@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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Kar lwlo inf
Ukr
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (6, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
The Germans left snipers behind! :x
NCM
aa gun Fin => Kar
inf Rus => Bel
inf Rus => Euk
3arm Rus => Kar
3inf Rus => Cau
inf Ura => Rus
inf Eve => Nov
4inf Yak => Eve
3inf Stc => YakMobilize
inf 2art bmr in Cau
2inf art in RusCollect: 36
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why do i feel like i’m walking into a hornets’ nest?
japan 2
purchase
4 inf, 2 ss, 2 dd… spend $40combat
nin ( )
4 inf suisik ( )
2 inf yunhup ( )
inf kia
inf sui
2 ftr ficfuk (inf)
inf, rtl kwa
ftr ficbur ( )
2 inf sum via trn sz38 > sz37
2 inf bor via trn sz49 > sz37
3 inf, rtl phi via 2 trn sz50 > sz37bry ( )
4 inf, arm jap via trn sz61 > sz62 & 2 trn sz62sz48 (dd)
2 ftr sz50 -
nin and sik taken w/out opposition
hupeh
2 inf @ 1, 2 ftr @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (1, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
taken w/out loss
fuk
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
good shot…
fuk
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
court-martial in the works… :-P
fuk
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
pretty weak…
sz48
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
:lol: … looks like my dice are back.
sz48
2 ftr @ 3
Rolls: 2@3; Total Hits: 22@3: (2, 2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz48 cleared w/out loss
noncombat
2 ftr hup > fic
ftr fuk > fic
2 ftr sz48 > sz37
cv, 2 ftr sz60 > sz50deployment
2 ss, 2 dd > sz62
4 inf > japcollect
$46 -
UK2-Buy: cv, ftr, dd, 2 inf, art…save 0
Combat:
1. inf UK => Nwe unload from sz5
2. inf UK => PolNoncom:
dd cv 2ftr bb trn sz3 => sz5
trn sz43 => sz55
2inf Rho => Cng
3inf art aa gun Per => Trj
3inf art arm ftr Egy => TrjMobilize:
cv dd ftr in sz3
2inf art in UKCollect: 45
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italy 2
purchase
3 inf, arm… spend $14, save $1combat
ukr (2 inf, rtl)
inf, rtl ita via trn sz15 > sz14 > sz16
ca, bb sz15 > sz16
ftr libthe last time i tried this the defender hit all three shots and i lost a ftr…
dice…
ukr
inf/rtl @ 2, ftr/ca @ 3, bb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (1, 5)1@4: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (3, 2, 3) -
we’re both down to an rtl…
ukr
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
worthless ftr… he looks fabulous, so sleek and modern. can’t hit the broadside of a barn.
ukr
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
but of course, he can hit a guy who is already dead! :roll:
cleared but stays under russian control for the momentnoncombat
ftr ukr > epl
all ita ground units > fra
ca sz15 > sz16deployment
3 inf, arm > itacollect
$15 + $1 saved = $16il duce is not happy. italian economy putters along. no even enough money for a nice cabernet with lunch. barbaric.
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bump
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we still playing here? after your awful start, it’s turning pretty quickly, but i didn’t know if you wanted to continue or not since this is not technically a league game…
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US2-Buy: cv, ftr, bmr, trn, arm…save 0
CM
dd sz9/ftr sz10 => sz8 sub
bmr UK => Ger ICGer IC
aa gun
Rolls: 1@1; Total Hits: 01@1: (4)
damage
Rolling 1d6:
(6)sz8
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
D-sub
Rolls: 1@1; Total Hits: 01@1: (5) -
Ger IC damaged 6, sz8 cwol
NCM
dd cv sz10 => sz8
inf art Eca => UK unload from sz8
3inf art Wca => Eca
2ftr Aus => sz56
bmr Aus => Trj
dd sz53 => sz56
bmr Ger => UK
ftr sz56 => sz8Mobilize
cv ftr in sz56
trn in sz10
arm bmr in WusCollect: 48
Once again….I am sorry for losing track of our game
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:roll: … bombed for max damage. i shouldn’t have reminded you. :wink: