@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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@Ol’:
It is one thing to kill my British infantry, but to do it by throwing him to the English Channel is uncalled for! :x
sorry… you know how those nazis are. and my apologies… i miss-keyed that poland battle badly. still scored enough hits to win with my planes, but i fat-fingered the infantry and artillery. you gotta watch me! :wink:
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and just when it looked like your dice were starting to rally… that was ugly for uncle joe.
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and just when it looked like your dice were starting to rally… that was ugly for uncle joe.
YES IT WAS! :x
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japan 4
purchase
3 inf, 2 rtl, arm, bb, dd, ss… spend $56combat
yak (inf)
4 inf, arm stc
2 ftr sz62ind ( )
inf burdice…
yak
4 inf @ 1, arm/2 ftr @ 3
Rolls: 4@1 3@3; Total Hits: 14@1: (2, 6, 5, 4)3@3: (1, 4, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
yak taken w/ loss of inf
noncombat
2 ftr yak > far
2 inf bry > far
inf fuk > hup
2 inf kia > bur via trn sz61 > sz37
4 inf, rtl, aa aus > bur via 3 trn sz39 > sz37
trn sz36 > sz37
2 inf fic > yun
3 inf, arm japan > bry via 2 trn sz62
2 ftr fic > sz62
ftr fic > phil
bb, ca sz39 > sz50
cv, 2 ftr sz36 > sz37
dd, ca sz62 > sz50
dd, ca sz50 > sz37deployment
2 rtl > fic
bb, dd, ss > sz62
3 inf, am > japancollect
$60 -
please put 3 inf, arm in japan… i forgot to deploy those units on the map.
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UK4-Buy: 4 inf, 4 arm…save 3
Combat
2inf art arm UK/bb 2ftr sz7 => Pol 2inf art
2inf art arm UK => Nwe 3inf (unload from sz5)
inf Per/bmr Cau => Ind inf
6inf 2art Egy/2ftr Cau => Lib 2inf art armPol
A-2inf art arm 2ftr bb
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 31@1: (1)2@2: (3, 4)3@3: (2, 5, 6)1@4: (3)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2) -
Pol twlo 2inf
Nwe
A-2inf art arm 2ftr
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (3)2@2: (3, 2)3@3: (4, 1, 6)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
Nwe
A-inf art arm 2ftr
Rolls: 2@2 3@3; Total Hits: 42@2: (1, 3)3@3: (2, 2, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Nwe twlo inf
Lib
A-6inf 2art 2ftr
Rolls: 4@1 4@2 2@3; Total Hits: 24@1: (5, 2, 6, 1)4@2: (6, 5, 5, 6)2@3: (1, 4)
D-2inf art arm
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 4, 5)1@3: (2) -
Lib
A-5inf 2art 2ftr
Rolls: 3@1 4@2 2@3; Total Hits: 23@1: (4, 4, 3)4@2: (1, 4, 1, 5)2@3: (5, 5)
D-art arm
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
Lib twlo 2inf
Ind
A-inf bmr
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ind
A-inf bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Ind hwlo inf
Noncom
2ftr Nwe/2ftr Pol => sz5
2dd 2cv sz7 => sz5
2ftr Lib => Alg
aa gun Egy => Lib
bmr Ind => Cng
2inf Sud => Cng
arm Egy => CngMobilize
4inf 4arm in UKCollect: 36 + 3 saved = 39
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italy 4
purchase
repair 4, 3 inf… spend $13, save $2no combat
noncombat
2 inf fra > ita
2 arm ita > bul
2 arm ger > buldeployment
3 inf > itacollect
$9 + $2 saved = $11man, can’t even afford take-out anymore… :wink:
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man, can’t even afford take-out anymore… :wink:
good thing they make the best food in the world!
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US4-Buy: 3 inf, 3 art, bmr, ftr, sub…save 0
Combat
3bmr UK => Ger ICGer IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
damage
Rolling 3d6:
(2, 4, 5) -
Ger IC damaged 11
**Noncom/b]
3bmr Ger => Lib
inf art Alg => Lib
2arm Eus/3inf arm Eca => AlgMobilize
3inf 3art in Eus
ftr sub in sz56
bmr in WusCollect: 49
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one more noncom…inf Mid => Wus