@zarhunter no scramble sz6.
Full scramble sz97.
Rus12:
Purchase:
4 inf arm, 1 dmg@rus
combat:
2 inf bmb rus -> arc
2 inf 2 ftr rus -> kaz
arm sui -> man -> bry
kaz
aRolls: 2@1 2@3; Total Hits: 22@1: (6, 1)2@3: (3, 6)
dRolls: 2@2; Total Hits: 12@2: (1, 5)
kaz twlo 2 inf
arc
aRolls: 2@1 1@4; Total Hits: 22@1: (5, 1)1@4: (2)
dRolls: 1@2; Total Hits: 01@2: (5)
arc twol
ncm:
2 ftr kaz, bmb arc -> rus
mobilize:
4 inf arm rus
collect:
18+5=23, has 23
Japan 12:
Purchase:
1CV (14)
2fgt (20)
1DD (8)
5inf (15)
Combat Moves:
Kazakh (1inf)
2inf, 1art Caucasus
Manchuria ()
1inf Kiansu
Ningxia ()
1inf Fukien
Suiyuan (1AA)
1inf Fukien
Sikang (1inf)
2inf Yunnan
1tnk FIC
Sz51 (1tp)
1fgt sz50
Sz59 (1tp)
1SS sz50
Iwo Jima (1inf)
1inf, 1art Philippine Islands via 1tp sz50 -> sz59
3fgt Japan
Dice…
Iwo Jima rd1
A: 1inf, 1art, 3fgt
Rolls: 2@2 3@3; Total Hits: 12@2: (5, 1)3@3: (5, 6, 5)
D: 1inf
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Iwo Jima liberated, no losses.
Kazakh rd1
A: 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Kazakh taken, no losses.
Sikang rd1
A: 2inf, 1tnk
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
Results:
Kazakh taken, no losses.
Sz51 cleared, no losses (tp).
Sz59 cleared, no losses (tp).
Iwo Jima liberated, no losses.
Ningxia taken (mt).
Suiyuann taken (mt).
Sikang taken, no losses.
NCM:
5SS, 1DD, 3CV, 2CA, 5BB sz50 -> sz59
1fgt sz51 -> sz59
3fgt Iwo Jima -> sz59
2fgt Kiansu -> sz59
1DD sz50 -> sz62
2fgt Kiansu -> sz62
1tnk Hupeh -> Ningxia
1AA Yunnan -> Sikang
1inf FIC -> Yunnan
1tnk Caucasus -> Trj
Place Units:
4inf Caucasus
1inf FIC
1DD, 1CV, 2fgt sz62
Collect $46+15=61
dunno if you intend to finish that one before the deadline or not (I should not need that one to be in the playoff, since with a 7-0 I can just take a free loss to reach the number of required games, and 7-1 looks enough to qualify ; so no “obligation” from my side). I’d like to finish the game whatever our decision is about that point (and I do not plan to play next year league, so I guess that if we continue after Nov 1st, we could consider it as a friendly game (to my mind, I think that will be an axis win - even if you might still have a chance, no offense intended), since in case of losse you would start the new league year with minus 3 post in case of a loss (and only one point in case of a win if I do not play any other league game in 2013).
FYI, I’m gonna be offline a couple of days this week end. So if you move today (i.e. during night here), I should be able to play tomorrow morning. But then, I will not move before sunday. (moving two days to Paris, where I’ll be busy).
Cheers,
Yoshi
I do think I’ve lost my chance in this one.
UK12:
Purchase:
ic 2 inf art
combat:
trn 6 load inf unload nwe *support bb
2 ftr 6 -> nwe
10 inf 2 ftr egy, arm sud -> trj
inf cng, inf eaf -> rho
trn 12 load inf alg -> 14 unload blk
nwe
aRolls: 1@1 1@4 2@3; Total Hits: 21@1: (2)1@4: (2)2@3: (5, 2)
dRolls: 1@2; Total Hits: 11@2: (1)
nwe holds
trj
aRolls: 10@1 3@3; Total Hits: 410@1: (5, 6, 1, 5, 3, 4, 5, 4, 6, 1)3@3: (2, 4, 3)
dRolls: 7@2 5@3; Total Hits: 57@2: (6, 6, 1, 2, 4, 4, 6)5@3: (6, 4, 2, 3, 1)
trj2
aRolls: 5@1 3@3; Total Hits: 15@1: (6, 3, 2, 3, 4)3@3: (6, 5, 2)
dRolls: 3@2 5@3; Total Hits: 33@2: (2, 4, 5)5@3: (3, 4, 4, 6, 2)
retreat trj
ncm:
inf sud, 2 inf arm 2 ftr trj, 2 inf lib -> egy
inf sud -> cng
2 inf art alg -> lib
2 trn 12 -> 6 load 3 inf arm gbr unload nwy
2 ftr nwe -> 6
2 bb 2 dd 2 cv 4 ftr 12 -> 14
mobilize:
2 inf art gbr, ic egy
collect:
28+10=38, has 38
Italy 12:
Purchase:
5inf (15)
save 1
Combat moves:
Balkans (1inf)
2inf Italy
1fgt France
Dice…
Balkans rd1
A: 2inf, 1fgt
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Results:
Balkans liberated, no losses.
NCM:
1inf Philippines Islands -> Manchuria via 1tp sz50 -> sz62
1inf Hupeh -> Ningxia
1fgt Balkans -> France
4inf Italy -> France
6inf France -> NWE
Place Units:
5inf Italy
Collect $12+1=13
US12:
Purchase:
2 bb inf 2 arm
combat:
2 bmb aus, 8 inf egy -> trj
trj
aRolls: 8@1 2@4; Total Hits: 28@1: (2, 2, 6, 1, 6, 3, 5, 6)2@4: (5, 2)
dRolls: 2@2 5@3; Total Hits: 22@2: (5, 2)5@3: (5, 4, 6, 2, 6)
trj2
aRolls: 6@1 2@4; Total Hits: 36@1: (4, 3, 2, 2, 1, 5)2@4: (1, 2)
dRolls: 5@3; Total Hits: 25@3: (2, 5, 4, 1, 5)
trj3
aRolls: 4@1 2@4; Total Hits: 04@1: (6, 3, 5, 6)2@4: (5, 6)
dRolls: 2@3; Total Hits: 12@3: (4, 2)
trj4
aRolls: 3@1 2@4; Total Hits: 03@1: (3, 6, 6)2@4: (5, 6)
dRolls: 2@3; Total Hits: 02@3: (6, 5)