from Nemausus to Mediolanum
                1 ballista moved from Nemausus to Mediolanum
                1 onager moved from Nemausus to Mediolanum

    Combat - RomanRepublic
                Battle in Veldidena
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess
                    Neutral defend with 1 axeman and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess in Veldidena, round 1 :  2/9 hits
                        Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 1 :  0/2 hits
                        1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
                    RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 axeman and 1 swordman

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 fort placed in Genua
                4 triremes placed in SZ 28
                3 velitess placed in Genua

    Turn Complete - RomanRepublic
                RomanRepublic collect 63 PUs; end with 63 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 cavalrys, 6 slingerss and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - GreekCityStates
                2 triremes moved from SZ 68 to SZ 69
                5 biremes moved from SZ 68 to SZ 69
                1 hoplite moved from Corinth to Athens
                1 hoplite moved from Sparta to Corinth
                1 slingers moved from Sparta to Corinth
                3 hoplites moved from Sardis to Pergamum
                5 hoplites moved from Nicaea to Pergamum

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 8 hoplites
                    Macedonia defend with 1 city and 5 swordmen
                        GreekCityStates roll dice for 8 hoplites in Pergamum, round 1 :  2/8 hits
                        Macedonia roll dice for 5 swordmen in Pergamum, round 1 :  1/5 hits
                        2 swordmen owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
                        GreekCityStates roll dice for 7 hoplites in Pergamum, round 2 :  1/7 hits
                        Macedonia roll dice for 3 swordmen in Pergamum, round 2 :  0/3 hits
                        1 swordman owned by the Macedonia lost in Pergamum
                        GreekCityStates roll dice for 7 hoplites in Pergamum, round 3 :  3/7 hits
                        Macedonia roll dice for 2 swordmen in Pergamum, round 3 :  0/2 hits
                        2 swordmen owned by the Macedonia lost in Pergamum
                    GreekCityStates win, taking Pergamum from Macedonia with 7 hoplites remaining. Battle score for attacker is 15
                    Casualties for Macedonia: 5 swordmen
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                3 cavalrys placed in Sparta
                3 slingerss placed in Sardis
                3 slingerss placed in Sardis
                1 trireme placed in SZ 68

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Macedonia
                Macedonia buy 2 biremes, 1 city and 10 peltastss; Remaining resources: 1 PUs;

    Combat Move - Macedonia
                8 swordmen moved from Thessalonica to SZ 70
                3 hoplites moved from Sarmizegetusa to Napoca
                8 swordmen moved from SZ 70 to Sardis

    Combat - Macedonia
                Battle in Sardis
                    Macedonia attack with 8 swordmen
                    GreekCityStates defend with 1 city and 6 slingerss
                        Macedonia roll dice for 8 swordmen in Sardis, round 1 :  3/8 hits
                        GreekCityStates roll dice for 6 slingerss in Sardis, round 1 :  0/6 hits
                        3 slingerss owned by the GreekCityStates lost in Sardis
                        Macedonia roll dice for 8 swordmen in Sardis, round 2 :  2/8 hits
                        GreekCityStates roll dice for 3 slingerss in Sardis, round 2 :  1/3 hits
                        1 swordman owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Sardis
                        Macedonia roll dice for 7 swordmen in Sardis, round 3 :  3/7 hits
                        GreekCityStates roll dice for 1 slingers in Sardis, round 3 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Sardis
                    Macedonia win, taking Sardis from GreekCityStates with 7 swordmen remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 1 swordman
                    Casualties for GreekCityStates: 6 slingerss
                Battle in Napoca
                    Macedonia attack with 3 hoplites
                    Neutral defend with 2 cavalrys
                        Macedonia roll dice for 3 hoplites in Napoca, round 1 :  1/3 hits
                        Neutral roll dice for 2 cavalrys in Napoca, round 1 :  0/2 hits
                        1 cavalry owned by the Neutral lost in Napoca
                        Macedonia roll dice for 3 hoplites in Napoca, round 2 :  3/3 hits
                        Neutral roll dice for 1 cavalry in Napoca, round 2 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Napoca
                    Macedonia win, taking Napoca from Neutral with 3 hoplites remaining. Battle score for attacker is 8
                    Casualties for Neutral: 2 cavalrys

    Non Combat Move - Macedonia
                2 hoplites moved from Larissa to Thessalonica

    Place Units - Macedonia
                1 city placed in Byzantium
                2 biremes placed in SZ 70
                6 peltastss placed in Thessalonica
                4 peltastss placed in Larissa
                Macedonia undo move 3.
                2 peltastss placed in Larissa
                4 peltastss placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Egypt
                Egypt buy 4 archers, 5 axemen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Egypt
                7 axemen moved from Alexandria to Memphis
                2 axemen moved from Hermopolis to Memphis
                2 spearmen moved from Siwa to Paraetonium
                3 axemen moved from Siwa to Paraetonium
                2 chariots moved from Siwa to Paraetonium
                4 archers moved from Siwa to Paraetonium
                1 archer moved from Paliurus to Paraetonium
                2 axemen moved from Cydonia to SZ 55
                2 axemen moved from SZ 55 to Paraetonium
                2 triremes moved from SZ 58 to SZ 63
                3 biremes moved from SZ 58 to SZ 63

    Combat - Egypt
                Battle in Memphis
                    Egypt attack with 9 axemen
                    Seleucid defend with 3 cataphracts and 1 city
                        Egypt roll dice for 9 axemen in Memphis, round 1 :  1/9 hits
                        Seleucid roll dice for 3 cataphracts in Memphis, round 1 :  1/3 hits
                        1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Memphis
                        Egypt roll dice for 8 axemen in Memphis, round 2 :  6/8 hits
                        Seleucid roll dice for 2 cataphracts in Memphis, round 2 :  2/2 hits
                        2 axemen owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Memphis
                    Egypt win, taking Memphis from Seleucid with 6 axemen remaining. Battle score for attacker is 12
                    Casualties for Egypt: 3 axemen
                    Casualties for Seleucid: 3 cataphracts

    Non Combat Move - Egypt

    Place Units - Egypt
                4 archers and 5 axemen placed in Alexandria
                1 trireme were produced but were not placed

    Turn Complete - Egypt
                Egypt collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Seleucid
                Seleucid buy 8 cataphracts and 23 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Petra to Thamea
                1 hoplite moved from Aelana to Thamea
                1 peltasts moved from Bostra to Thamea
                1 hoplite moved from Satala to Gazaca
                      Seleucid take Gazaca from Parthia
                1 peltasts moved from Attalia to Sardis
                5 peltastss moved from Tarsus to Attalia
                10 peltastss moved from Jerusalem to Pharan
                1 legionaire moved from Jerusalem to Pharan
                1 peltasts moved from Palmyra to Thamea
                1 peltasts moved from Hatra to Seleucia
                      Seleucid take Seleucia from Parthia
                11 peltastss moved from Melitene to Trapezus
                1 hoplite moved from Amida to Hatra
                1 peltasts moved from Hatra to Amida
                9 peltastss moved from Antioch to Edessa
                5 peltastss moved from Damascus to Palmyra

    Combat - Seleucid
                Battle in Thamea
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Thamea, round 1 :  1/4 hits
                        Egypt roll dice for 1 chariot in Thamea, round 1 :  1/1 hits
                        1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Thamea
                    Seleucid win, taking Thamea from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 peltasts
                Battle in Trapezus
                    Seleucid attack with 11 peltastss
                    Neutral defend with 2 archers and 4 spearmen
                        Seleucid roll dice for 11 peltastss in Trapezus, round 1 :  2/11 hits
                        Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 1 :  4/6 hits
                        2 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Trapezus
                        Seleucid roll dice for 7 peltastss in Trapezus, round 2 :  1/7 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Trapezus, round 2 :  2/4 hits
                        1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Trapezus
                        Seleucid roll dice for 5 peltastss in Trapezus, round 3 :  0/5 hits
                        Neutral roll dice for 2 archers and 1 spearman in Trapezus, round 3 :  2/3 hits
                        2 peltastss owned by the Seleucid lost in Trapezus
                    3 peltastss owned by the Seleucid retreated to Melitene
                    Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -7
                    Casualties for Seleucid: 8 peltastss
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - Seleucid
                9 peltastss moved from Sidon to Jerusalem

    Place Units - Seleucid
                8 cataphracts placed in Jerusalem
                5 peltastss placed in Hatra
                7 peltastss placed in Sardis
                5 peltastss placed in Damascus
                5 peltastss placed in Tarsus
                1 peltasts placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 113 PUs; end with 113 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Parthia
                Parthia buy 11 cavalrys and 3 horsearchers; Remaining resources: 1 PUs;

    Combat Move - Parthia
                1 cataphract moved from Vologesia to Seleucia
                2 archers moved from Vologesia to Seleucia
                2 horsearchers moved from Vologesia to Seleucia
                5 horsearchers moved from Persepolis to Seleucia
                15 horsearchers moved from Ninive to Seleucia
                1 horsearcher moved from Ninive to Seleucia
                1 cataphract moved from Ninive to Seleucia
                2 cavalrys moved from Persepolis to Ctesiphon

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 2 archers, 2 cataphracts and 23 horsearchers
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 2 archers, 2 cataphracts and 23 horsearchers in Seleucia, round 1 :  12/27 hits
                        Seleucid roll dice for 1 peltasts in Seleucia, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 2 archers, 2 cataphracts and 23 horsearchers remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                7 cavalrys placed in Ctesiphon
                4 cavalrys and 3 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 59 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :5

    Purchase Units - Numidia
                Numidia buy 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;

    Combat Move - Numidia
                1 spearman moved from Berenice to Paliurus
                      Numidia take Paliurus from Egypt
                1 spearman moved from Berenice to Siwa
                      Numidia take Siwa from Egypt
                6 spearmen moved from Berenice to Siwa
                1 archer moved from Berenice to Siwa
                5 swordmen moved from Berenice to Siwa
                3 spearmen moved from Leptis Magna to Berenice
                4 cavalrys moved from Leptis Magna to Berenice
                1 archer moved from Oea to Leptis Magna
                2 spearmen moved from Oea to Leptis Magna
                3 spearmen moved from Theveste to Capsa
                1 spearman moved from Cirta to Theveste
                1 spearman moved from Lilybaeum to Syracuse
                1 spearman moved from Lilybaeum to Syracuse
                5 cavalrys moved from Tingis to Auzia

    Combat - Numidia

    Non Combat Move - Numidia

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna
                1 spearman and 1 swordman placed in Cirta

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total

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