Test summary from TripleA, engine version: 2.6.14748, time: 1:43:17 PM
Savegame
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
14 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
5 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Poland
2 armour moved from Germany to Northern Italy
2 armour moved from Germany to Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
2 armour and 5 infantry placed in Germany
2 infantry placed in Southern France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Southern France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
8 infantry moved from Bryansk to Ukraine
1 armour moved from Tambov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 armour moved from Baltic States to Bryansk
3 armour moved from Norway to Karelia
1 artillery moved from Norway to FinlandCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match.
Also, it’ll nice to best you in the Roman era for a change of pace! :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
8 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to Manchuria
2 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Shensi
2 bombers moved from Jehol to Shensi
1 artillery moved from Kansu to Shensi
9 fighters moved from Jehol to 19 Sea Zone
6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 5 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Jehol
4 fighters moved from 19 Sea Zone to Jehol
6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese
7 infantry placed in Korea
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Japan
2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
Battle in Japan
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 transports moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 83 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
14 artilleries and 11 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 14 artilleries and 12 infantry
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
Casualties for Japanese: 10 infantry
Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
3 armour moved from Yunnan to Shensi
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
4 armour moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
11 infantry moved from Anhwe to Jehol
2 bombers moved from India to Jehol
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
4 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Jehol
British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Battle in Shensi
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Hunan to AnhwePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Southern Italy
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 armour -
2 x Axis dead… That’s gotta be concession #34!
Now let’s fight with barbarians and catapults, whattaya say?
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lol ok… i’ll down it
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got it…you want to start? cause I dont know wtf I’m doing
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
1 bireme and 1 hoplite moved from SZ 36 to SZ 38
1 hoplite moved from SZ 38 to Syracuse
1 spearman moved from SZ 38 to Syracuse
1 warelephant moved from SZ 38 to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
7 spearmen moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
1 swordman moved from Gades to SZ 14
1 spearman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman moved from SZ 15 to Siga
1 swordman moved from SZ 15 to Siga
3 spearmen moved from Carthago Nova to Castulo
2 swordmen moved from Carthago Nova to Castulo
1 swordman moved from Corduba to Castulo
2 swordmen moved from Corduba to Salmantica
1 spearman moved from Corduba to Castulo
3 spearmen moved from Corduba to Salmantica
2 spearmen moved from Hispatis to Pax Julia
1 swordman moved from Hispatis to Pax Julia
2 cavalrys moved from Corduba to Pax Julia
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to ThenaeCombat - Carthage
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 2 spearmen
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
1 swordman owned by the Carthage lost in Siga
Neutral win with 1 spearman remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Pax Julia
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 1 spearman
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Salmantica
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Neutral: 3 cavalrys and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Syracuse
Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
Units damaged: 2 warelephants owned by the Carthage
3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 7 spearmenNon Combat Move - Carthage
4 spearmen moved from Carthago to SZ 32
2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Carthago Nova
8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage
Carthage collect 67 PUs; end with 67 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Roma to Arretium
1 velites moved from Salapia to Ariminum
2 velitess moved from Arretium to Ariminum
2 legionaires moved from Roma to Arretium
2 velitess moved from Roma to Arretium
2 legionaires moved from Salapia to Ariminum
1 velites moved from Salapia to Ariminum
1 legionaire moved from Roma to Arretium
1 cavalry moved from Roma to Arretium
2 biremes moved from SZ 28 to SZ 25
5 velitess moved from Messana to Lilybaeum
2 legionaires moved from Messana to Lilybaeum
1 bireme moved from SZ 44 to SZ 35
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Messana
3 velitess moved from SZ 34 to Messana
1 cavalry moved from Roma to Ariminum
1 velites moved from Salapia to Roma
1 velites moved from Capua to RomaCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 legionaires and 5 velitess
Carthage defend with 4 spearmen
RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
1 bireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total -
It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one…
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Athens to SZ 67
1 cavalry moved from Athens to SZ 67
5 hoplites moved from SZ 67 to Corinth
1 cavalry moved from SZ 67 to Corinth
3 slingerss moved from Athens to Corinth
2 archers moved from Athens to Corinth
3 slingerss moved from Sparta to Corinth
6 hoplites moved from Sparta to CorinthCombat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 5 hoplites placed in Sparta
1 hoplite were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites moved from Dodona to Delphi
4 peltastss moved from Dodona to Delphi
1 peltasts moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
2 hoplites moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
4 peltastss moved from Larissa to Delphi
1 cavalry moved from Larissa to Delphi
3 hoplites moved from Thessalonica to Byzantium
2 swordmen moved from Thessalonica to Byzantium
2 cavalrys moved from Thessalonica to Byzantium
4 peltastss moved from Thessalonica to Byzantium
1 trireme moved from SZ 70 to SZ 69
2 biremes moved from SZ 70 to SZ 69
1 cavalry moved from Philippopolis to Byzantium
2 hoplites moved from Philippopolis to Odessus
4 peltastss moved from Philippopolis to Odessus
1 hoplite moved from Pella to Nicopolis
3 peltastss moved from Pella to Nicopolis
1 cavalry moved from Pella to NicopolisCombat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Byzantium
Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
3 archers owned by the Neutral lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 4 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry and 3 peltastss
Casualties for Neutral: 1 archer and 2 swordmen
Battle in Delphi
Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
5 spearmen moved from Memphis to Pharan
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 archers moved from Alexandria to Paraetonium
3 archers moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Paraetonium
4 spearmen moved from Alexandria to Paraetonium
2 spearmen moved from Hermopolis to Alexandria
2 spearmen moved from Jerusalem to Aelana
1 chariot moved from Jerusalem to Aelana
2 axemen moved from Alexandria to SZ 57
1 axeman moved from Alexandria to SZ 57
1 axeman and 3 biremes moved from SZ 57 to SZ 58
2 axemen and 1 trireme moved from SZ 57 to SZ 58
3 axemen moved from SZ 58 to Pharan
4 axemen moved from Hermopolis to Paraetonium
1 chariot moved from Sidon to Jerusalem
1 chariot moved from Sidon to Jerusalem
6 spearmen moved from Sidon to Jerusalem
3 axemen moved from Sidon to Jerusalem
2 spearmen moved from Jerusalem to Aelana
1 axeman moved from Jerusalem to AelanaCombat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Battle in Aelana
Egypt attack with 1 axeman, 1 chariot and 4 spearmen
Neutral defend with 2 spearmen
Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Aelana
Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Casualties for Neutral: 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
2 triremes placed in SZ 56
7 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 49 PUs; end with 51 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
2 peltastss moved from Antioch to SZ 61
2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
1 bireme and 1 peltasts moved from SZ 61 to SZ 62
2 hoplites moved from SZ 62 to Salamis
2 peltastss moved from SZ 62 to Salamis
4 hoplites moved from Sardis to Halicarnassus
3 peltastss moved from Sardis to Halicarnassus
2 hoplites moved from Attalia to Halicarnassus
1 peltasts moved from Attalia to Halicarnassus
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
2 peltastss moved from Hatra to Seleucia
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
3 peltastss moved from Damascus to Palmyra
2 hoplites moved from Damascus to Palmyra
1 legionaire moved from Damascus to Palmyra
2 cavalrys moved from Damascus to Palmyra
2 peltastss moved from Emesa to Palmyra
1 hoplite moved from Emesa to Palmyra
1 legionaire moved from Emesa to Palmyra
1 peltasts moved from Antioch to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
2 peltastss moved from Tarsus to Tavium
2 hoplites moved from Tarsus to Tavium
1 cavalry moved from Edessa to Amida
2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
1 cataphract moved from Antioch to Melitene
1 cavalry moved from Antioch to Tavium
1 cavalry moved from Antioch to MeliteneCombat - Seleucid
Battle in Tavium
Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 : 1/5 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 1/4 hits
1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 : 2/4 hits
Neutral roll dice for 3 spearmen in Tavium, round 2 : 1/3 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
Casualties for Seleucid: 2 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 : 0/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits
2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 2 peltastss
Battle in Palmyra
Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 : 2/12 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 : 2/12 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 2/5 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/10 hits
Neutral roll dice for 3 spearmen in Palmyra, round 3 : 1/3 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Amida
Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 : 1/9 hits
Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 : 2/6 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 : 3/7 hits
Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 : 1/5 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 : 3/6 hits
Neutral roll dice for 2 archers in Amida, round 3 : 0/2 hits
2 archers owned by the Neutral lost in Amida
Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Melitene
Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 4/5 hits
2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits
1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
1 cataphract owned by the Seleucid retreated to Antioch
Neutral win with 2 archers remaining. Battle score for attacker is -17
Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Casualties for Neutral: 3 spearmen
Battle in Halicarnassus
Seleucid attack with 6 hoplites and 4 peltastss
Neutral defend with 3 archers and 5 spearmen
Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 : 3/10 hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 : 4/8 hits
3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 : 3/6 hits
Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 : 3/5 hits
2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Halicarnassus, round 3 : 2/2 hits
2 hoplites owned by the Seleucid lost in Halicarnassus
1 hoplite owned by the Seleucid retreated to Sardis
Neutral win with 2 archers remaining. Battle score for attacker is -14
Casualties for Seleucid: 5 hoplites and 4 peltastss
Casualties for Neutral: 1 archer and 5 spearmen
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 : 9/18 hits
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 : 4/13 hits
1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 : 4/14 hits
Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 3/4 hits
1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cavalrys and 5 peltastss
Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmenNon Combat Move - Seleucid
Place Units - Seleucid
1 city placed in Hatra
2 cataphracts, 4 cavalrys and 5 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
1 horsearcher moved from Ecbatana to Ctesiphon
2 horsearchers moved from Cyropolis to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 archer moved from Ecbatana to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
3 archers moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
7 spearmen moved from Susa to Ctesiphon
1 cavalry moved from Susa to Ctesiphon
4 spearmen moved from Persepolis to Susa
1 cataphract moved from Persepolis to Susa
2 archers moved from Persepolis to Susa
1 cavalry moved from Persepolis to SusaCombat - Parthia
Battle in Ctesiphon
Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 : 5/21 hits
Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 : 6/11 hits
2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 : 1/15 hits
Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 : 3/6 hits
1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 : 2/12 hits
Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 : 3/5 hits
2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 : 1/9 hits
Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits
1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 : 2/8 hits
Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 : 1/2 hits
2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Casualties for Parthia: 3 archers and 11 spearmenNon Combat Move - Parthia
Place Units - Parthia
3 horsearchers and 4 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs total