Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch


  • All apologies for my test game coming here - just learning how to start a game…

    Also, sorry for the crazy dice. Nobody likes it when that happens -

  • '10

    @Stalingradski:

    All apologies for my test game coming here - just learning how to start a game…

    Also, sorry for the crazy dice. Nobody likes it when that happens -

    No problemo !  :-)

    Badluck happens ! Last game, it was your turn, now the crap dices is for Germany.
    Hopefully, this game has not been destroyed by bad dices (yet) and it’s still very interesting.


  • Antholin has a lot going on right now, and asked that Infrastructure and I soldier on… we honor his request. I will take the US/China turn in his stead, until told otherwise.

  • '11

    Team Imhotep, as Stalingradski stated, I’m passing the democratic torch to my Allies. I had a very good game, but am unable to devote the game time needed at this juncture. As such, I do not want to hold up the rematch, and I bid both teams the best, although I do favor the Allies a wee bit. Well, game on sirs and I hope to play against you in future events.


  • I’m using one US destroyer in the Phillipines… do you use kamikazes before I run the combat?


  • @Stalingradski:

    I’m using one US destroyer in the Phillipines… do you use kamikazes before I run the combat?

    I will definitely use one or two Kami. But because they were used in a previous round and after we have cancelled that move so you can resume your attack without loss, we need a way to play them without using TripleA.

    I will discuss the proper ways to do it with Axisplaya and I will come back to you with my proposal (probably tonight).

  • '10

    Well the best would be to post a map of your moves so we have all the infos to make our decision.

    thanks.

    We’ll roll the kamis with the forum dicey if we use more than one.


  • I hate to say this… but the map won’t save, as it’s in the middle of asking if kamikazes are to be uses… I can’t manipulate it without starting all over.

    What I can tell you is that I’m bringing a destroyer, transport, 7 fighters, and a tac into SZ47. The transport has an infantry and artillery attacking the Phillipines. The US bomber is attacking the Phillipines as well, in the land battle.

    I will clarify more as needed…

  • '10

    ok, if the 7 fgt are in sz35 (not 47 i guess), then we have no chance of preventing the amphibious assaut in Phillipines and we won’t use any kami.

    If, however, the only thing in sz35 is the dd, then we’ll use 4 kamis.


  • Got it - I’ll move forward - I brought all the air power.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Caroline Islands to Philippines
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Americans win with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 artilleries
                    Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 2 infantry
                    Americans win with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 2 infantry
                Battle in Philippines
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Philippines to 44 Sea Zone
                7 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                2 submarines moved from 104 Sea Zone to 109 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 2 mech_infantrys moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from Central United States to Eastern United States
                1 infantry moved from Central United States to Western United States
                1 bomber moved from 44 Sea Zone to Celebes

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 bomber moved from India to 42 Sea Zone
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    British win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from 42 Sea Zone to India
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 armour moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Egypt to Alexandria

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 aaGun and 2 infantry placed in Persia
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
                    Some units change owners in territory India

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from Southern Italy to Morocco
                1 fighter moved from 92 Sea Zone to Morocco
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 2 artilleries
                    Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries
                    Italians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries
                Strategic bombing raid in Ukraine
                Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Greece
                1 fighter moved from Morocco to 92 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                2 armour and 1 infantry moved from Baltic States to Eastern Poland

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Eire to Scotland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

  • '10

    Sorry for the delay guys.

    Septimus has contacted me. He will post his turn tonight or tomorrow at worst.


  • No problem!


  • Good morning gentlemen !

    Yes my apologies. I’ve changed lifestyle and time zone in the past two weeks and I wasn’t much available.
    Given the time difference, if I haven’t posted tonight you’ll find my turn summary tomorrow morning first thing. :roll:

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