• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Hisaichi
                1 unit repaired.
                10 Mech.Infs moved from E.India to Calcutta
                3 Submarines moved from sz67 to sz78
                12 Destroyers and 2 Submarines moved from sz1 to sz3
                1 Destroyer and 7 Submarines moved from sz79 to sz1
                2 Tanks moved from W.India to M.India
                1 Battleship moved from sz70 to sz46
                3 S.Subs moved from sz70 to sz46

    Purchase Units - Hisaichi
                Hisaichi buy 5 NakajimaG5Ns; Remaining resources: 2 PUs;

    Combat - Hisaichi
                Battle in sz3
                    Hisaichi attack with 12 Destroyers and 2 Submarines
                    Americans defend with 1 Carrier, 7 Destroyers, 5 S.Subs and 2 Submarines
                        Hisaichi roll dice for 2 Submarines in sz3, round 1 :  0/2 hits
                        Americans roll dice for 5 S.Subs and 2 Submarines in sz3, round 1 :  1/7 hits
                        Hisaichi roll dice for 12 Destroyers in sz3, round 1 :  4/12 hits
                        Americans roll dice for 1 Carrier and 7 Destroyers in sz3, round 1 :  5/8 hits
                    2 S.Subs owned by the Americans , 2 Submarines owned by the Hisaichi , 4 Destroyers owned by the Hisaichi and 2 Submarines owned by the Americans lost in sz3
                        Americans roll dice for 3 S.Subs in sz3, round 2 :  1/3 hits
                        Hisaichi roll dice for 8 Destroyers in sz3, round 2 :  1/8 hits
                        Americans roll dice for 1 Carrier and 7 Destroyers in sz3, round 2 :  6/8 hits
                    1 S.Sub owned by the Americans and 7 Destroyers owned by the Hisaichi lost in sz3
                    1 Destroyer retreated to sz7
                    Americans win with 1 Carrier, 7 Destroyers and 2 S.Subs remaining. Battle score for attacker is -61
                    Casualties for Hisaichi: 11 Destroyers and 2 Submarines
                    Casualties for Americans: 3 S.Subs and 2 Submarines
                Battle in sz46
                    Hisaichi attack with 1 Battleship and 3 S.Subs
                    Anzac defend with 2 Submarines
                        Hisaichi roll dice for 3 S.Subs in sz46, round 1 :  2/3 hits
                        Anzac roll dice for 2 Submarines in sz46, round 1 :  1/2 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        2 Submarines owned by the Anzac lost in sz46
                    Hisaichi win with 1 Battleship and 3 S.Subs remaining. Battle score for attacker is 12
                    Casualties for Anzac: 2 Submarines
                Battle in M.India
                    Hisaichi attack with 2 Tanks
                    British defend with 1 Tank
                        Hisaichi roll dice for 2 Tanks in M.India, round 1 :  0/2 hits
                        British roll dice for 1 Tank in M.India, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi lost in M.India
                        Hisaichi roll dice for 1 Tank in M.India, round 2 :  1/1 hits
                        British roll dice for 1 Tank in M.India, round 2 :  0/1 hits
                        1 Tank owned by the British lost in M.India
                    Hisaichi win, taking M.India from British with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Tank
                    Casualties for British: 1 Tank
                Battle in Calcutta
                    Hisaichi attack with 10 Mech.Infs
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 1 Factory and 8 Infantry
                        Hisaichi roll dice for 10 Mech.Infs in Calcutta, round 1 :  4/10 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 1 :  6/12 hits
                    6 Mech.Infs owned by the Hisaichi and 3 Infantry owned by the British lost in Calcutta
                        Hisaichi roll dice for 4 Mech.Infs in Calcutta, round 2 :  1/4 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 5 Infantry in Calcutta, round 2 :  4/9 hits
                    4 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the British lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter and 4 Infantry remaining. Battle score for attacker is -42
                    Casualties for Hisaichi: 10 Mech.Infs
                    Casualties for British: 4 Infantry

    Non Combat Move - Hisaichi
                2 Tanks moved from W.Tibet to E.India
                3 Tanks moved from Bengal to C.India
                1 Infantry moved from Bengal to E.India
                1 Tank moved from Bikaner to India
                2 Infantry moved from Gansu to Ulaan
                1 AAGun moved from Gobi to Tsingnan

    Place Units - Hisaichi
                3 NakajimaG5Ns placed in Amursk
                2 NakajimaG5Ns placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 91 PUs; end with 93 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Thai
                2 Transports moved from sz63 to sz64
                4 Infantry moved from Amdanam to sz64
                4 Infantry and 2 Transports moved from sz64 to sz63
                2 Infantry moved from Ceylon to sz63
                5 Infantry moved from C.India to Calcutta
                6 Infantry moved from sz63 to Calcutta
                5 Infantry moved from Phuket to sz73
                4 Infantry moved from S.Borneo to sz60
                4 Infantry and 2 Transports moved from sz60 to sz70
                4 Infantry and 2 Transports moved from sz73 to sz70
                8 Infantry moved from sz70 to Davao
                1 Infantry and 1 T.Boat moved from sz73 to sz68
                1 Infantry moved from sz68 to Manila
                2 Fighters moved from sz69 to Davao

    Purchase Units - Thai
                Thai buy 7 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Davao
                    Thai attack with 2 Fighters and 8 Infantry
                    Americans defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Tanks
                        AA guns fire in Davao :  0/2 hits
                        Thai roll dice for 2 Fighters and 8 Infantry in Davao, round 1 :  4/10 hits
                    Units damaged: 1 Bunker owned by the Americans
                        Americans roll dice for 1 Bunker and 4 Tanks in Davao, round 1 :  3/5 hits
                        3 Infantry owned by the Thai and 3 Tanks owned by the Americans lost in Davao
                        Thai roll dice for 2 Fighters and 5 Infantry in Davao, round 2 :  3/7 hits
                        Americans roll dice for 1 Bunker and 1 Tank in Davao, round 2 :  2/2 hits
                        2 Infantry owned by the Thai , 1 Bunker owned by the Americans and 1 Tank owned by the Americans lost in Davao
                    Thai win, taking Davao from Americans with 2 Fighters and 3 Infantry remaining. Battle score for attacker is 16
                    Casualties for Thai: 5 Infantry
                    Casualties for Americans: 1 Bunker and 4 Tanks
                Battle in Calcutta
                    Thai attack with 11 Infantry
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 1 Factory and 4 Infantry
                        Thai roll dice for 11 Infantry in Calcutta, round 1 :  3/11 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 4 Infantry in Calcutta, round 1 :  5/8 hits
                        3 Infantry owned by the British and 5 Infantry owned by the Thai lost in Calcutta
                        Thai roll dice for 6 Infantry in Calcutta, round 2 :  2/6 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 1 Infantry in Calcutta, round 2 :  2/5 hits
                        1 Bunker owned by the British , 1 Infantry owned by the British and 2 Infantry owned by the Thai lost in Calcutta
                        Thai roll dice for 4 Infantry in Calcutta, round 3 :  1/4 hits
                        British roll dice for 2 Bunkers and 1 EarlyFighter in Calcutta, round 3 :  2/3 hits
                        1 Bunker owned by the British and 2 Infantry owned by the Thai lost in Calcutta
                        Thai roll dice for 2 Infantry in Calcutta, round 4 :  0/2 hits
                        British roll dice for 1 Bunker and 1 EarlyFighter in Calcutta, round 4 :  0/2 hits
                        Thai roll dice for 2 Infantry in Calcutta, round 5 :  0/2 hits
                        British roll dice for 1 Bunker and 1 EarlyFighter in Calcutta, round 5 :  1/2 hits
                        1 Infantry owned by the Thai lost in Calcutta
                        Thai roll dice for 1 Infantry in Calcutta, round 6 :  0/1 hits
                        British roll dice for 1 Bunker and 1 EarlyFighter in Calcutta, round 6 :  0/2 hits
                        Thai roll dice for 1 Infantry in Calcutta, round 7 :  0/1 hits
                        British roll dice for 1 Bunker and 1 EarlyFighter in Calcutta, round 7 :  2/2 hits
                        1 Infantry owned by the Thai lost in Calcutta
                    British win with 1 Bunker and 1 EarlyFighter remaining. Battle score for attacker is -2
                    Casualties for British: 2 Bunkers and 4 Infantry
                    Casualties for Thai: 11 Infantry

    Non Combat Move - Thai
                1 Carrier and 4 Destroyers moved from sz69 to sz72
                2 Fighters moved from Davao to sz72

    Place Units - Thai
                3 Tanks placed in Phuket
                3 Infantry placed in Phuket
                4 Infantry placed in S.Borneo

    Turn Complete - Thai
                Thai collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - British
                1 unit repaired.
                2 Infantry moved from Terrace to N.Canada
                1 B.Transport moved from sz5 to sz6

    Purchase Units - British
                British buy 1 Bunker and 10 Infantry; Remaining resources: 0 PUs;

    Non Combat Move - British

    Place Units - British
                1 Bunker and 8 Infantry placed in Calcutta
                2 Infantry placed in Janeca

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Anzac
                4 Submarines moved from sz37 to sz46
                2 EarlyFighters moved from Darwin to sz46

    Purchase Units - Anzac
                Anzac buy 4 Submarines; Remaining resources: 2 PUs;

    Combat - Anzac
                Battle in sz46
                    Anzac attack with 2 EarlyFighters and 4 Submarines
                    Hisaichi defend with 1 Battleship and 3 S.Subs
                        Anzac roll dice for 4 Submarines in sz46, round 1 :  1/4 hits
                        Hisaichi roll dice for 3 S.Subs in sz46, round 1 :  2/3 hits
                        Anzac roll dice for 2 EarlyFighters in sz46, round 1 :  0/2 hits
                        Hisaichi roll dice for 1 Battleship in sz46, round 1 :  1/1 hits
                        3 Submarines owned by the Anzac and 1 S.Sub owned by the Hisaichi lost in sz46
                        Anzac roll dice for 1 Submarine in sz46, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 S.Subs in sz46, round 2 :  0/2 hits
                        Anzac roll dice for 2 EarlyFighters in sz46, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Battleship in sz46, round 2 :  0/1 hits
                    1 S.Sub owned by the Hisaichi lost in sz46
                    1 Submarine owned by the Anzac Submerged
                    retreated to sz46
                    Hisaichi win with 1 Battleship and 1 S.Sub remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 S.Subs
                    Casualties for Anzac: 3 Submarines

    Non Combat Move - Anzac
                2 EarlyFighters moved from sz46 to Darwin
                2 Infantry moved from Darwin to N.Australia
                1 Infantry moved from Darwin to Derby

    Place Units - Anzac
                4 Submarines placed in sz37

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Americans
                8 Submarines moved from sz23 to sz22
                2 Infantry moved from Anchorage to Alaska
                1 Artillery moved from Anchorage to Alaska
                2 Artillerys moved from Los Angeles to sz23
                2 Artillerys moved from Los Angeles to sz23
                2 Infantry moved from Los Angeles to sz23
                4 Artillerys, 2 B.Transports and 2 Infantry moved from sz23 to sz22
                2 Infantry moved from sz22 to Honululu
                4 Artillerys moved from sz22 to Honululu

    Purchase Units - Americans
                Americans buy 1 Bomber, 1 Destroyer, 1 Infantry, 1 Marine, 2 S.Subs and 6 Submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans

    Place Units - Americans
                1 Bomber and 1 Infantry placed in Alaska
                1 Destroyer, 2 S.Subs and 6 Submarines placed in sz23
                1 Marine placed in Pearl Habour

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Masaharu
                5 Destroyers moved from sz7 to sz3
                1 Fighter moved from Palana to sz3
                1 S.Sub moved from sz7 to sz3
                1 Bomber, 1 L.Fighter and 2 NakajimaG5Ns moved from Akina to sz3
                1 Mech.Inf moved from Angarsk to Palana
                1 Tank moved from Ustkut to Yakutsk
                1 Tank moved from Bratsk to Angarsk

    Purchase Units - Masaharu
                Masaharu buy 4 S.Subs and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz3
                    Masaharu attack with 1 Bomber, 5 Destroyers, 1 Fighter, 1 L.Fighter, 2 NakajimaG5Ns and 1 S.Sub
                    Americans defend with 1 Carrier, 7 Destroyers and 2 S.Subs
                        Masaharu roll dice for 1 S.Sub in sz3, round 1 :  0/1 hits
                        Americans roll dice for 2 S.Subs in sz3, round 1 :  1/2 hits
                        Masaharu roll dice for 1 Bomber, 5 Destroyers, 1 Fighter, 1 L.Fighter and 2 NakajimaG5Ns in sz3, round 1 :  4/10 hits
                        Americans roll dice for 1 Carrier and 7 Destroyers in sz3, round 1 :  7/8 hits
                    2 S.Subs owned by the Americans , 1 S.Sub owned by the Masaharu , 1 Fighter owned by the Masaharu , 2 Destroyers owned by the Americans , 5 Destroyers owned by the Masaharu and 1 L.Fighter owned by the Masaharu lost in sz3
                    retreated to sz3
                    Americans win with 1 Carrier and 5 Destroyers remaining. Battle score for attacker is -37
                    Casualties for Americans: 2 Destroyers and 2 S.Subs
                    Casualties for Masaharu: 5 Destroyers, 1 Fighter, 1 L.Fighter and 1 S.Sub

    Non Combat Move - Masaharu
                1 Bomber moved from sz3 to Kamchatka
                2 NakajimaG5Ns moved from sz3 to Kamchatka
                3 Transports moved from sz7 to sz1
                6 Infantry moved from Amursk to sz1
                2 Infantry moved from Ostrov to sz1
                6 Infantry and 3 Transports moved from sz1 to sz7
                2 Infantry and 2 T.Boats moved from sz1 to sz7
                8 Infantry moved from sz7 to Kamchatka
                6 Infantry moved from Akina to N.Japan
                6 Tanks moved from Jinquan to Ulaan Ude

    Place Units - Masaharu
                4 S.Subs and 2 Submarines placed in sz16

    Turn Complete - Masaharu
                Masaharu collect 47 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Yamamoto
                1 Marine moved from Moresby to sz49
                2 Infantry moved from Moresby to sz49
                3 Cruisers, 2 Infantry and 1 Marine moved from sz49 to sz46
                1 Marine moved from sz46 to Choiseoul
                1 Infantry moved from sz46 to Townsville
                1 Infantry moved from sz46 to Honiara
                1 Destroyer moved from sz47 to sz46
                1 Destroyer moved from sz45 to sz46
                3 Submarines moved from sz16 to sz3
                1 T.Boat moved from sz7 to sz3
                4 Submarines moved from sz7 to sz3
                1 Artillery and 1 Infantry moved from Kamchatka to sz7
                1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz3
                1 Artillery and 1 Infantry moved from sz3 to Kiska
                2 S.Subs moved from sz9 to sz4
                1 Infantry moved from Bikini to sz20
                1 Infantry and 1 S.Sub moved from sz20 to sz5
                1 Infantry moved from sz5 to Anchorage
                6 L.Fighters moved from Wake to sz22
                1 S.Sub moved from sz30 to sz22
                2 Transports moved from sz73 to sz67
                1 Transport moved from sz73 to sz67
                2 Battleships moved from sz73 to sz71
                2 Transports moved from sz66 to sz59
                1 Infantry moved from Celebs to sz59
                1 Infantry moved from sz59 to Bava
                5 Infantry moved from Hongkong to sz67
                5 Infantry and 3 Transports moved from sz67 to sz74
                1 Transport moved from sz73 to sz74
                3 Infantry moved from Kichedung to sz74
                8 Infantry moved from sz74 to Nagasaki
                2 Artillerys and 2 Infantry moved from Bratsk to Ustkut
                7 Infantry moved from Iwo Jima to sz72
                1 Infantry moved from Pikelot to sz72
                8 Infantry and 8 S.Subs moved from sz72 to sz20
                1 Infantry moved from Wohto to Taka
                8 Infantry moved from sz20 to Taka

    Purchase Units - Yamamoto
                Yamamoto buy 2 B.Transports and 6 NakajimaG5Ns; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz22
                    Yamamoto attack with 6 L.Fighters and 1 S.Sub
                    Americans defend with 2 B.Transports and 8 Submarines
                        Yamamoto roll dice for 1 S.Sub in sz22, round 1 :  0/1 hits
                        Americans roll dice for 8 Submarines in sz22, round 1 :  4/8 hits
                        Yamamoto roll dice for 6 L.Fighters in sz22, round 1 :  4/6 hits
                        Americans roll dice for 2 B.Transports in sz22, round 1 :  0/2 hits
                    1 S.Sub owned by the Yamamoto , 2 Submarines owned by the Americans and 2 B.Transports owned by the Americans lost in sz22
                    6 Submarines owned by the Americans Submerged
                    Yamamoto win with 6 L.Fighters remaining. Battle score for attacker is 19
                    Casualties for Yamamoto: 1 S.Sub
                    Casualties for Americans: 2 B.Transports and 2 Submarines
                Battle in sz5
                    Yamamoto attack with 1 S.Sub
                    British defend with 1 Transport
                        Yamamoto roll dice for 1 S.Sub in sz5, round 1 :  0/1 hits
                        British roll dice for 1 Transport in sz5, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz5, round 2 :  0/1 hits
                        British roll dice for 1 Transport in sz5, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz5, round 3 :  0/1 hits
                        British roll dice for 1 Transport in sz5, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz5, round 4 :  1/1 hits
                        1 Transport owned by the British lost in sz5
                    Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 6
                    Casualties for British: 1 Transport
                Battle in sz3
                    Yamamoto attack with 7 Submarines, 1 T.Boat and 1 Transport
                    Americans defend with 1 Carrier and 5 Destroyers
                        Yamamoto roll dice for 7 Submarines in sz3, round 1 :  4/7 hits
                        Yamamoto roll dice for 1 T.Boat and 1 Transport in sz3, round 1 :  0/1 hits
                        Americans roll dice for 1 Carrier and 5 Destroyers in sz3, round 1 :  5/6 hits
                        4 Destroyers owned by the Americans , 4 Submarines owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz3
                        Yamamoto roll dice for 3 Submarines in sz3, round 2 :  1/3 hits
                        Americans roll dice for 1 Carrier and 1 Destroyer in sz3, round 2 :  2/2 hits
                        1 Destroyer owned by the Americans and 2 Submarines owned by the Yamamoto lost in sz3
                        Yamamoto roll dice for 1 Submarine in sz3, round 3 :  1/1 hits
                        1 Carrier owned by the Americans lost in sz3
                    Yamamoto win with 1 Submarine and 1 Transport remaining. Battle score for attacker is 13
                    Casualties for Yamamoto: 6 Submarines and 1 T.Boat
                    Casualties for Americans: 1 Carrier and 5 Destroyers
                Battle in sz46
                    Hisaichi loiter and taunt with ; Yamamoto attack with 3 Cruisers and 2 Destroyers
                    Anzac defend with 1 Submarine
                        Anzac roll dice for 1 Submarine in sz46, round 1 :  0/1 hits
                        Yamamoto roll dice for 3 Cruisers and 2 Destroyers in sz46, round 1 :  3/5 hits
                        1 Submarine owned by the Anzac lost in sz46
                    Yamamoto win with 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 6
                    Casualties for Anzac: 1 Submarine
                Battle in sz4
                    Yamamoto attack with 2 S.Subs
                    Americans defend with 3 B.Transports
                        Yamamoto roll dice for 2 S.Subs in sz4, round 1 :  2/2 hits
                    2 B.Transports owned by the Americans lost in sz4
                        Americans roll dice for 1 B.Transport in sz4, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 S.Subs in sz4, round 2 :  0/2 hits
                        Americans roll dice for 1 B.Transport in sz4, round 2 :  1/1 hits
                    1 S.Sub owned by the Yamamoto lost in sz4
                        Yamamoto roll dice for 1 S.Sub in sz4, round 3 :  1/1 hits
                    1 B.Transport owned by the Americans lost in sz4
                    Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 15
                    Casualties for Yamamoto: 1 S.Sub
                    Casualties for Americans: 3 B.Transports
                Battle in Taka
                    Yamamoto attack with 9 Infantry
                    Americans defend with 5 Infantry
                        Yamamoto roll dice for 9 Infantry in Taka, round 1 :  2/9 hits
                        Americans roll dice for 5 Infantry in Taka, round 1 :  2/5 hits
                        2 Infantry owned by the Yamamoto and 2 Infantry owned by the Americans lost in Taka
                        Yamamoto roll dice for 7 Infantry in Taka, round 2 :  1/7 hits
                        Americans roll dice for 3 Infantry in Taka, round 2 :  2/3 hits
                        2 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Taka
                        Yamamoto roll dice for 5 Infantry in Taka, round 3 :  0/5 hits
                        Americans roll dice for 2 Infantry in Taka, round 3 :  0/2 hits
                        Yamamoto roll dice for 5 Infantry in Taka, round 4 :  1/5 hits
                        Americans roll dice for 2 Infantry in Taka, round 4 :  2/2 hits
                        2 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Taka
                        Yamamoto roll dice for 3 Infantry in Taka, round 5 :  0/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 5 :  0/1 hits
                        Yamamoto roll dice for 3 Infantry in Taka, round 6 :  0/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 6 :  0/1 hits
                        Yamamoto roll dice for 3 Infantry in Taka, round 7 :  0/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 7 :  0/1 hits
                        Yamamoto roll dice for 3 Infantry in Taka, round 8 :  0/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 8 :  0/1 hits
                        Yamamoto roll dice for 3 Infantry in Taka, round 9 :  0/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 9 :  0/1 hits
                        Yamamoto roll dice for 3 Infantry in Taka, round 10 :  1/3 hits
                        Americans roll dice for 1 Infantry in Taka, round 10 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Taka
                    Yamamoto win, taking Taka from Americans with 2 Infantry remaining. Battle score for attacker is -4
                    Casualties for Yamamoto: 7 Infantry
                    Casualties for Americans: 5 Infantry
                Battle in Kiska
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Kiska, round 1 :  1/2 hits
                        Americans roll dice for 1 Infantry in Kiska, round 1 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kiska
                    Yamamoto win, taking Kiska from Americans with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in Anchorage
                Battle in Townsville
                Battle in Honiara
                Battle in Choiseoul

    Non Combat Move - Yamamoto
                1 Marine moved from Tokyo to sz78
                4 Infantry moved from Ani Jima to sz78
                2 Infantry moved from Bonin to sz78
                7 Cruisers, 6 Infantry, 1 Marine and 6 Submarines moved from sz78 to sz7
                6 Infantry and 1 Marine moved from sz7 to Kamchatka
                2 Destroyers moved from sz72 to sz19
                6 L.Fighters moved from sz22 to Wake

    Place Units - Yamamoto
                2 B.Transports placed in sz78
                6 NakajimaG5Ns placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 131 PUs; end with 131 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Hisaichi
                1 unit repaired.
                1 Tank moved from India to Calcutta
                3 Tanks moved from C.India to Calcutta
                1 Tank moved from M.India to Calcutta
                2 Tanks moved from E.India to Calcutta
                1 Infantry moved from E.India to C.India
                1 Destroyer and 7 Submarines moved from sz1 to sz3
                1 Destroyer moved from sz7 to sz4

    Purchase Units - Hisaichi
                Hisaichi buy 2 B.Transports, 1 Bomber, 1 L.Fighter, 9 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Calcutta
                    Hisaichi attack with 7 Tanks
                    British defend with 1 AAGun, 2 Bunkers, 1 EarlyFighter, 1 Factory and 8 Infantry
                        Hisaichi roll dice for 7 Tanks in Calcutta, round 1 :  2/7 hits
                    Units damaged: 2 Bunkers owned by the British
                        British roll dice for 2 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 1 :  3/11 hits
                        3 Tanks owned by the Hisaichi lost in Calcutta
                        Hisaichi roll dice for 4 Tanks in Calcutta, round 2 :  1/4 hits
                        British roll dice for 2 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 2 :  4/11 hits
                        4 Tanks owned by the Hisaichi and 1 Infantry owned by the British lost in Calcutta
                    British win with 2 Bunkers, 1 EarlyFighter and 7 Infantry remaining. Battle score for attacker is -33
                    Casualties for Hisaichi: 7 Tanks
                    Casualties for British: 1 Infantry

    Non Combat Move - Hisaichi
                1 S.Sub moved from sz46 to sz57
                1 Tank moved from Java to Sumatra
                4 Infantry moved from Java to Sumatra
                1 Artillery moved from Java to Sumatra
                2 Infantry moved from Ulaan to Peking
                3 NakajimaG5Ns moved from Amursk to S.A
                2 NakajimaG5Ns moved from Seoul to S.A

    Place Units - Hisaichi
                6 Mech.Infs placed in Xining
                3 Mech.Infs placed in N.French I.
                2 B.Transports and 1 Transport placed in sz79
                1 Bomber and 1 L.Fighter placed in Amursk
                Hisaichi undo move 4.
                1 Bomber and 1 L.Fighter placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 91 PUs; end with 91 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Thai
                4 Infantry moved from E.India to C.India
                2 Transports moved from sz63 to sz66
                2 T.Boats moved from sz63 to sz65
                3 Transports moved from sz70 to sz73
                1 Transport moved from sz70 to sz60
                1 Infantry moved from Manila to sz68
                1 Infantry and 1 T.Boat moved from sz68 to sz70
                1 Infantry moved from sz70 to Mindanao
                3 Infantry moved from Davao to Mindanao
                2 Fighters moved from sz72 to Mindanao
                1 Carrier and 4 Destroyers moved from sz72 to sz46

    Purchase Units - Thai
                Thai buy 3 Infantry, 3 Tanks and 2 Transports; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Mindanao
                    Thai attack with 2 Fighters and 4 Infantry
                    Americans defend with 1 Artillery
                        Thai roll dice for 2 Fighters and 4 Infantry in Mindanao, round 1 :  1/6 hits
                        Americans roll dice for 1 Artillery in Mindanao, round 1 :  0/1 hits
                        1 Artillery owned by the Americans lost in Mindanao
                    Thai win, taking Mindanao from Americans with 2 Fighters and 4 Infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 Artillery

    Non Combat Move - Thai
                2 Fighters moved from Mindanao to Halma
                2 Infantry moved from S.Borneo to sz60
                2 Infantry moved from sz60 to Java

    Place Units - Thai
                2 Transports placed in sz70
                2 Tanks placed in Davao
                3 Infantry and 1 Tank placed in S.Borneo

    Turn Complete - Thai
                Thai collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - British
                2 units repaired.
                1 Infantry moved from Calcutta to S.India
                      British take S.India from Yamamoto
                1 Infantry moved from Calcutta to M.India
                      British take M.India from Hisaichi
                1 Tank moved from N.Canada to Anchorage
                2 Infantry moved from N.Canada to Anchorage
                4 Infantry moved from Janeca to sz6
                1 B.Transport and 4 Infantry moved from sz6 to sz22

    Purchase Units - British
                British buy 1 Infantry, 2 Mech.Infs, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - British
                Battle in Anchorage
                    British attack with 2 Infantry and 1 Tank
                    Yamamoto defend with 1 Infantry
                        British roll dice for 2 Infantry and 1 Tank in Anchorage, round 1 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry in Anchorage, round 1 :  0/1 hits
                        British roll dice for 2 Infantry and 1 Tank in Anchorage, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry in Anchorage, round 2 :  0/1 hits
                        British roll dice for 2 Infantry and 1 Tank in Anchorage, round 3 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry in Anchorage, round 3 :  0/1 hits
                        British roll dice for 2 Infantry and 1 Tank in Anchorage, round 4 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Anchorage, round 4 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Anchorage
                    British win, taking Anchorage from Yamamoto with 2 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - British

    Place Units - British
                1 Infantry and 2 Mech.Infs placed in Calcutta
                1 Submarine and 1 T.Boat placed in sz63

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Anzac
                2 Infantry moved from N.Australia to Townsville
                1 EarlyFighter moved from Darwin to Townsville
                4 Submarines moved from sz37 to sz46
                2 Infantry moved from Derby to N.Australia
                1 Infantry moved from Darwin to N.Australia
                1 EarlyFighter moved from Darwin to Townsville
                2 Infantry moved from S.W.Australia to Australia
                1 Marine moved from S.W.Australia to Australia

    Purchase Units - Anzac
                Anzac buy 2 Infantry and 4 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz46
                    Anzac attack with 4 Submarines
                    Hisaichi defend with 1 Battleship; Thai defend with 1 Carrier and 4 Destroyers; Yamamoto defend with 3 Cruisers and 2 Destroyers
                        Anzac roll dice for 4 Submarines in sz46, round 1 :  1/4 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        Thai roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 6 Destroyers in sz46, round 1 :  5/11 hits
                        4 Submarines owned by the Anzac lost in sz46
                    Thai win with 1 Battleship, 1 Carrier, 3 Cruisers and 6 Destroyers remaining. Battle score for attacker is -24
                    Casualties for Anzac: 4 Submarines
                Battle in Townsville
                    Anzac attack with 2 EarlyFighters and 2 Infantry
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 2 EarlyFighters and 2 Infantry in Townsville, round 1 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Townsville, round 1 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Townsville
                    Anzac win, taking Townsville from Yamamoto with 2 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                2 EarlyFighters moved from Townsville to Darwin

    Place Units - Anzac
                2 Infantry placed in Darwin
                4 Submarines placed in sz37

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Americans
                6 Submarines moved from sz23 to sz22
                2 S.Subs moved from sz23 to sz22
                1 Destroyer moved from sz23 to sz22
                2 Infantry moved from Honululu to sz22
                2 Elites moved from Buala to Choiseoul

    Purchase Units - Americans
                Americans buy 1 Carrier, 2 EarlyFighters, 1 Marine and 7 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Choiseoul
                    Americans attack with 2 Elites
                    Yamamoto defend with 1 Marine
                        Americans roll dice for 2 Elites in Choiseoul, round 1 :  1/2 hits
                        Yamamoto roll dice for 1 Marine in Choiseoul, round 1 :  0/1 hits
                        1 Marine owned by the Yamamoto lost in Choiseoul
                    Americans win, taking Choiseoul from Yamamoto with 2 Elites remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Marine

    Non Combat Move - Americans

    Place Units - Americans
                1 Carrier and 7 Submarines placed in sz23
                2 EarlyFighters placed in sz23
                1 Marine placed in Los Angeles

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :12

    Combat Move - Masaharu
                4 Infantry moved from N.Japan to sz16
                2 Infantry moved from N.Japan to sz7
                2 Infantry, 2 T.Boats and 3 Transports moved from sz7 to sz3
                1 Mech.Inf moved from Palana to sz3
                2 Infantry moved from Kamchatka to sz3
                1 Infantry moved from Kamchatka to sz3
                1 Infantry moved from Kamchatka to sz3
                4 Infantry and 4 S.Subs moved from sz16 to sz4
                4 Infantry, 1 Mech.Inf and 3 Transports moved from sz3 to sz4
                2 Infantry moved from sz3 to Kiska
                1 Mech.Inf moved from sz4 to Alaska
                8 Infantry moved from sz4 to Alaska
                2 Submarines moved from sz16 to sz3
                2 NakajimaG5Ns moved from Kamchatka to sz22
                1 Bomber moved from Kamchatka to Alaska
                1 Tank moved from Yakutsk to Palana
                1 Tank moved from Angarsk to Magadan

    Purchase Units - Masaharu
                Masaharu buy 2 Infantry, 1 Marine and 8 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz22
                    Masaharu attack with 2 NakajimaG5Ns
                    British defend with 1 B.Transport and 4 Infantry; Americans defend with 1 Destroyer, 2 Infantry, 2 S.Subs and 12 Submarines
                        Masaharu roll dice for 2 NakajimaG5Ns in sz22, round 1 :  2/2 hits
                        Americans roll dice for 1 B.Transport and 1 Destroyer in sz22, round 1 :  0/2 hits
                        2 Submarines owned by the Americans lost in sz22
                    retreated to sz22
                    Americans win with 1 B.Transport, 1 Destroyer, 2 S.Subs and 10 Submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 Submarines
                Battle in Alaska
                    Masaharu attack with 1 Bomber, 8 Infantry and 1 Mech.Inf
                    Americans defend with 2 Artillerys, 1 Bomber, 1 Elite, 1 Factory and 3 Infantry
                        Masaharu roll dice for 1 Bomber, 8 Infantry and 1 Mech.Inf in Alaska, round 1 :  3/10 hits
                        Americans roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 3 Infantry in Alaska, round 1 :  1/7 hits
                        2 Infantry owned by the Americans , 1 Infantry owned by the Masaharu and 1 Bomber owned by the Americans lost in Alaska
                        Masaharu roll dice for 1 Bomber, 7 Infantry and 1 Mech.Inf in Alaska, round 2 :  0/9 hits
                        Americans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Alaska, round 2 :  2/4 hits
                        2 Infantry owned by the Masaharu lost in Alaska
                        Masaharu roll dice for 1 Bomber, 5 Infantry and 1 Mech.Inf in Alaska, round 3 :  2/7 hits
                        Americans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Alaska, round 3 :  3/4 hits
                        1 Artillery owned by the Americans , 1 Infantry owned by the Americans and 3 Infantry owned by the Masaharu lost in Alaska
                        Masaharu roll dice for 1 Bomber, 2 Infantry and 1 Mech.Inf in Alaska, round 4 :  1/4 hits
                        Americans roll dice for 1 Artillery and 1 Elite in Alaska, round 4 :  0/2 hits
                        1 Artillery owned by the Americans lost in Alaska
                        Masaharu roll dice for 1 Bomber, 2 Infantry and 1 Mech.Inf in Alaska, round 5 :  3/4 hits
                        Americans roll dice for 1 Elite in Alaska, round 5 :  0/1 hits
                        1 Elite owned by the Americans lost in Alaska
                    Masaharu win, taking Alaska from Americans with 1 Bomber, 2 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 20
                    Casualties for Americans: 2 Artillerys, 1 Bomber, 1 Elite and 3 Infantry
                    Casualties for Masaharu: 6 Infantry

    Non Combat Move - Masaharu
                1 Bomber moved from Alaska to Kamchatka
                2 NakajimaG5Ns moved from sz22 to Kamchatka
                6 Tanks moved from Ulaan Ude to S.Mongolia

    Place Units - Masaharu
                2 Infantry and 1 Marine placed in Akina
                4 Mech.Infs placed in Achinsk
                4 Mech.Infs placed in Urumal

    Turn Complete - Masaharu
                Masaharu collect 49 PUs; end with 49 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Yamamoto
                6 L.Fighters moved from Wake to sz22
                1 S.Sub moved from sz5 to sz22
                8 S.Subs moved from sz20 to sz22
                1 S.Sub moved from sz4 to sz22
                1 Marine moved from Kamchatka to sz3
                1 Marine and 1 Transport moved from sz3 to sz4
                1 Artillery moved from Kiska to sz4
                1 Submarine moved from sz3 to sz4
                6 Submarines moved from sz7 to sz4
                7 Infantry moved from Kamchatka to sz7
                7 Cruisers and 7 Infantry moved from sz7 to sz4
                1 Artillery and 1 Marine moved from sz4 to Alaska
                7 Infantry moved from sz4 to Alaska
                2 Artillerys and 2 Infantry moved from Ustkut to Angarsk
                2 Destroyers moved from sz46 to sz37
                1 Infantry moved from Honiara to sz46
                3 Cruisers and 1 Infantry moved from sz46 to sz37
                1 Infantry moved from sz37 to W.Australuia
                5 Infantry moved from Moresby to E.G
                1 Infantry moved from Bava to sz59
                1 Infantry and 2 Transports moved from sz59 to sz81
                1 Infantry moved from sz81 to New Guinea
                6 NakajimaG5Ns moved from Tokyo to Alaska
                4 Infantry moved from Nagasaki to sz78
                2 B.Transports and 4 Infantry moved from sz78 to sz72
                4 Infantry moved from sz72 to Weno
                3 Infantry moved from Kichedung to sz74
                4 Infantry moved from Nagasaki to sz74
                7 Infantry and 4 Transports moved from sz74 to sz72
                7 Infantry moved from sz72 to Weno
                2 Battleships moved from sz71 to sz72

    Purchase Units - Yamamoto
                Yamamoto buy 3 Elites, 9 Mech.Infs, 3 NakajimaG5Ns and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz22
                    Yamamoto attack with 6 L.Fighters and 10 S.Subs
                    British defend with 1 B.Transport and 4 Infantry; Americans defend with 1 Destroyer, 2 Infantry, 2 S.Subs and 10 Submarines
                        Yamamoto roll dice for 10 S.Subs in sz22, round 1 :  2/10 hits
                        Americans roll dice for 2 S.Subs and 10 Submarines in sz22, round 1 :  2/12 hits
                        Yamamoto roll dice for 6 L.Fighters in sz22, round 1 :  3/6 hits
                        Americans roll dice for 1 B.Transport and 1 Destroyer in sz22, round 1 :  1/2 hits
                    3 S.Subs owned by the Yamamoto and 5 Submarines owned by the Americans lost in sz22
                        Yamamoto roll dice for 7 S.Subs in sz22, round 2 :  5/7 hits
                        Americans roll dice for 2 S.Subs and 5 Submarines in sz22, round 2 :  1/7 hits
                        Yamamoto roll dice for 6 L.Fighters in sz22, round 2 :  2/6 hits
                        Americans roll dice for 1 B.Transport and 1 Destroyer in sz22, round 2 :  0/2 hits
                    1 S.Sub owned by the Yamamoto , 1 S.Sub owned by the Americans , 1 B.Transport owned by the British , 4 Infantry owned by the British , 5 Submarines owned by the Americans and 1 Infantry owned by the Americans lost in sz22
                    1 S.Sub owned by the Americans Submerged
                        Yamamoto roll dice for 6 S.Subs in sz22, round 3 :  2/6 hits
                        Americans roll dice for 1 Destroyer in sz22, round 3 :  0/1 hits
                        1 Destroyer owned by the Americans lost in sz22
                    Yamamoto win with 6 L.Fighters and 6 S.Subs remaining. Battle score for attacker is 59
                    Casualties for British: 1 B.Transport and 4 Infantry
                    Casualties for Yamamoto: 4 S.Subs
                    Casualties for Americans: 1 Destroyer, 1 Infantry, 1 S.Sub and 10 Submarines
                Battle in sz37
                    Yamamoto attack with 3 Cruisers and 2 Destroyers
                    Anzac defend with 4 Submarines
                        Anzac roll dice for 4 Submarines in sz37, round 1 :  2/4 hits
                        Yamamoto roll dice for 3 Cruisers and 2 Destroyers in sz37, round 1 :  3/5 hits
                        2 Destroyers owned by the Yamamoto and 3 Submarines owned by the Anzac lost in sz37
                    1 Submarine owned by the Anzac Submerged
                    Yamamoto win with 3 Cruisers remaining. Battle score for attacker is 2
                    Casualties for Anzac: 3 Submarines
                    Casualties for Yamamoto: 2 Destroyers
                Battle in W.Australuia

    Non Combat Move - Yamamoto
                6 L.Fighters moved from sz22 to Alaska
                1 Destroyer moved from sz19 to sz21
                1 Destroyer moved from sz19 to sz24

    Place Units - Yamamoto
                3 Elites placed in Moresby
                3 NakajimaG5Ns placed in Tokyo
                3 Tanks placed in Dheli
                6 Mech.Infs placed in Hongkong
                3 Mech.Infs placed in Kichedung
                1 Tank placed in Kaask

    Turn Complete - Yamamoto
                Yamamoto collect 129 PUs; end with 129 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Hisaichi
                1 unit repaired.
                1 Infantry moved from C.India to India
                1 Battleship moved from sz46 to sz37
                1 Infantry moved from Java to sz57
                1 Infantry and 1 S.Sub moved from sz57 to sz37
                1 Infantry moved from sz37 to S.Australia
                6 Mech.Infs moved from Xining to Bengal
                3 Mech.Infs moved from N.French I. to Bengal
                3 Mech.Infs moved from Bengal to E.India
                5 NakajimaG5Ns moved from S.A to sz63
                2 B.Transports and 1 Transport moved from sz79 to sz74
                3 Infantry moved from Manila to sz74
                2 B.Transports, 3 Infantry and 1 Transport moved from sz74 to sz68
                3 Infantry moved from sz68 to Borneo
                2 Infantry moved from Peking to Tientsin
                1 Bomber and 1 L.Fighter moved from Seoul to Bengal
                7 Submarines moved from sz3 to sz11
                1 Destroyer moved from sz3 to sz11
                1 Destroyer moved from sz4 to sz11
                3 Submarines moved from sz78 to sz17

    Purchase Units - Hisaichi
                Hisaichi buy 1 Cruiser, 9 Mech.Infs and 2 NakajimaG5Ns; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz37
                    Hisaichi attack with 1 Battleship and 1 S.Sub; Yamamoto loiter and taunt with
                    Anzac defend with 1 Submarine
                        Hisaichi roll dice for 1 S.Sub in sz37, round 1 :  0/1 hits
                        Anzac roll dice for 1 Submarine in sz37, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 Battleship in sz37, round 1 :  0/1 hits
                    1 Submarine owned by the Anzac Submerged
                Battle in sz63
                    Hisaichi attack with 5 NakajimaG5Ns
                    British defend with 1 Submarine and 1 T.Boat
                        Hisaichi roll dice for 5 NakajimaG5Ns in sz63, round 1 :  5/5 hits
                        British roll dice for 1 T.Boat in sz63, round 1 :  0/1 hits
                        1 Submarine owned by the British and 1 T.Boat owned by the British lost in sz63
                    Hisaichi winHisaichi win with 1 Battleship and 1 S.Sub remaining with 5 NakajimaG5Ns remaining. Battle score for attacker is 11
                    Casualties for British: 1 Submarine and 1 T.Boat
                Battle in S.Australia

    Non Combat Move - Hisaichi
                5 NakajimaG5Ns moved from sz63 to Amdanam

    Place Units - Hisaichi
                3 Mech.Infs placed in N.French I.
                6 Mech.Infs placed in Xining
                1 Cruiser placed in sz79
                2 NakajimaG5Ns placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 91 PUs; end with 91 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Thai
                1 Carrier and 4 Destroyers moved from sz46 to sz50
                2 Tanks moved from Davao to sz70
                3 Infantry moved from Mindanao to sz70
                2 Infantry, 2 Tanks and 2 Transports moved from sz70 to sz50
                2 Infantry and 2 Tanks moved from sz50 to Derby
                      Thai take Derby from Anzac
                2 Infantry moved from S.Borneo to sz60
                2 Infantry and 1 Transport moved from sz60 to sz50
                2 Infantry moved from sz50 to Derby
                1 Infantry and 1 T.Boat moved from sz70 to sz58
                1 Infantry moved from sz58 to Flores
                2 Fighters moved from Halma to sz50
                2 Infantry moved from Java to Bali
                3 Tanks moved from Phuket to sz73
                3 Infantry moved from Phuket to sz73
                3 Infantry, 3 Tanks and 3 Transports moved from sz73 to sz59
                3 Tanks moved from sz59 to Soem
                3 Infantry moved from sz59 to Soem
                2 Transports moved from sz66 to sz60
                4 Infantry moved from S.Borneo to sz60
                4 Infantry and 2 Transports moved from sz60 to sz59
                4 Infantry moved from sz59 to Soem
                2 T.Boats moved from sz65 to sz66

    Purchase Units - Thai
                Thai buy 4 Infantry and 9 Marines; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                4 Marines placed in Davao
                4 Marines placed in S.Borneo
                4 Infantry and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - British
                6 Infantry moved from Calcutta to C.India
                1 EarlyFighter moved from Calcutta to C.India
                1 Mech.Inf moved from Calcutta to India
                1 Infantry moved from M.India to India
                1 Infantry moved from S.India to M.India
                1 Mech.Inf moved from Calcutta to C.India
                1 Infantry moved from Janeca to Terrace

    Purchase Units - British
                British buy 11 Infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in C.India
                    British attack with 1 EarlyFighter, 6 Infantry and 1 Mech.Inf
                    Thai defend with 4 Infantry
                        British roll dice for 1 EarlyFighter, 6 Infantry and 1 Mech.Inf in C.India, round 1 :  3/8 hits
                        Yamamoto roll dice for 4 Infantry in C.India, round 1 :  4/4 hits
                        4 Infantry owned by the British and 3 Infantry owned by the Thai lost in C.India
                        British roll dice for 1 EarlyFighter, 2 Infantry and 1 Mech.Inf in C.India, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in C.India, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in C.India
                    British win, taking C.India from Yamamoto with 1 EarlyFighter, 2 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for British: 4 Infantry
                    Casualties for Thai: 4 Infantry
                Battle in India
                    British attack with 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Mech.Inf in India, round 1 :  1/2 hits
                        Hisaichi roll dice for 1 Infantry in India, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in India
                    British win, taking India from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - British
                1 EarlyFighter moved from C.India to Calcutta

    Place Units - British
                8 Infantry placed in Calcutta
                3 Infantry placed in Janeca

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Anzac
                1 Submarine moved from sz37 to sz41
                1 Submarine moved from sz41 to sz37
                2 Infantry moved from Australia to Sydney
                1 Marine moved from Australia to Sydney
                2 Infantry moved from Darwin to Derby
                2 EarlyFighters moved from Darwin to Derby
                3 Infantry moved from N.Australia to Derby
                1 Infantry moved from Townsville to N.Australia

    Purchase Units - Anzac
                Anzac buy 1 Fighter and 8 Infantry; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz37
                    Anzac attack with 1 Submarine
                    Hisaichi defend with 1 Battleship and 1 S.Sub; Yamamoto defend with 3 Cruisers
                        Anzac roll dice for 1 Submarine in sz37, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz37, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Battleship and 3 Cruisers in sz37, round 1 :  4/4 hits
                        1 Submarine owned by the Anzac lost in sz37
                    Yamamoto win with 1 Battleship, 3 Cruisers and 1 S.Sub remaining. Battle score for attacker is -6
                    Casualties for Anzac: 1 Submarine
                Battle in Derby
                    Anzac attack with 2 EarlyFighters and 5 Infantry
                    Thai defend with 4 Infantry and 2 Tanks
                        Anzac roll dice for 2 EarlyFighters and 5 Infantry in Derby, round 1 :  3/7 hits
                        Thai roll dice for 4 Infantry and 2 Tanks in Derby, round 1 :  1/6 hits
                        1 Infantry owned by the Anzac and 3 Infantry owned by the Thai lost in Derby
                        Anzac roll dice for 2 EarlyFighters and 4 Infantry in Derby, round 2 :  0/6 hits
                        Thai roll dice for 1 Infantry and 2 Tanks in Derby, round 2 :  2/3 hits
                        2 Infantry owned by the Anzac lost in Derby
                        Anzac roll dice for 2 EarlyFighters and 2 Infantry in Derby, round 3 :  1/4 hits
                        Thai roll dice for 1 Infantry and 2 Tanks in Derby, round 3 :  2/3 hits
                        2 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Derby
                    retreated to Derby
                    Thai win with 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Anzac: 5 Infantry
                    Casualties for Thai: 4 Infantry

    Non Combat Move - Anzac
                2 EarlyFighters moved from Derby to Darwin

    Place Units - Anzac
                3 Infantry placed in Darwin
                1 Fighter and 5 Infantry placed in Melbourne

    Turn Complete - Anzac
                Anzac collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Americans
                1 Infantry and 1 S.Sub moved from sz22 to sz24
                7 Submarines moved from sz23 to sz22

    Purchase Units - Americans
                Americans buy 11 Submarines; Remaining resources: 5 PUs;

    Combat - Americans
                Battle in sz22
                    Americans attack with 7 Submarines
                    Yamamoto defend with 6 S.Subs
                        Americans roll dice for 7 Submarines in sz22, round 1 :  1/7 hits
                        Yamamoto roll dice for 6 S.Subs in sz22, round 1 :  2/6 hits
                    1 S.Sub owned by the Yamamoto and 2 Submarines owned by the Americans lost in sz22
                        Americans roll dice for 5 Submarines in sz22, round 2 :  2/5 hits
                        Yamamoto roll dice for 5 S.Subs in sz22, round 2 :  2/5 hits
                    2 S.Subs owned by the Yamamoto and 2 Submarines owned by the Americans lost in sz22
                        Americans roll dice for 3 Submarines in sz22, round 3 :  0/3 hits
                        Yamamoto roll dice for 3 S.Subs in sz22, round 3 :  2/3 hits
                        2 Submarines owned by the Americans lost in sz22
                        Americans roll dice for 1 Submarine in sz22, round 4 :  0/1 hits
                        Yamamoto roll dice for 3 S.Subs in sz22, round 4 :  1/3 hits
                        1 Submarine owned by the Americans lost in sz22
                    Yamamoto win with 3 S.Subs remaining. Battle score for attacker is -15
                    Casualties for Yamamoto: 3 S.Subs
                    Casualties for Americans: 7 Submarines
                Battle in sz24
                    Americans attack with 1 Infantry and 1 S.Sub
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 S.Sub in sz24, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in sz24, round 1 :  0/1 hits
                        Americans roll dice for 1 S.Sub in sz24, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in sz24, round 2 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in sz24
                    Americans win with 1 S.Sub remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Americans

    Place Units - Americans
                11 Submarines placed in sz23

    Turn Complete - Americans
                Americans collect 69 PUs; end with 74 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :13

    Combat Move - Masaharu
                4 S.Subs moved from sz4 to sz11
                2 Submarines moved from sz3 to sz11
                1 Bomber and 2 NakajimaG5Ns moved from Kamchatka to sz11
                1 Mech.Inf moved from Alaska to Anchorage
                2 Infantry moved from Alaska to Anchorage
                2 Infantry moved from Kiska to sz4
                2 Infantry and 1 Transport moved from sz4 to sz5
                2 Infantry moved from sz5 to Anchorage
                1 Transport moved from sz4 to sz3
                1 Tank moved from Palana to sz3
                2 Infantry moved from Kamchatka to sz3
                1 Infantry, 1 Tank and 1 Transport moved from sz3 to sz4
                1 Infantry and 1 Tank moved from sz4 to Attla
                1 Infantry moved from Kamchatka to sz3
                2 Infantry and 2 T.Boats moved from sz3 to sz4
                2 Infantry moved from sz4 to Attla
                1 Transport moved from sz4 to sz3
                1 Infantry moved from Kamchatka to sz3
                1 Infantry and 1 Transport moved from sz3 to sz4
                1 Infantry moved from sz4 to Attla
                1 Tank moved from Magadan to Palana
                6 Tanks moved from S.Mongolia to Nancheng
                4 Mech.Infs moved from Urumal to Bhopal
                4 Mech.Infs moved from Achinsk to Bikaner
                2 Infantry and 1 Marine moved from Akina to N.Japan

    Purchase Units - Masaharu
                Masaharu buy 7 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Attla
                    Masaharu attack with 4 Infantry and 1 Tank
                    Americans defend with 1 Infantry and 1 Tank
                        Masaharu roll dice for 4 Infantry and 1 Tank in Attla, round 1 :  0/5 hits
                        Americans roll dice for 1 Infantry and 1 Tank in Attla, round 1 :  1/2 hits
                        1 Infantry owned by the Masaharu lost in Attla
                        Masaharu roll dice for 3 Infantry and 1 Tank in Attla, round 2 :  2/4 hits
                        Americans roll dice for 1 Infantry and 1 Tank in Attla, round 2 :  0/2 hits
                        1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Attla
                    Masaharu win, taking Attla from Americans with 3 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 Infantry and 1 Tank
                    Casualties for Masaharu: 1 Infantry
                Battle in Anchorage
                    Masaharu attack with 4 Infantry and 1 Mech.Inf
                    British defend with 2 Infantry and 1 Tank
                        Masaharu roll dice for 4 Infantry and 1 Mech.Inf in Anchorage, round 1 :  1/5 hits
                        Americans roll dice for 2 Infantry and 1 Tank in Anchorage, round 1 :  2/3 hits
                        1 Infantry owned by the British and 2 Infantry owned by the Masaharu lost in Anchorage
                        Masaharu roll dice for 2 Infantry and 1 Mech.Inf in Anchorage, round 2 :  1/3 hits
                        Americans roll dice for 1 Infantry and 1 Tank in Anchorage, round 2 :  1/2 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Masaharu lost in Anchorage
                        Masaharu roll dice for 1 Infantry and 1 Mech.Inf in Anchorage, round 3 :  1/2 hits
                        Americans roll dice for 1 Tank in Anchorage, round 3 :  0/1 hits
                        1 Tank owned by the British lost in Anchorage
                    Masaharu win, taking Anchorage from Americans with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 3
                    Casualties for British: 2 Infantry and 1 Tank
                    Casualties for Masaharu: 3 Infantry

    Non Combat Move - Masaharu
                1 Bomber and 2 NakajimaG5Ns moved from sz11 to Alaska

    Place Units - Masaharu
                4 Tankettes placed in Urumal
                4 Mech.Infs placed in Achinsk
                3 Mech.Infs placed in Hsingan

    Turn Complete - Masaharu
                Masaharu collect 52 PUs; end with 52 PUs total

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