Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha
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you will likely have to wait 2 weeks. Your call, wanna wait or have the time to plan allies.
Might be that I can do some turns tomorrow, but cannot guarantee. Pls let me know. -
2 weeks isn’t a problem for me, I have the tourney and some other open matches to keep me busy.
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ok, will think about Japan a bit longer :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
6 armour moved from Szechwan to Shensi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 bomber moved from Kwangsi to JavaCombat - Japanese
Battle in Shensi
Japanese attack with 7 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 armour and 1 mech_infantry in Shensi, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 transport
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 1 : 3/7 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Java, round 1 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to Malaya
1 bomber moved from Java to Malaya
1 armour moved from Yunnan to Malaya
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Amur to BuryatiaPlace Units - Japanese
2 transports placed in 36 Sea Zone
1 aaGun placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I haven’t forgotten about this one … just can’t decide if America should focus Europe or Pacific. Split-theatre approach isn’t working.
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somehow, it never does. I have no solution for this particular problem.
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Arg … after a lot of second-guessing myself, I decided to conduct an aerial attack on Malaysia. I undershot by a good bit though, and only got 3 hits.
I need your OOL for Malaysia.
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No need to be so dismayed, I wont get away with this, whatever your rolls. Maximise my defenses, pls.
I did not plan for this eventuality, you got me there, Wheatbeer.
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dice evened out to most likely result (I am crazy paranoid about light rolls in round 1 of combat when I do these aerial raids), working on NCM … dunno what to do with the Pacific fleet since there’s that nasty German de-blocker hiding in China!
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oh, you spotted my little birdie? ;)
Really, its just vacation, Japan is said to be beautiful this time of the year ;) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 fighters moved from India to Malaya
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Malaya
1 bomber moved from Northern Territory to Malaya
1 submarine moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malaya
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Malaya, round 1 : 3/9 hits
Japanese roll dice for 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 : 2/7 hits
2 fighters owned by the Americans , 2 bombers owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Malaya, round 2 : 3/7 hits
Japanese roll dice for 3 armour and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
1 fighter owned by the Americans , 3 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Malaya
Americans roll dice for 1 bomber and 4 fighters in Malaya, round 3 : 2/5 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters and 1 tactical_bomberNon Combat Move - Americans
4 fighters moved from Malaya to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Samara to Russia
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 55 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Egypt to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to India
1 bomber moved from Malaya to India
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from French West Africa to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 49 / 70
Russians : 15 / 21
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 3 / 5
British : 31 / 35
UK_Pacific : 6 / 6
Italians : 24 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to BurmaPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 49 / 70
Russians : 15 / 21
Japanese : 68 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 31 / 35
UK_Pacific : 6 / 6
Italians : 24 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I used EDIT to undo on of the US NCMs (tt SZ91 >> SZ101).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Samara to Archangel
1 fighter moved from Samara to Archangel
3 fighters and 2 tactical_bombers moved from Russia to Archangel
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Battle in Archangel
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 aaGuns, 2 artilleries and 17 infantry moved from India to Burma
1 carrier and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Gibraltar
4 fighters and 2 tactical_bombers moved from Archangel to RussiaPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 46 / 70
Russians : 16 / 21
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 7 / 0
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 46 / 70
Russians : 16 / 21
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 7 / 7
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hm, can the Chinese fighter really leave China and land in Burma?
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It can.
China doesn’t even need the UK to be at war with China to do so either … so it can land in Burma on C1 if it wants.
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Chinese land units can also attack (if Japanese controlled) or NCM into Burma or Hong Kong.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 fighter
Russians defend with 2 mech_infantrys
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 1 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 1 : 0/2 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 fighter moved from Ukraine to Southern Italy
1 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 93 Sea Zone
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Greece to RomaniaPlace Units - Italians
1 destroyer and 2 transports placed in 93 Sea Zone
2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 57 Sea Zone to JavaCombat - ANZAC
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Java to 57 Sea Zone
1 cruiser moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 46 / 70
Russians : 14 / 21
Japanese : 60 / 74
Americans : 54 / 74
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 10 / 7
Italians : 25 / 30
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0