Allied3
Eastern Front: -3.20 / +3
Atlantic/WA: +20.73 / +56
Africa/Med: +5.02 / +29
Total: +22.55 / +88
C v C
-
-
grrrrrrrrr
in the case the stay where they are and fryno scramble mofo
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 fighter moved from Malta to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 112 Sea Zone
British attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport
Germans defend with 1 battleship, 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 destroyer and 2 submarines
Battle in Norway
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 0/4 hits
3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 1 : 0/2 hits
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Hunan
1 aaGun and 4 infantry moved from Burma to Yunnan
1 infantry moved from Eastern Persia to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
2 artilleries, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Northern Italy to AlgeriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 4 submarines
British defend with 2 cruisers, 2 destroyers and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 1 : 1/4 hits
British roll dice for 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 3/4 hits
3 submarines owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 4 submarines
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 64 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 armour moved from Holland Belgium to Denmark
4 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
1 fighter moved from Western Germany to Norway
1 armour moved from Germany to Denmark
3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
6 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Germany to Baltic States
11 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Finland to KareliaCombat - Germans
Battle in Denmark
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in Denmark, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Denmark, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 11 infantry in Bessarabia, round 1 : 1/13 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 infantry in Baltic States, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter and 4 infantry
French defend with 2 infantry; British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 1 : 2/6 hits
British roll dice for 4 infantry in Norway, round 1 : 0/4 hits
2 infantry owned by the British lost in Norway
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 2 : 0/6 hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 3 : 2/6 hits
British roll dice for 2 infantry in Norway, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Norway to Holland Belgium
1 bomber moved from Norway to PolandPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 6 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Ulaanbaatar
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 cruiser in Baltic States, round 1 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 2 armour and 2 infantry in Baltic States, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Baltic States
1 artillery retreated to Novgorod
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 3 : 1/3 hits
1 artillery owned by the Russians lost in Baltic States
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 aaGun moved from Western Ukraine to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Belarus to Novgorod
4 infantry moved from Bryansk to Ukraine
9 infantry moved from Russia to Bryansk
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
4 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Chahar to Anhwe
1 fighter moved from Japan to Anhwe
1 bomber moved from Korea to Kweichow
1 bomber moved from Japan to AmurCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 44 Sea Zone
British win, taking Burma from UK_Pacific with 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship
Battle in Sumatra
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Sumatra from Dutch, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 fighter in Kweichow, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Korea
1 fighter moved from Anhwe to Chahar
1 fighter moved from Japan to ChaharPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 45 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Queensland to 26 Sea Zone
2 battleships, 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
4 infantry moved from Johnston Island to 30 Sea Zone
4 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 4 infantry, 4 mech_infantrys and 5 transports moved from 30 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
4 mech_infantrys moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 bomber moved from 38 Sea Zone to IndiaPlace Units - Americans
1 destroyer and 3 submarines placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 5 infantry moved from Hunan to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 1 : 1/9 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 cruisers moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Persia to Iraq
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Malaya to Shan State
5 infantry moved from India to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Burma
1 fighter moved from Hunan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
British roll dice for 1 fighter and 6 infantry in Shan State, round 1 : 0/7 hits
Japanese roll dice for 4 infantry in Shan State, round 1 : 1/4 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 5 infantry in Shan State, round 2 : 0/6 hits
Japanese roll dice for 4 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 4 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 4 infantry in Shan State, round 3 : 4/4 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
Japanese win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for British: 6 infantry
Battle in Burma
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 1 : 2/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 fighter
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Holland Belgium, round 1 : 0/3 hits
1 armour owned by the Germans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 1 artillery and 1 fighterNon Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Shan State to India
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 64 Sea Zone to 50 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Denmark to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from Norway to Finland
1 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 bomber moved from Poland to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Novgorod, round 1 : 2/4 hits
Russians roll dice for 3 aaGuns and 4 artilleries in Novgorod, round 1 : 2/4 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 bomber in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 4 artilleries in Novgorod, round 2 : 2/4 hits
1 bomber owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Russians win with 4 artilleries remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour, 1 bomber and 1 infantry
Casualties for Russians: 3 aaGuns
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
Place Units - Germans
2 armour, 6 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Central Mongolia to Buyant-Uhaa
5 artilleries and 7 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Poland
3 artilleries moved from Novgorod to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/14 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 2/7 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/12 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/10 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Battle in Poland
Battle in Baltic States
Russians attack with 3 artilleries and 1 infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 1 : 2/4 hits
Germans roll dice for 4 infantry in Baltic States, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians win, taking Poland from Germans, taking Baltic States from Germans with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
6 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 infantry moved from Chahar to Buyant-Uhaa
2 fighters moved from Chahar to Buyant-Uhaa
1 infantry moved from Amur to Buryatia
1 bomber moved from Korea to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 6 submarines
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 6 submarines in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 3/8 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/7 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 0/3 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits
1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 2 fighters and 6 submarines
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buyant-Uhaa, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Korea
2 fighters moved from Buyant-Uhaa to Korea
2 tactical_bombers moved from Siam to Shan State
4 fighters moved from Siam to Shan StatePlace Units - Japanese
1 armour and 2 infantry placed in Korea
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total