C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Tsagaan Olom to Timguska
Japanese take Olgiy from Russians
1 artillery moved from Kansu to Timguska
1 armour moved from Malaya to Shan State
1 armour moved from Siam to Shan State
3 infantry moved from French Indo China to Shan State
3 armour moved from Kwangsi to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 9 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 5 transports
5 transports owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 9 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Americans defend with 1 aaGun, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 1 : 7/17 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 4/8 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 4 carriers, 2 cruisers and 1 transport in 35 Sea Zone, round 1 : 2/6 hits
3 carriers owned by the Americans and 4 destroyers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 5 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 6/13 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 2 cruisers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 5 fighters in 35 Sea Zone, round 3 : 4/5 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 8 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 6 armour, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 6 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 : 4/10 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Dzavhan to Central Mongolia
2 armour moved from Suiyuyan to Kweichow
1 infantry moved from Amur to Sakha
2 artilleries and 2 infantry moved from Korea to Amur
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,5,1,2
Japanese collect 57 PUs (14 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 11 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
3 armour moved from Soviet Far East to Siberia
4 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Sakha
1 armour moved from Siberia to Sakha
1 artillery moved from Siberia to Sakha
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 cruisers moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 2 transports moved from 20 Sea Zone to 35 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Soviet Far East to SiberiaCombat - Americans
Battle in Sakha
Americans attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sakha, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 aaGun, 1 battleship, 2 cruisers, 3 destroyers, 4 submarines and 2 transports
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships and 2 transports in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 destroyers and 3 submarinesNon Combat Move - Americans
Place Units - Americans
5 transports placed in 101 Sea Zone
Americans undo move 1.
5 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
5 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 6 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Siberia : 1 flag, 4 armour, 2 artilleries, 1 fighter and 4 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 5 transports
1 Sea Zone : 1 flag, 1 submarine
56 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
89 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 6 transportsProduction/PUs Summary :
Germans : 61 / 91
Russians : 2 / 0
Japanese : 70 / 62
Americans : 51 / 72
Chinese : 0 / 0
British : 13 / 16
UK_Pacific : 3 / 7
Italians : 54 / 75
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 61 / 91
Russians : 2 / 0
Japanese : 70 / 62
Americans : 51 / 72
Chinese : 0 / 0
British : 13 / 16
UK_Pacific : 3 / 7
Italians : 54 / 75
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
9 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 fighters, 9 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 5 infantry
British roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Scotland, round 1 : 2/12 hits
Germans roll dice for 1 artillery and 5 infantry in Scotland, round 1 : 4/6 hits
4 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Scotland, round 2 : 5/8 hits
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 infantryNon Combat Move - British
2 fighters moved from Scotland to United KingdomPlace Units - British
2 submarines placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,2,4,1,6,6,6,2,1,5,5,5,5,3,1
British collect 7 PUs (8 lost to blockades); end with 7 PUs totalTerritory Summary for British :
India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 14 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield, 4 infantry and 1 mech_infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
75 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 1 flag, 3 submarinesProduction/PUs Summary :
Germans : 59 / 91
Russians : 2 / 0
Japanese : 70 / 62
Americans : 51 / 72
Chinese : 0 / 0
British : 15 / 7
UK_Pacific : 3 / 1
Italians : 54 / 75
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 4 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 59 / 91
Russians : 2 / 0
Japanese : 70 / 62
Americans : 51 / 72
Chinese : 0 / 0
British : 15 / 7
UK_Pacific : 3 / 4
Italians : 54 / 75
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 9 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
3 armour moved from West India to India
3 infantry moved from West India to India
3 armour moved from Eastern Persia to India
1 artillery moved from Suriname to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in Central America
Battle in India
Italians attack with 7 armour, 1 artillery and 4 infantry
British defend with 1 airfield, 1 fighter, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win, taking Central America from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -25
Casualties for British: 11 infantry
Casualties for Italians: 7 armour, 1 artillery and 4 infantryNon Combat Move - Italians
1 infantry moved from Turkmenistan to Eastern Persia
3 armour moved from Iraq to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
1 armour moved from Tambov to Kazakhstan
1 infantry moved from Tambov to Volgograd
2 aaGuns moved from Bryansk to Tambov
3 armour moved from Ukraine to Volgograd
2 infantry moved from Ukraine to Rostov
3 armour moved from Egypt to Iraq
1 armour moved from French West Africa to French Equatorial Africa
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 6 infantry moved from Southern France to Northern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to FrancePlace Units - Italians
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 55 PUs; end with 55 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 66 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 71 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from South Australia to Western AustraliaPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Western Australia : 1 flag, 2 fighters and 2 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
34 Sea Zone : 1 flag, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 59 / 91
Russians : 2 / 0
Japanese : 66 / 62
Americans : 50 / 72
Chinese : 0 / 0
British : 15 / 7
UK_Pacific : 3 / 4
Italians : 55 / 76
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 59 / 91
Russians : 2 / 0
Japanese : 66 / 62
Americans : 50 / 72
Chinese : 0 / 0
British : 15 / 7
UK_Pacific : 3 / 4
Italians : 55 / 76
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from 109 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
British defend with 3 submarines
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 18
Casualties for British: 3 submarines
Battle in United Kingdom
Germans attack with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
British win with 2 fighters remaining. Battle score for attacker is -47
Casualties for Germans: 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns and 1 artillery
1 bomber owned by the Germans retreatedNon Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 armour moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Finland
6 armour moved from Bryansk to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Tambov to Russia
12 armour moved from Russia to Urals
1 bomber moved from United Kingdom to FrancePlace Units - Germans
2 fighters placed in Western Germany
1 destroyer and 1 transport placed in 110 Sea Zone
2 battleships and 1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
I’ve revived this old file to save confusion, as I’m proposing that we start YET ANOTHER kind of TripleA game.
You can start Axis off, as seems to be your habit these days.
Look up rules for ‘New World Order’ on here if things prove to be too confusing.
How is Beirut anyway, fella? Seeing any real-life action over there the now??
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lets play them both files then!
I’m not sure Ill hold out with Russia in tourn. Germs are pushing in with some big shit, I got the numbers oh. Gunna be a close call I think…
Beirout was good. Fkin first bo,b in 4/5 years went off the day after we landed lol. So all was a little quiet. Women fit as hell! I was getting a bollocking from maris every 5 mins haha. Was a good crack oh. Hows your around the arab world in 18 days treating you?
Do you keep pretending to go to toilet to make your a&a moves? :lol:
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done move but got a feeling its gone to the other forum thread….
much more in this 1 eh & those bunkers kick some ass! -
Test summary from TripleA, engine version: 1.6.1.2, time: 21:43:45
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Took a little doing, but here we go… Scramble?
Oh yeah, BTW, everybody has paratroopers. FYI.
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max scramble 110 & 111
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Airborne_Forces for French
EDIT: Turning off Edit ModeResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to France
2 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to YugoslaviaAirborne Attack Move - Germans
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French , 1 cruiser owned by the British , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 1 : 4/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 5/11 hits
3 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 1/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 3/8 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 6/8 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits
2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 4 : 1/6 hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 1 : 3/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
4 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 artillery moved from 115 Sea Zone to Finland
3 infantry moved from Norway to Finland
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
10 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
6 infantry moved from Novgorod to Baltic States
3 infantry moved from Vyborg to Karelia
1 artillery moved from Novgorod to Karelia
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic StatesAirborne Attack Move - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Novgorod to Baltic States
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Okinawa to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
1 fighter moved from Korea to Marianas
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Japan to Caroline IslandsPlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to West Indies
1 fighter moved from Eastern United States to West Indies
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea ZoneNon Combat Move - Americans
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 89 Sea Zone to West Indies
1 armour moved from 89 Sea Zone to West IndiesPlace Units - Americans
1 artillery and 2 bombers placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs