Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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Scramble or no?
This one’s a toughie… might use it as an example in an A&A theory post :-D
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no scramble sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Buyant-Uhaa to Manchuria
6 infantry moved from Buyant-Uhaa to Manchuria
2 fighters moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
2 carriers moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Kiangsi to Philippines
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
4 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaAirborne Attack Move - Japanese
2 infantry moved from Japan to SiberiaCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 30 Sea Zone, round 1 : 0/3 hits
1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in 30 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 30 Sea Zone
Japanese win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in 63 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 63 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Japanese attack with 6 infantry
Russians defend with 4 infantry
Japanese roll dice for 6 infantry in Siberia, round 1 : 2/6 hits
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 3 infantry in Siberia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Battle in Java
Battle in Celebes
Battle in Hawaiian Islands
Battle in Western Australia
Japanese attack with 1 armour
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour in Western Australia, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Java from Dutch, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/13 hits
Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Russians: 10 infantryNon Combat Move - Japanese
2 aaGuns moved from Buyant-Uhaa to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
4 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from West Indies to 89 Sea Zone
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
1 bomber moved from West Indies to Morocco
1 bomber moved from West Indies to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from West Indies to Eastern United States
1 fighter moved from Philippines to 19 Sea Zone
3 fighters moved from Alaska to KoreaCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 1/3 hits
1 fighter owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
1 bomber moved from Morocco to British Guiana
1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
5 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
4 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Union of South Africa
2 destroyers moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 transports moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from India to Malaya
1 artillery moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesTurn Complete - British
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in India
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 29 PUs (2 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - ANZAC
1 cruiser moved from 52 Sea Zone to 67 Sea Zone
1 fighter moved from Western Australia to MalayaCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
2 armour moved from Novgorod to Smolensk
3 artilleries moved from Belarus to Smolensk
6 infantry moved from Belarus to Smolensk
4 armour moved from Baltic States to Smolensk
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Germans
1 infantry moved from Novgorod to Smolensk
2 infantry moved from Western Germany to Eastern PolandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 3 destroyers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 3 destroyers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Battle in Eastern Poland
Germans attack with 6 armour, 1 artillery, 9 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 artillery, 9 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/17 hits
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/14 hits
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 5/11 hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 4/8 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 16 infantry
AA guns fire in Smolensk : 0/1 hits
Germans roll dice for 7 armour, 3 artilleries and 7 infantry in Smolensk, round 1 : 9/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 16 infantry in Smolensk, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 7 armour and 3 artilleries in Smolensk, round 2 : 7/10 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 7 armour in Smolensk, round 3 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 3 artilleries and 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 16 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Finland to Karelia
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 armour moved from 125 Sea Zone to Norway
2 aaGuns moved from Normandy Bordeaux to France
3 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in United Kingdom
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
2 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
3 infantry moved from Suiyuyan to HopeiNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to 3 Sea Zone
3 infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesAirborne Attack Move - Japanese
2 infantry moved from Japan to KoreaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Battle in Yunnan
Japanese attack with 4 infantry
British defend with 1 infantry
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 1 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 4 infantry
British defend with 2 armour and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 bomber and 4 infantry in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 2 armour and 3 infantry in Shan State, round 1 : 3/5 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 4 : 0/2 hits
1 armour owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 5 : 0/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 6 : 1/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 6 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry; Americans defend with 4 fighters
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 1 : 5/10 hits
Russians roll dice for 4 fighters and 3 infantry in Korea, round 1 : 2/7 hits
3 infantry owned by the Russians , 2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 2/8 hits
Russians roll dice for 2 fighters in Korea, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 4 fightersNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from Soviet Far East to Japan
2 bombers moved from 3 Sea Zone to Siberia
2 aaGuns moved from Jehol to Buyant-Uhaa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 63 Sea Zone to 30 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Shan State to BorneoPlace Units - Japanese
2 carriers placed in 6 Sea Zone
6 infantry placed in Japan
3 infantry placed in French Indo China
1 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 108 Sea Zone
2 bombers moved from British Guiana to New Brunswick Nova ScotiaCombat - Americans
Battle in United Kingdom
Americans attack with 1 armour, 3 artilleries and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in United Kingdom, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 4 infantry in United Kingdom, round 1 : 2/5 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Egypt to Ethiopia
British take Anglo Egyptian Sudan from Italians
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from 76 Sea Zone to Union of South Africa
1 fighter moved from 76 Sea Zone to India
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to YunnanAirborne Attack Move - British
1 infantry moved from India to Yunnan
1 infantry moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/6 hits
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 4 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to SiamTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,6,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from Iraq to Persia
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from RussiansCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Persia, round 1 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Persia, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Egypt, round 1 : 4/10 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
4 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/8 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Union of South Africa
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Rhodesia
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Greece
1 infantry moved from Bessarabia to Western Ukraine
1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - ANZAC
1 cruiser moved from 67 Sea Zone to 87 Sea Zone
1 fighter moved from Malaya to Western AustraliaNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French