@hopper1999 I’ve access to both resin and PLA printers, and while resin has a couple of extra steps compared to PLA, I wouldn’t consider it painful. I’ve come to appreciate resin’s ability to show detail even in very small scale. For me its worth the extra steps to clean and cure, for those results. What’s great is there are so many free units available, with some simple editing/converting you can quickly build cool armies.
As for casting, while I haven’t casted any A&A parts yet (still building my unit library), I have casted a lot of 3.75 action figure parts. I’ve gotten best results using a syringe and pressure pot. (I converted a old paint pressure tank). You inject your mold, and then put it under pressure, I’d do around 30psi, to help the resin into the thinner parts of the mold and prevent bubbles. It also helps, when making your mold to put it under pressure as well. I’ve found it helps prevents bubbles in the silicone and between the silicone and the part being cast.
I plan on using casting to duplicate units I already have, that I can’t find stl files for.
How you guys making your maps
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So, seeing all these A&A spin-offs coming down, I wonder how you guys making your maps? I designed a Cold War game years ago, but never got around to making a map. I have no background in graphic design so am really at a loss of where even to begin. Any good programs that a novice like me could use?
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I’ve used Paintshop Pro with pretty good effects personally. It takes some getting used to if you havn’t used many graphics programs though.
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Pencil and paper are my mediums. I don’t have any expensive programs and I’m really cheap with printer ink. Two pieces of ristol board are $1 at the dollar store. I made an anniversary map by hand by finding a simple anniversary map and printing it off small size, I think it was 4 8 1/2 x 11 sheets and gridded it off and drew grids on the Bristol and drew it box by box. Dollar store paints and a sharpie.
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I use Photoshop Elements. Its not the best but it works.