I suggest we play this game first with the normal navy prices and use the different system in our second game.
Russia is up 😀
Hey, I cant check on anything as I don’t get the dice sent to me. Why did the subs submerge? they could have fought with their sneak attacks and been taken as casualties against naval piece hits?
They DID fought with their sneak attack !! If you want to know, they even did 3 big hits total, 2 of them on 2nd round of combat, sinking the BB and the CA BEFORE they could even shot !
I just never got the chance to shot one ! my navy has something like 0 or 1 hit for the whole battle , can you believe that ?
Oh yeah, the vicious American subs have made their combat debut in the Atlantic with a resounding success.
WOW! Brutal. I kind of wish the turn summary gave round by round stats of battles. The way it phrases it is s little off at first glance. It says subs submerged, etc. Other than playing live, I guess tehre is no way to see how the battles played out, except for end results. Some crazy luck in big ituations in both gams we’ve played…
I think Rod/Stalingradski is gone until tonight, hopefully we’ll here from him soon.
@Infrastructure:
WOW! Brutal. I kind of wish the turn summary gave round by round stats of battles. The way it phrases it is s little off at first glance. It says subs submerged, etc. Other than playing live, I guess tehre is no way to see how the battles played out, except for end results. Some crazy luck in big ituations in both gams we’ve played…
I think Rod/Stalingradski is gone until tonight, hopefully we’ll here from him soon.
Yes ! What should have been a great tactical shot according to the odds might end up being a big money sucking for the Axis… :x
Also, for the subs, the battle report says that it submerged, but this happened just when there were only attacking planes left, so the subs couldn’t be hit and they submerged.
But the battle report give a list of all defending units at the begining of the round, and US and Russian subs are listed as defending units.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from 109 Sea Zone: 3 artilleries
EDIT: Russians player Adding units owned by PlayerID named:Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Archangel to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Dzavhan
2 infantry moved from Volgograd to Rostov
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Bryansk to Russia
8 armour moved from Bryansk to Russia
1 aaGun moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Russia
2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Test summary from TripleA 22:13:39
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 58 PUs;
Japanese buy 1 artillery, 1 carrier, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Szechwan
2 fighters moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 armour moved from Amur to Ulaanbaatar
3 infantry moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Japan to Buryatia
1 tactical_bomber moved from Manchuria to Ulaanbaatar
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Central Mongolia
1 mech_infantry moved from Suiyuyan to Central Mongolia
5 fighters moved from Manchuria to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 transport
Americans defend with 2 submarines and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Japanese win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Japanese win with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from Central Mongolia to Hopei
1 fighter moved from Buyant-Uhaa to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Ulaanbaatar to Chahar
1 tactical_bomber moved from Buryatia to Amur
2 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
2 bombers moved from Java to Malaya
2 fighters moved from Burma to Malaya
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
All apologies for my test game coming here - just learning how to start a game…
Also, sorry for the crazy dice. Nobody likes it when that happens -
All apologies for my test game coming here - just learning how to start a game…
Also, sorry for the crazy dice. Nobody likes it when that happens -
No problemo ! :-)
Badluck happens ! Last game, it was your turn, now the crap dices is for Germany.
Hopefully, this game has not been destroyed by bad dices (yet) and it’s still very interesting.
Antholin has a lot going on right now, and asked that Infrastructure and I soldier on… we honor his request. I will take the US/China turn in his stead, until told otherwise.
Team Imhotep, as Stalingradski stated, I’m passing the democratic torch to my Allies. I had a very good game, but am unable to devote the game time needed at this juncture. As such, I do not want to hold up the rematch, and I bid both teams the best, although I do favor the Allies a wee bit. Well, game on sirs and I hope to play against you in future events.
I’m using one US destroyer in the Phillipines… do you use kamikazes before I run the combat?
I’m using one US destroyer in the Phillipines… do you use kamikazes before I run the combat?
I will definitely use one or two Kami. But because they were used in a previous round and after we have cancelled that move so you can resume your attack without loss, we need a way to play them without using TripleA.
I will discuss the proper ways to do it with Axisplaya and I will come back to you with my proposal (probably tonight).
Well the best would be to post a map of your moves so we have all the infos to make our decision.
thanks.
We’ll roll the kamis with the forum dicey if we use more than one.
I hate to say this… but the map won’t save, as it’s in the middle of asking if kamikazes are to be uses… I can’t manipulate it without starting all over.
What I can tell you is that I’m bringing a destroyer, transport, 7 fighters, and a tac into SZ47. The transport has an infantry and artillery attacking the Phillipines. The US bomber is attacking the Phillipines as well, in the land battle.
I will clarify more as needed…
ok, if the 7 fgt are in sz35 (not 47 i guess), then we have no chance of preventing the amphibious assaut in Phillipines and we won’t use any kami.
If, however, the only thing in sz35 is the dd, then we’ll use 4 kamis.
Got it - I’ll move forward - I brought all the air power.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Americans win with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries
Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Americans win with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Philippines to 44 Sea Zone
7 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 mech_infantrys moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 bomber moved from 44 Sea Zone to Celebes
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total