Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer; British loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 fighter moved from Morocco to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • Evening to you all. I’ll have G3 posted tonight.
    :-o


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Eire to 109 Sea Zone
                2 artilleries and 1 infantry moved from Eire to 109 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Morocco
                      Germans take Morocco from French
                2 bombers moved from Western Germany to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    French defend with 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Libya
                2 fighters moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Gibraltar
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                3 artilleries and 6 infantry moved from Germany to Poland
                1 artillery moved from Slovakia Hungary to Romania
                11 infantry moved from Slovakia Hungary to Romania
                3 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 artillery moved from Germany to Poland
                2 armour moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Poland
                2 aaGuns moved from Slovakia Hungary to Poland
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                2 aaGuns moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to Western Germany
                6 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 armour moved from Southern France to Yugoslavia

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                2 artilleries and 8 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Summary Text: The site gave an error: ’
    The last posting from your IP was less than 15 seconds ago. Please try again later.


  • “Summary Text: The site gave an error: ’
                The last posting from your IP was less than 15 seconds ago. Please try again later.”

    because I sent a PM. I hope it won’t bug the game lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 submarine moved from 117 Sea Zone to 101 Sea Zone
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                4 infantry moved from Bryansk to Western Ukraine
                2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland
                6 infantry moved from Western Ukraine to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '10

    Hmm…those russians are very agressive !

    Next Japan and Germany turns will be tricky.

    Pomme is out of town for work. He might post his turn tomorrow.


  • Stalingradski doesn’t believe in a passive Russia!  :-)

    In A&A of all sorts - sitting back and letting your opponent set the tempo = death.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 44 Sea Zone to Borneo
                1 fighter moved from Kwangsi to 45 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Malaya to Shan State
                2 bombers moved from Kwangsi to Kansu
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer; British defend with 1 transport
                    Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 transport
                    Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                    Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 3 infantry
                    retreated to Kansu
                    Chinese win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from Kansu to Chahar
                2 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Korea
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
                1 armour and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                2 fighters moved from Java to 41 Sea Zone
                2 fighters moved from Borneo to 35 Sea Zone
                3 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
                1 fighter moved from Yunnan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 armour and 1 artillery placed in Manchuria
                1 fighter placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • '11

    Pomme, do you scramble/intercept into SZ6?

    USA T3 CM.tsvg

  • '10

    Japan will not scramble anything in sz6

    However, japan WILL use 5 of his 6 kamikazes in sz17

    They will be directed like this:
    1st Aircraft Carrier = 2 Kamis
    2nd Aircraft Carrier = 2 Kamis
    3rd Aircraft Carrier = 1 Kamis

    The program will then ask you if you want to conduct bombard shore in Iwo Jima, PLEASE ANSWER NO, because kamis stop any bombard per Alpha 3 rules, and the Triple A program does allow bombard in this situation.
    Please take the time to correctly select targets for kamis.

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                2 carriers moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 carrier moved from 33 Sea Zone to 17 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                4 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2,3
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Korea
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                3 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Eastern United States to Central United States
                1 bomber moved from Wake Island to Midway
                2 fighters could not land in 6 Sea Zone and were removed

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 2 infantry
        Korea : 1 flag, 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield and 1 bomber

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 3 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 56 / 66
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 31 / 22
        UK_Pacific : 6 / 10
        Italians : 11 / 40
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • oh well Antholin, forgot to mention to you that carrs don’t have to move until non-combat…  Kind of important, I’ll take the blame on that one since I recomended that move.  Sorry.

    Will post later today, hopefully sooner than later.

  • '11

    Thats fine, as I wanted to bring as much with me as possible for the assault. And I think we made out pretty well against the Kamikaze strikes.

  • '10

    Yeah, we were very surprised to have the chance to use kamis.
    Every surface warship could have been moved on NCM since Kamis can’t target transports.

    But indeed, to loose only 2 planes is a lucky result considering 3 ACs were targeted.

  • '11

    Oh well, live and learn. I dread the thought if the Kamikaze pilots had more Sake in their systems. Then all would have been truly lost. Game on sirs.


  • Hey, I’m not sure what to say.  I double checked this time with Kreighund on HGD site, since I was wrong before.  He clarified that technically it is illegal to make noncombat move during combat except in volatile seazones and therefore you cannot trigger kamikazes with non-combat units…

    Technically he could have brought the bombarding ships, and technicallty this isn’t a tournament game, but I thought I would straighten out the rules for us newbies to tripleA.

    Shall I just continue on?  I’m content with whatever and am truly not trying to be a rules-monger.  I just want to be ready on this platform for our next round of torunament.

  • '10

    Here is what i propose : edit the game, and get that AC and 2 planes back.
    If we happen to have the possibility of using kamis again,  we’ll roll them with the forum’s dicey and edit the results.


  • Thanks Axisplaya - for my part, I’ve never seen that rule have to be adjudicated before, and I learned something new from it.

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