@captainwalker 7ccfaed1-75bb-40a9-b5f3-18a0d4609b21-triplea_41695_3Fin.tsvg
4e7bbbfd-b404-4a65-a834-e38981b4d2fb-triplea_41695_3rom.tsvg
2ebd941c-e1df-481f-b468-4783fc6f67c9-triplea_41695_3thai.tsvg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 10 PUs;
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Samara to Caucasus
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Volgograd
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
14 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
1 aaGun moved from Samara to Russia
2 artilleries and 2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 aaGun and 1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
8 artilleries and 3 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 49 / 70
Russians : 15 / 21
Japanese : 63 / 75
Americans : 53 / 73
Chinese : 5 / 5
British : 31 / 35
UK_Pacific : 6 / 6
Italians : 25 / 30
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Your SBR have had great rolls this whole game. I think maybe you’ve lost 1 tactical bomber hitting London, but no losses in India, Ukraine, Stalingrad, and repeated raids of Moscow. And rolling over average too (maxing Moscow with 4 planes! shakes fist)
Also, I did not see that you had submarines in SZ123 (off Iceland) … probably never even scrolled up that far :lol: That really hurts losing 2 tt that could easily be prevented.
I have no problem admitting that rolls definitley feel to be on my side and that this helped to get where I am now. Its strange, there are games when you feel you are more lucky, then there are games where you think you are very unlucky, and only few games were you think its even. But the best luck does not help when one makes more bad than good decisions. I hope mine were ok.
Still, I dont see either of us winning this easily. I have not written you off a bit, that is certain.
Yes, thats TripleA…the one feature not as good as BattleMap…a good overview.
Hi Wheatbeer again,
right now I am in a hotel and the wlan is practically non-existant. My company notebook can reach the net, but I cannot install the program. I’d like to do J, I will start the game as local, you will see all the moves, but I will roll here in the Forum and then edit the results and send you the file attached.
Hope thats ok, only chance to do the turn.
If you want to forum roll a turn that’s okay. You’re also welcome to wait though, as I’m in no special rush.
you will likely have to wait 2 weeks. Your call, wanna wait or have the time to plan allies.
Might be that I can do some turns tomorrow, but cannot guarantee. Pls let me know.
2 weeks isn’t a problem for me, I have the tourney and some other open matches to keep me busy.
ok, will think about Japan a bit longer :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
6 armour moved from Szechwan to Shensi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 bomber moved from Kwangsi to Java
Combat - Japanese
Battle in Shensi
Japanese attack with 7 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 armour and 1 mech_infantry in Shensi, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 transport
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 1 : 3/7 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Java, round 1 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to Malaya
1 bomber moved from Java to Malaya
1 armour moved from Yunnan to Malaya
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Amur to Buryatia
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 aaGun placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
I haven’t forgotten about this one … just can’t decide if America should focus Europe or Pacific. Split-theatre approach isn’t working.
somehow, it never does. I have no solution for this particular problem.
Arg … after a lot of second-guessing myself, I decided to conduct an aerial attack on Malaysia. I undershot by a good bit though, and only got 3 hits.
I need your OOL for Malaysia.
No need to be so dismayed, I wont get away with this, whatever your rolls. Maximise my defenses, pls.
I did not plan for this eventuality, you got me there, Wheatbeer.
dice evened out to most likely result (I am crazy paranoid about light rolls in round 1 of combat when I do these aerial raids), working on NCM … dunno what to do with the Pacific fleet since there’s that nasty German de-blocker hiding in China!
oh, you spotted my little birdie? ;)
Really, its just vacation, Japan is said to be beautiful this time of the year ;)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 fighters moved from India to Malaya
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Malaya
1 bomber moved from Northern Territory to Malaya
1 submarine moved from 55 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malaya
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Malaya, round 1 : 3/9 hits
Japanese roll dice for 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 : 2/7 hits
2 fighters owned by the Americans , 2 bombers owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Malaya, round 2 : 3/7 hits
Japanese roll dice for 3 armour and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
1 fighter owned by the Americans , 3 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Malaya
Americans roll dice for 1 bomber and 4 fighters in Malaya, round 3 : 2/5 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
4 fighters moved from Malaya to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Samara to Russia
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 55 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Egypt to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to India
1 bomber moved from Malaya to India
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from French West Africa to Gibraltar
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 49 / 70
Russians : 15 / 21
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 3 / 5
British : 31 / 35
UK_Pacific : 6 / 6
Italians : 24 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Production/PUs Summary :
Germans : 49 / 70
Russians : 15 / 21
Japanese : 68 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 31 / 35
UK_Pacific : 6 / 6
Italians : 24 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I used EDIT to undo on of the US NCMs (tt SZ91 >> SZ101).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Samara to Archangel
1 fighter moved from Samara to Archangel
3 fighters and 2 tactical_bombers moved from Russia to Archangel
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Iraq to Syria
British take Syria from Italians
Combat - British
Battle in Archangel
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 aaGuns, 2 artilleries and 17 infantry moved from India to Burma
1 carrier and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Gibraltar
4 fighters and 2 tactical_bombers moved from Archangel to Russia
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Production/PUs Summary :
Germans : 46 / 70
Russians : 16 / 21
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 7 / 0
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 46 / 70
Russians : 16 / 21
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 7 / 7
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0