• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                5 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                1 armour moved from Urals to Russia
                1 infantry moved from Vologda to Russia
                1 armour moved from Samara to Russia
                1 armour moved from Novosibirsk to Russia
                1 infantry moved from Smolensk to Russia
                1 armour moved from Belarus to Russia
                17 armour and 6 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                    British defend with 1 transport
                    Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                    Russians win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Scotland
                    Germans attack with 1 artillery and 5 infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 21 armour, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_major and 25 infantry
                    Germans captures 10PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 9 armour, 2 infantry and 6 mech_infantrys
                    Casualties for Russians: 1 armour and 25 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Tambov
                5 infantry moved from Belarus to Bryansk
                2 armour moved from Eastern Poland to Bryansk
                4 armour moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 armour, 2 bombers, 3 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Tsagaan Olom to Timguska
                      Japanese take Olgiy from Russians
                1 artillery moved from Kansu to Timguska
                1 armour moved from Malaya to Shan State
                1 armour moved from Siam to Shan State
                3 infantry moved from French Indo China to Shan State
                3 armour moved from Kwangsi to Shan State
                1 armour moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                4 infantry moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 9 destroyers, 3 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 5 transports
                        5 transports owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 35
                    Casualties for Americans: 5 transports
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 9 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
                    Americans defend with 1 aaGun, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 1 :  7/17 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 4 carriers, 2 cruisers and 1 transport in 35 Sea Zone, round 1 :  2/6 hits
                        3 carriers owned by the Americans and 4 destroyers owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 5 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 2 :  6/13 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 carrier, 2 cruisers and 1 transport in 35 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 3 :  3/8 hits
                        Americans roll dice for 5 fighters in 35 Sea Zone, round 3 :  4/5 hits
                        3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 4 :  2/6 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 4 :  1/2 hits
                        2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
                    Casualties for Japanese: 2 carriers, 8 destroyers, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 aaGun, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport
                Battle in Philippines
                    Japanese attack with 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 4 infantry in Philippines, round 1 :  1/4 hits
                        Americans roll dice for 1 infantry in Philippines, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shan State
                    Japanese attack with 6 armour, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 6 armour, 3 infantry and 1 mech_infantry in Shan State, round 1 :  4/10 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 6 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Timguska
                    Japanese attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Timguska, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Dzavhan to Central Mongolia
                2 armour moved from Suiyuyan to Kweichow
                1 infantry moved from Amur to Sakha
                2 artilleries and 2 infantry moved from Korea to Amur
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,5,1,2
                Japanese collect 57 PUs (14 lost to blockades); end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 6,4 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 11 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Siberia
                3 armour moved from Soviet Far East to Siberia
                4 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Siberia to Sakha
                1 armour moved from Siberia to Sakha
                1 artillery moved from Siberia to Sakha
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                2 cruisers moved from 20 Sea Zone to 35 Sea Zone
                1 aaGun and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                3 destroyers moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Soviet Far East to Siberia

    Combat - Americans
                Battle in Sakha
                    Americans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sakha, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Americans win, taking Sakha from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 aaGun, 1 battleship, 2 cruisers, 3 destroyers, 4 submarines and 2 transports
                    Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        Americans roll dice for 4 submarines in 35 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 1 :  4/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships and 2 transports in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  1/1 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 76
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 2 destroyers and 3 submarines

    Non Combat Move - Americans

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                Americans undo move 1.
                5 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                5 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 6 armour, 4 artilleries, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Siberia : 1 flag, 4 armour, 2 artilleries, 1 fighter and 4 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 5 transports
        1 Sea Zone : 1 flag, 1 submarine
        56 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        89 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 6 transports

    Production/PUs Summary :

    Germans : 61 / 91
        Russians : 2 / 0
        Japanese : 70 / 62
        Americans : 51 / 72
        Chinese : 0 / 0
        British : 13 / 16
        UK_Pacific : 3 / 7
        Italians : 54 / 75
        ANZAC : 10 / 11
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 61 / 91
        Russians : 2 / 0
        Japanese : 70 / 62
        Americans : 51 / 72
        Chinese : 0 / 0
        British : 13 / 16
        UK_Pacific : 3 / 7
        Italians : 54 / 75
        ANZAC : 10 / 11
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - British
                9 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 2 fighters, 9 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery and 5 infantry
                        British roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Scotland, round 1 :  2/12 hits
                        Germans roll dice for 1 artillery and 5 infantry in Scotland, round 1 :  4/6 hits
                        4 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
                        British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Scotland, round 2 :  5/8 hits
                        Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 :  1/4 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                2 submarines placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,2,4,1,6,6,6,2,1,5,5,5,5,3,1
                British collect 7 PUs (8 lost to blockades); end with 7 PUs total

    Territory Summary for British :

    India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 14 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Scotland : 1 flag, 1 airfield, 4 infantry and 1 mech_infantry
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        75 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 1 flag, 1 submarine
        110 Sea Zone : 1 flag, 3 submarines

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 2 / 0
        Japanese : 70 / 62
        Americans : 51 / 72
        Chinese : 0 / 0
        British : 15 / 7
        UK_Pacific : 3 / 1
        Italians : 54 / 75
        ANZAC : 10 / 11
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 4 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 2 / 0
        Japanese : 70 / 62
        Americans : 51 / 72
        Chinese : 0 / 0
        British : 15 / 7
        UK_Pacific : 3 / 4
        Italians : 54 / 75
        ANZAC : 10 / 11
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 9 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                3 armour moved from West India to India
                3 infantry moved from West India to India
                3 armour moved from Eastern Persia to India
                1 artillery moved from Suriname to 88 Sea Zone
                1 artillery and 1 transport moved from 88 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Central America

    Combat - Italians
                Battle in Central America
                Battle in India
                    Italians attack with 7 armour, 1 artillery and 4 infantry
                    British defend with 1 airfield, 1 fighter, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
                    UK_Pacific win, taking Central America from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -25
                    Casualties for British: 11 infantry
                    Casualties for Italians: 7 armour, 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 infantry moved from Turkmenistan to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Volgograd to Turkmenistan
                1 armour moved from Tambov to Kazakhstan
                1 infantry moved from Tambov to Volgograd
                2 aaGuns moved from Bryansk to Tambov
                3 armour moved from Ukraine to Volgograd
                2 infantry moved from Ukraine to Rostov
                3 armour moved from Egypt to Iraq
                1 armour moved from French West Africa to French Equatorial Africa
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                2 artilleries and 6 infantry moved from Southern France to Northern Italy
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to France

    Place Units - Italians
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Egypt
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 55 PUs; end with 55 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Western Australia : 1 flag, 2 fighters and 2 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        34 Sea Zone : 1 flag, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 2 / 0
        Japanese : 66 / 62
        Americans : 50 / 72
        Chinese : 0 / 0
        British : 15 / 7
        UK_Pacific : 3 / 4
        Italians : 55 / 76
        ANZAC : 14 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 59 / 91
        Russians : 2 / 0
        Japanese : 66 / 62
        Americans : 50 / 72
        Chinese : 0 / 0
        British : 15 / 7
        UK_Pacific : 3 / 4
        Italians : 55 / 76
        ANZAC : 14 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                2 carriers moved from 109 Sea Zone to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 tactical_bombers moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
                    British defend with 3 submarines
                    Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 18
                    Casualties for British: 3 submarines
                Battle in United Kingdom
                    Germans attack with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
                    British win with 2 fighters remaining. Battle score for attacker is -47
                    Casualties for Germans: 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns and 1 artillery
                    1 bomber owned by the Germans retreated

    Non Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                3 armour moved from Western Germany to Holland Belgium
                1 infantry moved from Karelia to Finland
                6 armour moved from Bryansk to Eastern Poland
                5 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Tambov to Russia
                12 armour moved from Russia to Urals
                1 bomber moved from United Kingdom to France

    Place Units - Germans
                2 fighters placed in Western Germany
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 battleships and 1 carrier placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • I’ve revived this old file to save confusion, as I’m proposing that we start YET ANOTHER kind of TripleA game.

    You can start Axis off, as seems to be your habit these days.

    Look up rules for ‘New World Order’ on here if things prove to be too confusing.

    How is Beirut anyway, fella? Seeing any real-life action over there the now??

    NWO.tsvg


  • lets play them both files then!

    I’m not sure Ill hold out with Russia in tourn.  Germs are pushing in with some big shit, I got the numbers oh.  Gunna be a close call I think…

    Beirout was good.  Fkin first bo,b in 4/5 years went off the day after we landed lol.  So all was a little quiet.  Women fit as hell!  I was getting a bollocking from maris every 5 mins haha.  Was a good crack oh.  Hows your around the arab world in 18 days treating you?

    Do you keep pretending to go to toilet to make your a&a moves?  :lol:


  • done move but got a feeling its gone to the other forum thread….
    much more in this 1 eh & those bunkers kick some ass!


  • Test summary from TripleA, engine version: 1.6.1.2, time: 21:43:45


  • Took a little doing, but here we go… Scramble?

    Oh yeah, BTW, everybody has paratroopers. FYI.

    Scramble.tsvg


  • max scramble 110 & 111


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Adding Technology Airborne_Forces for Germans
                    EDIT: Adding Technology Airborne_Forces for Russians
                    EDIT: Adding Technology Airborne_Forces for Japanese
                    EDIT: Adding Technology Airborne_Forces for Americans
                    EDIT: Adding Technology Airborne_Forces for Chinese
                    EDIT: Adding Technology Airborne_Forces for British
                    EDIT: Adding Technology Airborne_Forces for UK_Pacific
                    EDIT: Adding Technology Airborne_Forces for Italians
                    EDIT: Adding Technology Airborne_Forces for ANZAC
                    EDIT: Adding Technology Airborne_Forces for French
                    EDIT: Turning off Edit Mode

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Holland Belgium to France
                2 armour moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 mech_infantrys moved from Western Germany to France
                3 infantry moved from Western Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Slovakia Hungary to France
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia

    Airborne Attack Move - Germans

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  6/7 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 2 cruisers and 3 fighters in 110 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the French , 1 cruiser owned by the British , 2 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 54
                    Casualties for Germans: 2 fighters
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  2/4 hits
                        1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship in 111 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 :  0/2 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 :  1/2 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 4 :  1/1 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 4 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    French win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 2 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 :  2/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA guns fire in France :  0/2 hits
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 1 :  4/16 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  5/11 hits
                        3 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 :  1/11 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 :  3/8 hits
                        1 infantry owned by the French , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 3 :  6/8 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 :  2/7 hits
                        2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 4 :  1/6 hits
                        French roll dice for 1 fighter in France, round 4 :  0/1 hits
                        1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 2 artilleries and 7 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 1 :  3/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  3/5 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    4 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 3 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 artillery moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                      Germans take Finland from Neutral_Axis
                1 artillery moved from 115 Sea Zone to Finland
                3 infantry moved from Norway to Finland
                2 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 fighters moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from 110 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 fighter moved from France to Western Germany
                1 tactical_bomber moved from France to Western Germany
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                2 aaGuns moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Holland Belgium
                10 infantry moved from Germany to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Baltic States
                6 infantry moved from Novgorod to Baltic States
                3 infantry moved from Vyborg to Karelia
                1 artillery moved from Novgorod to Karelia
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Volgograd to Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                6 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Baltic States

    Airborne Attack Move - Russians

    Non Combat Move - Russians
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Novgorod to Baltic States
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to Chahar
                1 artillery moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to French Indo China
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Okinawa to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun moved from Korea to Manchuria
                3 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
                1 fighter moved from Korea to Marianas
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 1,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Long Range Aircraft

    Activate Technology - Americans
                Americans activating Long Range Aircraft

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Central United States to West Indies
                1 fighter moved from Eastern United States to West Indies
                2 mech_infantrys moved from Central United States to Eastern United States
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone

    Non Combat Move - Americans
                1 infantry moved from 2 Sea Zone to Alaska
                1 mech_infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from 89 Sea Zone to West Indies
                1 armour moved from 89 Sea Zone to West Indies

    Place Units - Americans
                1 artillery and 2 bombers placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

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