• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Bulgaria to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                1 infantry moved from Bulgaria to Yugoslavia

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 :  2/5 hits
                        British roll dice for 4 artilleries in Southern Italy, round 1 :  1/4 hits
                        2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 :  2/4 hits
                        British roll dice for 2 artilleries in Southern Italy, round 2 :  2/2 hits
                        2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
                    Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 4 artilleries
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
                Italians collect 1 PU (7 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 destroyers moved from 45 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 cruiser and 2 destroyers placed in 36 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Germany to Western Germany
                1 armour moved from Germany to Holland Belgium
                7 infantry moved from Germany to Poland

    Non Combat Move - Germans

    Place Units - Germans
                2 artilleries and 6 infantry placed in Germany
                1 armour and 1 bomber placed in Germany
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,4,3,3,1,2,4,1,1,4,1
                Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                2 infantry moved from Norway to Finland
                      Russians take Finland from Germans
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 armour moved from Belarus to Karelia
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Baltic States to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Poland
                1 artillery moved from Baltic States to Poland
                1 artillery and 8 infantry moved from Eastern Poland to Poland
                2 armour and 3 mech_infantrys moved from Belarus to Poland
                1 fighter and 1 tactical_bomber moved from Baltic States to Poland
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 1 :  2/4 hits
                        Germans roll dice for 3 infantry in Karelia, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour and 10 infantry
                        Russians roll dice for 1 cruiser in Poland, round 1 :  0/1 hits
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 :  6/18 hits
                        Germans roll dice for 2 armour and 10 infantry in Poland, round 1 :  4/12 hits
                        4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 :  7/14 hits
                        Germans roll dice for 2 armour and 4 infantry in Poland, round 2 :  2/6 hits
                        2 infantry owned by the Russians , 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 armour and 10 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                3 infantry moved from Caucasus to Rostov
                2 infantry moved from Russia to Bryansk
                4 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 infantry and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to British Columbia
                1 armour moved from 1 Sea Zone to British Columbia

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 4 submarines
                    French defend with 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 :  4/5 hits
                        4 submarines owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -24
                    Casualties for Japanese: 4 submarines
                Battle in British Columbia
                    2 fighters owned by the Americans forced to land in Hawaiian Islands
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Buryatia: 1 armour
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Adding units owned by Japanese to Yenisey: 1 armour
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                2 infantry placed in Korea
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 20 PUs total


  • Scramba much geez?  :-D

    Scramble3.tsvg



  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from Siberia to Amur
                1 battleship, 1 destroyer and 6 transports moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                3 fighters moved from Western United States to British Columbia
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1
                    Units damaged: 1 carrier owned by the Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in British Columbia
                    Americans attack with 3 fighters
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 3 fighters in British Columbia, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in British Columbia
                    Americans win with 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Amur
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in Amur, round 1 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Japan
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 :  1/2 hits
                        Japanese roll dice for 3 aaGuns, 1 bomber and 2 fighters in Japan, round 1 :  2/3 hits
                        1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                    Japanese win with 2 aaGuns, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters could not land in 6 Sea Zone and were removed
                3 fighters moved from British Columbia to Soviet Far East

    Place Units - Americans
                1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
                2 artilleries and 3 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                2 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Kiangsu
                1 artillery placed in Shantung
                1 artillery placed in Jehol
                2 infantry placed in Kansu
                1 infantry placed in Kansu
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 armour moved from Greece to 97 Sea Zone
                2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - British
                Battle in Okinawa
                Battle in Southern Italy
                    British attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 :  3/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Germans and 1 infantry owned by the Italians lost in Southern Italy
                    British captures 1PU while taking Italians capital
                    British win, taking Okinawa from Japanese, taking Southern Italy from Italians with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                1 armour moved from Tunisia to Tobruk
                2 aaGuns and 2 infantry moved from Yunnan to Kwangsi
                1 aaGun and 4 infantry moved from Burma to Yunnan
                3 destroyers moved from 20 Sea Zone to 19 Sea Zone

    Place Units - British
                3 destroyers and 1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Greece
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 transport placed in 20 Sea Zone
                1 artillery and 1 bomber placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 artillery and 1 bomber
                    Some Units in 20 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern Italy, round 1 :  3/5 hits
                        British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 1 :  2/5 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 :  1/3 hits
                        British roll dice for 2 armour in Southern Italy, round 2 :  1/2 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 3 :  0/2 hits
                        British roll dice for 1 armour in Southern Italy, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 4 :  0/2 hits
                        British roll dice for 1 armour in Southern Italy, round 4 :  1/1 hits
                        1 artillery owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 armour in Southern Italy, round 5 :  0/1 hits
                        British roll dice for 1 armour in Southern Italy, round 5 :  1/1 hits
                        1 armour owned by the Italians lost in Southern Italy
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 2 infantry

    Non Combat Move - Italians

    Turn Complete - Italians


  • Scram & Kam?  :?

    Scramble2.tsvg


  • oops…selected what I want & ran the battle! sowwy!  non combat move on u…
    think this game is as good as dead anyway eh

    scr2rtn.tsvg


  • You give up then?  :evil:


  • :oops: in fashion…yes :|


  • Right-o. Let’s begin the 24-IPC Allied buff game we discussed earlier.

    List what stuff you want where below and I’ll edit it in for G1.

    Here are the placement rules:

    1. Units must go in any territory / sea zone you either control or have units in.
    2. No more than one additional unit per territory / sea zone.

    GLHF!


  • UK - 1 x Destroyer - SZ 110/SZ 109/SZ 111
    UKP - 1 x BS - SZ 39 / 1 X art Alexandria
    France - 1 x BS - SZ 93 / 1 X art Tunisia
    Russia - 1 x Tank - Novgorod / Ukraine / Volgograd & Russia
    China - 1 X inf - Yunnan/Hunan/Shensi/Chahar

    • 1 x art - Suiyuyan/Szechwan/Kweichow
      USA - 1 X transport - SZ 101 / 1 x Carrier - SZ10

    :mrgreen:


  • UK gets 24 total.

    ANZAC gets 24 which haven’t been allocated yet.

    Computer with TripleA got trashed, so it’ll be a while before I’m able to put in my moves…

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