@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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japan 1
purchase
inf, 2 trncombat
yun (inf, ftr)
3 inf fic
ftr for
ftr mankwa (inf)
inf, rtl, ftr japphi (2 inf)
inf car / inf oki via trn sz51 > sz60 > sz50
inf, rtl aboard trn sz61 > sz50bor ( )
2 inf aboard trn sz61 > sz49sum ( )
2 inf car via trn sz51 > sz38suiyuan (inf)
3 inf man
2 inf kiasz50 (dd, trn)
bb, ca sz61sz53 (bb)
dd sz51
4 ftr sz57sz35 (dd, trn)
2 ftr sz61 -
from the bottom…
sz35
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (6, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cleared w/out loss
sz53
dd @ 2, 4 ftr @ 3
Rolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (5, 2, 4, 3)
vs
bb @ 4
Rolls: 1@4; Total Hits: 01@4: (5) -
sz53 cleared w/out loss
sz50
ca @ 3, bb @ 4
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
ah, the fly in the ointment… :lol:
sz50
ca @ 3, dbb @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
found the range… cleared w/out loss
well, i will say that losing no planes in the sea battles is far better than losing 5 planes and boat… :wink:suiyuan
5 inf @ 1
Rolls: 5@1; Total Hits: 05@1: (4, 6, 5, 6, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
wow, not just no 1’s, but no 2’s or 3’s either… blech.
suiyuan
5 inf @ 1
Rolls: 5@1; Total Hits: 35@1: (1, 1, 2, 5, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
whoa! :-o deader 'n a doornail, as they say.
sum & bor taken w/out oppositionphi
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 5)2@2: (1, 2)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
phi taken w/out loss
(why do i get the feeling… nope, not even gonna go there)kwa
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
kwa taken w/out loss
yun
3 inf @ 1, 2 ftr @ 3
Rolls: 3@1 2@3; Total Hits: 13@1: (6, 4, 3)2@3: (3, 4)
vs
inf @ 2, ftr @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6) -
each lose inf…
yun
2 inf @ 1, 2 ftr @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 2)2@3: (5, 1)
vs
ftr @ 4
Rolls: 1@4; Total Hits: 01@4: (6) -
yun taken w/ loss of inf
you continue to get jobbed by the dice…noncombat
cv sz61 > sz37
2 ftr sz35 > sz37
ftr kaw > fic
2 ftr yun > fic
2 ftr sz53 > sz62
2 ftr sz53 > sz60
cv sz57 > sz62
cv sz57 > sz60deploment
2 trn > sz62
inf > japcollect
$40 -
Quite the turnaround huh?
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UK1-Buy: cv, dd, 2 trn, inf, art…save 0
CM
1. arm Eca => Nwy
2. ftr Egy => sz16 trn
3. 2ftr bmr UK => sz5 crusz5
A-2ftr bmr
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (3)
D-cru
Rolls: 1@3; Total Hits: 01@3: (4) -
sz5 cwol
NCM
bb sz2 => sz3
2ftr sz5 => sz3
bmr sz5 => UK
ftr sz16 => Egy
2inf Trj => Egy
2inf Saf => Rho
3inf art aa gun Ind => Per
inf Bur => Ind
trn sz41 => sz43
dd sz41 => sz48Mobilize
inf art in UK
2trn dd cv in sz3Collect: 42
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uh,… i’d say you killed that cruiser. multiple times. with prejudice.
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italy 1
purchase
2 inf, rtl… spend $10combat
egy (4 inf, rtl, arm, ftr)
2 inf lib
inf blk/rtl ita via trn sz14 > sz15
ftr ita
ca, bb sz14 > sz15 -
egy
2 inf @ 1, inf/rtl @ 2, ftr/ca @ 3, bb @ 4
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (2, 4)2@2: (6, 6)2@3: (6, 2)1@4: (6)
vs
4 inf/rtl @ 2, arm @ 3, ftr @ 4
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 5, 3, 3)1@3: (3)1@4: (3) -
:lol: … didn’t see that coming.
egy
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
vs
3 inf/rtl @ 2, arm @ 3, ftr @ 4
Rolls: 4@2 1@3 1@4; Total Hits: 24@2: (6, 4, 6, 3)1@3: (1)1@4: (1) -
i would have settled for average dice… on the other hand, you finally got some good defensive dice, which really has masked the relative ordinariness of my dice so far. you were due… i can’t complain. it was a risky move. at least the ftr didn’t die. yet.
noncombat
ca sz14 > sz15
ftr egy > lib
inf, arm ita > fra
inf, arm blk > gerdeployment
2 inf, rtl > itacollect
$15