@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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Nwe twol
Fra
A-3inf art 2arm 2bb
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 42@1: (6, 2)2@2: (6, 1)2@3: (5, 2)2@4: (2, 1)
D-2inf art 2arm
Rolls: 3@2 2@3; Total Hits: 43@2: (1, 2, 2)2@3: (5, 2) -
WOW :-o
Fra
A-2arm
Rolls: 2@3; Total Hits: 12@3: (4, 1)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Fra twlo 3inf art arm
Noncom
bmr Nwe => UK
2inf Sud => Egy
arm Egy => Alg
3inf Egy => LibMobilize
4inf 4art in UKCollect: 46 + 2 saved = 48
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bloody in paris… :-o
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italy 6
purchase
3 inf… spend $3combat
fra (arm)
3 inf, ftr itadice…
fra
3 inf @ 1, ftr @ 3
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 6, 1)1@3: (3)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (6) -
must’ve been a nice bistro in paris they were in a hurry to get to. how else to explain the italians doing that kind of damage?
noncombat
ftr fra > itadeployment
3 inf > itacollect
$9just so you know… the dice are now better than +10 in my favor. you obviously don’t stand a chance, so if you want to surrender now, i will gladly accept. :lol: :wink:
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must’ve been a nice bistro in paris they were in a hurry to get to. how else to explain the italians doing that kind of damage?
Over their home cooking???
just so you know… the dice are now better than +10 in my favor. you obviously don’t stand a chance, so if you want to surrender now, i will gladly accept. :lol: :wink:
:lol:
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US6-Buy: 2 trn, 4 inf, 4 art, bb…save 0
Combat
4bmr UK => Ger ICGer IC
aa gun
Rolls: 4@1; Total Hits: 04@1: (2, 5, 5, 5)
damage
Rolling 4d6:
(1, 3, 4, 6) -
Ger IC damaged 14 for a total of 16
Noncom
3trn sz7 => sz9
3inf 3art Eca => Alg via 3trn sz7
cv 2ftr 2dd sz7 => sz12
2inf Wus => WcaMobilize
4inf 4art in Eus
2trn in sz10
bb in sz56Collect: 49
FDR pulled out his white handkerchief and everyone gasped at the possibility he may be accepting the Axis’ proposal…until he blew his nose :-D
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four more aa misses… our perfect record stands.
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germany 7
purchase
repair 12… 5 inf, arm… spend $32, save $1combat
nwe (inf, rtl)
3 inf, ftr gerpol (rtl)
2 inf, bmb gerbul (2 inf, 2 rtl)
2 inf, rtl, arm cze
ftr ger -
nwe
3 inf @ 1, ftr @ 3
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 5, 3)1@3: (4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
:lol: when it rains…
nwe
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (6)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
luftwaffe apparently out of ordnance…
nwe
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz……
nwe
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (3)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
nwe liberated w/ loss of 2 inf
pol
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (3)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
pol liberated w/out loss
now this should be fun…
bul
inf @ 1, inf/rtl @ 2, arm/ftr @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 01@1: (5)2@2: (6, 4)2@3: (6, 4)
vs
2 inf/2 rtl @ 2
Rolls: 4@2; Total Hits: 14@2: (1, 5, 3, 5) -
whooooooooooooeeeeyyyyy….
bul
inf/rtl @ 2, arm/ftr @ 3
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (2, 6)
vs
2 inf/2 rtl @ 2
Rolls: 4@2; Total Hits: 24@2: (1, 3, 1, 3) -
each lose 2 inf…
bul
arm/ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (2, 5)
vs
2 rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (1, 5)