In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
C v C
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 6 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Ulaanbaatar
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 cruiser in Baltic States, round 1 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 2 armour and 2 infantry in Baltic States, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Baltic States
1 artillery retreated to Novgorod
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 3 : 1/3 hits
1 artillery owned by the Russians lost in Baltic States
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 aaGun moved from Western Ukraine to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Belarus to Novgorod
4 infantry moved from Bryansk to Ukraine
9 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
4 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Chahar to Anhwe
1 fighter moved from Japan to Anhwe
1 bomber moved from Korea to Kweichow
1 bomber moved from Japan to AmurCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 44 Sea Zone
British win, taking Burma from UK_Pacific with 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship
Battle in Sumatra
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Sumatra from Dutch, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 fighter in Kweichow, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Korea
1 fighter moved from Anhwe to Chahar
1 fighter moved from Japan to ChaharPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 45 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Queensland to 26 Sea Zone
2 battleships, 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
4 infantry moved from Johnston Island to 30 Sea Zone
4 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 4 infantry, 4 mech_infantrys and 5 transports moved from 30 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
4 mech_infantrys moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 bomber moved from 38 Sea Zone to IndiaPlace Units - Americans
1 destroyer and 3 submarines placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 5 infantry moved from Hunan to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 1 : 1/9 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 cruisers moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Persia to Iraq
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Malaya to Shan State
5 infantry moved from India to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Burma
1 fighter moved from Hunan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
British roll dice for 1 fighter and 6 infantry in Shan State, round 1 : 0/7 hits
Japanese roll dice for 4 infantry in Shan State, round 1 : 1/4 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 5 infantry in Shan State, round 2 : 0/6 hits
Japanese roll dice for 4 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 4 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 4 infantry in Shan State, round 3 : 4/4 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
Japanese win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for British: 6 infantry
Battle in Burma
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 1 : 2/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 fighter
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Holland Belgium, round 1 : 0/3 hits
1 armour owned by the Germans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 1 artillery and 1 fighterNon Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Shan State to India
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 64 Sea Zone to 50 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Denmark to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from Norway to Finland
1 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 bomber moved from Poland to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Novgorod, round 1 : 2/4 hits
Russians roll dice for 3 aaGuns and 4 artilleries in Novgorod, round 1 : 2/4 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 bomber in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 4 artilleries in Novgorod, round 2 : 2/4 hits
1 bomber owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Russians win with 4 artilleries remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour, 1 bomber and 1 infantry
Casualties for Russians: 3 aaGuns
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
Place Units - Germans
2 armour, 6 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Central Mongolia to Buyant-Uhaa
5 artilleries and 7 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Poland
3 artilleries moved from Novgorod to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/14 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 2/7 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/12 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/10 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Battle in Poland
Battle in Baltic States
Russians attack with 3 artilleries and 1 infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 1 : 2/4 hits
Germans roll dice for 4 infantry in Baltic States, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians win, taking Poland from Germans, taking Baltic States from Germans with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
6 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 infantry moved from Chahar to Buyant-Uhaa
2 fighters moved from Chahar to Buyant-Uhaa
1 infantry moved from Amur to Buryatia
1 bomber moved from Korea to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 6 submarines
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 6 submarines in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 3/8 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/7 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 0/3 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits
1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 2 fighters and 6 submarines
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buyant-Uhaa, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Korea
2 fighters moved from Buyant-Uhaa to Korea
2 tactical_bombers moved from Siam to Shan State
4 fighters moved from Siam to Shan StatePlace Units - Japanese
1 armour and 2 infantry placed in Korea
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
I figured thats the kinda order youd have done?
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http://www.axisandallies.org/forums/index.php?topic=29339.15
I am trying to get djenson to promote someone to moderator to delete triple a uploads from the site to create space.
Since TripA files save history, it would be okay for many old triple a games 2011 and under to have all but the last page/upload deleted. Also triple a games which are recorded as complete in league could have all but the last page deleted.
Please like my suggestion.
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As far as threads like this goes, I could figure out where all the final saves are or someone could pm them to me or whoever gets promoted to do cleaning. Then all your final saves will be in the first 5-10 pages and you will not have to sift through everything to find your legacy games.
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I figured thats the kinda order youd have done?
Why the hell would anyone want a destroyer over a battleship in those circumstances…??
Fixed in edit.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Queensland to 54 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 45 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 45 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
Japanese defend with 4 fighters, 3 infantry and 2 tactical_bombers
Americans roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Shan State, round 1 : 1/12 hits
Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 7/9 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Shan State, round 2 : 1/5 hits
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Shan State to Kwangtung
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 8 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 units repaired.
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Morocco
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 battleships and 1 cruiser in Morocco, round 1 : 2/3 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Southern France
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 1 : 1/2 hits
Germans roll dice for 1 bomber in Southern France, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Southern France
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Shan State
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 fighters and 2 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 1 : 2/6 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 4 fighters in Shan State, round 2 : 3/4 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits
2 fighters owned by the British and 1 fighter owned by the Japanese lost in Shan State
British roll dice for 1 tactical_bomber in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Shan State, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomberNon Combat Move - British
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to GreecePlace Units - British
1 factory_minor placed in Greece
1 artillery placed in Egypt
1 carrier and 1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
4 infantry placed in India
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 infantry