@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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epl taken
bst
6 inf @ 1, 6 arm/ca @ 3
Rolls: 6@1 7@3; Total Hits: 66@1: (6, 1, 1, 3, 5, 1)7@3: (3, 3, 2, 5, 6, 6, 5)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
bst taken w/ loss of 2 inf
it would appear we cannot play a game where the dice are even… at least you got a couple of hits in BST. i would gladly have given you two inf in ukr or epl,… that’s a good spot to get the few hits you got.
noncombat
ftr sz6 > ger
2 ftr sz12 > alg
bmb sz9 > alg
ftr epl > ger
inf, rtl ger > pol
inf ger > fra
inf nwe > fra
inf, rtl, arm lib > alg
inf nwy > findeployment
7 inf, rtl, arm > gercollect
$45 + $1 saved = $46 -
Rus1-Buy: 5 inf, 3 arm…save 0
CM
1. 2inf Bel/inf art Euk => Epl 2inf art
2. 4inf Cau/arm Bel/arm Rus => Ukr 3inf art
3. 5inf art Kar => Fin 3infEpl
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (5, 4)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)gonna start off aggressive with the Russians and see how it works out :|
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well that sucks…retreat inf and art to Euk
Ukr
A-4inf 2arm
Rolls: 4@1 2@3; Total Hits: 24@1: (5, 6, 1, 6)2@3: (4, 3)
D-3inf
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2) -
make that 3 inf…one more
D
Rolls: 1@2; Total Hits: 01@2: (3) -
retreat 2inf 2arm to Cau
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (6, 1, 4)2@2: (1, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6) -
Fin twol
NCM
aa gun Kar => Fin
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Far/2inf Stc => Yak
3inf Bry => Stc
2inf Nov => Rus
2inf Kaz => Cau
3inf art Rus => ArcMobilize
3inf 3arm in Rus
2inf in CauCollect: 33
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japan 1
purchase
inf, 2 trncombat
yun (inf, ftr)
3 inf fic
ftr for
ftr mankwa (inf)
inf, rtl, ftr japphi (2 inf)
inf car / inf oki via trn sz51 > sz60 > sz50
inf, rtl aboard trn sz61 > sz50bor ( )
2 inf aboard trn sz61 > sz49sum ( )
2 inf car via trn sz51 > sz38suiyuan (inf)
3 inf man
2 inf kiasz50 (dd, trn)
bb, ca sz61sz53 (bb)
dd sz51
4 ftr sz57sz35 (dd, trn)
2 ftr sz61 -
from the bottom…
sz35
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (6, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cleared w/out loss
sz53
dd @ 2, 4 ftr @ 3
Rolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (5, 2, 4, 3)
vs
bb @ 4
Rolls: 1@4; Total Hits: 01@4: (5) -
sz53 cleared w/out loss
sz50
ca @ 3, bb @ 4
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
ah, the fly in the ointment… :lol:
sz50
ca @ 3, dbb @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
found the range… cleared w/out loss
well, i will say that losing no planes in the sea battles is far better than losing 5 planes and boat… :wink:suiyuan
5 inf @ 1
Rolls: 5@1; Total Hits: 05@1: (4, 6, 5, 6, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
wow, not just no 1’s, but no 2’s or 3’s either… blech.
suiyuan
5 inf @ 1
Rolls: 5@1; Total Hits: 35@1: (1, 1, 2, 5, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
whoa! :-o deader 'n a doornail, as they say.
sum & bor taken w/out oppositionphi
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 5)2@2: (1, 2)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
phi taken w/out loss
(why do i get the feeling… nope, not even gonna go there)kwa
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
kwa taken w/out loss
yun
3 inf @ 1, 2 ftr @ 3
Rolls: 3@1 2@3; Total Hits: 13@1: (6, 4, 3)2@3: (3, 4)
vs
inf @ 2, ftr @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6) -
each lose inf…
yun
2 inf @ 1, 2 ftr @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 2)2@3: (5, 1)
vs
ftr @ 4
Rolls: 1@4; Total Hits: 01@4: (6) -
yun taken w/ loss of inf
you continue to get jobbed by the dice…noncombat
cv sz61 > sz37
2 ftr sz35 > sz37
ftr kaw > fic
2 ftr yun > fic
2 ftr sz53 > sz62
2 ftr sz53 > sz60
cv sz57 > sz62
cv sz57 > sz60deploment
2 trn > sz62
inf > japcollect
$40 -
Quite the turnaround huh?